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Release information/51.06
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
Dwarf Fortress 51.06 adds many bug fixes, nerfs prepared food value, and adjusts metal settings.
Official patch notes
Cheerful little release as we get back to regular progress.
Patch 51.06 includes a few fixes and tweaks for Fortress Mode and Adventure Mode.
Fortress Mode
- Made some strange mood dwarves not get stuck at workshop selection stage
- Stopped people from claiming and using inactive bedroom zones
- Stopped the dead from claiming inactive tomb zones
- Decreased prepared food item value
- Made custom announcement settings load properly
- Added setting to turn off visible rectangle dimensions
- Added crash safeguards to report popups and other widgets
- Fixed seed cap limit and made deletion of seeds over cap respect planting status
Adventure Mode
- Added escape/rbut to leave adventurer difficulty selection
- Fixed issue with adventurer race selection lists not being unpopulated on exit
- Fixed buffer overrun involving tents
- Fixed crash related to site plot use allocations
- Added highlight to adventurer destiny selection in Classic mode
General updates
- Added crash safeguard for syndromes
- Updated some metal elasticities
- Fixed graphics for tiger, whale, and whitetip reef sharks
File differences
- data/
- init/d_init_default.txt - modified: added [SHOW_RECTANGLE_DIMENSIONS:YES]
- vanilla/
- vanilla_creature_graphics/
- info.txt - modified
- graphics/graphics_creatures_aquatic_large.txt - modified: rotated shark IDs
- vanilla_materials/
- info.txt - modified
- objects/inorganic_metal.png - modified: adjusted values for Brass, Bronze, Bismuth Bronze, and Steel
- vanilla_plant_graphics/info.txt - modified: file updated to indicate a change in 51.06, but no accompanying changes
- vanilla_creature_graphics/
- Dwarf Fortress.exe - modified
- file changes.txt - modified
- release notes.txt - modified