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Release information/51.02
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- It's finally time!
- Become the Chosen and go beyond your fortress in Dwarf Fortress Adventure Mode. Create a character in your simulated world and -- well, as a pure sandbox, what you do is up to you! To celebrate, we've made a brand new launch trailer which you can watch here:
— Kitfox and Bay 12 Games, January 23, 2025
51.02 is the public release of Adventure mode, making the game mode available once more ever since it was disabled in 50.01. It features an updated interface, overhauled Adventurer mode character creation, and new mythical content.
Adventure Mode highlights[edit]
These notes summarize the changes made during the 51.01 beta.
- Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
- Experience your fortress and the simulation in a new, more embodied way
- Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
- Hints of mythology and magic as a start of future simulation enrichment to come
- An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack
Patch notes[edit]
Broader non-Adventure Mode fixes[edit]
- Can enter nicknames on embark screen
- Added tooltips for mode selection
- Fixed a world generation crash
- Fixed error causing invalid characters from being permitted in folder names
Bugs/additions contained within Adventure Mode[edit]
- Made hero mode select hearthperson by default
- Fixed crash from visiting certain forest retreats
- Fixed some crashes related to local adventurer info not being set immediately after travel
- Fixed crash issue from demanding tribute from mythical sites
- Fixed a crash from unit sheets of certain creatures (e.g. roosters)
- Added more combat music
- Added sounds for items being put into containers
- Updates some confirm sounds
- Fixed some footstep sounds
- Fixed issue causing music to sound as if it's indoors
- Fixed some issues with ambient sound
- Added a keyboard-based look-and-interact cursor ('l')
- Stopped items like weapons and shields from starting in the same hand after character creation
- Stopped mythical sites from appearing on rivers (again)