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Release information/51.06
Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
Dwarf Fortress 51.06 adds many bug fixes, nerfs prepared food value, and adjusts metal settings.
Two of the metal material values changed are [TORSION_STRAIN_AT_YIELD]
and [SHEAR_STRAIN_AT_YIELD]
. The increases in these two values for Bronze and Steel bring them within 10% of those previously-suggested by Putnam nearly 10 years ago in this forum post: Proper bronze, steel, bone and obsidian elasticity data.
Release notes[edit]
Just posted another fixerly release. Probably do a few more of these before starting on siege stuff, and patches should continue during that process. Also have started what'll hopefully be a quick experimental test with Lua over on a Steam branch before we merge that in everywhere.
I did a lengthy interview over on Blind's channel. They also provided a link to the raw audio.
Official patch notes[edit]
Cheerful little release as we get back to regular progress.
Patch 51.06 includes a few fixes and tweaks for Fortress Mode and Adventure Mode.
Fortress Mode[edit]
- Made some strange mood dwarves not get stuck at workshop selection stage
- Stopped people from claiming and using inactive bedroom zones
- Stopped the dead from claiming inactive tomb zones
- Decreased prepared food item value
- Made custom announcement settings load properly
- Added setting to turn off visible rectangle dimensions
- Added crash safeguards to report popups and other widgets
- Fixed seed cap limit and made deletion of seeds over cap respect planting status
Adventure Mode[edit]
- Added escape/rbut to leave adventurer difficulty selection
- Fixed issue with adventurer race selection lists not being unpopulated on exit
- Fixed buffer overrun involving tents
- Fixed crash related to site plot use allocations
- Added highlight to adventurer destiny selection in Classic mode
General updates[edit]
- Added crash safeguard for syndromes
- Updated some metal elasticities
- Fixed graphics for tiger, whale, and whitetip reef sharks
File differences[edit]
- data/
- init/d_init_default.txt - modified: added [SHOW_RECTANGLE_DIMENSIONS:YES]
- vanilla/
- vanilla_creature_graphics/
- info.txt - modified
- graphics/graphics_creatures_aquatic_large.txt - modified: rotated shark IDs
- vanilla_materials/
- info.txt - modified
- objects/inorganic_metal.txt - modified: adjusted values for Brass, Bronze, Bismuth Bronze, and Steel
- vanilla_plant_graphics/info.txt - modified: file updated to indicate a change in 51.06, but no accompanying changes
- vanilla_creature_graphics/
- Dwarf Fortress.exe - modified
- file changes.txt - modified
- release notes.txt - modified