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Difference between revisions of "Release information/51.01"
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(Patch notes after myth stuff) |
m (Release dates) |
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==Beta 24== | ==Beta 24== | ||
− | [https://store.steampowered.com/news/app/975370/view/4542535021336175593] | + | [https://store.steampowered.com/news/app/975370/view/4542535021336175593 October 23, 2024] |
*Started adding [[Adventurer mode]] tutorial (camera, movement, menu options, popups for many menus) | *Started adding [[Adventurer mode]] tutorial (camera, movement, menu options, popups for many menus) | ||
*Menu sounds during character creation and the adventure log | *Menu sounds during character creation and the adventure log | ||
Line 97: | Line 97: | ||
==Beta 25== | ==Beta 25== | ||
− | [https://store.steampowered.com/news/app/975370/view/4542535656071495803] | + | [https://store.steampowered.com/news/app/975370/view/4542535656071495803 October 24, 2024] |
*Fixed crash involving river audio polling | *Fixed crash involving river audio polling | ||
==Beta 26== | ==Beta 26== | ||
− | [https://store.steampowered.com/news/app/975370/view/4440081939137822784] | + | [https://store.steampowered.com/news/app/975370/view/4440081939137822784 November 27, 2024] |
===Toward finishing Adventure Mode beta=== | ===Toward finishing Adventure Mode beta=== | ||
*Added some [[Mysterious dungeon|mythical dungeons]], [[Primordial remnant|materials]], and related [[temple]] [[quest]]s | *Added some [[Mysterious dungeon|mythical dungeons]], [[Primordial remnant|materials]], and related [[temple]] [[quest]]s | ||
Line 131: | Line 131: | ||
These changes are also included in [[Release information/50.15|50.15]] | These changes are also included in [[Release information/50.15|50.15]] | ||
*Dye vs profession coloration toggleable in both modes | *Dye vs profession coloration toggleable in both modes | ||
− | *Stopped migrant families with negative age younger siblings in young worlds | + | *Stopped [[migrant]] families with negative age younger siblings in young worlds |
*Removed case sensitivity from unit filters | *Removed case sensitivity from unit filters | ||
*Fixed a crash from subtabbing to certain buildings | *Fixed a crash from subtabbing to certain buildings | ||
Line 140: | Line 140: | ||
==Beta 27== | ==Beta 27== | ||
− | [https://store.steampowered.com/news/app/975370/view/4440081939137823928] | + | [https://store.steampowered.com/news/app/975370/view/4440081939137823928 December 2, 2024] |
*Fixes an audio crash | *Fixes an audio crash | ||
*Kobs/gobs shouldn't steal mythic artifacts | *Kobs/gobs shouldn't steal mythic artifacts | ||
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==Beta 28== | ==Beta 28== | ||
− | [https://store.steampowered.com/news/app/975370/view/530961267633946651] | + | [https://store.steampowered.com/news/app/975370/view/530961267633946651 January 8, 2025] |
===Graphics=== | ===Graphics=== | ||
*Child portraits! | *Child portraits! |
Revision as of 18:24, 22 January 2025
Release notes | ||||
---|---|---|---|---|
(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- Alexandra here with a post-Adventure Mode beta launch update. We hope you’re enjoying all the mischief and mayhem that the beta has to offer. Some of the stories you’ve been sharing have been hilarious and thought-provoking to say the least. This story about stealing a shield gone wrong made me laugh a lot.
— Kitfox and Bay 12 Games, April 18, 2024
Initial Release
- Adventurer mode is now playable, though missing several features at this state
- New soundtrack and audio
- Fixed region map scrolling crash
- Crash fix related to multithreading
- Portrait graphics (included in 50.13
Beta 14
- Added the trade/barter/demand conversation menu
- Sites without tables in their stockpile get emergency tables for their shops for now
- Printed tabletop items on tables, and stopped many other building items from printing on top of creatures
- Sound off init option should work in adventure mode now
- Adventurers are no longer unaware of their own name
- Adventurers should no longer be sprinting/walking/etc forever when retired into a fort
- Fixes that linux crash on the trainer menu again
- Makes liquids/powders not spill out of containers on unretire
Beta 15
- Abilities menu! Raise the dead if you learn the secrets, pet animals, spit, breathe fire and use other special powers in mods or as an arena-controlled creature/undead
- Left click to move to distant tiles
- Interaction-given syndrome tracking/timing improved
- NPCs should run and sleep again
Beta 18
- Added butcher/create menu
Beta 19
Advancing the beta
- Composing poems, music, dances, and writing things down is back in
- Wrestle button now handles wrestling
- Encumbrance is visible in inventory screen and there are a few alert levels for being over-encumbered
- Speed is visible in the movement options
- Indicators for ongoing movement, attacks, and dodges during player's turn in combat
General bug fixing
- Throwing/shooting crash fixed
- Fixed input/display issues in kitchen menu
- Handled several issues with gifting pets
- Certain goblin torsos weren't being displayed
Beta 20
- Quest log and information screen in adventure mode
- Child and baby pictures for dwarves
- Many new fruit, flower, leaf pictures
- Updated dwarf clothing images
- Made good/bad thoughts about tombs work
- Fixed error with experiment portrait mandibles
New graphics and fortress mode changes from this patch were included in 50.14.
Beta 21
- Your adventurer can u ride and push minecarts, use levers, bash down locked doors and hatches, topple statues
- You can now use wells in towns
- Adventure music plays based on context
- Full personality customization available in adventurer mode character creation
- A few Linux audio crashes fixed
Beta 22
- Fix for recent audio crash
- Visible soldiers/groups on world map in adventure mode
- Adventure mode sound indicators in unseen areas
- Ability to assume identity in adventure mode
- Can view wounds in dwarf mode arena without diagnosis
- Palettized unit graphics (included in 50.14)
Beta 23
- Audio crash fixed
- Update to bin/barrel container graphics so they show their contents in more detail (included in 50.15)
- Added tracking symbols (
K for now)
- Added classic glyphs (still need to work on screen layout)
- Fixed Linux crash-on-exit
- Better respected caste population ratios
- Added more information to crash logs
- Fixed command line world generation
Beta 24
- Started adding Adventurer mode tutorial (camera, movement, menu options, popups for many menus)
- Menu sounds during character creation and the adventure log
- Improved river and campfire audio loops
- Can click on portrait for status
- Hive no longer looks like clothing
- Made string display more compatible with fan translations
- Made threading more stable
- Fixed modding crash involving creature variations
Beta 25
- Fixed crash involving river audio polling
Beta 26
Toward finishing Adventure Mode beta
- Added some mythical dungeons, materials, and related temple quests
- Added a few magical items
- Added initial god quest for chosen mode
- Added mythical healing substances in mythical sites
- Added messages for healing effects
- Chosen/hero get bonus reputation for the purpose of gaining followers
- Environmental display in top right (weather, light, temp, etc.)
- Quest journal outline on right side of main screen
- Vampire blood sense markers
- Memory map
- Stealth vision cones
- Goblin/kobold glowing eyes in the dark
- Added liquid/ramp arrow toggles to adv mode
- Announced when somebody pushes past you and cancels your action
- Made people stop moving when you talk to them (if they aren't fighting)
- Added shared items to wrestling interface so you can struggle for possession without using inventory screen
- Fixed audio for snow/mud footsteps
- Added buttons so ramps can be used with hatches
- Separated adv/fort volume settings
- Fixed jump tooltip
- Stopped adventurers from starting in pits if other sites are available
- Stopped
rbut
from quitting out of character creation - Removed adventure mode feature discovery announcements
- Updated more classic tiles and brought back cursors
Other changes
These changes are also included in 50.15
- Dye vs profession coloration toggleable in both modes
- Stopped migrant families with negative age younger siblings in young worlds
- Removed case sensitivity from unit filters
- Fixed a crash from subtabbing to certain buildings
- Made help close button act consistently when help is minimized
- Fixed bug where syndrome would target too few tissues
- Fixed issue with occasional infinite loop on population placement
- Fixed bug where many priests would move to different homes after world generation
Beta 27
- Fixes an audio crash
- Kobs/gobs shouldn't steal mythic artifacts
- Undead shouldn't take over mythic sites near to market towns
- Mythical sites shouldn't be placed over rivers as frequently
Beta 28
Graphics
- Child portraits!
- Baby portraits!
- Pebble floors are differentiated from stone floors
- Primordial remnant images by sphere
- Fixed broken human hair palettes
- Fixed missing hoods for cloaks in portraits
- Fixed coin palettes and pile size images
- Fixed off-center mythical dungeon map images
Also
- Tame vermin can be made available as pets in fort mode!
- Added adventure soundtrack to Fortress mode
- Added adventure mode music track credits
- Improved initial loading speed
Adventure mode character creation changes
- Changed description and added tip if chosen destiny is disabled
- Correct destiny name shown on character sheet in creation
- Difficulty tooltips
- Creature description tooltips on character creation
- Civilization description tooltips on character creation
- Home site description tooltips on character creation
- Ordered adventurer start sites by population
- Belief description tooltips on character creation
- Tweaked spacing in background paragraph in character creation
- Added character archetypes to character creation for attributes and skills
- Skill/attribute tooltips in character creation
- Made some additional skills available in character creation
- Made character creator choose better starting materials if some points can be spared
- Changed item category order
- Highlighted item categories in character creation that are for fortress mode
- Item quality button explanation in character creation
Adventure mode general changes
- Added mythical animal populations to mythical sites
- Made mythical populations wear less armor and decreased leader skills somewhat
- Added more protection against unintended infighting at mythical sites, though goblins can still argue
- Compass for retrieve artifact quest
- Improved adventure shopkeeper placement and table handling
- Stopped chosen from starting in towns with ruined temples
- Added handling of player that has been knocked out or unable to act for a long time
- Made reputation visible for people and groups in adv log in chosen/hero modes
- Improved adventurer log map display somewhat
- Added more information about where companions are located in companion list
- Right click allows drinking from tiles
- Right click on self has view option
- Right click on hatch gives option to go below
- Made adventurer NPCs tend toward taverns instead of castles
- Made priests start in their temples more correctly
- Hover info for sounds, vampire senses, memory map
- Fixed problem where enemy healing liquids healed you instead
- Added more chosen god popups
- Added some adventure mode help guides
- Made stop travel button flash if travel is impossible
- Clarified wording of surrounding obstacles message
- Clarified wording in talk button tutorial window
- Added announcement button to menu overview
- Improved travel restrictions check
- Added highlight for travel restrictions
- Made divine intervention stronger
- Fixed divine intervention crash against projectiles
- Cleaned up quest display between games
- Added more combat audio layers
- Changed songs less often in adventure mode
- Fixed audio crash related to ambiance
Other tweaks
- Fixed broken medium taupe coloration for nightmare sphere screaming mouths fabric