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Difference between revisions of "Tileset repository"

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:''You may be looking for general information on [[tilesets]] or the [[Graphics set repository]].''
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{{migrated article}}
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{{For/see|user-created graphic sets|[[Graphics set repository]]}}
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{{av}}
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{{Mod}}
  
A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics.
+
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
  
=Background=
+
==Background==
The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
 
  
=Installation=
+
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
To use a specific tileset with Dwarf Fortress you must perform the following steps:
+
 
 +
==Installation==
 +
{{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.''' This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}
 +
Other issues that can appear when using a different tileset:
 +
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
 +
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
 +
* In graphics mode, some UI elements do not scale to the tileset.
 +
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.
 +
 
 +
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:
  
 
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
 
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
## For ''DF 0.28.181.40d'' or older: Open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
+
## Do '''not''' just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
## For ''DF 0.31'' or newer: Open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
+
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
# Move/Copy the file to the DF art directory (''<DF Dir>/data/art'').
+
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
# Edit the initialization configuration file (''<DF Dir>/data/init/init.txt'') to specify the tileset file to use. There are four locations that can be changed:
+
# Move or copy the file to the DF art directory ({{tt|.../data/art}}).
## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''<filename>'']''' tag.
+
# Edit the initialization configuration file ({{tt|.../data/init/init_default.txt}}) to specify the tileset file to use. There are three lines that can be changed:
## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''<filename>'']''' tag.
+
## '''[FONT:''<filename>'']''' the tileset for a windowed display.
## Specify the tileset for a windowed graphical display by setting the filename in the '''[GRAPHICS_FONT:''<filename>'']''' tag.
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## '''[FULLFONT:''<filename>'']''' the tileset for a full-screen display.
## Specify the tileset for a full-screen graphical display by setting the filename in the '''[GRAPHICS_FULLFONT:''<filename>'']''' tag.
+
## '''[BASIC_FONT:''<filename>'']''' — the tileset for initial loading and menu display.
 +
## All three can be set to the same file. In fact, setting them to different files can give unexpected results
 
## Once you have made the changes you need to remember to save the file.
 
## Once you have made the changes you need to remember to save the file.
 
+
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options no longer exist.
If the selected tileset requires modifications to the Raws, you will have to make those edits.  What those changes are will depend on the tileset itself.
 
  
 
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
 
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
  
=Square Tilesets=
+
=Square tilesets=
  
 
==1&times;1==
 
==1&times;1==
 
 
[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 
  
 
{{Tileset|
 
{{Tileset|
Line 39: Line 47:
 
|resolution=80&times;25
 
|resolution=80&times;25
 
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
 
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
 +
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 
}}
 
}}
  
 
==5&times;5==
 
==5&times;5==
 
[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kein_400x125.png]]
+
|filename=Kein_400x125.png
 
|author=[[User:Kein|Kein]]
 
|author=[[User:Kein|Kein]]
 
|dated=2008-8-7
 
|dated=2008-8-7
 
|size=5&times;5
 
|size=5&times;5
 
|resolution=400&times;125
 
|resolution=400&times;125
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.
+
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
 +
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_custom_5x5.png]]
+
|filename=Zaratustra_custom_5x5.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2008-11-20
 
|dated=2008-11-20
Line 67: Line 74:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Geti_custom_6x6.png]]
+
|filename=Geti_custom_6x6.png
 
|author=[[User:Geti|Geti]]
 
|author=[[User:Geti|Geti]]
 
|dated=2010-08-04
 
|dated=2010-08-04
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150, 960times;300
 
|resolution=480&times;150, 960times;300
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
+
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord Nightmare 6x6font01.png]]
+
|filename=Lord Nightmare 6x6font01.png
 
|author=Lord Nightmare
 
|author=Lord Nightmare
 
|dated=2007-11-5
 
|dated=2007-11-5
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150
 
|resolution=480&times;150
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a seperator column.
+
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a separator column.
 
}}
 
}}
  
[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord Nightmare 6x6font02.png]]
+
|filename=Lord Nightmare 6x6font02.png
 
|author=Lord Nightmare
 
|author=Lord Nightmare
 
|dated=2007-11-12
 
|dated=2007-11-12
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150
 
|resolution=480&times;150
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
+
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
 +
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_curses_480x150.png]]
+
|filename=Mkv_curses_480x150.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150
 
|resolution=480&times;150
|comments=The first version the tiny tileset, superceded by the version below.
+
|comments=The first version of the tiny tileset, superseded by the version below.
 
}}
 
}}
  
 
[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_curses_480x150_v2.png]]
+
|filename=Mkv_curses_480x150_v2.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 114: Line 118:
 
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 +
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nobbins6x6.png]]
+
|filename=nobbins6x6.png
 
|author=[[User:Nobbins|Nobbins]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2010-01-10
 
|dated=2010-01-10
Line 125: Line 129:
 
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
 
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nobbin_ts_v2.png]]
+
|filename=nobbin_ts_v2.png
 
|author=[[User:Nobbins|Nobbins]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2010-06-28
 
|dated=2010-06-28
Line 137: Line 140:
  
 
==7&times;7==
 
==7&times;7==
 
[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Herrbdog_7x7_tileset.gif]]
+
filename=Herrbdog_7x7_tileset.gif
 
|author=[[User:herrbdog|herrbdog]]
 
|author=[[User:herrbdog|herrbdog]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 147: Line 148:
 
|resolution=560&times;175
 
|resolution=560&times;175
 
|comments=
 
|comments=
 +
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:terbert_7x7.png]]
+
|filename=terbert_7x7.png
 
|author=[[User:Terbert|Terbert]]
 
|author=[[User:Terbert|Terbert]]
 
|dated=2009-6-30
 
|dated=2009-6-30
Line 160: Line 161:
  
 
==8&times;8==
 
==8&times;8==
[[Image:df_anikki_2.png|thumb|right]]
+
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_8x8.png]]
+
|filename=Anikki_square_8x8.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
Line 169: Line 170:
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
  
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.
+
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
 
[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
  
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_8x8
 
|title=cheepicus_8x8
|image=[[Image:cheepicus_8x8.png]]
+
|filename=cheepicus_8x8.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2014-4-3
 
|dated=2014-4-3
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200
 
|resolution=640&times;200
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.}}
+
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
 +
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Jdpage_8x8.png]]
+
|filename=Jdpage_8x8.png
 
|author=[[User:Jdpage|Jdpage]]
 
|author=[[User:Jdpage|Jdpage]]
 
|dated=2010-09-15
 
|dated=2010-09-15
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200 native.
 
|resolution=640&times;200 native.
|comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
+
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thick.png]]
+
|filename=CGA8x8thick.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 200: Line 202:
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
}}
 
}}
 
[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thin.png]]
+
|filename=CGA8x8thin.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2008-6-6
 
|dated=2008-6-6
Line 210: Line 210:
 
|resolution=640&times;400
 
|resolution=640&times;400
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 +
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:LN_EGA8x8.png]]
+
|filename=LN_EGA8x8.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 222: Line 223:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Pastiche_8x8.png]]
+
|filename=RDE_8x8.png
 +
|author=[[User:RedDeadElite|RedDeadElite]]
 +
|dated=2018-08-17
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
 +
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Pastiche_8x8.png
 
|author=[[User:Tejón|tejón]]
 
|author=[[User:Tejón|tejón]]
 
|dated=2012-6-12
 
|dated=2012-6-12
Line 231: Line 242:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_8x8.png]]
+
|filename=Potash_8x8.png
 
|author=[[User:Tejón|tejón]]
 
|author=[[User:Tejón|tejón]]
 
|dated=2012-6-12
 
|dated=2012-6-12
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200 @ 80&times;25.
 
|resolution=640&times;200 @ 80&times;25.
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
+
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Acorntileset8x8.png]]
+
|filename=Acorntileset8x8.png
 
|author=[[User:Xenomorph|Xenomorph]]
 
|author=[[User:Xenomorph|Xenomorph]]
 
|dated=2008-8-9
 
|dated=2008-8-9
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200
 
|resolution=640&times;200
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.]
+
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]
 
}}
 
}}
 
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_c64_640x200.png]]
+
|filename=yayo_c64_640x200.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200
 
|resolution=640&times;200
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_2|below]]. :)
+
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)
 +
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
}}
 
}}
 
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_msx.png]]
+
|filename=Zaratustra_msx.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 268: Line 276:
 
|resolution=640&times;200 or 640&times;400
 
|resolution=640&times;200 or 640&times;400
 
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
 
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
 +
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 
}}
 
}}
 
  
 
==9&times;9==
 
==9&times;9==
  
[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls.PNG]]
+
|filename=720x225_SmoothWalls.PNG
 
|author=[[User:Dorten|Dorten]]
 
|author=[[User:Dorten|Dorten]]
 
|dated=2009-2-13
 
|dated=2009-2-13
Line 281: Line 288:
 
|resolution=720&times;225
 
|resolution=720&times;225
 
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 +
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls7.png]]
+
|filename=720x225_SmoothWalls7.png
 
|author=[[User:Dorten|Dorten]]
 
|author=[[User:Dorten|Dorten]]
 
|dated=2009-2-13
 
|dated=2009-2-13
Line 293: Line 301:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nostalgia_720x225.png]]
+
|filename=Nostalgia_720x225.png
 
|author=[[User:Maus|maus]]
 
|author=[[User:Maus|maus]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
+
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
 
}}
 
}}
  
[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DortenSolid.png]]
+
|filename=DortenSolid.png
 
|author=[[User:Qjet|Qjet]]
 
|author=[[User:Qjet|Qjet]]
 
|dated=2009-2-13
 
|dated=2009-2-13
Line 309: Line 316:
 
|resolution=720&times;225
 
|resolution=720&times;225
 
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 +
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 
}}
 
}}
  
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses_720x225_8d6752.png]]
+
|filename=Curses_720x225_8d6752.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[List_of_user_character_sets#Dorten|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
+
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
 +
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 
}}
 
}}
  
 
==10&times;10==
 
==10&times;10==
  
 
[[Image:df_anikki_1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_10x10.png]]
+
|filename=Anikki_square_10x10.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
Line 333: Line 339:
 
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 
(Note: The up and down ramps are reversed.)
 
(Note: The up and down ramps are reversed.)
 +
|demo=[[Image:df_anikki_1.png|thumb|right]]
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:buddy.png]]
+
|filename=buddy.png
 
|author=buddy
 
|author=buddy
 
|dated=2014-07-12
 
|dated=2014-07-12
Line 347: Line 353:
 
[PILLAR_TILE:10]
 
[PILLAR_TILE:10]
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:buddy--graphical.png]]
+
|filename=buddy--graphical.png
 
|author=buddy
 
|author=buddy
 
|dated=2014-07-16
 
|dated=2014-07-16
Line 363: Line 368:
 
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]
 
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:ddw.png]]
+
|filename=ddw.png
 
|author=[[User:Ddw|Ddw]]
 
|author=[[User:Ddw|Ddw]]
 
|dated=2011-03-10
 
|dated=2011-03-10
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250 native
 
|resolution=800&times;250 native
|comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]  
+
|comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]  
 
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Paul_10x10.png]]
+
|filename=Paul_10x10.png
 
|author=[[User:Paul|Paul]]
 
|author=[[User:Paul|Paul]]
 
|dated=2008-9-5
 
|dated=2008-9-5
Line 385: Line 389:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_10x10.png]]
+
|filename=Potash_10x10.png
 
|author=[[User:Tejón|tejón]]
 
|author=[[User:Tejón|tejón]]
 
|dated=2012-6-12
 
|dated=2012-6-12
Line 393: Line 397:
 
}}
 
}}
  
[[Image:Taffer.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Taffer 10x10.png]]
+
|filename=Taffer 10x10.png
 
|author=[[User:Taffer|Taffer]]
 
|author=[[User:Taffer|Taffer]]
 
|dated=2017-01-10
 
|dated=2017-01-10
Line 401: Line 404:
 
|resolution=Looks decent at almost any resolution.
 
|resolution=Looks decent at almost any resolution.
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 +
|demo=[[Image:Taffer.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Terbert_10x10.png]]
+
|filename=Terbert_10x10.png
 
|author=[[User:Terbert|Terbert]]
 
|author=[[User:Terbert|Terbert]]
 
|dated=2009-6-30
 
|dated=2009-6-30
Line 412: Line 416:
 
}}
 
}}
  
[[Image:Df_tock10_1.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tocky_square_10x10.png]]
+
|filename=Tocky_square_10x10.png
 
|author=[[User:Tocky|Tocky]]
 
|author=[[User:Tocky|Tocky]]
 
|dated=2007-11-15
 
|dated=2007-11-15
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.  
+
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.  
 +
|demo=[[Image:Df_tock10_1.PNG|thumb|right]]
 
}}
 
}}
  
 
==11&times;11==
 
==11&times;11==
 
[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:terminus.png]]
+
|filename=terminus.png
 
|author=[[User:Gekz|Gekz]]
 
|author=[[User:Gekz|Gekz]]
 
|dated=2010-1-08
 
|dated=2010-1-08
Line 435: Line 437:
  
 
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 +
|demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 
}}
 
}}
  
Line 440: Line 443:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Alloy_curses_12x12.png]]
+
|filename=Alloy_curses_12x12.png
 
|author=[[User:Alloy|Alloy]]
 
|author=[[User:Alloy|Alloy]]
 
|dated=2010-12-3 - v1.1
 
|dated=2010-12-3 - v1.1
Line 447: Line 450:
 
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
 
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
 
}}
 
}}
 
 
[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 
  
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_12x12
 
|title=cheepicus_12x12
|image=[[Image:cheepicus_12x12.png]]
+
|filename=cheepicus_12x12.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2010-8-4
 
|dated=2010-8-4
Line 461: Line 461:
  
 
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 +
|demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 
}}
 
}}
 
 
[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown curses 12x12 & Markvii Walls.png]]
+
|filename=Unknown curses 12x12 & Markvii Walls.png
 
|author=DDR & Others
 
|author=DDR & Others
 
|dated=2010-9-3
 
|dated=2010-9-3
Line 473: Line 471:
 
|resolution=960&times;300 native
 
|resolution=960&times;300 native
 
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 +
|demo=[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Haberdash_curses_12x12.png]]
+
|filename=Haberdash_curses_12x12.png
 
|author=[[User:Haberdash|Haberdash]]
 
|author=[[User:Haberdash|Haberdash]]
 
|dated=2014-07-24
 
|dated=2014-07-24
Line 485: Line 484:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DB_curses_12x12.PNG]]
+
|filename=DB_curses_12x12.PNG
 
|author=[[User:Hanuman|Hanuman]]
 
|author=[[User:Hanuman|Hanuman]]
 
|dated=2008-7-23
 
|dated=2008-7-23
Line 495: Line 494:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_144.png]]
+
|filename=Herrbdog_144.png
 
|author=Herrbdog
 
|author=Herrbdog
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].
+
|comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]].
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Dullard_Exponent_12x12.png]]
+
|filename=Dullard_Exponent_12x12.png
 
|author=Lord Dullard/Exponent
 
|author=Lord Dullard/Exponent
 
|dated=2009-3-30
 
|dated=2009-3-30
Line 513: Line 512:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]
+
|filename=mkv_solidcurses_stairs_960x300.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-12-4
 
|dated=2007-12-4
Line 522: Line 521:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_solidcurses_960x300.png]]
+
|filename=Mkv_solidcurses_960x300.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 531: Line 530:
 
}}
 
}}
  
[[Image:Rev7.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Markvii.png]]
+
|filename=Markvii.png
 
|author=[[User:Turnip|Turnip]]
 
|author=[[User:Turnip|Turnip]]
 
|dated=2009-7-9
 
|dated=2009-7-9
Line 539: Line 537:
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 +
|demo=[[Image:Rev7.PNG|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tileset_unknown_960x300_02.png]]
+
|filename=Tileset_unknown_960x300_02.png
 
|author=Unknown
 
|author=Unknown
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 550: Line 549:
 
}}
 
}}
  
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown_curses_12x12.png]]
+
|filename=Unknown_curses_12x12.png
 
|author=Unknown
 
|author=Unknown
 
|dated=2007-11-24
 
|dated=2007-11-24
Line 558: Line 556:
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 +
|demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
}}
 
}}
  
[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nice_curses_12x12.png]]
+
|filename=nice_curses_12x12.png
 
|author=[[User:Vidumec|Vidumec]]
 
|author=[[User:Vidumec|Vidumec]]
 
|dated=2013-01-30
 
|dated=2013-01-30
Line 568: Line 566:
 
|resolution=960&times;300 native
 
|resolution=960&times;300 native
 
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 +
|demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 +
}}
 +
 +
{{Tileset|
 +
|filename=zesty_curses_12x12.png
 +
|author=[[User:ZesT|ZesT]]
 +
|dated=2022-11-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments= A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.<br>A [[Tileset repository#zesty_curses_24x24.png|24x24 version]] is available.
 
}}
 
}}
  
 
==13&times;13==
 
==13&times;13==
  
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
+
{{Tileset|
 +
|filename=Kren_13x13.png
 +
|author=[[User:Krenshala|krenshala]]
 +
|dated=2015-12-27 (Updated 2017-08-27)
 +
|size=13&times;13
 +
|comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366&times;768), but still be clearly legible.  I think I have succeeded in that goal.  On a 1680&times;1050 display the resolution is 129&times;80 with this tileset.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_tunur_1040x325.png]]
+
|filename=yayo_tunur_1040x325.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 581: Line 595:
 
|resolution=1040&times;325
 
|resolution=1040&times;325
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 +
|demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
}}
 
}}
 +
 +
==14&times;14==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kren_13x13.png]]
+
|title=cheepicus_14x14
|author=[[User:Krenshala|krenshala]]
+
|filename=cheepicus_14x14.png
|dated=2015-12-27 (Updated 2017-08-27)
+
|author=[[User:Cheepicus|Cheepicus]]
|size=13&times;13
+
|dated=2018-11-28
|comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366&times;768), but still be clearly legible. I think I have succeeded in that goal.  On a 1680&times;1050 display the resolution is 129&times;80 with this tileset.
+
|size=14&times;14
 +
|resolution=1120&times;350
 +
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
 +
|demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]
 +
|demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]
 
}}
 
}}
  
 
==15&times;15==
 
==15&times;15==
 
[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 
  
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_15x15
 
|title=cheepicus_15x15
|image=[[Image:cheepicus_15x15.png]]
+
|filename=cheepicus_15x15.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2012-5-6
 
|dated=2012-5-6
Line 603: Line 622:
 
|resolution=1200&times;375
 
|resolution=1200&times;375
 
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 
+
|demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Talryth_square_15x15.png]]
+
|filename=Talryth_square_15x15.png
 
|author=[[User:Talryth|Talryth]]
 
|author=[[User:Talryth|Talryth]]
 
|dated=2010-06-18
 
|dated=2010-06-18
Line 615: Line 634:
 
}}
 
}}
  
[[Image:Df_screen1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Vidumec_15x15.png]]
+
|filename=Vidumec_15x15.png
 
|author=[[User:Vidumec|Vidumec]]
 
|author=[[User:Vidumec|Vidumec]]
 
|dated=2011-09-05
 
|dated=2011-09-05
Line 623: Line 641:
 
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
 
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
 
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
 
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
 +
|demo=[[Image:Df_screen1.png|thumb|right]]
 
}}
 
}}
  
Line 628: Line 647:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Aesomatica_16x16.png]]
+
|filename=Anno_16x16.png
 +
|author=[[User:AbuDhabi|AbuDhabi]]
 +
|dated=2011-03-19
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Aesomatica_16x16.png
 
|author=[[User:Aesomatica|Aesomatica]]
 
|author=[[User:Aesomatica|Aesomatica]]
 
|dated=2008-11-29
 
|dated=2008-11-29
Line 636: Line 664:
 
}}
 
}}
  
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_16x16.png]]
+
|filename=LCD_Tileset.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Agm|Agm]]
|dated=2008-7-27
+
|dated=2020-02-07
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400 native.
+
|resolution=1280&times;400
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
+
|comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 
}}
 
}}
  
[[Image:Fnordgameplay.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Fnord 16x16.png]]
+
|filename=16x16-RogueYun-AgmEdit.png
|author=PopTart
+
|author=[[User:Agm|Agm]]
|dated=2016-5-08
+
|dated=2017-10-21
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400 native.
+
|resolution=1280&times;400
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
+
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anno_16x16.png]]
+
|filename=Anikki_square_16x16.png
|author=[[User:AbuDhabi|AbuDhabi]]
+
|author=[[User:Anikki|Anikki]]
|dated=2011-03-19
+
|dated=2008-7-27
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
+
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
 
[[Image:Bisasam_16x16_preview.png|thumb|right]]
 
[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_16x16.png]]
+
|filename=Bisasam_16x16.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-01-11
 
|dated=2010-01-11
Line 675: Line 699:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 +
|demo=[[Image:Bisasam_16x16_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
 
}}
 
}}
  
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_8x8x2
 
|title=cheepicus_8x8x2
|image=[[Image:cheepicus_8x8x2.png]]
+
|filename=cheepicus_8x8x2.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2014-4-3
 
|dated=2014-4-3
Line 686: Line 711:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.
 
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.
 +
|demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 
}}
 
}}
  
[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]
 
[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_16x16
 
|title=cheepicus_16x16
|image=[[Image:cheepicus_16x16.png]]
+
|filename=cheepicus_16x16.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2014-5-10
 
|dated=2014-5-10
Line 698: Line 722:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 +
|demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]
 +
|demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]
 
}}
 
}}
  
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Cooz_curses_square_16x16.png]]
+
|filename=Cooz_curses_square_16x16.png
 
|author=[[User:Cooz|Cooz]]
 
|author=[[User:Cooz|Cooz]]
 
|dated=2009-2-28
 
|dated=2009-2-28
Line 708: Line 733:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 +
|demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
}}
 
}}
 
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Guybrush_square_16x16.png]]
+
filename=Guybrush_square_16x16.png
 
|author=[[User:Guybrush|Guybrush]]
 
|author=[[User:Guybrush|Guybrush]]
 
|dated=2007-11-15
 
|dated=2007-11-15
Line 721: Line 744:
 
|comments=A 16&times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
 
|comments=A 16&times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
  
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}
+
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].
 +
|demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 +
|demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:GuybrushASCII_curses_square_16x16.png]]
+
filename=GuybrushASCII_curses_square_16x16.png
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 733: Line 759:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_16x16_tileset.gif]]
+
|filename=Herrbdog_16x16_tileset.gif
 
|author=Herrbdog
 
|author=Herrbdog
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 742: Line 768:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MRC_square_16x16.png]]
+
|filename=Oddball_16x16.png
 +
|author=[[User:HexaBlu|HexaBlu]]
 +
|title=Oddball-16
 +
|dated=2021-07-05
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments="A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page]
 +
|demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=MRC_square_16x16.png
 
|author=Inquisitor Saturn
 
|author=Inquisitor Saturn
 
|dated=2008-5-18
 
|dated=2008-5-18
Line 751: Line 788:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kai-1280x400-v2 7512b5.png]]
+
filename=Redjack17.png
 +
|author=[[User:Jackard|Jackard]]
 +
|dated=2008-7-22
 +
|size=16x16
 +
|resolution=1280x400
 +
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''
 +
 
 +
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Kai-1280x400-v2 7512b5.png
 
|author=Kaishaku
 
|author=Kaishaku
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 760: Line 808:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kelora_16x16_diagonal.png]]
+
|filename=Kelora_16x16_diagonal.png
 
|author=[[User:Kelora|Kelora]]
 
|author=[[User:Kelora|Kelora]]
 
|dated=2009-7-26
 
|dated=2009-7-26
Line 770: Line 818:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kelora_16x16_diagonal-clouds.png]]
+
|filename=Kelora_16x16_diagonal-clouds.png
 
|author=[[User:Kelora|Kelora]]
 
|author=[[User:Kelora|Kelora]]
 
|size=16&times;16
 
|size=16&times;16
Line 779: Line 827:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kenran.png]]
+
|filename=Kenran.png
 
|author=[[User:Kenran|Kenran]]
 
|author=[[User:Kenran|Kenran]]
 
|size=16&times;16
 
|size=16&times;16
Line 787: Line 835:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v02.png]]
+
|filename=Kjammer square 16x16 v02.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 796: Line 844:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v00.png]]
+
|filename=Kjammer square 16x16 v00.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 
|dated=2007-10-31
 
|dated=2007-10-31
Line 805: Line 853:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Md_curses_16x16.png]]
+
|filename=Md_curses_16x16.png
 
|author=[[User:Marble Dice|Marble Dice]]
 
|author=[[User:Marble Dice|Marble Dice]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
+
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DF-Nordic_v1.png]]
+
|filename=Runeset_16x16.png
|author=[[User:Techhead|Techhead]]
+
|author=monkeyfritz
|dated=2009-3-26
+
|dated=2018-3-23
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400
+
|resolution=256&times;256
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
+
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:PTTGV2tiles.png]]
+
|filename=PTTGV2tiles.png
 
|author=[[User:PTTG|PTTG]]
 
|author=[[User:PTTG|PTTG]]
 
|dated=2007-11-21
 
|dated=2007-11-21
Line 832: Line 881:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Msgothic.png]]
+
|filename=Fnord 16x16.png
|author=[[User:Random832]]
+
|author=PopTart
|dated=2009-4-22
+
|dated=2016-5-08
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;800 etc
+
|resolution=1280&times;400 native.
 +
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 +
|demo=[[Image:Fnordgameplay.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Msgothic.png
 +
|author=[[User:Random832]]
 +
|dated=2009-4-22
 +
|size=16&times;16
 +
|resolution=1280&times;800 etc
 
|comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
 
|comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Raving_1280x400.png]]
+
|filename=Raving_1280x400.png
 
|author=[[User:RavingManiac|RavingManiac]]
 
|author=[[User:RavingManiac|RavingManiac]]
 
|dated=2010-3-13
 
|dated=2010-3-13
Line 849: Line 908:
 
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]
 
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Redjack17.png]]
+
|filename=16x16_sm.png
|author=[[User:Jackard|Jackard]]
 
|dated=2008-7-22
 
|size=16x16
 
|resolution=1280x400
 
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''
 
 
 
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}}
 
 
 
{{Tileset|
 
|image=[[Image:16x16_sm.png]]
 
 
|author=[[User:RogueYun|Rogue Yun]]
 
|author=[[User:RogueYun|Rogue Yun]]
 
|dated=2015-06-09
 
|dated=2015-06-09
Line 869: Line 917:
 
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].
 
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].
 
}}
 
}}
 +
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16-RogueYun-AgmEdit.png]]
+
|filename=16x16_sb_ascii.png
|author=[[User:Agm|Agm]]
+
|author=[[User:RogueYun|Rogue Yun]]
|dated=2017-10-21
+
|dated=2018-11-04
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255.
+
|comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Sapphos_square_16x16.png]]
+
|filename=Sapphos_square_16x16.png
 
|author=Sappho
 
|author=Sappho
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 889: Line 938:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Savok_curses_1280x400_517caa.png]]
+
|filename=Savok_curses_1280x400_517caa.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 
|dated=2008-6-16
 
|dated=2008-6-16
Line 898: Line 947:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:SFE_Curses_square_16x16.png]]
+
|filename=SFE_Curses_square_16x16.png
 
|author=Super Foul Egg
 
|author=Super Foul Egg
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 907: Line 956:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tahin_16x16_rounded.png]]
+
|filename=Tahin_16x16_rounded.png
 
|author=[[User:Tahin|Tahin]]
 
|author=[[User:Tahin|Tahin]]
 
|dated=2007-12-28
 
|dated=2007-12-28
Line 916: Line 965:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tyr_1280x400.PNG]]
+
|filename=DF-Nordic_v1.png
|author=[[User:Tyrving|Tyrving]]
+
|author=[[User:Techhead|Techhead]]
|dated=2008-2-15
+
|dated=2009-3-26
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
+
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
 
}}
 
}}
 
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]
+
|filename=Markx.png
 +
|author=[[User:TurnipII|TurnipII]]
 +
|dated=2018-8-2
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Tyr_1280x400.PNG
 +
|author=[[User:Tyrving|Tyrving]]
 +
|dated=2008-2-15
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Winterwing_Curses_16x16_lucon.png
 
|author=[[User:Winterwing|Winterwing]]
 
|author=[[User:Winterwing|Winterwing]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 933: Line 998:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 +
|demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Yayo_c64_1280x400_83b157.png]]
+
|filename=Yayo_c64_1280x400_83b157.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 945: Line 1,011:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_16x16.png]]
+
|filename=Zaratustra_16x16.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-11-10
 
|dated=2007-11-10
Line 953: Line 1,019:
 
}}
 
}}
  
[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zilk_16x16.png]]
+
|filename=Zilk_16x16.png
 
|author=[[User:Zilk|Zilk]]
 
|author=[[User:Zilk|Zilk]]
 
|dated=2015-7-15
 
|dated=2015-7-15
Line 961: Line 1,026:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
 
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
 +
|demo=[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]
 
}}
 
}}
  
Line 966: Line 1,032:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Haowan_Curses_1440x450.png]]
+
|filename=Haowan_Curses_1440x450.png
 
|author=Haowan
 
|author=Haowan
 
|dated=2007-11-2
 
|dated=2007-11-2
Line 975: Line 1,041:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Teeto_K_18x18.PNG]]
+
|filename=Teeto_K_18x18.PNG
 
|author=[[User:Teeto_K|Teeto_K]]
 
|author=[[User:Teeto_K|Teeto_K]]
 
|dated=2008-10-24
 
|dated=2008-10-24
Line 984: Line 1,050:
  
 
==20&times;20==
 
==20&times;20==
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_20x20.png]]
+
|filename=Anikki_square_20x20.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
 
|size=20&times;20
 
|size=20&times;20
 
|resolution=1600&times;500 native.
 
|resolution=1600&times;500 native.
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
+
|comments=Based primarily on Tocky and Plac1d. This is a scaled-up version of [[#Anikki_square_10x10.png|the 10x10 tileset]] for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
 
(Note: The up and down ramps are reversed.)
 
(Note: The up and down ramps are reversed.)
 
}}
 
}}
 
[[Image:Bisasam_20x20_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20.png]]
+
|filename=Bisasam_20x20.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-05-15
 
|dated=2010-05-15
Line 1,006: Line 1,068:
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 +
|demo=[[Image:Bisasam_20x20_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
}}
 
}}
 
[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20_ascii.png]]
+
|filename=Bisasam_20x20_ascii.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-05-15
 
|dated=2010-05-15
Line 1,018: Line 1,079:
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 +
|demo=[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Taffer_20x20.png]]
+
|filename=Rose_20x20.png
 +
|author=[[User:Japa|Rose]]
 +
|dated=2019-04-29
 +
|size=20&times;20
 +
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Taffer_20x20.png
 
|author=[[User:Taffer|Taffer]]
 
|author=[[User:Taffer|Taffer]]
 
|dated=2017-01-10
 
|dated=2017-01-10
Line 1,028: Line 1,100:
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 
}}
 
}}
 
[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Oreslam_1920x1200_20x20.png]]
+
|filename=Oreslam_1920x1200_20x20.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2009-09-12
 
|dated=2009-09-12
 
|size=20&times;20
 
|size=20&times;20
 
|resolution=1920&times;1200
 
|resolution=1920&times;1200
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}}
+
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
 
+
|demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]
+
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20_mod_T.png]]
+
|filename=Bisasam_20x20_mod_T.png
 
|author=yobbo
 
|author=yobbo
 
|dated=2014-07-13
 
|dated=2014-07-13
Line 1,048: Line 1,118:
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
 
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
 +
|demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]
 
}}
 
}}
  
Line 1,053: Line 1,124:
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Curses square 24.png]]
+
|filename=Curses square 24.png
 
|author=DragonDePlatino
 
|author=DragonDePlatino
 
|dated=2015-06-01
 
|dated=2015-06-01
 
|size=24&times;24
 
|size=24&times;24
 
|resolution=1920&times;600
 
|resolution=1920&times;600
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.}}
+
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
[[Image:Bisasam_24x24_preview.png|thumb|right]]
+
}}
[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Bisasam_24x24.png|Not shown due to size]]
+
|filename=Bisasam_24x24.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-01-01
 
|dated=2010-01-01
Line 1,069: Line 1,139:
 
|resolution=1920&times;600 (80x25 grid size); 1920&times;1200 (80x50 grid size)
 
|resolution=1920&times;600 (80x25 grid size); 1920&times;1200 (80x50 grid size)
 
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
 
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
 +
|demo=[[Image:Bisasam_24x24_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 
}}
 
}}
 
[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nagidal24x24shade.png]]
+
|filename=Nagidal24x24shade.png
 
|author=[[User:Nagidal|Nagidal]]
 
|author=[[User:Nagidal|Nagidal]]
 
|dated=2012-06-07
 
|dated=2012-06-07
Line 1,080: Line 1,150:
 
|resolution=1920&times;600 (80&times;25 grid size); 1920&times;1080 (80&times;45 grid size)
 
|resolution=1920&times;600 (80&times;25 grid size); 1920&times;1080 (80&times;45 grid size)
 
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].
 
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}}
+
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].
 +
|demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Runeset_24x24.png
 +
|author=monkeyfritz
 +
|dated=2018-3-23
 +
|size=24&times;24
 +
|resolution=384&times;384
 +
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=zesty_curses_24x24.png
 +
|author=[[User:ZesT|ZesT]]
 +
|dated=2022-11-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments= An upscaled alternative to [[Tileset_repository#zesty_curses_12x12.png|my 12x12 tileset]].<br>'''Original description:''' A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.
 +
}}
  
 
==32&times;32==
 
==32&times;32==
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]
+
|filename=Runeset_32x32.png
 +
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]
 +
|author=monkeyfritz
 +
|dated=2018-3-23
 +
|size=32&times;32
 +
|resolution=512&times;512
 +
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Sir_Henry's_32x32.png
 +
|image=[[:Image:Sir_Henry's_32x32.png|Not shown due to size]]
 
|author=Sir Henry
 
|author=Sir Henry
 
|dated=2009-8-19
 
|dated=2009-8-19
Line 1,092: Line 1,197:
 
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.  
 
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.  
 
}}
 
}}
 +
 +
==48&times;48==
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]
+
|filename=RDE_vector_48x48.png
|author=monkeyfritz
+
|image=[[:Image:RDE_vector_48x48.png|Not shown due to size]]
|dated=2018-3-23
+
|author=[[User:RedDeadElite|RedDeadElite]]
|size=32&times;32
+
|dated=2021-04-21
|resolution=512&times;512
+
|size=48&times;48
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff.
+
|resolution=3840&times;1200
[[Image:Runeset Gameplay.jpg|thumb|center|Runeset Example]]
+
|comments=A render of a vectorized version of [[:File:RDE_8x8.png|RDE_8x8]], with ASCII smileys substituting bearded dwarves.</br>Original vector image and additional renders available at the [https://dffd.bay12games.com/file.php?id=15509 DF File Depot].
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
 
}}
 
}}
  
Line 1,107: Line 1,213:
  
 
{{Tileset|
 
{{Tileset|
 +
|filename=hack_square_64x64.png
 
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]
 
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]
 
|author=Taywee
 
|author=Taywee
Line 1,115: Line 1,222:
 
}}
 
}}
  
=Square Tilesets for Edited Raws=
+
=Square tilesets for edited raws=
  
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
+
:''If you cannot find the altered raws of a tileset for your version of ''Dwarf Fortress'' have a look at the [[Raw tile selector]] tool.''
  
 
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
 
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
  
 
==8&times;8==
 
==8&times;8==
 
[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Crazy 8x8s.png]]
+
|filename=Crazy 8x8s.png
 
|author=PigtailLlama
 
|author=PigtailLlama
 
|dated=2012-6-14
 
|dated=2012-6-14
Line 1,133: Line 1,238:
 
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
 
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
 
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
 
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
 +
|demo=[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
 
}}
 
}}
  
 
==12&times;12==
 
==12&times;12==
 
[[Image:Grim Fortress Logo.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Grim Fortress sample tileset.png]]
+
|filename=Jolly12x12.png
 +
|author=Alexander Ocias
 +
|dated=2012-3-11
 +
|size=12&times;12 (also available in 9&times;12)
 +
|resolution=1024&times;768
 +
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
 +
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''
 +
|demo=[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Grim Fortress sample tileset.png
 
|author=Lightrow
 
|author=Lightrow
 
|dated=2013-2-3
 
|dated=2013-2-3
Line 1,147: Line 1,262:
 
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.  
 
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.  
 
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''
 
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''
}}
+
|demo=[[Image:Grim Fortress Logo.png|thumb|right]]
 
 
[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
 
 
 
{{Tileset|
 
|image=[[Image:Jolly12x12.png]]
 
|author=Alexander Ocias
 
|dated=2012-3-11
 
|size=12&times;12 (also available in 9&times;12)
 
|resolution=1024&times;768
 
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
 
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''
 
 
}}
 
}}
  
 
==16&times;16==
 
==16&times;16==
  
[[Image:Belal_Example.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Belal_Smooth_Walls.png]]
+
|filename=Belal_Smooth_Walls.png
 
|author=[[User:Belal|Belal]]
 
|author=[[User:Belal|Belal]]
 
|dated=2009-1-9
 
|dated=2009-1-9
Line 1,171: Line 1,274:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort]  
 
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort]  
 +
|demo=[[Image:Belal_Example.png|thumb|right]]
 
}}
 
}}
[[Image:DarkondDigsDeeper_16x16.png |thumb|right]]
+
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DarkondDigsDeeper_16x16.png ]]
+
|filename=DarkondDigsDeeper_16x16.png  
 
|author=[[User:Darkond2100|Darkond2100]]
 
|author=[[User:Darkond2100|Darkond2100]]
 
|dated=2010-3-6
 
|dated=2010-3-6
Line 1,181: Line 1,285:
 
|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.   
 
|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.   
 
}}
 
}}
 
[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]
 
<!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]
 
[[Image:Dwarfletter3.png|thumb|right|Foliage]]
 
[[Image:Dwarfletter4.png|thumb|right|Ballista]]-->
 
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:DwarfletterGothic.PNG]]
+
|filename=Gold_plated_16x16_v2.png
|author=LordZorinthrox
+
|title = '''Gold Plated'''
|dated=2009-7-20
+
|author=[[User:DrD_AVEL|DrD_AVEL]]
 +
|dated=2010-Jun-17
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400
+
|resolution=1280&times;400 native.
|comments=[[http://dffd.wimbli.com/file.php?id=1205|Download here]]<br />
+
|comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.
;see also
+
This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)
:[[:File:Dwarfletter2.png|Status screen - Font]]
+
 
:[[:File:Dwarfletter3.png|Foliage]]
+
[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]
:[[:File:Dwarfletter4.png|Ballista]]
+
[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]
 +
|demo=[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]
 +
|demo2=[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Gold-plated-bmp-16x16.png
 +
|title = '''Gold Plated (bmp-version)'''
 +
|author=[[User:DrD_AVEL|DrD_AVEL]]
 +
|dated=2010-Apr-02
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;)
 +
|demo=[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Synergy.png
 +
|author=[[User:Dvorovic|Dvorovic]]
 +
|dated=2010-10-8
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Flying_Mage_square_16x16.png]]
+
filename=Flying_Mage_square_16x16.png
 
|author=[[User:Flying Mage|Flying Mage]]
 
|author=[[User:Flying Mage|Flying Mage]]
 
|dated=2008-4-12
 
|dated=2008-4-12
Line 1,212: Line 1,334:
 
}}
 
}}
  
[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]
 
[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Gold_plated_16x16_v2.png]]
+
|filename=Hermano.png
|author=[[User:DrD_AVEL|DrD_AVEL]]
+
|author=[[User:hermano|hermano]]
|dated=2010-Jun-17
+
|dated=2010-2-6
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.
 
This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)
 
 
 
[[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]]
 
[[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]]
 
}}
 
 
 
'''Gold Plated (bmp-version)'''
 
[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]
 
{{Tileset|
 
|image=[[Image:Gold-plated-bmp-16x16.png]]
 
|author=[[User:DrD_AVEL|DrD_AVEL]]
 
|dated=2010-Apr-02
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;)
 
}}
 
 
 
[[Image:Hermano example.png|thumb|right|example]]
 
{{Tileset|
 
|image=[[Image:Hermano.png]]
 
|author=[[User:hermano|hermano]]
 
|dated=2010-2-6
 
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
Line 1,248: Line 1,343:
 
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here].
 
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here].
 
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].
 
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].
 +
|demo=[[Image:Hermano example.png|thumb|right|example]]
 
}}
 
}}
 
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16_isenhertz_v2.png]]
+
|filename=16x16_isenhertz_v2.png
 
|author=[[User:Isenhertz|Isenhertz]]
 
|author=[[User:Isenhertz|Isenhertz]]
 
|dated=2008-7-14
 
|dated=2008-7-14
Line 1,261: Line 1,355:
 
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)
 
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)
 
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].
 
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].
 +
|demo=[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
 
}}
 
}}
 
 
[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lemunde_16x16.png]]
+
|filename=Lemunde_16x16.png
 
|author=[[User:Lemunde|Lemunde]]
 
|author=[[User:Lemunde|Lemunde]]
 
|dated=2010-6-11
 
|dated=2010-6-11
Line 1,275: Line 1,367:
  
 
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.
 
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.
 +
|demo=[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]
 
}}
 
}}
  
[[Image:Martin_16x16_sample.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Martin_16x16.png]]
+
filename=DwarfletterGothic.PNG
|author=[[User:Martin|Martin]]
+
|author=LordZorinthrox
|dated=2009-8-8
+
|dated=2009-7-20
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds.  
+
|comments=[http://dffd.wimbli.com/file.php?id=1205|Download here]<br />
 +
;see also
 +
:[[:File:Dwarfletter2.png|Status screen - Font]]
 +
:[[:File:Dwarfletter3.png|Foliage]]
 +
:[[:File:Dwarfletter4.png|Ballista]]
 +
|demo=[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]
 +
<!--|demo2=[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]
 +
|demo3=[[Image:Dwarfletter3.png|thumb|right|Foliage]]
 +
|demo4=[[Image:Dwarfletter4.png|thumb|right|Ballista]]-->
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Martin_16x16.png
 +
|author=[[User:Martin|Martin]]
 +
|dated=2009-8-8
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds.  
  
 
[http://dffd.wimbli.com/file.php?id=1316 Download]
 
[http://dffd.wimbli.com/file.php?id=1316 Download]
 
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]
 
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]
 +
|demo=[[Image:Martin_16x16_sample.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Phoebus_16x16.png]]
+
|filename=Phoebus_16x16.png
 
|download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0]
 
|download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0]
 
|author=[[User:Phoebus|Phoebus]]
 
|author=[[User:Phoebus|Phoebus]]
Line 1,301: Line 1,411:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Phssthpok_16x16.png]]
+
|filename=Phssthpok_16x16.png
 
|author=[[User:Phssthpok|Phssthpok]]
 
|author=[[User:Phssthpok|Phssthpok]]
 
|dated=2010-03-07
 
|dated=2010-03-07
Line 1,318: Line 1,428:
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:SL_square_16x16.png]]
+
filename=SL_square_16x16.png
 
|author=[[User:SL]]
 
|author=[[User:SL]]
 
|dated=2008-8-3
 
|dated=2008-8-3
Line 1,325: Line 1,435:
 
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]
 
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]
 
}}
 
}}
 
[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Autonomous_Font.png]]
+
|filename=Autonomous_Font.png
 
|author=Spreggo
 
|author=Spreggo
 
|dated=2009-2-2
 
|dated=2009-2-2
Line 1,335: Line 1,443:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
 
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
 +
|demo=[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Synergy.png]]
+
|filename=Moons_square_16x16.PNG
|author=[[User:Dvorovic|Dvorovic]]
 
|dated=2010-10-8
 
|size=16&times;16
 
|resolution=1280&times;400
 
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]
 
}}
 
 
 
[[Image:SS_moons_square_16x16.PNG|thumb|right]]
 
 
 
{{Tileset|
 
|image=[[Image:Moons_square_16x16.PNG]]
 
 
|author=[[User:The-Moon|The-Moon]]
 
|author=[[User:The-Moon|The-Moon]]
 
|dated=2008-3-24
 
|dated=2008-3-24
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}}
+
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]
 +
|demo=[[Image:SS_moons_square_16x16.PNG|thumb|right]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:tigrex3d.PNG]]
+
|filename=tigrex3d.PNG
 
|author=[[User:Tigrex|Tigrex]]
 
|author=[[User:Tigrex|Tigrex]]
 
|dated=2009-2-22
 
|dated=2009-2-22
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=This is my tileset, modified from Dorten's 2d diagonal wall set.  It incorporates many original creations of mine, and I hope you like it.}}
+
|comments=This is my tileset, modified from Dorten's 2d diagonal wall set.  It incorporates many original creations of mine, and I hope you like it.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:tigrex3drunes.PNG]]
+
|filename=tigrex3drunes.PNG
 
|author=[[User:Tigrex|Tigrex]]
 
|author=[[User:Tigrex|Tigrex]]
 
|dated=2009-4-10
 
|dated=2009-4-10
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.}}
+
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.
 +
}}
  
[[Image:example_tims.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tims_16x16.png]]
+
|filename=Tims_16x16.png
 
|author=[[User:Timmeh|Timmeh]]
 
|author=[[User:Timmeh|Timmeh]]
 
|dated=2009-8-12
 
|dated=2009-8-12
Line 1,380: Line 1,481:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets.  Replaces the black box that normally surrounds the walls with a copy of the floor tile.  [http://mkv25.net/dfma/map-5740-foresthold Example Fort]
 
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets.  Replaces the black box that normally surrounds the walls with a copy of the floor tile.  [http://mkv25.net/dfma/map-5740-foresthold Example Fort]
 +
|demo=[[Image:example_tims.png|thumb|right]]
 
}}
 
}}
  
 
=Non-Square Tilesets=
 
=Non-Square Tilesets=
  
==4&times;6==
+
==1&times;1.1875==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord-Nightmare-Terminal-4x6.png]]
+
|filename=analfabetico_80x60.png
|author=Lord Nightmare/Microsoft
+
|author=Fitmoos
 +
|dated=2021-01-01
 +
|size=1&times;1.1875
 +
|resolution=80x60 (at 80x50 window size)
 +
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.
 +
See [[#Analfabetico_640x300.png]] for a large version as well.
 +
}}
 +
 
 +
==4&times;6==
 +
 
 +
{{Tileset|
 +
|filename=Lord-Nightmare-Terminal-4x6.png
 +
|author=Lord Nightmare/Microsoft
 
|dated=2008-1-27
 
|dated=2008-1-27
 
|size=4&times;6
 
|size=4&times;6
Line 1,394: Line 1,508:
 
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!
 
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!
 
}}
 
}}
 
 
[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_custom_4x6.png]]
+
|filename=Zaratustra_custom_4x6.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,405: Line 1,516:
 
|resolution=320&times;150
 
|resolution=320&times;150
 
|comments=
 
|comments=
 +
|demo=[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]]
 
}}
 
}}
  
 
==5&times;6==
 
==5&times;6==
 
[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_custom_5x6.png]]
+
|filename=Zaratustra_custom_5x6.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,418: Line 1,528:
 
|resolution=400&times;150, 800&times;300, 800&times;600
 
|resolution=400&times;150, 800&times;300, 800&times;600
 
|comments=
 
|comments=
 +
|demo=[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]]
 
}}
 
}}
  
Line 1,423: Line 1,534:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Font6x8.png]]
+
|filename=Ti84.png
|author=[[User:Thief^|Thief^]]
+
|author=[[User:Agm|Agm]]
|dated=2011-04-05
+
|dated=2018-01-12
 
|size=6&times;8
 
|size=6&times;8
 
|resolution=480&times;200, 960&times;400, 1152&times;864
 
|resolution=480&times;200, 960&times;400, 1152&times;864
|comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example]
+
|comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)]
 +
|demo=[[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]]
 
}}
 
}}
 
[[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Ti84.png]]
+
|filename=Font6x8.png
|author=[[User:Agm|Agm]]
+
|author=[[User:Thief^|Thief^]]
|dated=2018-01-12
+
|dated=2011-04-05
 
|size=6&times;8
 
|size=6&times;8
 
|resolution=480&times;200, 960&times;400, 1152&times;864
 
|resolution=480&times;200, 960&times;400, 1152&times;864
|comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)]
+
|comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example]
 
}}
 
}}
  
Line 1,445: Line 1,555:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses6x9.png]]
+
|filename=Curses6x9.png
 
|author=Madk
 
|author=Madk
 
|dated=2010-6-21
 
|dated=2010-6-21
Line 1,456: Line 1,566:
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Bedstead-10-df.png]]
+
|filename=Bedstead-10-df.png
 
|author=[[User:Bjh21|Ben Harris]]
 
|author=[[User:Bjh21|Ben Harris]]
|dated=2013-11-24
+
|dated=2013-11-24, updated 2020-03-29
 
|size=6&times;10
 
|size=6&times;10
 
|resolution=480&times;250
 
|resolution=480&times;250
Line 1,467: Line 1,577:
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Andux_cp866ish.png]]
+
|filename=Andux_cp866ish.png
 
|author=[[User:Andux|Andux]]
 
|author=[[User:Andux|Andux]]
 
|dated=2011-05-03
 
|dated=2011-05-03
Line 1,474: Line 1,584:
 
|comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.
 
|comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Andux_sleipnir_8x12_tf.png]]
+
|filename=Andux_sleipnir_8x12_tf.png
 
|author=[[User:Andux|Andux]]
 
|author=[[User:Andux|Andux]]
 
|dated=2012-08-07
 
|dated=2012-08-07
Line 1,484: Line 1,593:
 
|comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [http://www.myfonts.com/fonts/facetype/loki/ Loki] by Marcus Sterz/FaceType.
 
|comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [http://www.myfonts.com/fonts/facetype/loki/ Loki] by Marcus Sterz/FaceType.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:DF+Tileset.png]]
+
|filename=DF+Tileset.png
 
|author=[[User:Coaldiamond|Coaldiamond]]
 
|author=[[User:Coaldiamond|Coaldiamond]]
 
|dated=2010-6-18
 
|dated=2010-6-18
 
|size=8&times;12
 
|size=8&times;12
 
|resolution=640&times;300
 
|resolution=640&times;300
|comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{k|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol.  
+
|comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{K|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol.  
 
See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack.
 
See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack.
 
}}
 
}}
 
 
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kein_640x300.png]]
+
|filename=Analfabetico_640x300.png
|author=Kein
+
|author=Fitmoos
|dated=2008-8-9
+
|dated=2021-01-01
 
|size=8&times;12
 
|size=8&times;12
 
|resolution=640&times;300
 
|resolution=640&times;300
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets#Plac1d Plac1d's character graphic set.] My 640&times;300, everything completely shaded.
+
|comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.
 +
See [[#analfabetico_80x60.png]] for a tiny version as well.
 
}}
 
}}
  
 
+
{{Tileset|
[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]
+
|filename=Kein_640x300.png
 +
|author=Kein
 +
|dated=2008-8-9
 +
|size=8&times;12
 +
|resolution=640&times;300
 +
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [[40d:Graphics set repository#Plac1d's graphics set|Plac1d's character graphic set]]. My 640&times;300, everything completely shaded.
 +
|demo=[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Plac1d_640x300tileset.png]]
+
|filename=Plac1d_640x300tileset.png
 
|author=[[User:Plac1d|Plac1d]]
 
|author=[[User:Plac1d|Plac1d]]
 
|dated=2008-3-13
 
|dated=2008-3-13
 
|size=8&times;12
 
|size=8&times;12
 
|resolution=640&times;300
 
|resolution=640&times;300
|comments=A tweaked version of [[#Tocky|Tocky's 10&times;10 tileset]] converted to 8&times;12. Try using this with my [[List of user graphics sets#Plac1d|graphics set]]!
+
|comments=A tweaked version of [[#Tocky_square_10x10.png|Tocky's 10&times;10 tileset]] converted to 8&times;12. Try using this with my [[40d:Graphics set repository#Plac1d's graphics set|graphics set]]!
  
 
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]
 
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]
 +
|demo=[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses 640x300diag.png]]
+
|filename=Curses 640x300diag.png
 
|author=Taritus
 
|author=Taritus
 
|dated=2009-03-23
 
|dated=2009-03-23
Line 1,535: Line 1,648:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MDA8x14.png]]
+
|filename=MDA8x14.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,542: Line 1,655:
 
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.
 
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:EGA8x14.png]]
+
|filename=EGA8x14.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,553: Line 1,665:
 
Thanks to Zaratustra for poking me into getting this done, and for related help.
 
Thanks to Zaratustra for poking me into getting this done, and for related help.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CP850.png]]
+
|filename=CP850.png
 
|author=Tae/IBM
 
|author=Tae/IBM
 
|dated=2009-9-06
 
|dated=2009-9-06
Line 1,563: Line 1,674:
 
|comments=Play the Dwarf Fortress game in CP 850.
 
|comments=Play the Dwarf Fortress game in CP 850.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_megazeux2.png]]
+
|filename=Zaratustra_megazeux2.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,577: Line 1,687:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]
+
|filename=Lord_Nightmare-Fixedsys-02.png
 
|author=Lord Nightmare/Microsoft
 
|author=Lord Nightmare/Microsoft
 
|dated=2007-12-20
 
|dated=2007-12-20
Line 1,588: Line 1,698:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:VGA8x16.png]]
+
|filename=VGA8x16.png
 
|author=Lord Nightmare/IBM?
 
|author=Lord Nightmare/IBM?
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,595: Line 1,705:
 
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.
 
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord_Nightmare-Fixedsys-03.png]]
+
|filename=Lord_Nightmare-Fixedsys-03.png
 
|author=Lord Nightmare/Microsoft
 
|author=Lord Nightmare/Microsoft
 
|dated=2007-12-20
 
|dated=2007-12-20
Line 1,605: Line 1,714:
 
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
 
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Acorntileset.png]]
+
|filename=Acorntileset.png
 
|author=[[User:Xenomorph|Xenomorph]]
 
|author=[[User:Xenomorph|Xenomorph]]
 
|dated=2008-8-9
 
|dated=2008-8-9
Line 1,619: Line 1,727:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Yoshis_island.png]]
+
|filename=Yoshis_island.png
 
|author=[[User:Nobbins|Nobbins]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2011-03-20
 
|dated=2011-03-20
Line 1,630: Line 1,738:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MDA9x14.png]]
+
|filename=MDA9x14.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,637: Line 1,745:
 
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
 
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:EGA9x14.png]]
+
|filename=EGA9x14.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,651: Line 1,758:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:VGA9x16.png]]
+
|filename=VGA9x16.png
 
|author=Quietust/IBM?
 
|author=Quietust/IBM?
 
|dated=2009-7-24
 
|dated=2009-7-24
Line 1,662: Line 1,769:
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Curses_800x600_shade.png]]
+
|filename=Curses_800x600_shade.png
 
|author=[[User:Chinkeeyong|Chinkeeyong]]
 
|author=[[User:Chinkeeyong|Chinkeeyong]]
 
|dated=2009-6-11
 
|dated=2009-6-11
Line 1,669: Line 1,776:
 
|comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.
 
|comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:eofshaded800x600pb9_f64ded.png]]
+
|filename=eofshaded800x600pb9_f64ded.png
 
|author=[[User:Eagle of Fire|Eagle of Fire]]
 
|author=[[User:Eagle of Fire|Eagle of Fire]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,679: Line 1,785:
 
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here].
 
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here].
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Sleroux_800x300.png]]
+
|filename=Sleroux_800x300.png
 
|author=Sergius
 
|author=Sergius
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,689: Line 1,794:
 
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).
 
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).
 
}}
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nice_curses_10x12.png]]
+
|filename=Kyzers_thin.png
|author=[[User:Vidumec|Vidumec]]
+
|author=[[User:KyzerB|KyzerB]]
|dated=2013-01-31
+
|dated=2018-11-11
 
|size=10&times;12
 
|size=10&times;12
|resolution=800&times;300
+
|resolution=853&times;480, 1280&times;720, 1920&times;1080, 3840&times;2160; looks fine at most others, legible down to 240p (for the most part).
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.
+
|comments=Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make.
 +
|demo=[[Image:Kyzers_thin_medmap.png|thumb|right|Kyzer's Thin Tileset]]
 
}}
 
}}
 
 
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]
 
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:UncleSporky_curses_800x600.png]]
+
|filename=UncleSporky_curses_800x600.png
 
|author=UncleSporky
 
|author=UncleSporky
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,711: Line 1,812:
 
|resolution=800&times;300
 
|resolution=800&times;300
 
|comments=
 
|comments=
 +
|demo=[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]
 +
|demo2=[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]
 
}}
 
}}
  
 +
{{Tileset|
 +
|filename=nice_curses_10x12.png
 +
|author=[[User:Vidumec|Vidumec]]
 +
|dated=2013-01-31
 +
|size=10&times;12
 +
|resolution=800&times;300
 +
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_custom800x300ca3.png]]
+
|filename=Zaratustra_custom800x300ca3.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,724: Line 1,835:
  
 
==10&times;16==
 
==10&times;16==
 
[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord_Nightmare_Freehand_10x16.png]]
+
|filename=Lord_Nightmare_Freehand_10x16.png
 
|author=Lord Nightmare
 
|author=Lord Nightmare
 
|dated=2007-12-23
 
|dated=2007-12-23
Line 1,734: Line 1,843:
 
|resolution=800&times;400
 
|resolution=800&times;400
 
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
 
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
 +
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]
 
}}
 
}}
 
[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]]
+
|filename=Lord_Nightmare_Freehand^2_10x16.png
 
|author=Lord Nightmare
 
|author=Lord Nightmare
 
|dated=2008-3-28
 
|dated=2008-3-28
Line 1,745: Line 1,853:
 
|resolution=800&times;400
 
|resolution=800&times;400
 
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
 
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
 +
|demo=[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Vintl01.png]]
+
|filename=Vintl01.png
 
|author=Lord Nightmare/Victor-Sirius
 
|author=Lord Nightmare/Victor-Sirius
 
|dated=2007-12-19
 
|dated=2007-12-19
Line 1,759: Line 1,868:
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Bedstead-20-df.png]]
+
|filename=Bedstead-20-df.png
 
|author=[[User:Bjh21|Ben Harris]]
 
|author=[[User:Bjh21|Ben Harris]]
|dated=2013-11-24
+
|dated=2013-11-24, updated 2020-03-29
 
|size=12&times;20
 
|size=12&times;20
 
|resolution=960&times;500
 
|resolution=960&times;500
Line 1,770: Line 1,879:
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Cooz_curses_14x16.png]]
+
|filename=Cooz_curses_14x16.png
 
|author=Anonymous/[[User:Cooz|Cooz]]
 
|author=Anonymous/[[User:Cooz|Cooz]]
 
|dated=2017-05-12
 
|dated=2017-05-12
Line 1,779: Line 1,888:
  
 
==16&times;20==
 
==16&times;20==
 
[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Shizzle_1280x500.png]]
+
|filename=Shizzle_1280x500.png
 
|author=[[User:MasterShizzle|MasterShizzle]]
 
|author=[[User:MasterShizzle|MasterShizzle]]
 
|dated=2012-12-10
 
|dated=2012-12-10
Line 1,789: Line 1,896:
 
|resolution=1280&times;500
 
|resolution=1280&times;500
 
|comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.
 
|comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.
 +
|demo=[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]]
 
}}
 
}}
  
Line 1,794: Line 1,902:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MRC_1280x600.png]]
+
|filename=MRC_1280x600.png
 
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]
 
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]
 
|dated=2008-2-28
 
|dated=2008-2-28
Line 1,800: Line 1,908:
 
|resolution=1280&times;600
 
|resolution=1280&times;600
 
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.
 
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.
 +
}}
 +
 +
{{Tileset|
 +
|filename=Bmac smooth 16x24.png
 +
|author=[[User:BMacZero|BMacZero]]
 +
|dated=2020-11-07
 +
|size=16&times;24
 +
|resolution=1280&times;600
 +
|comments=A smaller version of [[:File:Kyzsmooth.png]] (24x32), with standard curses dwarf icons. Effectively, curses_640x300.png at 200% and smoothed.
 
}}
 
}}
  
Line 1,805: Line 1,922:
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]]
+
|filename=Lumin_Graphical_1280x800.png
 
|author=Lumin
 
|author=Lumin
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,816: Line 1,933:
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]
+
|filename=Curses_24pt_cleartype_ThomModifications.PNG
 
|author=Herrbdog
 
|author=Herrbdog
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 1,823: Line 1,940:
 
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . .
 
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . .
 
}}
 
}}
 
[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]
 
[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]]
+
|filename=TerminusAliased_handedit_gal.png
 
|author=[[User:Shaja|Shaja]]
 
|author=[[User:Shaja|Shaja]]
 
|dated=2008-3-27
 
|dated=2008-3-27
Line 1,834: Line 1,948:
 
|resolution=1600&times;800
 
|resolution=1600&times;800
 
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.
 
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.
 +
|demo=[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]
 +
|demo2=[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]
 
}}
 
}}
  
Line 1,839: Line 1,955:
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Terminus24.png|Not shown due to size]]
+
|filename=Terminus24.png
 
|author=[[User:Shaja|Shaja]]
 
|author=[[User:Shaja|Shaja]]
 
|dated=2008-5-19
 
|dated=2008-5-19
Line 1,848: Line 1,964:
  
 
==24&times;36==
 
==24&times;36==
 +
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses_1920x900.png]]
+
|filename=Curses_1920x900.png
 
|author=IBM, I think
 
|author=IBM, I think
 
|dated=2017-02-28
 
|dated=2017-02-28
 
|size=24&times;36
 
|size=24&times;36
|resolution=1920&times;900 (80&times;25 grid size); 1920&times;1080 (80&times;30 grid size)
+
|resolution=1920&times;900 (80&times;25 grid size); 1920&times;1080 (80&times;30 grid size, double for 4k)
|comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.}}
+
|comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Kyzsmooth.png
 +
|author=KyzerB
 +
|dated=2019-07-02
 +
|size=24&times;36
 +
|resolution=1920&times;900 (80&times;25 grid size); 1920&times;1080 (80&times;30 grid size, double for 4k)
 +
|comments=Original curses_640x300.png enlarged to 300%, intricately smoothed for readability and a lack of chunkiness.
 +
}}
  
 
==48&times;72==
 
==48&times;72==
 +
 
{{Tileset|
 
{{Tileset|
 +
|filename=Vector square 48x72.png
 
|image=[[:Image:Vector square 48x72.png|Not shown due to size]]
 
|image=[[:Image:Vector square 48x72.png|Not shown due to size]]
 
|author=[[User:DragonDePlatino|DragonDePlatino]]
 
|author=[[User:DragonDePlatino|DragonDePlatino]]
Line 1,868: Line 1,997:
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Interface]]
 
[[Category:Interface]]
 +
[[ru:Tileset repository]]

Latest revision as of 00:21, 25 November 2023

For user-created graphic sets, see Graphics set repository.
This article is about the current version of DF.
Note that some content may still need to be updated.

A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.

Background[edit]

The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.

Installation[edit]

Currentlyv50.11, using some tilesets can cause the lower and right edges of the screen to not react to the mouse. This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or setting the game to fullscreen may avoid this.

Other issues that can appear when using a different tileset:

  • In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
  • In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
  • In graphics mode, some UI elements do not scale to the tileset.
  • In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the Nobles menu especially.

To use a specific tileset with Dwarf Fortress, you must perform the following steps:

  1. Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
  2. If necessary, convert the tileset to the correct image format for the version of DF you are using:
    1. Do not just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
    2. For DF 0.28.181.40d or older: open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
    3. For DF 0.31.01 or newer: open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
  3. Move or copy the file to the DF art directory (.../data/art).
  4. Edit the initialization configuration file (.../data/init/init_default.txt) to specify the tileset file to use. There are three lines that can be changed:
    1. [FONT:<filename>] — the tileset for a windowed display.
    2. [FULLFONT:<filename>] — the tileset for a full-screen display.
    3. [BASIC_FONT:<filename>] — the tileset for initial loading and menu display.
    4. All three can be set to the same file. In fact, setting them to different files can give unexpected results
    5. Once you have made the changes you need to remember to save the file.
  5. If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to d_init.txt, such as [PILLAR_TILE:255], but those options no longer exist.

Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!

Square tilesets[edit]

1×1[edit]

Monoscii Lite.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Loud Whispers
Dated 2015-03-30
Tile Size 1×1
Resolution 80×25
Versions
Comments So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. (forum post link)
Monoscii Lite

5×5[edit]

Kein 400x125.png
Title Kein_400x125.png
Author Kein
Dated 2008-8-7
Tile Size 5×5
Resolution 400×125
Versions
Comments A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
Kein's 5x5
Zaratustra custom 5x5.png
Title Zaratustra_custom_5x5.png
Author Zaratustra
Dated 2008-11-20
Tile Size 5×5
Resolution 400×125, 800×250, 800×500
Versions
Comments

6×6[edit]

Geti custom 6x6.png
Title Geti_custom_6x6.png
Author Geti
Dated 2010-08-04
Tile Size 6×6
Resolution 480×150, 960times;300
Versions
Comments A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
Lord Nightmare 6x6font01.png
Title Lord Nightmare 6x6font01.png
Author Lord Nightmare
Dated 2007-11-5
Tile Size 6×6
Resolution 480×150
Versions
Comments Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a separator column.
Lord Nightmare 6x6font02.png
Title Lord Nightmare 6x6font02.png
Author Lord Nightmare
Dated 2007-11-12
Tile Size 6×6
Resolution 480×150
Versions
Comments Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
Lord Nightmare's 6x6 v2
Mkv curses 480x150.png
Title Mkv_curses_480x150.png
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments The first version of the tiny tileset, superseded by the version below.
Mkv curses 480x150 v2.png
Title Mkv_curses_480x150_v2.png
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.

Available in mkv curses 12×12 and 6×6 v2.zip.

Markavian's 6x6 v2
Nobbins6x6.png
Title nobbins6x6.png
Author Nobbins
Dated 2010-01-10
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
Nobbin ts v2.png
Title nobbin_ts_v2.png
Author Nobbins
Dated 2010-06-28
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. Forum thread.

7×7[edit]

Herrbdog 7x7 tileset.gif
Title Herrbdog_7x7_tileset.gif
Author herrbdog
Dated 2007-10-30
Tile Size 7×7
Resolution 560×175
Versions
Comments
herrbdog's 7x7 tileset
Terbert 7x7.png
Title terbert_7x7.png
Author Terbert
Dated 2009-6-30
Tile Size 7×7
Resolution 560×175
Versions
Comments This is a 7x7 tileset made for overseeing large constructions

8×8[edit]

Anikki square 8x8.png
Title Anikki_square_8x8.png
Author Anikki
Dated 2008-7-27
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

There is also an upscaled 16x16 version of this set available for fullscreen use below.

Df anikki 2.png
Cheepicus 8x8.png
Title cheepicus_8x8
Author Cheepicus
Dated 2014-4-3
Tile Size 8×8
Resolution 640×200
Versions
Comments An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
cheepicus_8x8 sample
Jdpage 8x8.png
Title Jdpage_8x8.png
Author Jdpage
Dated 2010-09-15
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Modified version of the Anikki 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
CGA8x8thick.png
Title CGA8x8thick.png
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
CGA8x8thin.png
Title CGA8x8thin.png
Author Lord Nightmare/IBM
Dated 2008-6-6
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8×8 CGA tileset
LN EGA8x8.png
Title LN_EGA8x8.png
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.
RDE 8x8.png
Title RDE_8x8.png
Author RedDeadElite
Dated 2018-08-17
Tile Size 8×8
Resolution 640×200
Versions
Comments Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
RedDeadElite's 8x8 tileset with Phoebus's color scheme.
Pastiche 8x8.png
Title Pastiche_8x8.png
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
Potash 8x8.png
Title Potash_8x8.png
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
Acorntileset8x8.png
Title Acorntileset8x8.png
Author Xenomorph
Dated 2008-8-9
Tile Size 8×8
Resolution 640×200
Versions
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. Download the BMP.
Yayo c64 640x200.png
Title yayo_c64_640x200.png
Author Yayo
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200
Versions
Comments Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
yayo's c64 Tileset
Zaratustra msx.png
Title Zaratustra_msx.png
Author Zaratustra
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
Zaratustra's 8×8 tileset

9×9[edit]

720x225 SmoothWalls.PNG
Title 720x225_SmoothWalls.PNG
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)
720x225 SmoothWalls7.png
Title 720x225_SmoothWalls7.png
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Minor tweak so the 7's don't look like question marks.
Nostalgia 720x225.png
Title Nostalgia_720x225.png
Author maus
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a 18x18 version to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out Teeto_K's version.
DortenSolid.png
Title DortenSolid.png
Author Qjet
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.
Curses 720x225 8d6752.png
Title Curses_720x225_8d6752.png
Author Savok
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like Dorten's revision more. The following is the original description:
I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
Savok's tiny, non-updated tileset.

10×10[edit]

Anikki square 10x10.png
Title Anikki_square_10x10.png
Author Anikki
Dated 2008-7-27
Tile Size 10×10
Resolution 800×250 native.
Versions
Comments Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

(Note: The up and down ramps are reversed.)

Df anikki 1.png
Buddy.png
Title buddy.png
Author buddy
Dated 2014-07-12
Tile Size 10×10
Resolution
Versions
Comments I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.

A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.

[PILLAR_TILE:10]

Buddy--graphical.png
Title buddy--graphical.png
Author buddy
Dated 2014-07-16
Tile Size 10×10
Resolution
Versions
Comments The graphical version of my tileset.

data/init/d_init.txt:
[PILLAR_TILE:10]
[TREE_BRANCHES:171]

raw/objects/creature_standard.txt:
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]

Ddw.png
Title ddw.png
Author Ddw
Dated 2011-03-10
Tile Size 10×10
Resolution 800×250 native
Versions
Comments Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]

Example.

Paul 10x10.png
Title Paul_10x10.png
Author Paul
Dated 2008-9-5
Tile Size 10×10
Resolution 800×250 for 80×25 grid size, others just multiply grid by 10.
Versions
Comments Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
Potash 10x10.png
Title Potash_10x10.png
Author tejón
Dated 2012-6-12
Tile Size 10×10
Resolution 800×250 @ 80×25.
Versions
Comments The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10×10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
Taffer 10x10.png
Title Taffer 10x10.png
Author Taffer
Dated 2017-01-10
Tile Size 10×10
Resolution Looks decent at almost any resolution.
Versions
Comments A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [1], and includes alternate walls, fonts, and racial graphics.
Taffer.png
Terbert 10x10.png
Title Terbert_10x10.png
Author Terbert
Dated 2009-6-30
Tile Size 10×10
Resolution 800×250
Versions
Comments This is Terbert's First tileset
Tocky square 10x10.png
Title Tocky_square_10x10.png
Author Tocky
Dated 2007-11-15
Tile Size 10×10
Resolution 800×250 native, 800×500 for fullscreen.
Versions
Comments I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.
Df tock10 1.PNG

11×11[edit]

Terminus.png
Title terminus.png
Author Gekz
Dated 2010-1-08
Tile Size 11×11
Resolution 880×275
Versions
Comments This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the Terminus font converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.

This forum thread has the slightly 'graphical' test version. Quite amusing. Check there for updates.

Terminus Tileset

12×12[edit]

Alloy curses 12x12.png
Title Alloy_curses_12x12.png
Author Alloy
Dated 2010-12-3 - v1.1
Tile Size 12×12
Resolution 960×300 native.
Versions
Comments Much like Hanuman's conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
Cheepicus 12x12.png
Title cheepicus_12x12
Author Cheepicus
Dated 2010-8-4
Tile Size 12×12
Resolution 960×300
Versions
Comments I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.

(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)

cheepicus_12x12 sample
Unknown curses 12x12 & Markvii Walls.png
Title Unknown curses 12x12 & Markvii Walls.png
Author DDR & Others
Dated 2010-9-3
Tile Size 12×12
Resolution 960×300 native
Versions
Comments A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
A dwarf practicing archery. He died later.
Haberdash curses 12x12.png
Title Haberdash_curses_12x12.png
Author Haberdash
Dated 2014-07-24
Tile Size 12×12
Resolution 960×300
Versions
Comments Similar to Alloy's conversion, this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
DB curses 12x12.PNG
Title DB_curses_12x12.PNG
Author Hanuman
Dated 2008-7-23
Tile Size 12×12
Resolution 900×300
Versions
Comments This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. Get the .BMP here.

Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.

Herrbdog 144.png
Title Herrbdog_144.png
Author Herrbdog
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments A larger version of this tileset is available below.
Dullard Exponent 12x12.png
Title Dullard_Exponent_12x12.png
Author Lord Dullard/Exponent
Dated 2009-3-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: Wiltedblight.
Mkv solidcurses stairs 960x300.png
Title mkv_solidcurses_stairs_960x300.png
Author Markavian
Dated 2007-12-4
Tile Size 12×12
Resolution 960×300
Versions
Comments This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Axegear.
Mkv solidcurses 960x300.png
Title Mkv_solidcurses_960x300.png
Author Markavian
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

Markvii.png
Title Markvii.png
Author Turnip
Dated 2009-7-9
Tile Size 12×12
Resolution 960×300
Versions
Comments My revision of Markavian's tileset, made to be more "curvy"
Rev7.PNG
Tileset unknown 960x300 02.png
Title Tileset_unknown_960x300_02.png
Author Unknown
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments This is a tileset submitted by an unknown user from the IP address 86.43.81.125.
Unknown curses 12x12.png
Title Unknown_curses_12x12.png
Author Unknown
Dated 2007-11-24
Tile Size 12×12
Resolution 960×300
Versions
Comments This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT
Unknown 12×12 v2
Nice curses 12x12.png
Title nice_curses_12x12.png
Author Vidumec
Dated 2013-01-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
Screenshot nice curses 12x12.png
Zesty curses 12x12.png
Title zesty_curses_12x12.png
Author ZesT
Dated 2022-11-3
Tile Size 12×12
Resolution 960×300 native
Versions
Comments A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.
A 24x24 version is available.

13×13[edit]

Kren 13x13.png
Title Kren_13x13.png
Author krenshala
Dated 2015-12-27 (Updated 2017-08-27)
Tile Size 13×13
Resolution
Versions
Comments I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset.
Yayo tunur 1040x325.png
Title yayo_tunur_1040x325.png
Author Yayo
Dated 2007-10-30
Tile Size 13×13
Resolution 1040×325
Versions
Comments Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
yayo's Tunur Tileset

14×14[edit]

Cheepicus 14x14.png
Title cheepicus_14x14
Author Cheepicus
Dated 2018-11-28
Tile Size 14×14
Resolution 1120×350
Versions
Comments Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
cheepicus_14x14 sample
cheepicus_14x14 sample

15×15[edit]

Cheepicus 15x15.png
Title cheepicus_15x15
Author Cheepicus
Dated 2012-5-6
Tile Size 15×15
Resolution 1200×375
Versions
Comments I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
cheepicus_15x15 sample
Talryth square 15x15.png
Title Talryth_square_15x15.png
Author Talryth
Dated 2010-06-18
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Versions
Comments Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
Vidumec 15x15.png
Title Vidumec_15x15.png
Author Vidumec
Dated 2011-09-05
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Actually looks good on any resolution
Versions
Comments I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
Df screen1.png

16×16[edit]

Anno 16x16.png
Title Anno_16x16.png
Author AbuDhabi
Dated 2011-03-19
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
Aesomatica 16x16.png
Title Aesomatica_16x16.png
Author Aesomatica
Dated 2008-11-29
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Tileset intended to build upon Sphr's and Jackard's work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
LCD Tileset.png
Title LCD_Tileset.png<