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Difference between revisions of "Sewers"

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(Undo revision 260415 by Silverwing235 (talk): flowing implies non-frozen)
Tag: Undo
(short sentences are fine. i'm using the countable definition of "people": "group, collective, community, congregation, folk". don't call my edits "aggravation". you're the one w/ the unconventional/problematic writing style.)
Tag: Undo
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All sewers have at least one {{DFtext|Sewer Access|5:1}}, as shown in the fast travel screen. The entrances are simple downward ramps or stairs that directly lead down to a walkable section of the sewers. An alternative entryway involves entering through a flooded tunnel by swimming under the river, but unless you're [[amphibious]] or don't require breathing, this method poses a high risk of drowning. [[Dungeon]]s and [[catacombs]] can also connect into sewers.
 
All sewers have at least one {{DFtext|Sewer Access|5:1}}, as shown in the fast travel screen. The entrances are simple downward ramps or stairs that directly lead down to a walkable section of the sewers. An alternative entryway involves entering through a flooded tunnel by swimming under the river, but unless you're [[amphibious]] or don't require breathing, this method poses a high risk of drowning. [[Dungeon]]s and [[catacombs]] can also connect into sewers.
  
Subterranean [[animal people]] can reside in sewers; these outcasts will wander around the flooded sections and attack you on sight. They are armed with [[spear]]s and [[blowgun]]s. Other critters may reside in sewers too-random items and skeletons on the floor are uncommon. Be careful not to dodge into the water without at least an {{DFtext|Adequate|7:1}} [[swimming]] skill, lest the fall stun you and make you drown.
+
Subterranean [[animal people]]s can reside in sewers. These outcasts will wander around the flooded sections and attack you on sight. They are armed with [[spear]]s and [[blowgun]]s. Other critters may reside in sewers too-random items and skeletons on the floor are uncommon. Be careful not to dodge into the water without at least an {{DFtext|Adequate|7:1}} [[swimming]] skill, lest the fall stun you and make you drown.
  
 
[[File:old_sewers.jpg|thumb|370px|center|Old sewers of Rome.]]
 
[[File:old_sewers.jpg|thumb|370px|center|Old sewers of Rome.]]

Revision as of 19:53, 1 January 2022

This article is about the current version of DF.
Note that some content may still need to be updated.

Sewers are underground networks of tunnels found below the streets of a town. Most sewer tunnels are partially flooded with water, making exploration possible. Water is sourced from nearby rivers. Sewers with no nearby flowing rivers will be completely dry instead. Towns with sewers have visible floor grates in the middle of streets.

All sewers have at least one Sewer Access, as shown in the fast travel screen. The entrances are simple downward ramps or stairs that directly lead down to a walkable section of the sewers. An alternative entryway involves entering through a flooded tunnel by swimming under the river, but unless you're amphibious or don't require breathing, this method poses a high risk of drowning. Dungeons and catacombs can also connect into sewers.

Subterranean animal peoples can reside in sewers. These outcasts will wander around the flooded sections and attack you on sight. They are armed with spears and blowguns. Other critters may reside in sewers too-random items and skeletons on the floor are uncommon. Be careful not to dodge into the water without at least an Adequate swimming skill, lest the fall stun you and make you drown.

Old sewers of Rome.
"Sewers" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: othsal
Elvish: caretha
Goblin: oxxo
Human: fubag
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