v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Archery target"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Archery targets are only used when the squad is set to inactive. I don't know if this is a bug or intended but as it stands, this is the information readers need.)
(Typo fix)
 
(34 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{Migrated_article}}
+
{{Quality|Exceptional}}
{{Quality|Exceptional|20:57, 9 June 2010 (UTC)}}{{Building|name=Archery target|key=A
+
{{Building|name=Archery target|key=y|key2=t
 
|construction=
 
|construction=
 
* [[Building material]] (non-[[economic]])
 
* [[Building material]] (non-[[economic]])
|construction_job=
+
|construction_job={{Template:Material-specific building labors}}
* [[Architecture]]
 
1 of
 
* [[Masonry]]
 
* [[Carpentry]]
 
* [[Metalcrafting]]
 
 
|purpose=
 
|purpose=
 
* Make Archery range
 
* Make Archery range
 
}}{{av}}
 
}}{{av}}
  
'''Archery targets''' are used to create Archery Ranges, which are used to train [[Soldier#Marksdwarves|Marksdwarves]]. They can be built from [[wood]], which requires [[carpentry]]; [[stone]] or [[glass|glass blocks]], which requires [[masonry]]; or [[metal]], which requires [[metalcrafting]]. They can also be built from [[block|blocks]] made from the above materials.
+
'''Archery targets''' are used to create archery ranges, which are used to train [[marksdwarves]]. They can be built from [[wood]], which requires [[carpentry]]; [[stone]] or [[glass]], which requires [[masonry]]; or [[metal]], which requires [[metalcrafting]]. They can also be built from [[block]]s made from the above materials.
  
==Making an Archery Range==
+
==Making an archery range==
 +
To make an archery range,
 +
#{{Menu icon|b|y|t}}build one or more Archery targets in a room/area
 +
#Make an Archery Range {{Menu icon|z}}one over constructed archery targets.  [[Barracks]] and Archery Range zones can be stacked so the Archery Range can be included in the Barracks footprint.
 +
#Paint the Archery Range zone like any other
 +
#Select the Archery zone and specify the shooting direction with icons.[[File:Archery_Range_Zone.png|center|An archery range zone Options.]]
 +
#Assign the range to the desired [[squads]] the flag icon.
  
To make an Archery Range,
+
[[File:archery_range_anim.gif|thumb|343px|right|An archer in archery range. How original.]] The [[room]] can then be used by military dwarves who have '''''no order''''' (i.e. they're set to inactive or set to only active/training){{Bug|6070}} in their [[schedule]] that month, in order to train ranged [[weapon]] [[skills]]. Since [[bolts]] are being used up by this training, it may be a good idea to [[equipment|set]] the dwarves to only use [[bone]] or [[wood|wooden]] bolts when training.
#{{k|b}}uild one or more {{k|A}}rchery targets in a room/area
 
#{{k|q}}uery a constructed archery target and make a {{k|r}}oom
 
#Set the size with {{k|+}}/{{k|-}} to determine how far from the target your archers will stand
 
#Set the shooting direction with {{k|w}}{{k|a}}{{k|s}}{{k|d}}
 
#Assign the range to the desired [[squads]]. Squads can then be set to {{k|s}}leep or {{k|t}}rain there, as well as store their {{K|i}}ndividual or s{{k|q}}uad equipment, much like a [[barracks]].  
 
  
The [[room]] can then be used by military dwarves who have '''''no order''''' (i.e. they're set to inactive) in their [[schedule]] this month, in order  to train ranged [[weapon]] [[skills]]. Since [[bolts]] are being used up by this training, it may be a good idea to [[equipment|set]] the dwarves to only use [[bone]] or [[wood|wooden]] bolts when training, however this can cause [[#Bugs|problems]].
+
Archery ranges may include any number of archery targets (even zero). The dwarves will simply line up on one end and shoot at the other end of the range, with one dwarf per 'width' of the zone able to use the range at once.
  
Unlike other [[room]]s, archery ranges only include the archery target from which they were defined - if you have multiple targets in one area, '''each one''' must be designated as its own archery range, even if this causes them to overlap.
+
It is also advisable for the archery target rooms to be included in the area of the barracks where your marksdwarves train. Both the barracks and the archery targets need to be assigned to squads individually.
  
 
==Notes==
 
==Notes==
*The size of the room (range) must be such that the marksdwarf is not standing adjacent to the target.
+
*The size of the range must be large enough so that the marksdwarf is able to stand at least 1 tile away from the target (Dwarves will '''not''' train if the size of the range means they have to stand adjacent to the target).
*If you have a room underneath your archery range, you can channel the area behind the target to save bolts (falling bolts don't break), but if you completely channel targets out, recruits will stop training as they require a straight walkable path to the target. A floor grate will NOT work.
+
*It is advisable to channel out the area in front of the targets and connect a room underneath the range to save on bolts (falling bolts do not break). Leave ramps on the far side of the trench as well, as falling bolts sometimes penetrate walls and floors and end up in strange places in your fort unless they hit a ramp.
 
*Experience is granted per shot, not per target hit.
 
*Experience is granted per shot, not per target hit.
 
*Only one soldier can use an archery target at a time.
 
*Only one soldier can use an archery target at a time.
*Marksdwarves will only practice at an archery range if their [[quiver]]s contain ammunition which is permitted for training - if they are fully stocked up on combat-only ammo and have no room for anything else, then they will never practice.
+
*Marksdwarves will only practice at an archery range if their [[quiver]]s contain ammunition which is permitted for training. There was a bug that caused marksdwarves to not switch their ammo when they switch between active duty and training, but this has been fixed as of 42.03.
*Conversely, marksdwarves will be confused if the ammunition they want is inside a stockpiled quiver. It is a good idea to periodically run through your quivers and dump out all the bolts, to keep your archers running smoothly.
 
 
*Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a [[barracks]] will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.
 
*Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a [[barracks]] will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.
 +
*When setting up training orders for your marksdwarf squad, rather than setting 1 order for X number of dwarves to train, it's advisable to set multiple training orders of 1 dwarf each. If a train order contains multiple dwarves, even if their only training area is an Archery Range, they may decide to do group drills rather than practice at the range. Since range practice is always solo, setting several 1 dwarf training orders will guarantee they practice their marksdwarfship.
  
 
==Bugs==
 
==Bugs==
*Marksdwarves have trouble switching between "training" and "combat" ammo.{{Bug|4530}} They will fill their quiver with one kind of ammo, then refuse to use it for the other purpose (so those that practice will be unable to fire in combat, and vice versa). A workaround is to not use ammo restrictions, but this wastes many valuable bolts. A workaround for ''that'' problem is to use a different [[DF2012:Stupid_dwarf_trick#Bolt_Splitting_Operation|practice arrangement]].
+
*The flag for active/inactive seems to get mixed up, so marksdwarves will only use archery targets when they're inactive.{{Bug|6070}}
 
+
[[File:archery_target_preview.png|thumb|170px|center|Bullseye!]]
 
{{buildings}}
 
{{buildings}}
 +
{{Zones}}
 +
{{Category|Zones}}

Latest revision as of 16:12, 1 May 2024

Archery target

b-y-t

Archery target.png
X
Construction
Materials Jobs
Purpose
  • Make Archery range
This article is about the current version of DF.
Note that some content may still need to be updated.

Archery targets are used to create archery ranges, which are used to train marksdwarves. They can be built from wood, which requires carpentry; stone or glass, which requires masonry; or metal, which requires metalcrafting. They can also be built from blocks made from the above materials.

Making an archery range[edit]

To make an archery range,

  1. Ui b.pngbUi by.pngyUi byt.pngtbuild one or more Archery targets in a room/area
  2. Make an Archery Range Ui z.pngzone over constructed archery targets. Barracks and Archery Range zones can be stacked so the Archery Range can be included in the Barracks footprint.
  3. Paint the Archery Range zone like any other
  4. Select the Archery zone and specify the shooting direction with icons.
    An archery range zone Options.
  5. Assign the range to the desired squads the flag icon.
An archer in archery range. How original.

The room can then be used by military dwarves who have no order (i.e. they're set to inactive or set to only active/training)Bug:6070 in their schedule that month, in order to train ranged weapon skills. Since bolts are being used up by this training, it may be a good idea to set the dwarves to only use bone or wooden bolts when training.

Archery ranges may include any number of archery targets (even zero). The dwarves will simply line up on one end and shoot at the other end of the range, with one dwarf per 'width' of the zone able to use the range at once.

It is also advisable for the archery target rooms to be included in the area of the barracks where your marksdwarves train. Both the barracks and the archery targets need to be assigned to squads individually.

Notes[edit]

  • The size of the range must be large enough so that the marksdwarf is able to stand at least 1 tile away from the target (Dwarves will not train if the size of the range means they have to stand adjacent to the target).
  • It is advisable to channel out the area in front of the targets and connect a room underneath the range to save on bolts (falling bolts do not break). Leave ramps on the far side of the trench as well, as falling bolts sometimes penetrate walls and floors and end up in strange places in your fort unless they hit a ramp.
  • Experience is granted per shot, not per target hit.
  • Only one soldier can use an archery target at a time.
  • Marksdwarves will only practice at an archery range if their quivers contain ammunition which is permitted for training. There was a bug that caused marksdwarves to not switch their ammo when they switch between active duty and training, but this has been fixed as of 42.03.
  • Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a barracks will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.
  • When setting up training orders for your marksdwarf squad, rather than setting 1 order for X number of dwarves to train, it's advisable to set multiple training orders of 1 dwarf each. If a train order contains multiple dwarves, even if their only training area is an Archery Range, they may decide to do group drills rather than practice at the range. Since range practice is always solo, setting several 1 dwarf training orders will guarantee they practice their marksdwarfship.

Bugs[edit]

  • The flag for active/inactive seems to get mixed up, so marksdwarves will only use archery targets when they're inactive.Bug:6070
Bullseye!

Furniture
Animal trapAnvilArmor standBedBlocksBox (chest • coffer) • BucketCabinetCage (aquarium • terrarium) • Coffin (casket • sarcophagus) • RestraintSlabStatueTableThrone (chair) • Weapon rack
Tools
AltarBookcaseDisplay (display case • pedestal) • HiveNest box

Access
BarsBridgeDoor (portal) • FloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

Related articles
Civilian
Industry
Government
Military