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Difference between revisions of "40d:Video tutorials"

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While being a great effort they are missing out on quite a few important details you might want to read up on here in the wiki instead:
 
While being a great effort they are missing out on quite a few important details you might want to read up on here in the wiki instead:
  
*Whats that red line next to [[goblin]]s?
+
*Whats that red line next to {{l|goblin}}s?
**Read up on [[War]]
+
**Read up on {{l|War}}
  
*Why do I want certain [[stone layers]] (like [[sedimentary]] [[flux]])?
+
*Why do I want certain {{l|stone layers}} (like {{l|sedimentary}} {{l|flux}})?
*I want [[steel]]? Do I need [[flux]] for steel production?
+
*I want {{l|steel}}? Do I need {{l|flux}} for steel production?
*Whats the point of choosing one home [[civilization]] over another?
+
*Whats the point of choosing one home {{l|civilization}} over another?
*Why do I want [[turtle]]s instead of perch and why is it important not to [[cook]] them?
+
*Why do I want {{l|turtle}}s instead of perch and why is it important not to {{l|cook}} them?
*What's the [[rope]] used for? And why might I pick [[thread]] instead?
+
*What's the {{l|rope}} used for? And why might I pick {{l|thread}} instead?
*What are [[skills]] versus [[labor]]? Why not max them out? (seriously!)
+
*What are {{l|skills}} versus {{l|labor}}? Why not max them out? (seriously!)
 
*Why do I not need a proficient Woodcutter?
 
*Why do I not need a proficient Woodcutter?
*Why should I give one dwarf novice skill in [[appraiser]] and [[Broker_skills#Judge_of_intent|judge of intent]]?
+
*Why should I give one dwarf novice skill in {{l|appraiser}} and {{l|Broker_skills#Judge_of_intent|judge of intent}}?
 
*Why is the digging pattern in 'Tutorial part 04' a bad idea? (Well, you can tell that from watching - don't have circular setups or pathing in general that gives your dwarves 2 identical paths to choose from)
 
*Why is the digging pattern in 'Tutorial part 04' a bad idea? (Well, you can tell that from watching - don't have circular setups or pathing in general that gives your dwarves 2 identical paths to choose from)
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 22:43, 2 April 2010

This article is about an older version of DF.

Dwarf Fortress Video Tutorials

Viewer Discretion Is Advised.

Be prepared for swearing.



While being a great effort they are missing out on quite a few important details you might want to read up on here in the wiki instead:

  • Why do I want certain Template:L (like Template:L Template:L)?
  • I want Template:L? Do I need Template:L for steel production?
  • Whats the point of choosing one home Template:L over another?
  • Why do I want Template:Ls instead of perch and why is it important not to Template:L them?
  • What's the Template:L used for? And why might I pick Template:L instead?
  • What are Template:L versus Template:L? Why not max them out? (seriously!)
  • Why do I not need a proficient Woodcutter?
  • Why should I give one dwarf novice skill in Template:L and Template:L?
  • Why is the digging pattern in 'Tutorial part 04' a bad idea? (Well, you can tell that from watching - don't have circular setups or pathing in general that gives your dwarves 2 identical paths to choose from)