v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Video tutorials"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Spell and grammer checking.)
Line 16: Line 16:
 
**Read up on [[War]]
 
**Read up on [[War]]
  
*Why do i want certain [[stone layers]] (like [[sedimentary]] [[flux]])?
+
*Why do I want certain [[stone layers]] (like [[sedimentary]] [[flux]])?
*I want [[steel]]? I do need [[flux]] for steel production?
+
*I want [[steel]]? Do I need [[flux]] for steel production?
*Whats the point of chosing one home [[civilization]] over another?
+
*Whats the point of choosing one home [[civilization]] over another?
*Why do i want [[turtle]]s instead of perch and why is it important not to [[cook]] them?
+
*Why do I want [[turtle]]s instead of perch and why is it important not to [[cook]] them?
*What's the [[rope]] used for?And why might I pick [[thread]] instead?
+
*What's the [[rope]] used for? And why might I pick [[thread]] instead?
 
*What are [[skills]] versus [[labor]]? Why not max them out? (seriously!)
 
*What are [[skills]] versus [[labor]]? Why not max them out? (seriously!)
*Why do i not need a proficient Woodcutter?
+
*Why do I not need a proficient Woodcutter?
*Why should i give one dwarf novice skill in [[appraiser]] and [[Broker_skills#Judge_of_intent|judge of intent]]?
+
*Why should I give one dwarf novice skill in [[appraiser]] and [[Broker_skills#Judge_of_intent|judge of intent]]?
 
*Why is the digging pattern in 'Tutorial part 04' a bad idea? (Well, you can tell that from watching - don't have circular setups or pathing in general that gives your dwarves 2 identical paths to choose from)
 
*Why is the digging pattern in 'Tutorial part 04' a bad idea? (Well, you can tell that from watching - don't have circular setups or pathing in general that gives your dwarves 2 identical paths to choose from)
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 12:03, 20 August 2009

Dwarf Fortress Video Tutorials

Viewer Discretion Is Advised.

Be prepared for swearing.



While being a great effort they are missing out on quite a few important details you might want to read up on here in the wiki instead:

  • Whats that red line next to goblins?
  • Why do I want certain stone layers (like sedimentary flux)?
  • I want steel? Do I need flux for steel production?
  • Whats the point of choosing one home civilization over another?
  • Why do I want turtles instead of perch and why is it important not to cook them?
  • What's the rope used for? And why might I pick thread instead?
  • What are skills versus labor? Why not max them out? (seriously!)
  • Why do I not need a proficient Woodcutter?
  • Why should I give one dwarf novice skill in appraiser and judge of intent?
  • Why is the digging pattern in 'Tutorial part 04' a bad idea? (Well, you can tell that from watching - don't have circular setups or pathing in general that gives your dwarves 2 identical paths to choose from)