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Difference between revisions of "40d:Metalsmith's forge"

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<div style="width: 80%; background: #eee; border-left: 7px solid {{{1|#00f}}}; margin: 1em auto">
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{{Quality|Masterwork}}
  <div style="border: 1px solid #aaa; border-left: none; padding: 0 0.5em">
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{{Workshop|name=Metalsmith's forge|key=f
    {{{2|It has been suggested to ::merge:: this page with [[Metalsmith]]. Please see [[Talk:Metalsmith's forge|talk page]] for more information.}}}
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|job=
  </div>
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* [[Weaponsmith|Weaponsmithing]]
</div>
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* [[Armorsmith|Armoring]]
 
+
* [[Blacksmith|Blacksmithing]]
{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing
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* [[Metal crafter|Metalcrafting]]
 
|construction=
 
|construction=
* 1 [[Anvil]]
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* [[Fire-safe]] [[anvil]]
* 1 [[Block]]
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* [[Fire-safe]] [[building material]] (non-[[economic]])
 
|construction_job=
 
|construction_job=
* [[Metalsmithing]]
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* [[Weaponsmith|Weaponsmithing]]
 +
* [[Armorsmith|Armoring]]
 +
* [[Blacksmith|Blacksmithing]]
 +
* [[Metal crafter|Metalcrafting]]
 
|use=
 
|use=
* [[Brass]] bar
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* [[Coke]] or [[Charcoal]] ([[Fuel]])
* [[Bronze]] bar
+
* [[Metal]] [[bar]]s
* [[Charcoal]]
 
* [[Coke]]
 
* [[Copper]] bar
 
* [[Electrum]] bar
 
* [[Iron]] bar
 
* [[Gold]] bar
 
* [[Platinum]] bar
 
* [[Silver]] bar
 
* [[Steel]] bar
 
* [[Tin]] bar
 
 
|production=
 
|production=
* [[Animal trap]]
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*[[Restraint|Chain]]
* [[Anvil]]
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*[[Craft]]s - X3 from one metal bar.
* [[Armor stand]]
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*[[Goblet]]s - X3 from one metal bar.
* [[Ballista arrowhead]]
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*[[Toy]]
* [[Barrel]]
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*[[Instrument]]
* [[Battle axe]]
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*[[Flask]]s - X3 from one metal bar.
* [[Bolts]]
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*[[Coin]]s - X500 from one metal bar.
* [[Boots]]
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*[[Stud|Studding]]
* [[Bucket]]
+
*[[Furniture]]
* [[Buckler]]
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}}{{av}}
* [[Cabinet]]
+
 
* [[Cage]]
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The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. All anvils are equally effective.
* [[Cap]]
+
 
* [[Chain]]
+
==Workshop labors and skills==
* [[Chain mail]]
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Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
* [[Chest]]
+
 
* [[Coins]]
+
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
* [[Crafts]]
+
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
* [[Crossbow]]
+
*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the "Other Objects" category ([[craft]]s, [[coin]]s, [[goblet]]s, [[stud|studding]], etc.), except anvils
* [[Door]]
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*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
* [[Enormous corkscrew]]
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*[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
* [[Flask]]
 
* [[Floodgate]]
 
* [[Gauntlets]]
 
* [[Giant axe blade]]
 
* [[Goblet]]
 
* [[Greaves]]
 
* [[Helm]]
 
* [[Instrument]]
 
* [[Large serrated disc]]
 
* [[Leggings]]
 
* [[Mace]]
 
* [[Metal blocks]]
 
* [[Pick]]
 
* [[Plate mail]]
 
* [[Sarcophagus]]
 
* [[Shield]]
 
* [[Short sword]]
 
* [[Spear]]
 
* [[Spiked ball]]
 
* [[Statue]]
 
* [[Table]]
 
* [[Throne]]
 
* [[Toy]]
 
* [[War hammer]]
 
* [[Weapon rack]]
 
* [[decorations|Studded goods]]
 
* [[Adamantine wafers]] (Magma Forge only)
 
}}
 
  
The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼.  You may request one from the [[dwarven liaison]]  or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives.  Note that it is presently useless to request the more-expensive steel anvil as there is no difference{{verify}} in productivity.{{version|0.27.169.33a}}
+
== Weapons, trap components, and siege equipment ==
  
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].
+
[[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith|weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.  
  
== Weapons ==
+
=== Weapons ===
  
[[Weapons]] can be forged from copper, iron, bronze, steel, and silver, for one metal bar each{{verify}}. The weapons that can be forged are:
+
All weapons require one bar of metal. The weapons that can be forged are:
  
 
* [[Battle axe]]
 
* [[Battle axe]]
* War Hammer
+
* [[War hammer]]
* Short Sword
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* [[Short sword]]
* Spear
+
* [[Spear]]
* Mace
+
* [[Mace]]
* [[Crossbow]]
+
* [[Crossbow]]*
* [[Pick]]
+
* [[Pick]]*
* [[Bolts]] (a stack of 25 will be produced)
+
* [[Bolt]]s (a stack of 25 will be produced)
 +
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
  
However, note that crossbows and picks cannot be forged out of silver{{verify}}.
+
=== Trap components ===
  
== Armor ==
+
All trap components require one bar of metal.  The trap components that can be made are:
  
[[Armor]] can be forged from copper, iron, bronze, and steel{{verify}}. Available armor types include:
+
* [[Giant axe blade]]
 +
* [[Enormous corkscrew]]
 +
* [[Spiked ball]]
 +
* [[Large, serrated disc]]
 +
* [[Menacing spike]]
  
* Plate Mail (3 metal bars)
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Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
* Chain Mail (2 metal bars)
 
* Greaves (2 metal bars)
 
* Leggings
 
* Helm
 
* Cap
 
* Gauntlets
 
* Boots
 
* Shield
 
* Buckler
 
  
Each piece of armor requires one metal bar to forge, except where noted{{verify}}.
+
[[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- no other metals.
  
== Furniture ==
+
=== Siege equipment ===
  
[[Furniture]] can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron{{verify}}. You can forge:
+
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[Wood|log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
  
* Cage
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== Armor ==
* Chain (1 metal bar)
 
* Animal Trap (1 metal bar) (metalsmith must have [[trapping]] labor must be enabled as well)
 
* Bucket (1 metal bar)
 
* Barrel
 
* Armor Stand
 
* Metal Blocks (1 metal bar)
 
* Door
 
* Floodgate
 
* Statue
 
* Cabinet
 
* Chest
 
* Throne
 
* Sarcophagus
 
* Table
 
* Weapon Rack
 
* Bin (As of v22.121.23a)
 
  
All metal furniture requres 3 [[bars]] to forge{{verify}} except for chains, animal traps, buckets and blocks{{verify}}.
+
[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include:
  
== Siege Equipment ==
+
* [[Plate mail]] (3 [[metal]] bars)
 +
* [[Chain mail]] (2 metal [[bar]]s)
 +
* [[Greaves]] (2 metal bars)
 +
* [[Leggings]]
 +
* [[Helm]]
 +
* [[Cap]]
 +
* [[Gauntlet]]
 +
* [[High boot]]s
 +
* [[Low boot]]s
 +
* [[Shield]]
 +
* [[Buckler]]
  
[[Siege Equipment]] can be forged from copper, iron, bronze, and steel{{verify}}.  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista bolt.  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage.  The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of wood.
+
Each piece of armor requires one metal bar to forge, except where noted.
  
== Trap Components ==
+
== Furniture ==
  
[[Trap|Trap Components]] can be forged from copper, iron, bronze, and steel{{verify}}. They are:
+
[[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[bismuth]]. You can forge:
  
* Giant Axe Blade
+
* [[Cage]]
* Enormous Corkscrew
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* [[Restraint|Chain]] (1 metal bar) (requires the [[metalcrafting]] labor)
* Spiked Ball
+
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the [[metalsmith]] labors)
* Large Serrated Disc
+
* [[Bucket]] (1 metal bar)
* New Trap Components such as Menacing Spike?{{verify}}
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* [[Barrel]]
 +
* [[Armor stand]]
 +
* Metal [[block]] (1 metal bar)
 +
* [[Door]]
 +
* [[Floodgate]]
 +
* [[Hatch cover]]
 +
* [[Grate]]
 +
* [[Statue]]
 +
* [[Cabinet]]
 +
* [[Chest]]
 +
* [[Throne]]
 +
* [[Sarcophagus]]
 +
* [[Table]]
 +
* [[Weapon rack]]
 +
* [[Bin]]
 +
* [[Pipe section]]
  
Note that each requires 2 bars of metal to forge{{verify}}.
+
All metal furniture requires three [[bar]]s to forge except where otherwise noted.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).
  
== Other Objects ==
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In addition, three [[bar]]s of [[iron]] or [[steel]] (or 9 [[adamantine]] wafers) can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
  
Other objects can be forged from all metals except [[pig iron]]{{verify}}. They are:
+
== Finished goods ==
  
* Crafts
+
Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
* Goblet
 
* Toy
 
* Instrument
 
* Flask
 
* Minted Coins
 
* Stud an item with metal
 
  
Each of the above objects requires one bar of metal to make{{verify}}, including studding.  Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]] or [[Craftsdwarf's Workshop|decorating with bone]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.
+
* [[Restraint|Chain]]
 +
* [[Craft]]s
 +
* [[Goblet]]s
 +
* [[Toy]]
 +
* [[Instrument]]
 +
* [[Flask]]s
 +
* Minted [[coin]]s
 +
* [[Stud]] an item with metal
  
In addition, 3 bars of either iron or steel can be used to forge [[anvil]]s{{verify}}, which are used in the construction of additional forges.
+
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].
  
== Skills Used ==
+
== Metal clothing ==
  
* [[Metalsmith]]: All furniture except chains and animal traps; anvils{{verify}}
+
[[Adamantine]] can be used to make anything, even lightweight [[clothing]].  All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.{{verify}}
 
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?{{verify}}
 
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]{{verify}}
 
* [[Skills#Armorsmith|Armorsmith]]: All armor{{verify}}
 
* [[Skills#Trapper|Trapper]]: [[Animal Trap|Animal traps]]{{verify}}
 
Note: This section is a work in progress; it needs further data and correction.
 
  
 
== Links ==
 
== Links ==
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (not updated in 6+ months, but is likely still accurate)
+
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)
 +
 
 
{{Workshops}}
 
{{Workshops}}
[[Category:Buildings]]
 
[[Category:Workshops]]
 

Latest revision as of 15:01, 8 December 2011

Metalsmith's forge

b-w-f

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Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil, which you start with by default, using 1000 starting points. All anvils are equally effective.

Workshop labors and skills[edit]

Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:

Weapons, trap components, and siege equipment[edit]

Weapons, trap components, and ballista arrowheads are all forged using the weaponsmithing labor. They can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, each using the weaponsmithing labor.

Weapons[edit]

All weapons require one bar of metal. The weapons that can be forged are:

* Crossbows and picks cannot be made out of silver.

Trap components[edit]

All trap components require one bar of metal. The trap components that can be made are:

Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop. All trap weapons can also be made out of glass.

Mechanisms also can be made by a Mechanic via the "Trap Components" menu of a forge, though only from 3 adamantine wafers -- no other metals.

Siege equipment[edit]

There is only one piece of siege equipment that can be created at a forge: the ballista arrowhead, which requires three metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete ballista arrow. It is also possible to make wood-only ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood.

Armor[edit]

Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:

Each piece of armor requires one metal bar to forge, except where noted.

Furniture[edit]

Furniture can forged from any non-brittle metal -- in short, all metals except for pig iron and bismuth. You can forge:

All metal furniture requires three bars to forge except where otherwise noted. The blacksmithing labor (and its corresponding skill, metalsmith) is used to create everything except chains (metalcrafting) and animal traps (trapping).

In addition, three bars of iron or steel (or 9 adamantine wafers) can be used to forge anvils (via the "Other Objects" menu), which are used in the construction of additional forges.

Finished goods[edit]

Other objects can be forged from all metals except pig iron and bismuth, using the metalcrafting skill. They are:

Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.

Metal clothing[edit]

Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.

Links[edit]

Workshops
Furnaces
Related articles