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Difference between revisions of "Map legend"
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− | {{ | + | {{Quality|Exceptional}} |
− | {{ | + | {{av}} |
− | + | ''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map. | |
− | |||
− | == | + | == Tile colors == |
+ | The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]]. | ||
− | + | In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil) compared to the graphics of the premium version of the game. With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral surroundings they are part of. | |
− | {| | + | == Biome/Region key == |
− | ! | + | Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. |
− | ! | + | |
+ | === Hills and mountains/Plains === | ||
+ | Yellow hills or plains indicate dry vegetation. | ||
+ | |||
+ | ==== ASCII ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Snow/Ice | ||
! Good | ! Good | ||
! Evil | ! Evil | ||
+ | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | [[Grassland]] |
+ | | {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}} | ||
+ | | {{Biome|.|ⁿ|7:1}} | ||
+ | | {{Biome|.|ⁿ|3:0|3:1}} | ||
+ | | {{Biome|.|ⁿ|5:0|5:1}} {{Biome|.|ⁿ|0:1|4:0}} | ||
+ | | {{Biome|.|ⁿ|7:0}} | ||
|- | |- | ||
− | | | + | | [[Savanna]] |
− | + | | {{Biome|"|ⁿ|2:1}} {{Biome|"|ⁿ|6:1}} | |
− | || | + | | {{Biome|"|ⁿ|7:1}} |
− | {| | + | | {{Biome|"|ⁿ|3:0|3:1}} |
− | |{{Biome| | + | | {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}} |
− | |{{Biome| | + | | {{Biome|"|ⁿ|7:0}} |
− | |{{Biome| | + | |- |
− | |{{Biome| | + | | [[Shrubland]] |
− | |{{Biome| | + | | {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}} |
+ | | {{Biome|"|τ|7:1}} | ||
+ | | {{Biome|"|τ|3:0|3:1}} | ||
+ | | {{Biome|"|τ|5:0|5:1}} {{Biome|"|τ|0:1|4:0}} | ||
+ | | {{Biome|"|τ|7:0}} | ||
|} | |} | ||
− | || | + | |
− | + | ==== Graphics ==== | |
− | | | + | |
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | [[Grassland]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp_good.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp_evil.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_temp_evilsav.png]] | ||
+ | |- | ||
+ | | Grassland Tropical | ||
+ | | style="text-align:center;" | [[File:grassland_trop.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_trop_good.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_trop_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_trop_evil.png]] | ||
+ | | style="text-align:center;" | [[File:grassland_trop_evilsav.png]] | ||
+ | |- | ||
+ | | [[Shrubland]] | ||
+ | | style="text-align:center;" | [[File:shrubland.png]] | ||
+ | | style="text-align:center;" | [[File:shrubland_good.png]] | ||
+ | | style="text-align:center;" | [[File:shrubland_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:shrubland_evil.png]] | ||
+ | | style="text-align:center;" | [[File:shrubland_evilsav.png]] | ||
|} | |} | ||
− | || | + | |
− | {| | + | ==== ASCII ==== |
− | |{{Biome| | + | {| class="wikitable" |
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Snow/Ice | ||
+ | ! Good | ||
+ | ! Evil | ||
+ | ! Evil snow/ice | ||
+ | |- | ||
+ | | [[Hills]] | ||
+ | | {{Biome|n|∩|2:1}} {{Biome|n|∩|6:1}} | ||
+ | | {{Biome|n|∩|7:1}} | ||
+ | | {{Biome|n|∩|3:0|3:1}} | ||
+ | | {{Biome|n|∩|5:0|5:1}} {{Biome|n|∩|0:1|4:0}} | ||
+ | | {{Biome|n|∩|7:0}} | ||
+ | |- | ||
+ | | Low [[mountain]]s | ||
+ | | {{Biome|⌂|⌂|7:0}} | ||
+ | | {{Biome|⌂|⌂|7:1}} | ||
+ | | {{Biome|⌂|⌂|6:1|6:1}} | ||
+ | | {{Biome|⌂|⌂|5:0|5:1}} | ||
+ | | | ||
+ | |- | ||
+ | | Medium mountains | ||
+ | | {{Biome|▲|▲|0:1}} | ||
+ | | {{Biome|▲|▲|7:1}} | ||
+ | | {{Biome|▲|▲|6:1}} | ||
+ | | {{Biome|▲|▲|5:0|5:1}} | ||
+ | | | ||
+ | |- | ||
+ | | High mountains | ||
+ | | {{Biome|▲|▲|7:0}} | ||
+ | | {{Biome|▲|▲|3:1}} | ||
+ | | {{Biome|▲|▲|6:1}} | ||
+ | | {{Biome|▲|▲|5:0|5:1}} | ||
+ | | | ||
|} | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Grassland | ||
+ | | style="text-align:center;" | [[File:hills_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:hills_good.png]] | ||
+ | | style="text-align:center;" | [[File:hills_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:hills_evil.png]] | ||
+ | | style="text-align:center;" | [[File:hills_evilsav.png]] | ||
+ | |- | ||
+ | | Low mountains | ||
+ | | style="text-align:center;" | [[File:mountain_low_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_low_good.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_low_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_low_evil.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_low_evilsav.png]] | ||
|- | |- | ||
− | | | + | | Medium mountains |
− | || | + | | style="text-align:center;" | [[File:mountain_mid_neutral.png]] |
− | + | | style="text-align:center;" | [[File:mountain_mid_good.png]] | |
− | | | + | | style="text-align:center;" | [[File:mountain_mid_goodsav.png]] |
− | | | + | | style="text-align:center;" | [[File:mountain_mid_evil.png]] |
+ | | style="text-align:center;" | [[File:mountain_mid_evilsav.png]] | ||
+ | |- | ||
+ | | High mountains | ||
+ | | style="text-align:center;" | [[File:mountain_high_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_high_good.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_high_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_high_evil.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_high_evilsav.png]] | ||
+ | |- | ||
+ | | Peak mountains | ||
+ | | style="text-align:center;" | [[File:mountain_peak_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_peak_good.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_peak_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_peak_evil.png]] | ||
+ | | style="text-align:center;" | [[File:mountain_peak_evilsav.png]] | ||
|} | |} | ||
− | || | + | |
− | {| | + | === Forests === |
− | |{{Biome|♠|Γ| | + | In normal [[forest]]s, the color changes with the seasons. |
+ | ==== ASCII ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Snow/Ice | ||
+ | ! Good | ||
+ | ! Evil | ||
+ | ! Evil snow/ice | ||
+ | |- | ||
+ | | Temperate broadleaf forest | ||
+ | | {{Biome|♠|♣|7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}} | ||
+ | | {{Biome|♠|♣|7:1}} {{Biome|╞|╞|7:1}} | ||
+ | | {{Biome|♠|♣|2:0|7:1|altc}} | ||
+ | | {{Biome|♠|♣|5:0|5:1}} {{Biome|♠|┤|0:1|4:0}} | ||
+ | | {{Biome|♠|♣|7:0}} {{Biome|♠|┤|7:0}} | ||
+ | |- | ||
+ | | Tropical broadleaf forest | ||
+ | | {{Biome|Γ|♠|2:0}} | ||
+ | | | ||
+ | | {{Biome|Γ|♣|2:0|7:1|altc}} | ||
+ | | {{Biome|Γ|♠|5:0|5:1}} {{Biome|Γ|┤|0:1|4:0}} | ||
+ | | | ||
+ | |- | ||
+ | | Coniferous forest | ||
+ | | {{Biome|↑|↨|2:0}} | ||
+ | | {{Biome|↑|↨|7:1}} | ||
+ | | {{Biome|↑|♣|2:0|7:1|altc}} | ||
+ | | {{Biome|↑|↨|5:0|5:1}} {{Biome|↑|┤|0:1|4:0}} | ||
+ | | {{Biome|↑|↨|7:0}} {{Biome|↑|┤|7:0}} | ||
|} | |} | ||
− | || | + | |
− | + | ==== Graphics ==== | |
− | | | + | {| class="wikitable" |
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Temperate broadleaf forest | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_good.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_evil.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_temp_evilsav.png]] | ||
+ | |- | ||
+ | | Tropical broadleaf forest | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_good.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_evil.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_evilsav.png]] | ||
+ | |- | ||
+ | | Tropical broadleaf forest (dry) | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_good.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_evil.png]] | ||
+ | | style="text-align:center;" | [[File:broadleaf_trop_dry_evilsav.png]] | ||
+ | |- | ||
+ | | Temperate coniferous forest | ||
+ | | style="text-align:center;" | [[File:conifer_temp_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_temp_good.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_temp_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_temp_evil.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_temp_evilsav.png]] | ||
+ | |- | ||
+ | | Tropical coniferous forest | ||
+ | | style="text-align:center;" | [[File:conifer_trop_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_trop_good.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_trop_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_trop_evil.png]] | ||
+ | | style="text-align:center;" | [[File:conifer_trop_evilsav.png]] | ||
+ | |- | ||
+ | | Taiga forest | ||
+ | | style="text-align:center;" | [[File:taiga_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:taiga_good.png]] | ||
+ | | style="text-align:center;" | [[File:taiga_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:taiga_evil.png]] | ||
+ | | style="text-align:center;" | [[File:taiga_evilsav.png]] | ||
|} | |} | ||
+ | |||
+ | === Deserts === | ||
+ | In normal sand [[desert]]s, the color depends on the type of [[sand]]. | ||
+ | ==== ASCII ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Snow/Ice | ||
+ | ! Good | ||
+ | ! Evil | ||
+ | ! Evil snow/ice | ||
+ | |- | ||
+ | | Sand desert | ||
+ | | {{Biome|~|≈|6:1}} {{Biome|~|≈|0:1}} {{Biome|~|≈|4:1}} {{Biome|~|≈|7:1}} | ||
+ | | {{Biome|~|≈|7:1}} | ||
+ | | {{Biome|~|≈|3:0}} | ||
+ | | {{Biome|~|≈|5:0|5:1}} | ||
+ | | {{Biome|~|≈|7:0}} | ||
|- | |- | ||
− | | | + | | Rocky wasteland |
− | || | + | | {{Biome|,|´|7:0|6:0|altc}} {{Biome|n|∩|7:0|6:0|altc}} |
− | {| | + | | {{Biome|,|´|7:1}} {{Biome|n|∩|7:1}} |
− | |{{Biome| | + | | {{Biome|,|´|3:0|3:1}} {{Biome|n|∩|3:0|3:1}} |
− | |{{Biome| | + | | {{Biome|,|´|0:1|4:0}} {{Biome|n|∩|0:1|4:0}} |
+ | | {{Biome|,|´|7:0}} {{Biome|n|∩|7:0}} | ||
+ | |- | ||
+ | | Badlands | ||
+ | | {{Biome|V|√|6:0}} | ||
+ | | {{Biome|V|√|7:1}} | ||
+ | | {{Biome|V|√|3:0|3:1}} | ||
+ | | {{Biome|V|√|0:1|4:0}} | ||
+ | | {{Biome|V|√|7:0}} | ||
|} | |} | ||
− | || | + | |
− | + | ==== Graphics ==== | |
− | | | + | {| class="wikitable" |
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Desert | ||
+ | | style="text-align:center;" | [[File:desert_neutral.png]] [[File:yellow_sand_world.png]] [[File:black_sand_world.png]] [[File:red_sand_world.png]] [[File:white_sand_world.png]] | ||
+ | | style="text-align:center;" | [[File:desert_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:desert_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:desert_evil_evilsav.png]] | ||
+ | | style="text-align:center;" | [[File:desert_evil_evilsav.png]] | ||
+ | |- | ||
+ | | Rocky hills | ||
+ | | style="text-align:;" | [[File:rocky_hills_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_hills_good.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_hills_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_hills_evil.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_hills_evilsav.png]] | ||
+ | |- | ||
+ | | Rocky plains | ||
+ | | style="text-align:;" | [[File:rocky_plains_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_plains_good.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_plains_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_plains_evil.png]] | ||
+ | | style="text-align:center;" | [[File:rocky_plains_evilsav.png]] | ||
+ | |- | ||
+ | | Badlands | ||
+ | | style="text-align:;" | [[File:badlands_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:badlands_good.png]] | ||
+ | | style="text-align:center;" | [[File:badlands_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:badlands_evil.png]] | ||
+ | | style="text-align:center;" | [[File:badlands_evilsav.png]] | ||
+ | |- | ||
+ | | Beach | ||
+ | | style="text-align:;" | [[File:beach_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:beach_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:beach_good_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:beach_evil_evilsav.png]] | ||
+ | | style="text-align:center;" | [[File:beach_evil_evilsav.png]] | ||
|} | |} | ||
− | + | ||
− | {| | + | === Wetlands === |
− | + | ==== ASCII ==== | |
− | + | {| class="wikitable" | |
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Snow/Ice | ||
+ | ! Good | ||
+ | ! Evil | ||
+ | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | [[Swamp]] |
+ | | {{Biome|"|⌠|2:0}} | ||
+ | | {{Biome|"|⌠|7:1}} | ||
+ | | {{Biome|"|⌠|1:0|1:1}} | ||
+ | | {{Biome|"|⌠|5:0|5:1}} {{Biome|"|⌠|0:1|4:0}} | ||
+ | | {{Biome|"|⌠|7:0}} | ||
|- | |- | ||
− | | | + | | [[Marsh]] |
− | || | + | | {{Biome|"|ⁿ|2:0}} |
− | {| | + | | {{Biome|"|ⁿ|7:1}} |
− | |{{Biome| | + | | {{Biome|"|ⁿ|1:0|1:1}} |
+ | | {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}} | ||
+ | | {{Biome|"|ⁿ|7:0}} | ||
|} | |} | ||
− | || | + | |
− | + | ==== Graphics ==== | |
− | | | + | {| class="wikitable" |
− | | | + | ! Biome/Region |
− | || | + | ! Normal |
− | + | ! Good | |
− | | | + | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> |
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Swamp | ||
+ | | style="text-align:center;" | [[File:swamp_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:swamp_good.png]] | ||
+ | | style="text-align:center;" | [[File:swamp_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:swamp_evil.png]] | ||
+ | | style="text-align:center;" | [[File:swamp_evilsav.png]] | ||
+ | |- | ||
+ | | Marsh | ||
+ | | style="text-align:center;" | [[File:marsh_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:marsh_good.png]] | ||
+ | | style="text-align:center;" | [[File:marsh_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:marsh_evil.png]] | ||
+ | | style="text-align:center;" | [[File:marsh_evilsav.png]] | ||
|} | |} | ||
+ | |||
+ | === Ice regions === | ||
+ | ==== ASCII ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Evil | ||
+ | |- | ||
+ | | [[Tundra]] | ||
+ | | {{Biome|∙|·|3:1}} | ||
+ | | {{Biome|∙|·|3:0}} | ||
+ | | {{Biome|∙|·|5:0|5:1}} | ||
|- | |- | ||
− | | | + | | [[Glacier]] |
− | + | | {{Biome|▓|▒|3:1}} | |
− | + | | {{Biome|▓|▒|3:0}} | |
− | |{{Biome| | + | | {{Biome|▓|▒|5:0|5:1}} |
− | |||
− | |||
− | |||
− | |||
− | |{{Biome| | ||
− | |||
− | |||
− | |||
− | |{{Biome| | ||
|} | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
|- | |- | ||
− | | | + | | Tundra |
− | || | + | | style="text-align:center;" | [[File:tundra_neutral.png]] |
− | + | | style="text-align:center;" | [[File:tundra_good_goodsav.png]] | |
− | | | + | | style="text-align:center;" | [[File:tundra_good_goodsav.png]] |
− | | | + | | style="text-align:center;" | [[File:tundra_evil_evilsav.png]] |
− | | | + | | style="text-align:center;" | [[File:tundra_evil_evilsav.png]] |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Glacier |
− | || | + | | style="text-align:center;" | [[File:glacier_neutral.png]] |
− | + | | style="text-align:center;" | [[File:glacier_good.png]] | |
− | | | + | | style="text-align:center;" | [[File:glacier_goodsav.png]] |
− | | | + | | style="text-align:center;" | [[File:glacier_evil.png]] |
− | | | + | | style="text-align:center;" | [[File:glacier_evilsav.png]] |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Frozen ocean |
− | || | + | | style="text-align:center;" | [[File:frozen_ocean_neutral.png]] |
− | + | | style="text-align:center;" | [[File:frozen_ocean_good.png]] | |
− | | | + | | style="text-align:center;" | [[File:frozen_ocean_goodsav.png]] |
− | | | + | | style="text-align:center;" | [[File:frozen_ocean_evil.png]] |
− | | | + | | style="text-align:center;" | [[File:frozen_ocean_evilsav.png]] |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | === Bodies of water === | ||
+ | ==== ASCII ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Evil | ||
|- | |- | ||
− | | | + | | [[River]] |
− | || | + | | {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}} |
− | {| | + | | {{Raw Tile|•┬┴|3:1}} {{Raw Tile|┬┴|1:1}} {{Raw Tile|┬┴|1:0}} {{Raw Tile|╦╩◄|1:0}} |
− | |{{Raw Tile| | + | | {{Raw Tile|•┬|6:0}}{{Raw Tile|┴|4:0}} {{Raw Tile|╦|6:0}}{{Raw Tile|╩◄|4:0}} |
− | |} | ||
|- | |- | ||
− | | | + | | [[Ocean]] |
+ | | {{Biome|≈|≈|1:0}} {{Biome|▒|░|3:1}} | ||
+ | | {{Biome|≈|≈|3:1}} {{Biome|▒|░|3:1}} | ||
+ | | {{Biome|≈|≈|6:0|4:0}} {{Biome|▒|░|6:0|4:0}} | ||
|- | |- | ||
− | | | + | | [[Lake]] |
− | + | | {{Biome|~|~|1:1}} | |
− | + | | {{Biome|~|~|3:1}} | |
− | + | | {{Biome|~|~|6:0|4:0}} | |
− | |||
− | |{{Biome| | ||
− | |||
− | |||
− | |||
− | |{{Biome| | ||
− | |||
− | |||
− | |||
− | |{{Biome| | ||
|} | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Biome/Region | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
|- | |- | ||
− | | | + | | Brook* |
− | || | + | | style="text-align:center;" | [[File:brook_world_map.png]] |
− | + | | style="text-align:center;" | | |
− | + | | style="text-align:center;" | | |
− | | | + | | style="text-align:center;" | |
− | + | | style="text-align:center;" | | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | River* |
− | || | + | | style="text-align:center;" | [[File:river_world_map.png]] |
− | + | | style="text-align:center;" | | |
− | + | | style="text-align:center;" | | |
− | | | + | | style="text-align:center;" | |
− | + | | style="text-align:center;" | | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Major river* |
+ | | style="text-align:center;" | [[File:river_major_world_map.png]] | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:center;" | | ||
|- | |- | ||
− | | | + | | Lake |
− | || | + | | style="text-align:center;" | [[File:lake_neutral.png]] |
− | + | | style="text-align:center;" | [[File:lake_good.png]] | |
− | | | + | | style="text-align:center;" | [[File:lake_goodsav.png]] |
− | | | + | | style="text-align:center;" | [[File:lake_evil.png]] |
− | | | + | | style="text-align:center;" | [[File:lake_evilsav.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Ocean |
− | || | + | | style="text-align:center;" | [[File:ocean_neutral.png]] |
− | + | | style="text-align:center;" | [[File:ocean_good.png]] | |
− | | | + | | style="text-align:center;" | [[File:ocean_goodsav.png]] |
− | + | | style="text-align:center;" | [[File:ocean_evil.png]] | |
− | || | + | | style="text-align:center;" | [[File:ocean_evilsav.png]] |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Deep ocean |
− | || | + | | style="text-align:center;" | [[File:ocean_deep_neutral.png]] |
− | + | | style="text-align:center;" | [[File:ocean_deep_good.png]] | |
− | | | + | | style="text-align:center;" | [[File:ocean_deep_goodsav.png]] |
− | | | + | | style="text-align:center;" | [[File:ocean_deep_evil.png]] |
− | | | + | | style="text-align:center;" | [[File:ocean_deep_evilsav.png]] |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | :<small>*Unlike ASCII mode, brooks and rivers will appear the same in good, neutral and evil biomes.</small> | ||
+ | |||
+ | == Terrain feature key == | ||
+ | ==== ASCII ==== | ||
+ | {| class="wikitable" | ||
+ | ! Terrain feature | ||
+ | ! Normal | ||
+ | ! Snow/Ice | ||
+ | ! Good | ||
+ | ! Evil | ||
|- | |- | ||
− | | | + | | [[Peak]] |
+ | | {{Raw Tile|^|7:0}} | ||
+ | | {{Raw Tile|^|3:1}} | ||
+ | | {{Raw Tile|^|6:1}} | ||
+ | | {{Raw Tile|^|5:0}} {{Raw Tile|^|5:1}} | ||
|- | |- | ||
− | | | + | | [[Volcano]] |
− | || | + | | {{Raw Tile|^|4:1}} |
− | + | | | |
− | | | + | | |
+ | | | ||
|} | |} | ||
− | + | ||
− | {| | + | ==== Graphics ==== |
− | + | {| class="wikitable" | |
− | | | + | ! Biome/Region |
− | || | + | ! Normal |
− | + | ! Good | |
− | | | + | ! Good<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> |
+ | ! Evil | ||
+ | ! Evil<br><div id="textbump" style="margin-top:-7px; font-size:12px;"><small>(Savage)</small></div> | ||
+ | |- | ||
+ | | Volcano | ||
+ | | style="text-align:center;" | [[File:volcano_neutral.png]] | ||
+ | | style="text-align:center;" | [[File:volcano_good.png]] | ||
+ | | style="text-align:center;" | [[File:volcano_goodsav.png]] | ||
+ | | style="text-align:center;" | [[File:volcano_evil.png]] | ||
+ | | style="text-align:center;" | [[File:volcano_evilsav.png]] | ||
|} | |} | ||
+ | |||
+ | == Construction key == | ||
+ | ==== ASCII ==== | ||
+ | {| class="wikitable" | ||
+ | ! Construction | ||
+ | ! Normal | ||
|- | |- | ||
− | | | + | | [[Road#World gen roads|Road]] |
− | | | + | | {{Raw Tile|•┬┴•|6:0}} {{Raw Tile|•┬┴•|0:1}} {{Raw Tile|•┬┴•|7:0}} {{Raw Tile|•┬┴•|7:1}} |
− | {| | ||
− | |{{ | ||
− | |||
− | |||
− | { | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | ==== Graphics ==== | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Graphic | ||
|- | |- | ||
− | | | + | | Tunnel |
+ | | style="text-align:center;" | [[File:tunnel_world_map.png]] | ||
|- | |- | ||
− | | | + | | Paved road |
− | + | | style="text-align:center;" | [[File:paved_road_world_map.png]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Dirt road |
− | + | | style="text-align:center;" | [[File:dirt_road_world_map.png]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | <!--== Tree key == | ||
+ | |||
+ | Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis. | ||
+ | |||
+ | Tiles can vary significantly in forests due to the variety of trees that can be generated. | ||
+ | |||
+ | {| class="wikitable" | ||
|- | |- | ||
− | + | ! Tile !! Terrain | |
|- | |- | ||
− | + | | {{Raw Tile|⌠|2:0}} || Swamp | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
|- | |- | ||
− | + | | {{Raw Tile|↑|2:0}} || Conifer Forest | |
− | |||
− | |||
− | |{{ | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{Raw Tile|♠|2:0}} || Broadleaf Forest |
− | |||
− | { | ||
− | |||
− | | | ||
|- | |- | ||
− | + | | {{Raw Tile|Γ|2:0}} || Tropical Forest | |
− | + | |}--> | |
− | + | == Site key (ASCII) == | |
− | |{{Raw Tile| | + | Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies. |
− | |} | + | |
+ | === Dwarven sites === | ||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Normal | ||
+ | ! Ruins | ||
+ | ! Night creature | ||
|- | |- | ||
− | || | + | | [[Mountain halls]] |
+ | | {{Raw Tile|Ω|0:1}} | ||
+ | | {{Raw Tile|μ|0:1}} | ||
+ | | {{Raw Tile|μ|5:0}} | ||
|- | |- | ||
− | | | + | | [[Hillocks]] |
+ | | {{Raw Tile|Ω|7:0}} | ||
+ | | {{Raw Tile|μ|7:0}} | ||
+ | | {{Raw Tile|μ|5:0}} | ||
|- | |- | ||
− | | | + | | [[Fortress]] |
− | | | + | | {{Raw Tile|Ω|7:1}} |
− | {| | + | | {{Raw Tile|μ|7:1}} |
− | | | + | | {{Raw Tile|μ|5:1}} |
− | {{Raw Tile| | ||
|} | |} | ||
+ | |||
+ | === Elven sites === | ||
+ | |||
+ | Forest retreats marked as ({{Raw Tile|¶|6:1}}) are [[market town]]s. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Normal | ||
+ | ! Ruins | ||
+ | ! Night creature | ||
+ | |- | ||
+ | | [[Forest retreat]] | ||
+ | | {{Raw Tile|î|6:1}} {{Raw Tile|¶|6:1}} | ||
+ | | {{Raw Tile|μ|6:1}} {{Raw Tile|₧|6:1}} | ||
+ | | {{Raw Tile|μ|5:0}} {{Raw Tile|₧|5:0}} | ||
|} | |} | ||
+ | === Goblin sites === | ||
− | + | A light magenta dark fortress ({{Raw Tile|Π|5:1}}) indicates the presence of an [[underworld spire]]. | |
− | {| | + | {| class="wikitable" |
− | | | + | ! Site |
− | || | + | ! Normal |
− | {| | + | ! Ruins |
− | |{{Raw Tile| | + | ! Night creature |
− | |{{Raw Tile| | + | |- |
+ | | [[Dark fortress]] | ||
+ | | {{Raw Tile|Π|0:1}} {{Raw Tile|Π|5:1}} | ||
+ | | {{Raw Tile|μ|0:1}} {{Raw Tile|μ|5:1}} | ||
+ | | {{Raw Tile|μ|5:1}} | ||
+ | |- | ||
+ | | [[Dark pits]] | ||
+ | | {{Raw Tile|º|5:0}} | ||
+ | | {{Raw Tile|ª|0:1}} | ||
+ | | {{Raw Tile|ª|5:0}} | ||
|} | |} | ||
+ | |||
+ | === Human sites === | ||
+ | |||
+ | For towns, the tiles indicate a town's current population (increases from left to right). Hamlet tiles represent the region the hamlet is in (hills, plains, rivers, etc.). | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Normal | ||
+ | ! Ruins | ||
+ | ! Night creature | ||
+ | |- | ||
+ | | [[Town]] | ||
+ | | {{Raw Tile|+|7:0}} {{Raw Tile|*|7:0}} {{Raw Tile|#|7:0}} {{Raw Tile|☼|7:1}} | ||
+ | | {{Raw Tile|μ|7:0}} | ||
+ | | {{Raw Tile|μ|5:1}} | ||
+ | |- | ||
+ | | [[Hamlet]] | ||
+ | | {{Raw Tile|=|2:0}} {{Raw Tile|≡|2:0}} {{Raw Tile|æ|2:0}} {{Raw Tile|Æ|2:0}} | ||
+ | |||
+ | {{Raw Tile|=|3:1}} {{Raw Tile|≡|3:1}} {{Raw Tile|æ|3:1}} {{Raw Tile|Æ|3:1}} | ||
+ | |||
+ | {{Raw Tile|=|1:1}} {{Raw Tile|≡|1:1}} {{Raw Tile|æ|1:1}} {{Raw Tile|Æ|1:1}} | ||
+ | |||
+ | {{Raw Tile|=|1:0}} {{Raw Tile|≡|1:0}} {{Raw Tile|æ|1:0}} {{Raw Tile|Æ|1:0}} | ||
+ | | style="vertical-align: text-top;" | {{Raw Tile|=|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} {{Raw Tile|Æ|6:0}} | ||
+ | | style="vertical-align: text-top;" | {{Raw Tile|=|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}} | ||
|- | |- | ||
− | | | + | | [[Castle]] |
− | + | | {{Raw Tile|○|7:1}} | |
− | + | | | |
− | + | | {{Raw Tile|○|5:1}} | |
− | |{{Raw Tile| | ||
− | | | ||
− | |{{Raw Tile| | ||
|} | |} | ||
+ | |||
+ | === Other sites === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Normal | ||
+ | ! Night creature | ||
+ | |- | ||
+ | | [[Camp]] | ||
+ | | {{Raw Tile|☼|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | [[Cave]] | ||
+ | | {{Raw Tile|•|0:1}} | ||
+ | | {{Raw Tile|•|5:0}} | ||
+ | |- | ||
+ | | [[Fort]] | ||
+ | | {{Raw Tile|◙|6:0}} | ||
+ | | {{Raw Tile|◙|5:0}} | ||
+ | |- | ||
+ | | [[Labyrinth]] | ||
+ | | {{Raw Tile|#|0:7:0}} | ||
+ | | | ||
+ | |- | ||
+ | | [[Lair]] | ||
+ | | {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}} | ||
+ | | | ||
+ | |- | ||
+ | | [[Monastery]] | ||
+ | | {{Raw Tile|○|7:0}} | ||
+ | | {{Raw Tile|○|5:0}} | ||
+ | |- | ||
+ | | [[Shrine]] | ||
+ | | {{Raw Tile|Å|7:0}} | ||
+ | | | ||
+ | |- | ||
+ | | [[Tomb]] | ||
+ | | {{Raw Tile|0|0:1}} | ||
+ | | | ||
+ | |- | ||
+ | | [[Tower (necromancy)|Tower]] | ||
+ | | {{Raw Tile|I|7:0}} | ||
+ | | {{Raw Tile|I|5:0}} | ||
|- | |- | ||
− | | | + | | [[Vault]] |
− | + | | {{Raw Tile|■|0:1}} | |
− | + | | | |
− | + | |- | |
− | |{{Raw Tile| | + | | [[Camp#Adventurer camp|Adventurer camp]] |
− | | | + | | {{Raw Tile|☼|6:0}} |
− | |{{Raw Tile| | + | | |
|} | |} | ||
+ | |||
+ | == Site key (graphics) == | ||
+ | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;" class=wikitable class=sortable | ||
+ | |- style="background:#F2F2F2;text-align:center;" | ||
+ | !|'''Tile''' | ||
+ | !|'''Sprite''' | ||
+ | !|'''Name''' | ||
+ | !|'''Inhabitated by''' | ||
+ | |- | ||
+ | | {{Raw Tile|☼|6:0:1}} | ||
+ | | [[File:Icon site camp2.png]] [[File:Icon site camp.png]] [[File:Icon site camp3.png]] | ||
+ | | [[Camp]] | ||
+ | | Bandits | ||
+ | |- | ||
+ | | {{Raw Tile|•|0:0:1}} | ||
+ | | [[File:icon_site_cave2.png]] [[File:Icon site cave.png]] | ||
+ | | [[Cave]] | ||
+ | | Monsters | ||
+ | |- | ||
+ | | {{Raw Tile|Π|0:0:1}} {{Raw Tile|Π|5:0:1}} | ||
+ | | [[File:Icon site dark fortress b.png]] [[File:Icon site dark fortress 1.png]] | ||
+ | | [[Dark fortress]] | ||
+ | | Goblins (and potentially a special creature) | ||
+ | |- | ||
+ | | {{Raw Tile|º|5:0:0}} | ||
+ | | [[File:Icon site dark fortress 2.png]] | ||
+ | | [[Dark pits]] | ||
+ | | Goblins and Humans | ||
+ | |- | ||
+ | | {{Raw Tile|î|6:0:1}} {{Raw Tile|¶|6:0:1}} | ||
+ | |[[File:Icon site forest retreat 1.png]] [[File:Icon site forest retreat 2.png]] | ||
+ | | [[Forest retreat]] | ||
+ | | Elves and Dwarves | ||
+ | |- | ||
+ | | {{Raw Tile|Ω|7:0:1}} | ||
+ | | [[File:Icon site mountainhome.png]] | ||
+ | | [[Fortress]] | ||
+ | | Dwarves | ||
+ | |- | ||
+ | | {{Raw Tile|○|7:0:1}} | ||
+ | | [[File:Icon site castle.png]] | ||
+ | | [[Castle]] | ||
+ | | Humans | ||
+ | |- | ||
+ | | {{Raw Tile|○|0:6:0}} | ||
+ | | [[File:icon_site_fort2.png]] [[File:Icon site fort.png]] | ||
+ | | [[Fort]] | ||
+ | | Bandits | ||
+ | |- | ||
+ | | {{Raw Tile|<nowiki>=</nowiki>|2:0:0}} {{Raw Tile|≡|2:0:0}} {{Raw Tile|æ|2:0:0}} {{Raw Tile|Æ|2:0:0}} | ||
+ | | [[File:Icon site village.png]] | ||
+ | | [[Hamlet]] | ||
+ | | Humans and Goblins | ||
+ | |- | ||
+ | | {{Raw Tile|Ω|7:0:0}} | ||
+ | | [[File:Icon site hillocks.png]] | ||
+ | | [[Hillocks]] | ||
+ | | Dwarves and Humans | ||
+ | |- | ||
+ | | {{Raw Tile|#|0:7:1}} | ||
+ | | [[File:Icon site labyrinth.png]] | ||
+ | | [[Labyrinth]] | ||
+ | | Minotaur | ||
+ | |- | ||
+ | | {{Raw Tile|•|0:0:1}} {{Raw Tile|•|2:0:1}} | ||
+ | |[[File:Icon site lair burrow.png]] | ||
+ | | [[Lair]] | ||
+ | | Monsters | ||
+ | |- | ||
+ | | {{Raw Tile|○|7:0:0}} | ||
+ | |[[File:Icon site monastery.png]] | ||
+ | | [[Monastery]] | ||
+ | | | ||
+ | |- | ||
+ | | {{Raw Tile|Ω|0:0:1}} | ||
+ | | [[File:Icon site fortress.png]] | ||
+ | | [[Mountain halls]] | ||
+ | | Dwarves | ||
+ | |- | ||
+ | | {{Raw Tile|μ|7:0:1}} {{Raw Tile|μ|7:0:0}} {{Raw Tile|μ|0:0:1}} {{Raw Tile|μ|5:0:1}} | ||
+ | | [[File:icon_site_ruin1.png]] [[File:icon_site_ruin2.png]] [[File:icon_site_ruin_dwarf.png]] [[File:icon_site_ruin_castle.png]] [[File:icon_site_ruin_castle2.png]] [[File:icon_site_ruin_castle3.png]] [[File:icon_site_ruin_small1.png]] [[File:icon_site_ruin_small2.png]] | ||
+ | | [[Ruin|Ruins]] | ||
+ | | | ||
+ | |- | ||
+ | | {{Raw Tile|μ|6:0:1}} {{Raw Tile|₧|6:0:1}} | ||
+ | | [[File:icon_site_ruin_forest_retreat1.png]] [[File:icon_site_ruin_forest_retreat2.png]] | ||
+ | | Forest retreat ruins | ||
+ | | | ||
+ | |- | ||
+ | | {{Raw Tile|Å|7:0:0}} | ||
+ | | [[File:Icon site shrine titan.png]] | ||
+ | | [[Shrine (megabeast)|Shrine]] | ||
+ | | Megabeast | ||
+ | |- | ||
+ | | {{Raw Tile|0|0:0:1}} | ||
+ | | [[File:Icon site tomb.png]] | ||
+ | | [[Tomb]] | ||
+ | | Undead | ||
+ | |- | ||
+ | | {{Raw Tile|I|5:0:0}} | ||
+ | | [[File:Icon site necrotower.png]] [[File:icon_site_necrotower_2.png]] | ||
+ | | [[Tower (necromancy)|Tower]] | ||
+ | | Necromancer(s) and undead | ||
|- | |- | ||
− | | | + | | {{Raw Tile|+|7:0:0}} {{Raw Tile|*|7:0:0}} {{Raw Tile|#|7:0:0}} {{Raw Tile|☼|7:0:1}} |
− | + | | [[File:Icon site city 1.png]] [[File:Icon site city 2.png]] [[File:Icon site city 3.png]] [[File:Icon site city 4.png]] | |
− | || | + | | [[Town]] |
− | + | | Humans | |
− | |{{Raw Tile| | + | |- |
− | | | + | | {{Raw Tile|■|0:0:1}} |
+ | | [[File:Icon site vault.png]] | ||
+ | | [[Vault]] | ||
+ | | Special creatures | ||
|} | |} | ||
+ | |||
+ | === Embark assistant added sites === | ||
+ | Shown when the [[DFHack]] plugin is active, list is from the in game plugin {{k|i}}nformation, see there for details. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Site | ||
+ | ! Symbol | ||
+ | |- | ||
+ | | Camp | ||
+ | | {{Raw Tile|C|6:1}} | ||
+ | |- | ||
+ | | Cave | ||
+ | | {{Raw Tile|c|6:1}} | ||
+ | |- | ||
+ | | Lair | ||
+ | | {{Raw Tile|m|6:1}} {{Raw Tile|b|6:1}} {{Raw Tile|l|6:1}} | ||
|- | |- | ||
− | | | + | | Labyrinth |
− | || | + | | {{Raw Tile|L|6:1}} |
− | + | |- | |
− | |{{Raw Tile| | + | | Monument |
− | + | | {{Raw Tile|M|6:1}} | |
|- | |- | ||
− | | | + | | Shrine |
− | + | | {{Raw Tile|S|6:1}} | |
− | |||
− | |{{Raw Tile| | ||
− | |||
|- | |- | ||
− | | | + | | Vault |
− | + | | {{Raw Tile|V|6:1}} | |
− | |||
− | |{{Raw Tile| | ||
− | |||
|} | |} | ||
− | == | + | == Fast travel key == |
− | {| | + | |
− | | | + | {| class="wikitable" |
− | || | + | ! Description |
− | + | ! Symbol | |
− | |{{Raw Tile| | + | |- |
− | + | | Adventurer(s) | |
+ | | {{Raw Tile|@|7:0}} | ||
+ | |- | ||
+ | | Other traveling individual or group | ||
+ | | {{Raw Tile|*|7:0}} | ||
|} | |} | ||
{{World}} | {{World}} |
Revision as of 09:33, 7 March 2024
v50.13 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Dwarf Fortress uses tilesets and sprite graphics to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark (or adventure) map.
Tile colors
The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current growth.
In ASCII mode, the characters and their colors offer slightly more information about a biome, such as the temperature mixed with the moral standing of the biome (good, neutral and evil) compared to the graphics of the premium version of the game. With the graphics, the presentation is more simplified, as each biome type is displayed with the following graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral surroundings they are part of.
Biome/Region key
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments.
Hills and mountains/Plains
Yellow hills or plains indicate dry vegetation.
ASCII
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||
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Grassland |
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Savanna |
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Shrubland |
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Graphics
Biome/Region | Normal | Good | Good (Savage)
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Evil | Evil (Savage)
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Grassland | |||||
Grassland Tropical | |||||
Shrubland |
ASCII
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||
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Hills |
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Low mountains |
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Medium mountains |
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High mountains |
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Graphics
Biome/Region | Normal | Good | Good (Savage)
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Evil | Evil (Savage)
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Grassland | |||||
Low mountains | |||||
Medium mountains | |||||
High mountains | |||||
Peak mountains |
Forests
In normal forests, the color changes with the seasons.
ASCII
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||||||||||||||||||
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Temperate broadleaf forest |
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Tropical broadleaf forest |
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Coniferous forest |
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Graphics
Deserts
In normal sand deserts, the color depends on the type of sand.
ASCII
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||||||||||||||||||
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Sand desert |
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Rocky wasteland |
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Badlands |
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Graphics
Biome/Region | Normal | Good | Good (Savage)
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Evil | Evil (Savage)
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Desert | |||||
Rocky hills | |||||
Rocky plains | |||||
Badlands | |||||
Beach |
Wetlands
ASCII
Biome/Region | Normal | Snow/Ice | Good | Evil | Evil snow/ice | ||||||||||||||||||||||||
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Swamp |
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Marsh |
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Graphics
Biome/Region | Normal | Good | Good (Savage)
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Evil | Evil (Savage)
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Swamp | |||||
Marsh |
Ice regions
ASCII
Biome/Region | Normal | Good | Evil | ||||||||||||
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Tundra |
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Glacier |
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Graphics
Biome/Region | Normal | Good | Good (Savage)
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Evil | Evil (Savage)
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Tundra | |||||
Glacier | |||||
Frozen ocean |
Bodies of water
ASCII
Biome/Region | Normal | Good | Evil | ||||||||||||||||||||||||
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River | •┬┴ ┬┴ ┬┴ ╦╩◄ | •┬┴ ┬┴ ┬┴ ╦╩◄ | •┬┴ ╦╩◄ | ||||||||||||||||||||||||
Ocean |
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Lake |
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Biome/Region | Normal | Good | Good (Savage)
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Evil | Evil (Savage)
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Brook* | |||||
River* | |||||
Major river* | |||||
Lake | |||||
Ocean | |||||
Deep ocean |
- *Unlike ASCII mode, brooks and rivers will appear the same in good, neutral and evil biomes.
Terrain feature key
ASCII
Terrain feature | Normal | Snow/Ice | Good | Evil |
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Peak | ^ | ^ | ^ | ^ ^ |
Volcano | ^ |
Graphics
Biome/Region | Normal | Good | Good (Savage)
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Evil | Evil (Savage)
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Volcano |
Construction key
ASCII
Construction | Normal |
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Road | •┬┴• •┬┴• •┬┴• •┬┴• |
Graphics
Name | Graphic |
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Tunnel | |
Paved road | |
Dirt road |
Site key (ASCII)
Site tiles are organized by columns, from left-to-right: normal populated sites, ruined sites, and sites captured by necromancers or their night creature armies.
Dwarven sites
Site | Normal | Ruins | Night creature |
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Mountain halls | Ω | μ | μ |
Hillocks | Ω | μ | μ |
Fortress | Ω | μ | μ |
Elven sites
Forest retreats marked as (¶) are market towns.
Site | Normal | Ruins | Night creature |
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Forest retreat | î ¶ | μ ₧ | μ ₧ |
Goblin sites
A light magenta dark fortress (Π) indicates the presence of an underworld spire.
Site | Normal | Ruins | Night creature |
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Dark fortress | Π Π | μ μ | μ |
Dark pits | º | ª | ª |
Human sites
For towns, the tiles indicate a town's current population (increases from left to right). Hamlet tiles represent the region the hamlet is in (hills, plains, rivers, etc.).
Site | Normal | Ruins | Night creature |
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Town | + * # ☼ | μ | μ |
Hamlet | = ≡ æ Æ
= ≡ æ Æ = ≡ æ Æ = ≡ æ Æ |
= ≡ æ Æ | = ≡ æ Æ |
Castle | ○ | ○ |
Other sites
Site | Normal | Night creature |
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Camp | ☼ | |
Cave | • | • |
Fort | ◙ | ◙ |
Labyrinth | # | |
Lair | • • | |
Monastery | ○ | ○ |
Shrine | Å | |
Tomb | 0 | |
Tower | I | I |
Vault | ■ | |
Adventurer camp | ☼ |
Site key (graphics)
Tile | Sprite | Name | Inhabitated by |
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☼ | Camp | Bandits | |
• | Cave | Monsters | |
Π Π | Dark fortress | Goblins (and potentially a special creature) | |
º | Dark pits | Goblins and Humans | |
î ¶ | Forest retreat | Elves and Dwarves | |
Ω | Fortress | Dwarves | |
○ | Castle | Humans | |
○ | Fort | Bandits | |
= ≡ æ Æ | Hamlet | Humans and Goblins | |
Ω | Hillocks | Dwarves and Humans | |
# | Labyrinth | Minotaur | |
• • | Lair | Monsters | |
○ | Monastery | ||
Ω | Mountain halls | Dwarves | |
μ μ μ μ | Ruins | ||
μ ₧ | Forest retreat ruins | ||
Å | Shrine | Megabeast | |
0 | Tomb | Undead | |
I | Tower | Necromancer(s) and undead | |
+ * # ☼ | Town | Humans | |
■ | Vault | Special creatures |
Embark assistant added sites
Shown when the DFHack plugin is active, list is from the in game plugin information, see there for details.
Site | Symbol |
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Camp | C |
Cave | c |
Lair | m b l |
Labyrinth | L |
Monument | M |
Shrine | S |
Vault | V |
Fast travel key
Description | Symbol |
---|---|
Adventurer(s) | @ |
Other traveling individual or group | * |
Worlds | |||||||||
---|---|---|---|---|---|---|---|---|---|
General | |||||||||
Map |
| ||||||||
Civilization |
|