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Editing 40d Talk:Material token

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::Turns out a few entries were out of order and one entry was missing altogether. Somewhat odd that there's a PLANT_ALCOHOL material that's seemingly distinct from PLANT and using hardcoded properties (as opposed to the plant [DRINK_*] properties) - not sure if it's actually used for booze in-game or if it actually uses PLANT. --[[User:Quietust|Quietust]] 21:31, 8 September 2010 (UTC)
 
::Turns out a few entries were out of order and one entry was missing altogether. Somewhat odd that there's a PLANT_ALCOHOL material that's seemingly distinct from PLANT and using hardcoded properties (as opposed to the plant [DRINK_*] properties) - not sure if it's actually used for booze in-game or if it actually uses PLANT. --[[User:Quietust|Quietust]] 21:31, 8 September 2010 (UTC)
 
:::A bit of memory probing confirms that booze ''does'' use the PLANT_ALCOHOL material in 40d. --[[User:Quietust|Quietust]] 00:25, 19 July 2011 (UTC)
 
:::A bit of memory probing confirms that booze ''does'' use the PLANT_ALCOHOL material in 40d. --[[User:Quietust|Quietust]] 00:25, 19 July 2011 (UTC)
::::Upon further investigation, DRINK/EXTRACT/CHEESE items explicitly fetched plant/creature material properties when made of PLANT or LEATHER (DRINK items used PLANT_ALCOHOL instead of PLANT), while other items would effectively use the above table. Additionally, there's only a single item vmethod for getting the material's density, and only creature/plant-related items returned the appropriate LIQUID_DENSITY value (everything else always returned the solid density). Of course, there were some rather amusing bugs as well - PLANT, MEAT, FISH, and FISH_RAW items forced a COLDDAM_POINT of NONE, and DRINK items would always use the hardcoded plant_alcohol density due to it accidentally checking for LEATHER/PLANT instead of LEATHER/PLANT_ALCOHOL like all of the temperature values did. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 17:02, 20 February 2014 (UTC)
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::::Upon further investigation, DRINK/EXTRACT/CHEESE items explicitly fetched plant/creature material properties when made of PLANT[_ALCOHOL] or LEATHER, while other items would effectively use the above table. Additionally, there's only a single item vmethod for getting the material's density, and only creature/plant-related items returned the appropriate LIQUID_DENSITY value (everything else always returned the solid density). Of course, there were some rather amusing bugs as well - PLANT, MEAT, FISH, and FISH_RAW items forced a COLDDAM_POINT of NONE, and DRINK items would always use the hardcoded plant_alcohol density due to it accidentally checking for LEATHER/PLANT instead of LEATHER/PLANT_ALCOHOL like all of the temperature values did. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 17:02, 20 February 2014 (UTC)

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