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40d:Material token

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This article is about an older version of DF.
You may be looking for Matgloss tokens.

These tokens are types of materials, used to specify for example what material an item is made of. Unless noted otherwise, the material subtype should be NO_MATGLOSS or NO_RACEGLOSS.

# Token Information
0 WOOD Wood - Subtypes come from MATGLOSS_WOOD, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
1 STONE Stone - Subtypes come from MATGLOSS_STONE, USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE), or USE_LAVA_STONE
2 METAL Metal - Subtypes come from MATGLOSS_METAL, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
3 BONE Bone - Subtypes come from CREATURE
4 IVORY Ivory - Should accept subtype from CREATURE, but does not due to a bug.
5 HORN Horn - Should accept subtype from CREATURE, but does not due to a bug.
6 AMBER Amber
7 CORAL Coral
8 PEARL Pearl - Should accept subtype from CREATURE, but does not due to a bug.
9 SHELL Shell - Should accept subtype from CREATURE, but does not due to a bug.
10 LEATHER Leather - Subtypes come from CREATURE. Used internally for creature extracts and cheeses (and not-yet-implemented creature drinks).
11 SILK Silk - Subtypes come from CREATURE
12 PLANT Plant - Subtypes come from MATGLOSS_PLANT; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE). Used internally for plant extracts (and not-yet-implement plant cheeses).
13 GLASS_GREEN Green glass
14 GLASS_CLEAR Clear glass
15 GLASS_CRYSTAL Crystal glass
16 SAND Sand - Not actually used, was a holdover from older versions.
17 WATER Water (used for water buckets and ice boulders)
18 COAL Coal - Subtype is COKE, CHARCOAL, or NO_MATGLOSS.
19 POTASH Potash
20 ASH Ash
21 PEARLASH Pearlash
22 LYE Lye
23 RENDERED_FAT Tallow - Should accept subtype from CREATURE, but does not due to a bug.
24 SOAP_ANIMAL Soap - Should accept subtype from CREATURE, but does not due to a bug.
25 FAT Fat - Should accept subtype from CREATURE, but does not due to a bug.
26 MUD Mud
27 VOMIT Vomit
28 BLOOD_NONSPECIFIC Generic blood - subtype is any combination of the letters 'R', 'G', 'B', 'C', 'M', 'Y', 'W', and '0' to indicate the blood's color (red, green, blue, cyan, magenta, yellow Pus, white Ichor, black Goo).
29 SLIME Green slime
30 SALT Salt
31 BLOOD_SPECIFIC Creature blood - Subtypes come from CREATURE
32 PLANT_ALCOHOL Plant alcohol - Subtypes come from MATGLOSS_PLANT.
33 FILTH_B Filth (brown, solid)
34 FILTH_Y Filth (yellow, liquid)
35 UNKNOWN_SUBSTANCE Unknown substance (white, liquid)
36 GRIME Grime

When making items of type WOOD, the material must be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.

When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, or SHELL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype.

When making reactions that use the PLANT, SEEDS, or LEAVES item tokens, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.

When making reactions that use the EXTRACT or CHEESE item tokens, use either CREATURE or PLANT as the material and a creature ID or plant ID as the subtype, respectively.