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  • ...ast component, there are three non-commutative inputs. Power is fed to the green gear assembly {{Raw Tile|☼|#0F0}}. Input z is linked to the red gear asse ...h. When the input sends a closed signal again, the red door opens, but the green door closes, so the minecart is set back to the original position.
    10 KB (1,197 words) - 16:54, 8 June 2021

Page text matches

  • ...te, it can be useful to define variants without giving the base creature a sprite. This would cause the game to keep looking for creature definitions, allowi ...cuss later, all sprites are 32x32 pixels big and come in groups known as ''Sprite Sheets''. There are no alpha values yet, so partial transparency is not sup
    18 KB (2,732 words) - 16:24, 27 July 2023
  • ...mud, vomit, salt (powder), grime, snow, water, steam, flame, amber, coral, green glass, clear glass, crystal glass, charcoal, coke, salt (solid), ice, miner ...te layers by default. A few RCPs, like quadrupeds, have more than one body sprite to randomly select from.
    22 KB (3,060 words) - 07:54, 8 December 2023
  • ...templates you mean. There are copyright concerns with uploading a premium sprite sheet, for instance. &mdash;[[User:Lethosor|<span style="color:#074">Lethos ::I'm not talking about uploading an entire sprite sheet. I'm just talking about individual icons for each respective page. On
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ! Sprite | [[File:Ant sprite.png|center]]
    70 KB (8,277 words) - 18:04, 14 May 2024
  • | sprite = 32&times;32 | sprite = 32&times;32
    17 KB (2,167 words) - 03:31, 20 December 2022
  • | sprite = 32&times;32 | sprite = 32&times;32
    17 KB (2,167 words) - 00:32, 21 December 2022
  • :What other "game files" are you thinking of? We should not be uploading full sprite sheets, for instance. &mdash;[[User:Lethosor|<span style="color:#074">Letho ...irectly, and to me, "game files" sounds like files ''from the game'', e.g. sprite sheets. If you want me to change the dropdown to add "sprites" or maybe "in
    106 KB (16,866 words) - 21:23, 6 May 2024
  • ...e used a simplistic 16-color palette, with 8 of those colors: black, blue, green, cyan, red, purple, yellow, grey, and a lighter version of those colors cre Some sprite sheets contain their own dedicated color palettes.
    60 KB (7,271 words) - 13:03, 9 December 2023
  • | sprite = 18&times;18 | sprite = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=12
    10 KB (1,311 words) - 20:19, 17 June 2019
  • ...orth (6×20=) 120☼, a cut green zircon (20×20=) 400☼ and a masterwork large green zircon (10×20×2+30=) 430☼. ...ss|Synthetic]]|name=[[green glass]]|value=2|color={{Raw Tile|☼♦|2:0}} dark green<span style="display:none">2:0</span>|graphic=[[File:green_glass_sprite.png]
    49 KB (6,840 words) - 01:40, 9 May 2024
  • ...eweasel]] • [[Mountain tuskox]] • [[Scarecrow]] • [[Shaggy badgerdog]] • [[Sprite]] • [[Stone crab]] • [[Stone decoy]] • [[Toolkit]] • [[Turkey]] • ...h]] • [[Toad]] ([[Giant toad|giant]]) • [[Turtle]] • [[Walleye]] • [[Water sprite]] • [[Zebra loach]]
    23 KB (2,373 words) - 17:49, 8 February 2022
  • ...e images on this wiki: simply typing <code><nowiki>[[File:India - Varanasi green peas - 2714.jpg|thumb|274px|Some seeds are edible, either raw or cooked.]]< == Why can't we have an accurate picture of the Green Devourer? ==
    46 KB (7,688 words) - 06:38, 23 January 2023
  • * '''Graphic:''' The sprite assigned to the creature. Seen only in the [[Premium version|Steam version] {{v50_creaturecurrent table row|name=Giant green tree frog|symbol=F|color=2:0:1|food=No|playable=No|hostile=No|size=200,700|
    145 KB (21,241 words) - 18:09, 14 May 2024
  • ...the game, animal people will have one standard sprite, and one [[undead]] sprite. * [[File:green_tree_frog_man_sprite.png|20px]] / {{Tile|f|2:1}} [[Green tree frog man]]
    29 KB (4,177 words) - 23:54, 15 May 2024
  • ...m the title of sage. [[User:Green Sprite|Green Sprite]] ([[User talk:Green Sprite|talk]]) 03:50, 12 June 2021 (UTC)
    2 KB (377 words) - 03:50, 12 June 2021
  • {{upr|[[User:Green Sprite|Green Sprite]] ([[User talk:Green Sprite|talk]])}}
    21 KB (3,133 words) - 09:15, 14 December 2023
  • ...end_preview.png|right]]''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains ...grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate
    28 KB (3,553 words) - 04:43, 14 May 2024
  • | [[File:Amethyst man sprite.png|20px]] / {{Tile|M|5:1}} [[Amethyst man]] | [[File:Amphibian man sprite.png|20px]] / {{Tile|a|6:0}} [[Amphibian man]]<sup>1</sup>
    30 KB (4,542 words) - 18:06, 14 May 2024
  • *[[File:Aardvark sprite.png|20px]] / {{Tile|a|7:0}} [[Aardvark]] *[[File:Adder sprite.png|20px]] / {{Tile|a|6:0}} [[Adder]]
    11 KB (1,423 words) - 19:49, 8 August 2023
  • ...can be seen in the items tab after clicking on a creature, although their sprite will not reflect this. This is because only dwarves, humans, elves, goblins {{v0.31 material metal table row|name=Green glass|color={{Tile|/|2:0}}<span style="display:none">7:7:1</span>|source=Sa
    60 KB (8,739 words) - 05:12, 7 January 2024

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