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  • | {{K|Space}} ...f you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...submenu, and finally on the specific workshop, you press {{k|b}}-{{k|w}}-{{k|c}}. All the keys you can use in a menu are shown in green somewhere on the ...etc.) are performed through the options menu, which can be reached with {{k|Esc}} from the main screen.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    25 KB (4,026 words) - 03:42, 20 December 2022
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...etc.) are performed through the options menu, which can be reached with {{k|Esc}} from the main screen. There are usually six available options: * Return to Game: Exits the options menu (shortcut {{k|Esc}}).
    82 KB (14,401 words) - 12:46, 20 June 2018
  • * {{K|a}}: View Announcements - Displays recent [[Announcement]]s * {{K|b}}: Building - [[#Building Menu|Building Menu]]
    19 KB (2,999 words) - 05:07, 17 February 2012
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    19 KB (3,055 words) - 02:06, 30 November 2018
  • *'''[[Ambusher]]''' - The skill of {{K|S}}neaking around unobserved. This can be raised fairly easily by sneaking | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}
    84 KB (14,686 words) - 13:21, 3 December 2023
  • *'''[[Ambusher]]''' - The skill of {{K|S}}neaking around unobserved. This can be raised fairly easily by sneaking | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}
    68 KB (11,828 words) - 13:20, 3 December 2023
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    50 KB (8,736 words) - 18:42, 14 April 2024
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...} {{k|←}} {{k|→}} to move the region and world cursors around. Hold down {{K|Shift}} while doing this to move more rapidly. You may want to use the {{K|f}}ind tool to help you find a site. Once the find tool has finished runnin
    54 KB (9,560 words) - 12:51, 18 May 2013
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    25 KB (4,160 words) - 21:28, 12 August 2014
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...nd. You can also fast travel—press {{k|T}} to enter fast travel mode and {{k|d}} to exit it. Entering fast travel mode will allow you to move large dist | {{k|l}}
    32 KB (5,212 words) - 18:22, 17 April 2024
  • .... You can also fast travel - press {{k|T}} to enter fast travel mode and {{k|d}} to exit it. Entering fast travel mode will allow you to move large dist | {{k|l}}
    31 KB (5,165 words) - 02:51, 20 December 2022
  • | {{k|Tab}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|shift}})
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...10x speed with {{k|Shift}}+{{k|←}}{{k|↑}}{{k|→}}{{k|↓}}. Note that using {{k|Shift}} can cause the key to get "stuck" - press it again to cancel. {{k|u}}
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...Finally, you need to construct stops on your track (with {{k|b}} {{k|C}} {{k|S}}) where the minecart will start and stop. ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...iners are digging else, remove enough of the mining designation ({{K|d}}-{{K|x}}) to stop them so they can concentrate on this). When you get down to r :''Turn on [[note]]s mode ({{K|N}}) to reveal flashing {{DFtext|*|cyan}} notes to show you were the 3x3 wo
    25 KB (4,489 words) - 18:43, 8 December 2011
  • You can change which windows are displayed using the {{k|Tab}} key, which cycles through various combinations of game screen and the Another key to get familiar with is {{k|Space}}. This key cancels, backs up to a previous screen, and pauses the ga
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini ...ng the track carving twice and canceling unwanted carvings (with {{K|d}} {{K|x}}). Tracks can be engraved in any natural floor tile, rough, smooth and e
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k-|o|a}}) is enabled. ...m pile) and in its settings {{k|b}}lock all then enable empty cages with {{k|u}}.
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...and can be changed to the ''items'' and ''location'' screens by pressing {{k|TAB}}. Now that we're done with assigning skills, hit {{k|TAB}} to go over to the item screen. Item worth is another extremely situa
    41 KB (7,264 words) - 22:15, 28 July 2021
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 00:18, 21 December 2022
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 02:51, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,855 words) - 03:45, 20 December 2022
  • ...collect and store cages in stockpiles if the {{k|o}}rders - dwarves haul {{k|a}}nimals option is set. ...ty cages. Similarly, to block empty cages, use {{k|u}} to disable them. ({{k|j}} toggles [[animal trap]]s.)
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ...to the jobs [[manager]] ({{K|u}}-{{K|m}} or {{K|j}}-{{K|m}}) and order ({{K|q}}) five rock [[table]]s and five rock [[throne]]s (chairs are called "thr ...cursor with the arrow keys to the back of one of the bedrooms and press {{K|Enter}}. (It doesn't matter if there's a chunk of rock there, your dwarves
    17 KB (3,136 words) - 19:10, 12 November 2020
  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (399 words) - 22:59, 7 August 2014
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    15 KB (2,656 words) - 03:42, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,818 words) - 00:42, 24 January 2012
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,819 words) - 22:57, 8 April 2014
  • ...or [[../Examining_your_dwarves#Labors|in the game]]‡ via {{K|v}}-{{K|p}}-{{K|l}} (architecture is under the {{DFtext|Stoneworking}} labor group). ...and {{K|+}} to scroll through the list of materials to make it from, and {{K|Enter}} to select the material. This will leave a blinking bridge, to indi
    10 KB (1,855 words) - 18:45, 8 December 2011
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...reached with {{Menu icon|Esc}} from the main screen. {{K|Esc}} again or {{K|right click}} will close the menu. This menu also shows the current or prev ...ton. You can replay any part of the tutorial at any time by pressing the {{K|?}} button next the minimap; this also provides a list of non-interactive g
    86 KB (14,760 words) - 04:47, 17 March 2024
  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (387 words) - 22:59, 7 August 2014
  • You can rearrange this screen by pressing {{k|Tab}}. Press it a few times to enlarge the active window to maximum so we c ...wn by pressing {{k|<}} and {{k|>}} respectively (don't forget to hold on {{k|Shift}}!).
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...ything with your military you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...thing with your military, you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,712 words) - 21:07, 19 June 2023
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,763 words) - 20:20, 11 January 2023
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,802 words) - 20:25, 28 July 2021
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,762 words) - 03:42, 20 December 2022
  • ...version 50.10 does not uses {{k|m}} for {{k|m}}ilitary, but instead for {{k|m}}ining.''' ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}.
    17 KB (2,910 words) - 01:12, 28 September 2023
  • The '''Building menu''' can be accessed from the main menu by pressing the {{k|b}} key. This allows your dwarves to build anything listed within the menu, ...ed using the {{k|x}} key while within the {{k|q}} menu. You can also use {{k|t}}:View Items in Buildings to look at the items currently stored within an
    3 KB (475 words) - 03:11, 20 December 2022
  • ...e remaining positions as you want.<br>'''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Comma # '''The squad needs orders'''<br>By setting up a {{k|s}}chedule, the squad will know what it should be doing each month of game
    15 KB (2,631 words) - 20:00, 27 August 2018
  • ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform '''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Comma
    15 KB (2,631 words) - 22:56, 18 February 2012
  • ...earth. Constructions can also be removed by any dwarf, using {{k|m}} - {{k|x}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|n}}, and {{k|l}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,758 words) - 20:39, 15 April 2023
  • ...region and need to set up your military while you set up camp. You press {{k|m}} to open the military screen so you can recruit some dwarves and... whoa ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}.
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,698 words) - 21:55, 26 July 2021
  • ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}. ...military menu by default; if you're looking at another tab you can press {{k|p}} to return here. At the bottom of the screen you can see the keys to ope
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...he edge of your site's map. To place a depot use {{K|b}}-{{K|D}}, press {{K|Enter}} when positioned properly, and choose three items of raw material to Once the depot is placed you can use {{K|D}} to check if the depot is accessible to [[wagon]]s. However, since cara
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}. ...military menu by default; if you're looking at another tab you can press {{k|p}} to return here. At the bottom of the screen you can see the keys to ope
    17 KB (2,866 words) - 03:42, 20 December 2022
  • The '''Designations menu''' can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...iew was centered inside/below ground, the designation defaults to Mine - {{K|d}}.
    8 KB (1,324 words) - 03:19, 20 December 2022
  • Reading the combat {{k|r}}eports will give you a gruesome blow-by-blow of the fighting, telling yo ...{{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}/ {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    28 KB (4,610 words) - 03:16, 20 December 2022
  • | human = thec}}Reading the combat [[Reports|{{k|r}}eports]] will give you a gruesome blow-by-blow of the fighting, telling ...{{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}/ {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...hing with your military you will want to go into the '''noble''' screen ({{k|n}}) and designate a '''[[militia commander]]'''. Subsequent squad leaders
    12 KB (2,157 words) - 22:56, 18 February 2012
  • ...ep. Temples tend to have two or three levels, and a pool of water, while "K"eeps are three or four floors high and are almost entirely empty (they will ...uying an item, you must pick it up manually from somewhere in the shop. {{K|l}}ook around for an item without $ signs around it. Due to these limitati
    74 KB (13,058 words) - 16:34, 13 October 2021
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...h the {{k|w}} key, and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...} in the {{k|m}}ilitary screen), {{k|c}}reate a new alert level (you can {{k|N}}ame it something like 'Danger'), highlight it in the left pane, then pre
    15 KB (2,609 words) - 03:55, 20 December 2022
  • ...ed similarly to designating rooms from pieces of furniture using {{K|+}}/{{K|-}} to adjust the size (floor flow excludes walls). After that the zone has :Shortcut {{k|w}}
    16 KB (2,760 words) - 16:31, 26 July 2021
  • ...h the {{k|w}} key, and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...} in the {{k|m}}ilitary screen), {{k|c}}reate a new alert level (you can {{k|N}}ame it something like 'Danger'), highlight it in the left pane, then pre
    16 KB (2,736 words) - 23:02, 8 April 2014
  • ...h the {{k|w}} key, and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...} in the {{k|m}}ilitary screen), {{k|c}}reate a new alert level (you can {{k|N}}ame it something like 'Danger'), highlight it in the left pane, then pre
    15 KB (2,604 words) - 20:19, 22 November 2021
  • ...ilitary''' comprises the [[soldier|soldiers]] of your fortress. Pressing {{k|m}} will bring you to the '''military screen''', which lists your active so ...fleeing when confronted with anything remotely dangerous you need to '''{{k|A}}ctivate''' or '''draft''' them.
    15 KB (2,557 words) - 03:20, 21 November 2021
  • .... Finally, you need to construct stops on your track (with {{Menu icon|b|n|K}}) where the minecart will start and stop. ...ng the track carving twice and canceling unwanted carvings (with {{K|d}} {{K|x}}). Tracks can be engraved in any natural floor tile, rough, smooth and e
    95 KB (15,558 words) - 20:25, 8 April 2024
  • The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...iew was centered inside/below ground, the designation defaults to Mine - {{K|d}}.
    4 KB (721 words) - 15:41, 27 August 2014
  • ...e parameters which are listed second in the world_gen.txt file). Pushing {{k|Enter}} will start creating a world using the default (or selected) paramet * To edit the name of your parameter template, press the {{k|t}} key.
    12 KB (1,958 words) - 20:30, 23 June 2017
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    2 KB (287 words) - 20:03, 23 June 2017
  • ...r}} = record (the REC will be shown at top left of screen and {{k|Ctrl}}+{{k|r}} again to finish recording) *{{k|Ctrl}}+{{k|s}} = save (name the macro then {{k|Enter}})
    17 KB (2,830 words) - 03:27, 18 October 2023
  • ..., or just press the key associated with the workshop. In this case, use {{K|c}} to choose the [[Carpenter|Carpenter's]] workshop. This will show a 3x3 Press {{K|Enter}} to select that location for the workshop. The game will now ask yo
    12 KB (2,241 words) - 18:45, 8 December 2011
  • ...h {{K|-}} to select {{DFtext|Cooking|Grey}}, hit {{K|Enter}} again, then {{K|Esc}} twice to return to the main menu. ____ will now go build the kitchen ..._sub-screen|kitchen sub-screen of the status screen]]‡ ({{K|z}}-{{K|→ }}-{{K|Enter}}):
    10 KB (1,758 words) - 18:39, 8 December 2011
  • *{{k|Ctrl}}+{{k|r}} = record (and finish recording) *{{k|Ctrl}}+{{k|s}} = save
    18 KB (3,003 words) - 03:40, 20 December 2022
  • The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner.
    4 KB (628 words) - 15:41, 27 August 2014
  • '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}} * {{K|x}} adjusts the level of job cancellation announcements that are shown
    6 KB (930 words) - 03:59, 20 December 2022
  • *{{k|Ctrl}}+{{k|r}} = record (and finish recording) *{{k|Ctrl}}+{{k|s}} = save
    17 KB (2,986 words) - 14:45, 9 August 2018
  • ...side of the mountain. Press {{k|d}} to open the designation panel, then {{k|d}} again for [[mining]]. Move your cursor to where one corner of your room ...d inside is a good idea, so hit {{k|p}} to open the piles menu, then hit {{k|f}} for food. Move the keyboard over to the start corner of a big room, hit
    6 KB (1,176 words) - 20:59, 9 June 2014
  • ...t {{k|Esc}} - using the up/down arrows, highlight "Key Bindings" and hit {{k|Enter}}. This then shows all the current associations between game command ...to view these values after highlighting "Key Bindings" - by hitting the {{k|Enter}} key. If you wanted to use the number "9" to do that (odd, but your
    40 KB (6,438 words) - 20:15, 23 June 2017
  • ...y standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy, but the #Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
    11 KB (1,763 words) - 06:37, 14 April 2013
  • ...play the kind of crops that they are able to grow when selected with the {{k|q}}uery key. ...of above the desired plot and then constructing a floor ({{k|b}}-{{k|C}}-{{k|f}}) over the open space. Doing this changes the tile from {{DFtext|Dark|0:
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...y standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy, but the #Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
    11 KB (1,920 words) - 02:27, 8 August 2014
  • Once you have finished character creation, hit the {{k|Esc}} key at any time and select {{DFtext|Save Game}} to save your game. Yo ...adventure near a peasant hut. You can ask nearby commoners, using the {{k|k}} key, if you may be of any {{DFtext|Service|3:1}}. They will then inform y
    24 KB (4,160 words) - 19:28, 25 April 2016
  • ...s]] ({{K|b}}-{{K|w}}-{{K|e}}) and [[farmer's workshop]] ({{K|b}}-{{K|w}}-{{K|w}}): ...repeating {{DFtext|Construct leather Bag}} job ({{K|q}}-{{K|a}}-{{K|n}}-{{K|r}}) to make as many leather bags as possible; this will use up the two pie
    5 KB (944 words) - 18:38, 8 December 2011
  • :*1) '''Pause''' the game (by hitting {{k|spacebar}}). :*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'
    7 KB (1,192 words) - 03:07, 20 December 2022
  • When in-game, press {{k|Esc}} to open the options screen and select {{DFtext|Key Bindings}}. This s Use {{k|Backspace}} on a binding to remove it.
    7 KB (1,208 words) - 03:35, 20 December 2022
  • When in-game, press {{k|Esc}} to open the options screen and select {{DFtext|Key Bindings}}. This s Use {{k|Backspace}} on a binding to remove it.
    7 KB (1,208 words) - 00:34, 21 December 2022
  • Your '''military''' comprises the [[soldier]]s of your fortress. Pressing {{k|m}} will bring you to the '''military screen''', which lists your active so ...fleeing when confronted with anything remotely dangerous you need to '''{{k|A}}ctivate''' or '''draft''' them.
    13 KB (2,207 words) - 03:21, 21 November 2021
  • ...play the kind of crops that they are able to grow when selected with the {{k|q}}uery key. ...of above the desired plot and then constructing a floor ({{k|b}}-{{k|C}}-{{k|f}}) over the open space. Doing this changes the tile from {{DFtext|Dark|0:
    19 KB (3,145 words) - 01:42, 16 October 2023
  • Once you have finished character creation, hit the {{k|Esc}} key at any time and select {{DFtext|Save Game}} to save your game. Yo ...adventure near a peasant hut. You can ask nearby commoners, using the {{k|k}} key, if you may be of any {{DFtext|Service|3:1}}. They will then inform y
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  • Open up your {{K|m}}ilitary screen. Press {{K|c}} to create a squad and choose whatever uniform is most appropriate for t ...with the best fighting skills (or the best leadership ability) then hit {{K|Enter}}. Notice that as you scroll through dwarves that a few bits of relev
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  • :*1) '''Pause''' the game (by hitting {{k|spacebar}}). :*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'
    6 KB (1,112 words) - 08:15, 29 January 2020
  • ...to open the menu. The log can also be opened from the [[fast travel|fast {{k|T}}ravel]] screen. Pressing the green keys at the top of the screen navigat * {{k|e}} '''Events''': events that are happening or have happened in the past.
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  • ...on of the available harvesting experience gain. You can change this via {{K|o}} to select the {{DFtext|Set Orders}} command: ...er will gain farming experience more quickly. More sure to ''only'' use {{K|h}}; modifying other standing orders will result in the game behaving in wa
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...to open the menu. The log can also be opened from the [[fast travel|fast {{k|T}}ravel]] screen. Pressing the green keys at the top of the screen navigat * {{k|e}} '''Events''': events that are happening or have happened in the past.
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  • To make a stockpile, use {{K|p}} from the main menu to access the stockpile menu: ...be, move the cursor to where the opposite corner should be, and pressed {{K|Enter}} again, just like for designations (though you can't use the mouse f
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  • * You can use the [[designations]] menu ({{k|d}}) to carve them out of a wall of unmined material (see [[digging]]). * You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gath
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  • ...ait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|t}}raps menu. Most traps need one [[mechanism]], a dwarf with the [[mechani ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
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  • ...mpty plot of land or adjacent to a cliff face or hole and enable garbage {{k|d}}umping. If a garbage zone is designated beside a [[cliff]] or hole (both ...either by using {{k|k}}-{{k|d}} (one item at a time), or {{k|d}}-{{k|b}}-{{k|d}} (bulk dumping).
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  • #Hit {{K|n}} to enter the Nobles screen #Select Manager and hit {{K|Enter}}. Assign a dwarf to be the manager. If nobody is particularly suited
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  • ...ait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|T}}raps/Levers menu. Most traps need one [[mechanism]], a dwarf with the [[ ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
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  • # If the item is simply laying on the ground, use {{K|k}} to enter "look" mode, the user arrow keys to move the cursor over the ite # If the item is held/worn by a dwarf or other creature, use {{K|v}}-{{K|i}} to look at the creature's inventory.
    11 KB (1,882 words) - 18:44, 8 December 2011
  • ...informally known as the "z-screen") can be access from the main menu via {{K|z}}. ...creens that scrolling up and down through lists is done with {{K|↑}} and {{K|↓}}.
    15 KB (2,563 words) - 17:13, 29 June 2012
  • ...ed similarly to designating rooms from pieces of furniture using {{k|+}}/{{k|-}} to adjust the size (floor flow excludes walls). After that the zone has :{{k|w}}
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  • ...ble nearby (or the farthest) raw material. (if any stockpiles are set to {{K|g}}ive to the workshop, only linked stockpiles will be looked in!) ...d. You can see the clutter by checking the contents of the workshop with {{K|t}}. The more items there are, the longer tasks will take.
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  • ...farm plot''' building ({{k|b}}-{{k|p}}, resize with {{k|u}}{{k|m}}{{k|k}}{{k|h}}). It requires [[seeds]] and a worker with the "Farming (Fields)" [[labo ...of above the desired plot and then constructing a floor ({{k|b}}-{{k|C}}-{{k|f}}) over the open space. Doing this changes the tile from {{DFtext|Dark|0:
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  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...lope|slopes]] (same thing), or carved [[stair|stairs]], use the {{k|d}}, {{k|z}} keys.
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  • ...warf finds a suitable nearby raw material. (if any stockpiles are set to {{K|g}}ive to the workshop, only linked stockpiles will be looked in!) ...d. You can see the clutter by checking the contents of the workshop with {{K|t}}. The more items there are, the longer tasks will take.
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  • To enter the "define burrow" mode, press {{k|w}}. ...selected with your secondary selection keys ({{k|+}},{{k|-}},{{k|*}}, & {{k|/}}).
    11 KB (1,803 words) - 03:12, 20 December 2022
  • ...in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k|y}} - '''Standing orders''' tab - '''Hauling''' tab) is enabled. You can then either build them on a tile via {{k-|b|r|g}} (this is needed for linking a [[lever]] to them, or assigning a ta
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  • ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_ ...le, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in
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  • ...ait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|T}}raps/Levers menu. Most traps need one [[mechanism]], a dwarf with the [[ ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
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  • ...arves on the same tile you can cycle between them by repeatedly pressing {{K|v}}. ...arts out with the general view. You can return to the general view with {{K|g}}.
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  • ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_ ...le, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in
    12 KB (1,914 words) - 04:00, 20 December 2022
  • *{{K|V}} Make [[wood]]en [[barrel]] *{{K|o}} Construct [[wood]]en [[block]]s
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  • :*1) '''Pause''' the game (by hitting {{k|spacebar}}). :*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'
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  • ...collect and store cages in stockpiles if the {{k|o}}rders - dwarves haul {{k|a}}nimals option is set. You can then either build them to a tile via {{k|b}} - {{k|j}} (this is needed for linking a lever to them, or assigning a pet to it)
    9 KB (1,597 words) - 16:33, 26 July 2021
  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...al [[slope|slope]]s (same thing), or carved [[stair]]s, use the {{k|d}}, {{k|z}} keys.
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  • ...ny stones at a time by using the designate menu. Choose {{k|d}}-{{k|b}}-{{k|h}} and then select the stone you wish to hide by mouse or rectangle. ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_
    6 KB (1,162 words) - 10:57, 14 January 2012
  • ...wait for foes to walk over them. To build a trap, go to the {{k|b}}uild->{{k|T}}raps/Levers menu. You'll generally need one [[mechanism]], a dwarf with ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
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  • To cancel a designation, use Remove Designations ({{K|x}}). *Channel ({{Menu icon|m}},{{K|u}}) - Mark tiles to be [[Channel|channeled]] out. Removing the stone/soil
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  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...lope|slopes]] (same thing), or carved [[stair|stairs]], use the {{k|d}}, {{k|z}} keys.
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  • [KEY:K] [KEY:k]
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  • ...ed similarly to designating rooms from pieces of furniture using {{k|+}}/{{k|-}} to adjust the size (floor flow excludes walls). After that the zone has :{{k|w}}
    11 KB (1,979 words) - 20:37, 6 February 2014
  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...lope|slopes]] (same thing), or carved [[stair|stairs]], use the {{k|d}}, {{k|z}} keys.
    8 KB (1,404 words) - 17:21, 8 December 2011
  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...al [[slope|slope]]s (same thing), or carved [[stair]]s, use the {{k|d}}, {{k|z}} keys.
    8 KB (1,409 words) - 03:53, 20 December 2022
  • ...gnating a rectangular area using {{K|Enter}} from within the Zones menu ({{K|i}}). ...le in the Zones menu. When hovering over the activity zone, you may tap {{k|a}} to enable or disable the zone. Disabling a zone will not cancel any ex
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  • ...struments are built from the [[furniture]] menu with the {{k|b}}-{{k|f}}-{{k|i}} command. Hand-held instruments can be carried around by dwarves or plac ...ments/components are made in [[craftsdwarf's workshop]]s {{k|b}}-{{k|o}}-{{k|r}}, however certain types of instruments or components may only be created
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  • '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}} * {{K|x}} adjusts the level of job cancellation announcements that are shown
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  • [KEY:K] [KEY:k]
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  • ...tress. This designation of work is a "job", and will now appear in your {{k|j}}obs [[menu]] as "dig". In order for a dwarf to complete the job, you mu # From the main map screen, select the [[unit list]] menu, {{k|u}}, which will list all your dwarves and show their current activity.
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  • ...e center stair, hold down the left button, and with the other hand press {{K|>}} repeatedly. This will place a stairs designation where the mouse point ...d you'll find that the game is paused. Take the chance to look around ({{K|k}}) the [[cavern]]. Things you'll see:
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  • Hit {{k|tab}} to switch between the three unlabelled "<tt>Prepare for the Journey</ ...for the selected dwarf appears in a column on the right. Use {{k|→}} and {{k|←}} to move between the two columns.
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  • ...rk location around within the Local view. {{k|U}}, {{k|M}}, {{k|K}}, and {{k|H}} will resize the embark location. ...an area with 3 biomes present can be cycled using {{k|F1}}, {{k|F2}} and {{k|F3}}. The selected biome will be highlighted with flashing Xs on the Local
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  • {{v50_creaturecurrent table row|name=Kobold|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|va {{v50_creaturecurrent table row|name=Giant kakapo|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Te
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  • ...rk location around within the Local view. {{k|U}}, {{k|M}}, {{k|K}}, and {{k|H}} will resize the embark location. ...an area with 3 biomes present can be cycled using {{k|F1}}, {{k|F2}} and {{k|F3}}. The selected biome will be highlighted with flashing Xs on the Local
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  • [KEY:K] [KEY:k]
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  • *{{K|b}} [[Bowyer's workshop]]: *{{K|c}} [[Carpenter's workshop]]: Uses wood from trees to produce various good
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  • ...; these must be removed using the 'Remove Construction' option ({{K|d}}, {{K|n}}) # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.
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  • ...more efficient manufacturing flows, stocktaking at a glance with look {{K|k}} and [http://www.bay12forums.com/smf/index.php?topic=92241.msg3276117#msg3 ...op {{K|b}} - {{K|C}} - {{K|S}} , being sure to set the dumping direction {{K|d}} and leaving the friction setting on Highest. This can be adjusted later
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  • {{CreatureCurrent table row|name=[[Kobold]]|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|va {{CreatureCurrent table row|name=[[Giant kakapo]]|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Te
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  • Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save
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  • ...o recenter on the wagon with {{K|F1}}, and make sure the game is paused ({{K|Space}} to toggle pausing on and off). ...r dwarves to alter your site". You can access the designation menu using {{K|d}} from the main menu:
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  • Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save
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  • ...e efficient manufacturing flows, and stocktaking at a glance with look {{K|k}}. Quantum stockpiles are considered to be an [[exploit]]. ...op {{K|b}} - {{K|n}} - {{K|K}} , being sure to set the dumping direction {{K|d}}. You may leave the friction as-is. This can be adjusted later should th
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  • {{CreatureComplete table row|name=[[Giant kakapo]]|symbol=K|color=2:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s {{CreatureComplete table row|name=[[Giant kangaroo]]|symbol=K|color=6:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s
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  • ...r with by using {{k|k}}-{{k|d}} (one item at a time), or {{k|d}}-{{k|b}}-{{k|d}} (area dumping; note that this designates ''all'' items on the tiles for ...dump items that are outside unless you allow them to ({{k|o}}->{{k|r}}->{{k|o}}). To place a garbage dump, trace a zone on either a relatively empty pl
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  • {{CreatureComplete table row|name=[[Giant kakapo]]|symbol=K|color=2:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s {{CreatureComplete table row|name=[[Giant kangaroo]]|symbol=K|color=6:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s
    170 KB (24,364 words) - 02:52, 20 December 2022
  • '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}} * {{K|x}} adjusts the level of job cancellation announcements that are shown
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  • ...around within the Local view. {{K|Shift}}-{{K|u}}, {{K|m}}, {{K|k}}, and {{K|h}} will resize the embark location. Pressing {{K|Tab}} will cycle the presented information through a variety of different v
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  • ...ch may in turn benefit other skills. For example, sharpening rocks using {{k|x}} will increase Knapping, which will increase a number of attributes that ...way as the creature takes swipes at you.<p>It's possible to change your {{k|C}}ombat preferences for attacking and dodging to ''Close Combat'' and ''St
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  • ...ch may in turn benefit other skills. For example, sharpening rocks using {{k|x}} will increase Knapping, which will increase a number of attributes that ...way as the creature takes swipes at you.<p>It's possible to change your {{k|C}}ombat preferences for attacking and dodging to ''Close Combat'' and ''St
    22 KB (3,743 words) - 02:51, 20 December 2022
  • {{CreatureCurrent table row|name=[[Kobold]]|symbol=k|color=6:0:0|playable=No|hostile=Usually<sup>1</sup>|food=No|size=20,000|val {{CreatureCurrent table row|name=[[Giant kakapo]]|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Te
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  • ...ame by pressing {{k|Enter}} to get a reasonably balanced loadout, or hit {{k|Space}} to select your own starting goods and skills. A build that seems to Regarding pets and food, you should add the following (hit {{k|Tab}} to change the menu/mode):
    11 KB (1,958 words) - 22:57, 5 November 2012
  • Open up your {{K|m}}ilitary screen. Press {{K|c}} to create a squad and choose whatever uniform is most appropriate for t ...thogs! You can, of course, change the name of the squad if you wish with {{K|N}}.
    10 KB (1,749 words) - 02:59, 16 June 2014
  • All furnaces are constructed using the Furnaces sub-menu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • ...more efficient manufacturing flows, stocktaking at a glance with look {{K|k}} and [http://www.bay12forums.com/smf/index.php?topic=92241.msg3276117#msg3 ...stop {{K|b}} - {{K|C}} - {{K|S}}. Ensure you set the dumping direction {{K|d}}.
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  • All furnaces are constructed using the Furnaces submenu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • All these are constructed using the Furnaces submenu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • Natural walls can be designated for {{K|s}}moothing and {{K|e}}ngraving to improve the appearance and value of the wall. These tasks a ...}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Walls may be built on any square which does no
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  • All these are constructed using the Furnaces submenu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • Open up your {{K|m}}ilitary screen. Press {{K|c}} to create a squad and choose whatever uniform is most appropriate for t ...thogs! You can, of course, change the name of the squad if you wish with {{K|N}}.
    10 KB (1,789 words) - 03:42, 20 December 2022
  • ...Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". ..., select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight "Make ''type'' glass Nest Box".
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  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
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  • # Choose a site, possibly using the [[site finder|site {{k|f}}inder]]. * Using the {{k|tab}} and {{k|F1}}, {{k|F2}}, {{k|F3}}, etc. keys to view your:
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  • ...le answer is that farm plots are an option on the building menu ({{k|b}}-{{k|p}}). Below is a step-by-step guide to building a farm. ...[[pond|pit/pond]]. The zone will be designated a pit by default, {{k|P}}-{{k|f}} to change it to a pond.
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  • All furnaces are constructed using the Furnaces sub-menu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
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  • ...t to a new one, allowing you to base a new set on an existing one. Using {{K|t}} you can change the name of the parameter set, but note that this will n ...r sets on the forum or wiki in text form. (See below for more info.) The {{K|F1}} key comes in handy when editing this file while the game is still runn
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  • All these are constructed using the Furnaces submenu (via {{k|b}}, {{k|e}}). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}
    2 KB (299 words) - 15:44, 8 December 2011
  • ...nd their information are visible only when you enter the zone function ( {{k|i}} ). Press {{k|N}} to bring up the notes screen.
    7 KB (1,364 words) - 20:06, 31 July 2012
  • ...et to a new one allowing you to base a new set on an existing one. Using {{K|t}} you can change the name of the parameter set but note that this will no ...u will need to save the world gen parameters to this file before you hit {{K|Enter}} to generate the world.
    71 KB (11,322 words) - 02:54, 7 March 2022
  • .... These must be removed using the 'remove construction' option ({{K|d}}, {{K|n}}) # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.
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  • ...a different key sequence through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file [[interface.txt]], but this is not reco * {{k|F11}} - Toggle Fullscreen
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  • ...Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". ..., select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight "Make ''type'' glass Nest Box".
    4 KB (695 words) - 17:06, 6 July 2016
  • ...; these must be removed using the 'remove construction' option ({{K|d}}, {{K|n}}) # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.
    8 KB (1,318 words) - 04:14, 20 May 2015
  • ...et to a new one allowing you to base a new set on an existing one. Using {{K|t}} you can change the name of the parameter set but note that this will no ...u will need to save the world gen parameters to this file before you hit {{K|Enter}} to generate the world.
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". ..., select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight "Make ''type'' glass Nest Box".
    7 KB (1,171 words) - 03:45, 20 December 2022
  • ...maximum. {{k|e}} and {{k|r}} affect the minimum weight, and {{k|d}} and {{k|f}} affect the maximum. ...uction is completed, use the {{k|q}} key to view the building, and press {{k|a}} to link the pressure plate to choose which trap, floodgate, or other de
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  • ...want, since a pre-existing game has been created for you. Simply press {{K|Enter}}. ...you want to play. Since there's only one, the only thing you can is hit {{K|Enter}} to load it. Loading the game can take several second or more, depe
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  • ...maximum. {{k|e}} and {{k|r}} affect the minimum weight, and {{k|d}} and {{k|f}} affect the maximum. ...uction is completed, use the {{k|q}} key to view the building, and press {{k|a}} to link the pressure plate to choose which trap, floodgate, or other de
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  • Pressing {{k|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''. ...ith {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}. The menu bar consists of the following options:
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  • ...Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". ..., select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight "Make ''type'' glass Nest Box".
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  • #Hit {{K|q}} (Set Building Tasks/Prefs) #Press {{K|s}} to get to the stockpile settings.
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  • ...d animals "requesting" diagnosis in the [[Health screen|health screen]] ({{k|z}}). ...|h}} to designate it as a hospital. From this screen, you can also press {{k|H}} 'Set Hospital Information' to check the equipment and medical supplies
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  • ...o decrease it. When the plot is sized and positioned correctly, pressing {{k|Enter}} will place it. Your grower(s) will now rush in and prepare the fiel ...designate each season ahead of time by using {{k|a}}, {{k|b}}, {{k|c}}, {{k|d}} from the plot selection screen. You do not have to plant the same thing
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  • *{{k|d}}-{{k|b}}-{{k|f}}: [[designation|Designate]] buildings and items for forbidding. This wi ...s {{k|f}} to forbid it. The building itself can be forbidden for use by {{k|f}}orbidding the items used to build it; these are the items marked with a
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  • #Hit {{K|q}} (Set Building Tasks/Prefs) #Press {{K|s}} to get to the stockpile settings.
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  • *1) Build a wall ({{k|b}}, {{k|C}}, {{k|w}}). This can be 1 tile or many more than 1, but the gain in z-levels is *2) Build a ramp next to the wall ({{k|b}}, {{k|C}}, {{k|r}}). Choose the side that will be your "down-only" ramp as far as directi
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  • #Hit {{K|q}} (Set Building Tasks/Prefs) #Press {{K|s}} to get to the stockpile settings.
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  • ...as soon as bodies are generated immediately forbid ({{K|d}} - {{K|b}} - {{K|f}}) all objects they were carrying and their corpse - including all parts ...e map. You can access the options via the following key combo: {{K|o}} - {{K|F}}
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  • #Hit {{K|q}} (Set Building Tasks/Prefs) #Press {{K|s}} to get to the stockpile settings.
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  • ...ou are satisfied with the size and position of the plot, confirm it with {{k|Enter}}. {{K|Esc}} out of the build menu. Now a dwarf with the "Farming (Fields)" labor
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  • *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper" fur The function {{k|b}}uild is not only used for building workshops and the like, but also for
    9 KB (1,433 words) - 20:38, 18 March 2014
  • ...e of the plot. When the plot is sized and positioned correctly, pressing {{k|Enter}} will place it. Your grower(s) will now rush in and prepare the fiel ...u can designate each season ahead of time by using {{k|a}}, {{k|b}}, and {{k|c}} from the plot selection screen. You do not have to plant the same thing
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  • *{{K|V}} Make [[Wood]]en [[Barrel]] *{{K|o}} Construct [[Wood]]en [[Block]]s (See [[Carpenter's_workshop#Notes|Notes
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  • *{{K|V}} Make [[wood]]en [[Barrel]] *{{K|o}} Construct [[wood]]en [[Block]]s
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  • ...ultiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current o ...th, and sometimes this is the only option given to you. With {{k|w}} and {{k|q}} you control how ardent your faith is. The stronger your faith, the more
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  • ...ey bindings|customized]] through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file data/init/interface.txt, but this is no * {{k|F11}} - Toggle Fullscreen
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  • *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper" fur The function {{k|b}}uild is not only used for building workshops and the like, but also for
    9 KB (1,479 words) - 03:25, 20 December 2022
  • ...ultiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current o ...th, and sometimes this is the only option given to you. With {{k|w}} and {{k|q}} you control how ardent your faith is. The stronger your faith, the more
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...imary movement keys to move the cursor to the opposite corner, and press {{k|Enter}} again. (Alternatively, it is possible to use the mouse at this stag ...o removing them. This means that you also cannot remove stockpiles with {{K|x}} in areas greater than 31 long or wide - DF will limit the operation to
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  • ...ey bindings|customized]] through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file data/init/interface.txt, but this is no * {{k|F11}} - Toggle Fullscreen
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  • ...ing some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will loc ...An installed chain ({{k|b}}-{{k|v}}) can have one animal assigned to it {{k|q}}. The creature will be able to move one tile in any direction (including
    9 KB (1,552 words) - 03:12, 20 December 2022
  • ...ing some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will loc ...An installed chain ({{k|b}}-{{k|v}}) can have one animal assigned to it {{k|q}}. The creature will be able to move one tile in any direction (including
    8 KB (1,327 words) - 19:42, 18 March 2019
  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill]]s {{k|m}} and [[water wheel]]s {{k|w}} are the machine components that provide limited power. Power generator
    19 KB (3,224 words) - 03:40, 20 December 2022
  • ...ing some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will loc ...An installed chain ({{k|b}}-{{k|v}}) can have one animal assigned to it {{k|q}}. The creature will be able to move one tile in any direction (including
    9 KB (1,554 words) - 19:04, 31 August 2023
  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|K|6:0}} [[Kangaroo]]
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  • ...imary movement keys to move the cursor to the opposite corner, and press {{k|Enter}} again. (Alternatively, it is possible to use the mouse at this stag ...kpiling by setting the stockpile to "take from links only" using {{k|q}} {{k|a}}. Tiles, within a stockpile, containing only forbidden items are conside
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  • ...ing some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will loc .../ropes''': Installed chains ({{k|b}}-{{k|v}}) and assign animals to them {{k|q}}. They'll be able to move one tile in any direction (including up/down/d
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  • ...d how. To do so, press {{k|q}} and select the barracks, then use {{k|+}}/{{k|-}} to highlight a squad, then select the relevant activity: * '''Training''' {{k|t}} - assigned squads will [[training|train]] here. Note that [[marksdwarve
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  • * Hit {{k|i}} and set up a hospital [[zone]] in the area you plan on having your hosp * Build [[container]]s ({{k|b}}-{{k|h}}) to store hospital supplies. (A small hospital can manage with 2 contai
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  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|K|6:0}} [[Kangaroo]]
    24 KB (2,534 words) - 02:58, 1 July 2023
  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill]]s {{k|m}} and [[water wheel]]s {{k|w}} are the machine components that provide limited power. Power generator
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  • *{{k|Ctrl}}+{{k|r}} = record *{{k|Ctrl}}+{{k|p}} = play
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  • ...ode, named items will be listed in the artifact screen accessed from the {{k|L}} key. ...udes the [[weight]], contents (if any), and name of an item. From there, {{k|v}} can be used to obtain a detailed description of the item written in pro
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  • ...k|Enter}}, and <code>[SYM:6:Left]</code> represents {{k|Ctrl}}-{{k|Alt}}-{{k|&larr;}}. ...<code>[KEY:0::]</code> cause errors instead of representing {{k|]}} and {{k|:}}), or when the symbol isn't type-able (it's hard to insert a backspace c
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  • From the main menu {{K|u}} will call up the unit list: ...ith {{K|v}}. If a dwarf with an active job is selected then you can use {{K|r}} to ''try'' to get the dwarf to stop the job, though not all jobs are ca
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  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill]]s {{k|m}} and [[water wheel]]s {{k|w}} are the machine components that provide limited power. Power generator
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  • To enter the "define burrow" mode, press {{k|w}}. To add a new burrow to the list, press {{k|a}}. The new burrow created this way starts with no tiles and a default nam
    8 KB (1,317 words) - 04:55, 31 May 2014
  • ...ode, named items will be listed in the artifact screen accessed from the {{k|l}} key. ...udes the [[weight]], contents (if any), and name of an item. From there, {{k|v}} can be used to obtain a detailed description of the item written in pro
    4 KB (665 words) - 12:56, 23 July 2013
  • ...maximum. {{k|e}} and {{k|r}} affect the minimum weight, and {{k|d}} and {{k|f}} affect the maximum. ...uction is completed, use the {{k|q}} key to view the building, and press {{k|a}} to link the pressure plate to choose which trap, floodgate, or other de
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  • The Animal [[status]] tab ({{k|z}} - {{k|Enter}}) has a list of all animals that belong to your civilization, and ar ...oll through the list until your captured wild animal is selected and use {{k|t}} to set a trainer to train it. Note that if a caged animal is fed a plan
    29 KB (4,663 words) - 19:33, 28 January 2023
  • ...ress being on level 1 - 20. This way, you don't have to maniacally smash {{k|>}} to reach your forge. Another good example is to hotkey a good mining lo ...the hotkey in question, then press {{k|n}}, then input a name and press {{k|enter}}.
    2 KB (363 words) - 03:34, 20 December 2022
  • * Hit {{k|w}} to go to the burrow menu and {{k|a}} to add a new burrow. * Then hit {{k|Enter}} to define it.
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  • ...ur fortress being on level 1 - 20. So you don't have to maniacally smash {{k|>}} (level down) to reach your forge. Other good example is to hotkey a goo ...the hotkey in question, then press {{k|n}}, then input a name and press {{k|enter}}.
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  • The Animal [[status]] tab ({{k|z}} - {{k|Enter}}) has a list of all animals that are tame (and belong to your civili ...oll through the list until your captured wild animal is selected and use {{k|t}} to set a trainer to tame it. Note that if a caged animal is fed a plant
    19 KB (2,974 words) - 14:19, 25 June 2014
  • ...ng for the keys on the numpad, not the ones squeezed between {{k|0}} and {{k|backspace}}. There are two, fairly simple, solutions: ...n I hold it and press {{k|;}} or {{k|/}} it acts like numpad {{k|-}} and {{k|+}} respectively.
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  • ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_ ...le, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in
    12 KB (2,090 words) - 10:56, 18 May 2015
  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill]]s {{k|m}} and [[water wheel]]s {{k|w}} are the machine components that provide limited power. Power generator
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  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|k|2:0}} [[Kea]]
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  • ..., etc.). The size of the bridge can be altered with {{k|u}}{{k|m}}{{k|k}}{{k|h}} while placing it, up to a maximum size of 10 squares in each direction ...idge raises from the direction you want it to using {{k|w}}{{k|a}}{{k|d}}{{k|x}}. The direction points to the side of the bridge which will become a wal
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  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|k|2:0}} [[Kea]]
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  • # Make a new activity zone (with {{k|i}}), a 3×3 square works well for a small stockpile. ...the activity zone, inspect ({{k|i}}) and then specify it as a hospital ({{k|h}})
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  • ...instead must be removed using the 'Remove Construction' option ({{K|m}}, {{K|x}}). This uses the mining skill to be completed, regardless of the materia #* {{K|m}} for mining
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  • * Hit {{k|w}} to go to the burrow menu and {{k|a}} to add a new burrow. * Hit {{k|n}} to name it, I'd call it "Inside".
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  • # Make a new activity zone (with {{k|i}}), a 3×3 square works well for a small stockpile. ...the activity zone, inspect ({{k|i}}) and then specify it as a hospital ({{k|h}})
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  • ...to control these other devices by ordering the lever pulled through its {{k|q}} menu. ...iles|limited]] to who can pull it, similar to a workshop, in the {{k|q}} {{k|P}}rofile for that lever. (This can be handy for a variety of special purp
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  • ...e Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity. ...and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to.), it will now be known
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  • * Hit {{k|w}} to go to the burrow menu and {{k|a}} to add a new burrow. * Hit {{k|n}} to name it, I'd call it "Inside".
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  • ...e Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity. ...and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to.), it will now be known
    13 KB (2,129 words) - 08:23, 21 March 2024
  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill|Windmills]] {{k|m}} and [[water wheel|water wheels]] {{k|w}} are the machine components that provide limited power. Power generator
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  • Hitting {{K|D}} will tell you if the depot is accessible via a [[wagon]], which require ...lock wagons. Boulders can be removed by [[engraving|smooth]]ing ({{k|d}}-{{k|s}}) or constructing and removing a [[wall]]. [[Bridge]]s can serve as an a
    8 KB (1,392 words) - 08:47, 11 June 2023
  • ...er obstructions. Bridges are built from the {{k|b}}uild menu, under brid{{k|g}}e. ...change the size to suit your needs with the {{k|k}},{{k|h}},{{k|u}}, and {{k|m}} keys; the bridge's dimensions can be set anywhere up to 10 tiles on a s
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  • Hitting {{K|D}} will tell you if the depot is accessible via a [[wagon]], which require ...lock wagons. Boulders can be removed by [[engraving|smooth]]ing ({{k|d}}-{{k|s}}) or constructing and removing a [[wall]]. [[Bridge]]s can serve as an a
    6 KB (1,115 words) - 07:38, 10 November 2022
  • Note: If you {{k|q}}uery a [[door]] or [[floor hatch]], the {{k|l}}ock option is to ''"Forbid Passage''". That does not "forbid" the door/h ...tem, use {{k|k}} and scroll over the item you wish to forbid. Then press {{k|f}} in order to toggle the forbidden state of the item.
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  • ...h {{k|d}} + {{k|h}} from above, or construction with {{k|b}} + {{k|C}} + {{k|r}}. ...ise, the ramp will be labeled as "Unusable" when examined using the Loo{{K|k}} cursor.
    8 KB (1,440 words) - 03:51, 20 December 2022
  • Note: If you {{k|q}}uery a [[door]] or [[floor hatch]], the {{k|l}}ock option is to ''"Forbid Passage''". That does not "forbid" the door/h ...tem, use {{k|k}} and scroll over the item you wish to forbid. Then press {{k|f}} in order to toggle the forbidden state of the item.
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  • Creatures can be spawned while in the loo{{key|k}} menu. Press {{key|c}} to create a creature. Select the creature type, ski It is possible to 'Team' creatures up by pressing {{k|s}} and {{k|d}} in the Creation menu which is shown on the top left hand side. There a
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  • ...tion you want it to using {{k|w}}{{k|a}}{{k|d}}{{k|x}} or retracts using {{k|s}}. ...becomes a [[wall]] along the edge selected with the {{k|w}}{{k|a}}{{k|d}}{{k|x}} keys when placing the bridge. The resulting wall is always one z-level
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  • ...fortress view. Alternatively, you can mass dump using {{K|d}}, {{K|b}}, {{K|d}} * The manager screen (type {{K|m}} when viewing the job screen) is a good way to speed up workshop assignm
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  • *{{K|a}} Construct [[rock]] [[Armor stand]] *{{K|b}} Construct [[rock]] [[Block]]s
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  • Pressing {{k|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''. ...ith {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}. The menu bar consists of the following options:
    11 KB (1,940 words) - 11:42, 26 January 2015
  • ...the object's description screen, such as the [[Stocks]] page or the Loo{{k|k}} interface. ...': Type {{k|k}}, scroll to the object, select it from the list, and hit {{k|Enter}}.
    11 KB (1,515 words) - 03:42, 20 December 2022
  • Pressing {{k|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''. ...ith {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}. The menu bar consists of the following options:
    12 KB (2,026 words) - 16:32, 26 July 2021
  • *{{K|a}} Construct [[rock]] [[Armor stand]] *{{K|b}} Construct [[rock]] [[Block]]s
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  • ...}} will toggle this setting. Then select the trade depot again and press {{k|g}} for Move Goods, you will be presented with a list of all items in your ...they make adequate profit. Be sure to use '''trade''', not '''offer''' {{K|o}}, as this will make a gift of the selected items. The amount of acceptab
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...tion you want it to using {{k|w}}{{k|a}}{{k|d}}{{k|x}} or retracts using {{k|s}}. The direction points to the side of the bridge which will become a wa ...become a [[wall]] along the edge selected with the {{k|w}}{{k|a}}{{k|d}}{{k|x}} keys when placing the bridge. When activated, the bridge "raises" very
    14 KB (2,333 words) - 12:57, 30 June 2018
  • *{{K|a}} Construct [[rock]] [[Armor stand]] *{{K|b}} Construct [[rock]] [[Block]]s
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  • ...bject's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface. ...: Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.
    10 KB (1,360 words) - 22:22, 24 February 2018
  • # Press {{k|Alt}}+{{k|Print Screen}} to capture the active window. The image will be placed in yo #* If you want to capture the whole screen, press {{k|Print Screen}} instead.
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  • ...o remember is that all walls, floors and anything built with the {{k|b}}-{{k|C}} keys are '''LIFO''' - "'''L'''ast '''I'''n, '''F'''irst '''O'''ut". Th If you do wall a worker in, either use {{k|d}}, {{k|n}} to deconstruct that tile (which takes some time), or build new access u
    26 KB (4,226 words) - 15:34, 28 July 2021
  • ...bject's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface. ...: Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.
    7 KB (1,132 words) - 04:44, 19 December 2016
  • ...w exceptions). To build a workshop, open the {{k|b}}uild menu and select {{k|w}}orkshop, then choose which workshop you would like to build and the mate ...abled. To see what labor is needed to build a particular workshop, press {{k|q}} and move the cursor over its floor plan.
    7 KB (1,225 words) - 21:57, 6 January 2014
  • ...h {{k|d}} + {{k|h}} from above, or construction with {{k|b}} + {{k|C}} + {{k|r}}. ...ise, the ramp will be labeled as "Unusable" when examined using the Loo{{K|k}} cursor.
    6 KB (1,073 words) - 18:53, 20 August 2013
  • ...bject's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface. ...: Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.
    7 KB (1,121 words) - 20:18, 23 June 2017
  • ...to control these other devices by ordering the lever pulled through its {{k|q}} menu. ...iles|limited]] to who can pull it, similar to a workshop, in the {{k|q}} {{k|P}}rofile for that lever. (This can be handy for a variety of special purp
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  • ...tem, use {{k|k}} and scroll over the item you wish to forbid. Then press {{k|f}} in order to toggle the forbidden state of the item. *In order to mass forbid entire swathes of items, use the {{k|d}}-{{k|b}}-{{k|f}} keys and designate items with either the keyboard or the mouse.
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  • Accessed in [[Fortress mode]] with {{k|shift-Y}}, it displays information pertaining to civilizations and their si ...k|c}}ivilizations. It also has an overlay that can be toggled to display {{k|h}}oldings and tribute (instead of geographical features).
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  • Accessed in [[Fortress mode]] with {{k|c}}, it displays information pertaining to civilizations and their sites, p ...k|c}}ivilizations. It also has an overlay that can be toggled to display {{k|h}}oldings and tribute (instead of geographical features).
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  • Hitting {{K|D}} will tell you if the depot is accessible via a [[wagon]], which require ...{{K|b}}-{{K|D}} to build a depot. It is a 5x5 structure. Once built, hit {{K|q}} to bring up the building interaction mode, and then move your cursor ov
    5 KB (819 words) - 17:36, 8 December 2011
  • ...arf by looking them up with {{k|u}}-{{k|v}}-{{k|k}} or {{k|v}}-{{k|z}}-{{k|k}}. If they do not have one, the option will not be available. [[Meat indust ...t will eventually be promoted to semi-legendary status and appear on the {{k|L}}egendary artifacts screen, albeit in blue. Minecarts will also keep trac
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  • ...ing some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will loc ...one]], designating it as pit/pond and setting its properties by pressing {{k|P}}. The pit or pond area has to have at least one tile suspended over open
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  • ...y and occupied cages are stockpiled in an Animal [[stockpile]] - use the {{k|u}} key to toggle them on/off (lower right corner of that screen). ...it's placed, use {{k|q}} to examine it, {{k|a}} to assign, and then use {{K|Enter}} to toggle the animal(s) currently inside (animals assigned to the
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  • ...arf by looking them up with {{k|u}}-{{k|v}}-{{k|k}} or {{k|v}}-{{k|z}}-{{k|k}}. If they do not have one, the option will not be available. [[Meat indust ...t will eventually be promoted to semi-legendary status and appear on the {{k|L}}egendary artifacts screen, albeit in blue. Minecarts will also keep trac
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  • ...l these other devices remotely. Order the lever to be pulled through its {{k|q}} menu. A dwarf with the [[lever operation]] labor will get assigned the ...type of object you want to link the lever to, and then using {{k|-}} and {{k|+}} to choose the particular object. The list is chronological by order of
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  • The {{k|P}}laces command allows you to view various places, with tabs for: {{k|U}} Opens the [[burrow]]s menu
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  • ...reatures, but you can, however, press {{key|w}} then {{key|l}} (in the {{k|k}} menu) to create a stone wall, instantly killing anything on that tile. Cr It is possible to 'Team' creatures up by pressing {{k|s}} and {{k|d}} in the creation menu which is shown on the top left-hand side. There ar
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  • ...arf by looking them up with {{k|u}}-{{k|v}}-{{k|k}} or {{k|v}}-{{k|z}}-{{k|k}}. If they do not have one, the option will not be available. [[Meat indust ...t will eventually be promoted to semi-legendary status and appear on the {{k|l}}egendary artifacts screen, albeit in blue.
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  • * '''{{k|l}} Permit Passage/Forbid Passage''': This {{k|l}}ocks or un{{k|l}}ocks the door to (most) all creatures. The door cannot be passed unless ...ds, perhaps, but hopefully not too confusing. Just think of {{k|l}}ock/un{{k|l}}ock and you'll be fine.)
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  • ..."Local" map. The {{k|u}}{{k|m}}{{k|k}}{{k|h}} and {{k|U}}{{k|M}}{{k|K}}{{k|H}} keys allow you to change the placement and size of your starting site w ...the information on each biome, press the function keys ({{k|F1}} through {{k|F8}}, depending on how many biomes are contained in your site). Each biome
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  • Taking the time to {{k|v}}iew each of your individual dwarves and matching skills to their [[prefe On the map menu, if you hit {{k|Tab}} twice, you will see a list of possible [[Civilization]]s that your dw
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  • ...be viewed at a time. Changing z-levels is done with the {{k|<}} (up) and {{k|>}} (down) keys. ...move up and down using the numpad with {{k|shift}}{{k|5}} and {{k|ctrl}}{{k|5}}, which is especially convenient for players who use the numpad for hori
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  • #{{k|b}}uild one or more {{k|A}}rchery targets in a room/area #{{k|q}}uery over each and every constructed archery target and make a {{k|r}}oom
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  • ...e grass/sapling/sapling; you can do this by placing a dirt road ({{K|b}}-{{K|O}}) over it. ...sand walls). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You mus
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  • ...onstruction -> {{K|f}}loor command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Floors may be built on any square which does n ...remember is that all floors, walls, and anything built with the {{K|b}}-{{K|C}} keys are LIFO - "Last In, First Out". That means that the very last des
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  • ...a ghost. Slabs must be constructed at a [[mason's workshop]] ({{k|Alt}}+{{k|s}}lab) and require one [[stone]]. ...to prevent placing slabs which have not yet been engraved, make sure to e{{k|x}}pand the list when selecting which slab should be placed.
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  • *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper" fur The function {{k|b}}uild is not only used for building workshops and the like, but also for
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  • ...our alcohol or all your [[seed]]s (or all the things that leave seeds). ({{k|z}} >> Kitchen). ...go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on where and how he died
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  • | {{k|h}} | {{k|p}}
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  • The '''skulking civilization''' is established by the [[kobold]]s {{Tile|k|6:0}}. Skulking civilizations [[thief|steal]] items from nearby civilizatio The world map can be accessed by pressing {{k|w}} from the [[Civilization and World Info]] menu. Use the cursor keys to n
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  • ...ht]]s. You can examine the contents of an engraving by pressing {{k|k}}->{{k|Enter}}. ...rea has been smoothed, you may designate it to be engraved using {{k|d}}-{{k|e}}. The dwarf must have the [[engraver|Stone Detailing]] labor active. Y
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  • ...our alcohol or all your [[seed]]s (or all the things that leave seeds). ({{k|z}} >> Kitchen). ...go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on where and how he died
    10 KB (1,793 words) - 03:35, 20 December 2022
  • ...our alcohol or all your [[seed]]s (or all the things that leave seeds). ({{k|z}} >> Kitchen). ...go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on where and how he died
    10 KB (1,799 words) - 21:51, 26 July 2021
  • #{{k|b}}uild one or more {{k|A}}rchery targets in a room/area #{{k|q}}uery a constructed archery target and make a {{k|r}}oom
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  • Natural walls can be designated for {{K|s}}moothing and {{K|e}}ngraving to improve the appearance and value of the wall. These tasks a ...}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. (In earlier versions without this feature, con
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  • ...to prevent placing slabs which have not yet been engraved, make sure to e{{k|x}}pand the list when selecting which slab should be placed. ...[[sculpture garden]]. Engraved slabs can be read in fortress mode using {{k|t|Enter|v}}, revealing information on the arrival and death of the creature
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  • ...is established by the [[kobold]]s [[File:Kobold sprite.png|20px]] / {{Tile|k|6:0}}. Skulking civilizations [[thief|steal]] items from nearby civilizatio The world map can be accessed by pressing {{k|w}} from the [[Civilization and World Info]] menu. Use the cursor keys to n
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  • ...kpile is allowed to utilize, using {{k|q}} → {{k|c}}/{{k|v}} and {{k|e}}/{{k|r}} to decrease and increase the limits. ...essary for other jobs. You can change this setting in the stockpile menu {{k|p}}. If there are 5 reserved barrels, no stockpile will claim an empty barr
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  • ...kpile is allowed to utilize, using {{k|q}} → {{k|c}}/{{k|v}} and {{k|e}}/{{k|r}} to decrease and increase the limits. ...essary for other jobs. You can change this setting in the stockpile menu {{k|p}}. If there are 5 reserved barrels, no stockpile will claim an empty barr
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  • ...onstruction -> {{K|f}}loor command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Floors may be built on any square which does n ...remember is that all floors, walls, and anything built with the {{K|b}}-{{K|C}} keys are LIFO - "Last In, First Out". That means that the very last des
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  • Natural walls can be designated for {{K|s}}moothing and {{K|e}}ngraving to improve the appearance and value of the wall. These tasks a ...}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Walls may be built on any square which does no
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  • ...ace the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering ...([[Status]]) screen, then the Animals page, select the animal and press {{k|b}} to flag (or un-flag) for slaughter.
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  • | {{k|h}} | {{k|p}}
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  • Natural walls can be designated for {{K|s}}moothing and {{K|e}}ngraving to improve the appearance and value of the wall. These tasks a ...}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Walls may be built on any square which does no
    6 KB (959 words) - 04:06, 20 December 2022
  • ...onstruction -> {{K|f}}loor command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Floors may be built on any square which does n ...remember is that all floors, walls, and anything built with the {{K|b}}-{{K|C}} keys are LIFO - "Last In, First Out". That means that the very last des
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  • ...lock wagons. Boulders can be removed by [[engraving|smooth]]ing ({{k|v}}-{{k|m}}) or constructing and removing a [[wall]]. [[Bridge]]s can serve as an a ...an export [[mandate]]. By pressing {{K|m}}, it will change to Ignoring {{K|m}}andates, and you can select banned items for export. For example, if you
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  • ...e viewed at a time. Changing z-levels is done with the {{k|<}} (up) and {{k|>}} (down) keys. ...move up and down using the numpad with {{k|shift}}{{k|5}} and {{k|ctrl}}{{k|5}}, which is especially convenient for players who use the numpad for hori
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  • #{{k|b}}uild one or more {{k|A}}rchery targets in a room/area #{{k|q}}uery a constructed archery target and make a {{k|r}}oom
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  • ...ace the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering ...([[Status]]) screen, then the Animals page, select the animal and press {{k|b}} to flag (or un-flag) for slaughter.
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  • ...wait for foes to walk over them. To build a trap, go to the {{k|b}}uild->{{k|T}}raps/Levers menu. You'll generally need one [[mechanism]], a dwarf with *Shortcut {{k|b}} {{k|T}} {{k|s}}
    11 KB (1,824 words) - 20:28, 23 June 2017
  • ...uad to use can be chosen through the {{K|m}}ilitary screen, and then the {{K|e}}quip selection. When soldiers spar, they practice (and thereby gain exp ...{{k|e}}dit the order for each month by pressing {{k|+}}{{k|*}}{{k|-}} or {{k|/}} to change the minimum number of dwarves assigned for that month.
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  • ...weave cloth. Set high minimal skill on the actual weaving loom ({{k|q}}-{{k|P}}) and just as high maximal skill on the collecting loom. Suspend weaving ...read]] the moment they are picked up. (They are, however, shown in the {{k|k}}-stocks menu under -> thread.) Cave spider and phantom spider silk thread
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  • ...h {{k|d}} + {{k|h}} from above, or construction with {{k|b}} + {{k|C}} + {{k|r}}. ...designation menu using the Remove Up Stairs/Ramps selection ({{k|d}} -> {{k|z}}, using the ingame interface). Like the selection says, only upwards sl
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  • ...maximum. {{k|e}} and {{k|r}} affect the minimum weight, and {{k|d}} and {{k|f}} affect the maximum. Check the table below for information related to we ...uction is completed, use the {{k|q}} key to view the building, and press {{k|a}} to link the pressure plate to choose which trap, floodgate, or other de
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  • ...After it has been engraved, you may build the slab using {{k|b}}-{{k|f}}-{{k|l}}. In order to prevent placing slabs which have not yet been engraved, us ...[[sculpture garden]]. Engraved slabs can be read in fortress mode using {{k|t|Enter|v}}, revealing information on the arrival and death of the creature
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  • ## Load your fortress, then press {{k|Esc}} and scroll down to the "Export Local Image" option. ...ou can toggle which layers to export to your liking. Once you are ready, {{k|e}}xport. This will create a number of {{tt|BMP}} files in your ''Dwarf For
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  • #To create a target, open the {{k|b}}uild menu and select {{k|A}}rchery target. It uses one [[stone]], [[log]], [[bar]] or [[block]] and ...t. Select "Make archery {{k|r}}ange" and define its size using {{k|+}} / {{k|-}}.
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  • ...our map (but before they make it to your meeting area), pause the game ( {{k|spacebar}} ), and take a look at them... ...ry)? Skill levels are listed [[skill|here]] and can be seen with {{k|v}}-{{k|g}}).
    4 KB (700 words) - 03:51, 20 December 2022
  • ...our map (but before they make it to your meeting area), pause the game ( {{k|spacebar}} ), and take a look at them... ...ry)? Skill levels are listed [[skill|here]] and can be seen with {{k|v}}-{{k|g}}).
    4 KB (700 words) - 16:26, 27 July 2023
  • ...default DFHack config, the UI for Job Material is accessible by pressing {{K|Alt-A}} when looking at a workshop with a job selected. # With the job selected, press {{K|Alt-A}}.
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  • ...ht]]s. You can examine the contents of an engraving by pressing {{k|k}}->{{k|enter}} ...rea has been smoothed, you may designate it to be engraved using {{k|d}}-{{k|e}}. The dwarf must have the [[engraver|Stone Detailing]] labor active. Y
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  • | {{k|k}} ...le you want to talk to with the normal directional keys. Use {{k|-}} and {{k|+}} to select who you want to talk to. Aside from individuals, you can also
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  • There are three options one can specify on a door from the {{K|q}} menu: * {{K|l}} Forbid/Permit Passage
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  • ...ed – skill levels are listed [[skill|here]] and can be seen with {{k|v}}-{{k|g}}). ...r a bridge (see the picture to the right for examples) and press {{k|b}}-{{k|g}}. It helps if you can find a place that is '''3 tiles wide''' or less, w
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  • ...th=2% align="center"|I||width=2% align="center"|J||width=2% align="center"|K||width=2% align="center"|L||width=2% align="center"|M||width=2% align="cent ...r"|g||align="center"|h||align="center"|i||align="center"|j||align="center"|k||align="center"|l||align="center"|m||align="center"|n||align="center"|o||al
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  • .... Once built, you cannot interact with constructions via the {{k|q}} or {{k|t}} menus (although you can suspend or cancel their construction via these To build a construction, type {{k|b}}-{{k|C}}. A construction can be built out of any type of [[stone]], [[block]]s,
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  • ...e viewed at a time. Changing z-levels is done with the {{k|<}} (up) and {{k|>}} (down) keys. ...move up and down using the numpad with {{k|shift}}{{k|5}} and {{k|ctrl}}{{k|5}}, which is especially convenient for players who use the numpad for hori
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  • .... Occasionally check the hive for live bees by viewing the building with {{k|t}} from the menu. ...k|b}}uilding]] menu and either selecting {{DFtext|Hive|7:1}} or pressing {{k|Alt + h}}. They can be built on any hard surface, both indoors and outdoors
    13 KB (2,169 words) - 03:09, 20 December 2022
  • ...either via the {{k|s}} menu and then hitting {{k|t}}, or by the {{k|m}}-{{k|a}} menu. ...ed by opening the {{k|m}}[[military interface|ilitary screen]]. Open the {{k|a}}lerts panel, then assign the squad to Active/Training (or establish a mo
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  • ...e viewed at a time. Changing z-levels is done with the {{k|<}} (up) and {{k|>}} (down) keys. It was added to Fortress mode in version 0.27.169.32a; in ...move up and down using the numpad with {{k|shift}}{{k|5}} and {{k|ctrl}}{{k|5}}, which is especially convenient for players who use the numpad for hori
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  • ...th=2% align="center"|I||width=2% align="center"|J||width=2% align="center"|K||width=2% align="center"|L||width=2% align="center"|M||width=2% align="cent ...r"|g||align="center"|h||align="center"|i||align="center"|j||align="center"|k||align="center"|l||align="center"|m||align="center"|n||align="center"|o||al
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  • ...highlight a squad, then {{k|t}} to assign that squad to train there, or {{k|z}} to assign the squad to sleep there. ...k|r}}, then {{k|-}}/{{k|+}} until you have the size you want, then press {{k|d}}.
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  • Hit {{K|q}} to bring up the building interaction mode, and then move your cursor ov ...heir stockpiles, you can optionally {{K|f}}orbid them by looking at the i{{K|t}}ems [[Controls_guide#View_items_in_buildings.2C_t|command]] in the depot
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  • ...ockpile]], and can be {{k|b}}uilt by a [[beekeeper]] using the {{k|Alt}}+{{k|h}} [[hotkeys|hotkey]]. In order to be productive, a hive must be construct ...[manager|job list]], unless the player specifies otherwise (with {{K|q}}-{{K|c}}). Hives can have colonies installed into them from preexisting wild col
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  • ...they make adequate profit. Be sure to use '''trade''', not '''offer''' {{K|o}}, as this will make a gift of the selected items. The amount of acceptab ...holding locally-produced beer will display as foreign (white). Once you {{k|v}}iew the container, the locally-made contents are displayed as local (bro
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  • ...created in the [[Civilization/World Info]] screen (accessed by pressing {{k|c}} in the main fortress view). There are multiple types of missions, such Both raids and explorations are created by opening the {{k|c}}ivilization/{{k|w}}orld Info map, then using the up/down/left/right keys to navigate around
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  • ...ass]], [[clay]], and even [[soap]]—and are accessible in the {{k|b}}uild-{{k|C}}onstruction menu. One exception is the [[Minecart|track stop]], found in ...ing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is complet
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  • ...tem, use {{k|k}} and scroll over the item you wish to forbid. Then press {{k|f}} in order to toggle the forbidden state of the item. *In order to mass forbid entire swathes of items, use the {{k|d}}-{{k|b}}-{{k|f}} keys and designate items with either the keyboard or the mouse.
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  • ...{{k|w}} - in the {{k|o}}rders menu, under {{k|W}}orkshops, auto-collect {{k|w}}ebs. ...{{k|W}}, {{k|l}} - in the {{k|o}}rders menu, under {{k|W}}orkshops, auto-{{k|l}}oom on/off.)''
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  • ...ommand and can be resized to up to 10x10 using the {{K|u}}{{K|m}}/{{K|k}}{{K|h}} keys. Channels can be set to '''ponds''' by using the {{K|q}} key on them while they are not full of water, or get assigned to other
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  • * '''{{k|l}} Passable/Forbidden''': This {{k|l}}ocks or un{{k|l}}ocks the door to (most) all creatures. The door cannot be passed unless ...ds, perhaps, but hopefully not too confusing. Just think of {{k|l}}ock/un{{k|l}}ock and you'll be fine.)
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  • ...reatures, but you can, however, press {{key|w}} then {{key|l}} (in the {{k|k}} menu) to create a stone wall, instantly killing anything on that tile. Cr It is possible to 'Team' creatures up by pressing {{k|s}} and {{k|d}} in the creation menu which is shown on the top left-hand side. There ar
    10 KB (1,614 words) - 20:02, 28 March 2024
  • | {{k|k}} ...le you want to talk to with the normal directional keys. Use {{k|-}} and {{k|+}} to select who you want to talk to. Aside from individuals, you can also
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  • ...weave cloth. Set high minimal skill on the actual weaving loom ({{k|q}}-{{k|P}}) and just as high maximal skill on the collecting loom. Suspend weaving ...thread]] the moment they are picked up. (They are, however, shown in the {{k|z}}-stocks menu under -> thread.) Cave spider and phantom spider silk thre
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  • ...kpile is allowed to utilize, using {{k|q}} → {{k|c}}/{{k|v}} and {{k|e}}/{{k|r}} to decrement and increment the limits. ...essary for other jobs. You can change this setting in the stockpile menu {{k|p}}. If there are 5 reserved barrels, no stockpile will claim an empty barr
    5 KB (845 words) - 04:50, 9 April 2014
  • ...ass]], [[clay]], and even [[soap]]—and are accessible in the {{k|b}}uild-{{k|C}}onstruction menu. One exception is the [[Minecart|track stop]], found in ...ing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is complet
    5 KB (746 words) - 21:23, 16 March 2024
  • #To create a target, open the {{k|b}}uild menu and select "Archery Target". It uses one [[stone]], [[log]], o ...get. Select "Make archery {{k|r}}ange" and define its size using {{k|+}}/{{k|-}}.
    2 KB (417 words) - 15:37, 8 December 2011
  • ...ept only empty traps, go to its settings and {{k|b}}lock all items, then {{k|j}} to enable empty animal traps. ...ater]], order the task "Capture a Live Fish" from a [[fishery]] ({{k|q}}-{{k|f}}) - a [[fisherdwarf]] will then take a trap and capture an aquatic vermi
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  • # Specify your dwarf to be a fisher via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. # Select "Fishing" using {{K|+}} or {{K|-}}, press {{K|enter}} - it may be located on the second page of jobs.
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  • :# pause the game, via {{k|spacebar}}. ...', for larger areas, via {{k|d}}, {{k|b}}, {{k|f}} and then either using {{k|Enter}} to designate a large area or left-clicking with the mouse.) This wi
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  • ...the grass/sapling/shrub; you can do this by placing a dirt road ({{K|b}}-{{K|O}}) over it. .... They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool.
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  • ...them by digging ({{k|d}} + {{k|r}}) or constructing ({{k|b}} + {{k|C}} + {{k|r}}). ...designation menu using the Remove Up Stairs/Ramps selection ({{k|d}} -> {{k|z}}, using the ingame interface). Like the selection says, only upwards sl
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  • * In each dwarf's status screen ({{K|v}}-{{K|p}}-{{K|z}}), an '''account''' figure appears, showing how much money each dwarf po * A new menu, "Prices", becomes available via the Overall Status menu ({{K|z}}). This menu shows what changes your various nobles have made to the pri
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  • ...ry for constructions), you may designate it to be engraved using {{k|v}}-{{k|g}}. The dwarf must have the Engraving [[Labor#Default_work_details|work de ...dwarves]]) can be removed by designating{{k|v}} the carving of minecart {{k|t}}racks over them. The tracks can then be removed by smoothing the stone,
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  • ...}iewing that dwarf's {{k|p}}references for {{k|l}}abors, {{k|v}} {{k|p}} {{k|l}} ), and determine what sort of jobs a dwarf is ''allowed'' to do. A dwa When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes
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  • *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper" fur The function {{k|b}}uild is not only used for building workshops and the like, but also for
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  • ...g out using the {{Key|d}}igging {{Key|m}}ine command, or channel command {{K|u}}. These tasks are carried out by dwarves with the [[mining]] labor activ ...en{{K|g}}raving to improve the appearance and value of the wall from the {{K|v}} menu. These tasks are carried out by dwarves with the [[stonecutter]],
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  • ...d of the fort's [[Legends|history]]. You can view them with loo{{k|k}} + {{k|enter}}. # Press {{K|d}} to open the designate menu.
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  • ...e grass/sapling/sapling; you can do this by placing a dirt road ({{K|b}}-{{K|O}}) over it. ...diagonally). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You mus
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  • ...message appears in the dwarf's profile when he or she is viewed with the {{K|v}} key. All moody dwarves will have "Strange Mood" listed as their active ...ome of the materials (seen as "tasked" when looking at the workshop with {{k|t}}), then the next in the list is what they are looking for.)
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  • ...es]]. If you're having trouble finding which slab you want to place, use {{k|x}} to expand the list and find named or blank slabs. You can create a [[memorial hall]] from a memorial's {{k|q}}uery menu. Memorial halls appear to serve as additional [[meeting hall]]
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  • ...ur fortress being on level 1 - 20. So you don't have to maniacally smash {{k|>}} (level down) to reach your forge. Other good example is to hotkey a goo ...the hotkey in question, then press {{k|n}}, then input a name and press {{k|enter}}.
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  • :# pause the game, via {{k|spacebar}}. ...', for larger areas, via {{k|d}}, {{k|b}}, {{k|f}} and then either using {{k|Enter}} to designate a large area or left-clicking with the mouse.) This wi
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  • ...through the [[Military interface|military equipment screen]] ({{k|m}} -> {{k|e}}). If you only have a few ranged weapons, [[military]] squads get first ...hrough the [[Military interface|military ammunition screen]] ({{k|m}} -> {{k|f}}) for both military squads and hunters. Ammunition must match the weapo
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  • ...A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu. ...he dwarf, then select {{k|p}}references and {{k|l}}abor. Use {{k|+}} and {{k|-}} to move the cursor up and down to highlight different categories or ski
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  • #Hit {{K|n}} to enter the Nobles screen #Select Manager and hit {{K|Enter}}. Assign a dwarf to be the manager. If nobody is particularly suited
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  • ...imary movement keys to move the cursor to the opposite corner, and press {{k|Enter}} again. This will create a stockpile of the chosen type that occupie ...t the unneeded stockpile in the list using {{K|+}} and {{K|-}} and press {{K|d}}'''elete Selected'''.
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  • ...l these other devices remotely. Order the lever to be pulled through its {{k|q}} menu. A free dwarf will get assigned the job of pulling the lever. This ...type of object you want to link the lever to, and then using {{k|-}} and {{k|+}} to choose the particular object. The list is chronological by order of
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  • *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper" fur The function {{k|b}}uild is not only used for building workshops and the like, but also for
    7 KB (1,129 words) - 15:44, 8 December 2011
  • ...d of the fort's [[Legends|history]]. You can view them with loo{{k|k}} + {{k|enter}}. # Press {{K|d}} to open the designate menu.
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  • #Hit {{K|n}} to enter the Nobles screen #Select Manager and hit {{K|Enter}}. Assign a dwarf to be the manager. If nobody is particularly suited
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  • # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. # Select "Mining" using {{K|+}} or {{K|-}}, press {{K|enter}}.
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  • ...es]]. If you're having trouble finding which slab you want to place, use {{k|x}} to expand the list and find named or blank slabs. You can create a [[memorial hall]] from a memorial's {{k|q}}uery menu. Memorial halls appear to serve as additional [[meeting hall]]
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  • :{{K|d}}esignate -> Mine :{{K|d}} -> Chop Trees)
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  • ...A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu. ...he dwarf, then select {{k|p}}references and {{k|l}}abor. Use {{K|+}} and {{K|-}} to move the cursor up and down to hilight different categories or skill
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  • ...ade into a restraint by placing them as [[building]] using the {{k|b}} + {{k|v}} keys. ...]s. While an animal is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the justice sys
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  • ...ound journey to [[path]] to them, changing {{k|o}}rders to "Dwarves stay {{k|i}}ndoors" will also prevent collecting.
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  • * You can use the [[designations]] menu ({{k|d}}) to carve them out of a wall of unmined material (see [[digging]]). * You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gath
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  • ...the grass/sapling/shrub; you can do this by placing a dirt road ({{K|b}}-{{K|O}}) over it. .... They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool.
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  • ...es]]. If you're having trouble finding which slab you want to place, use {{k|x}} to expand the list and find named or blank slabs. You can create a [[memorial hall]] from a memorial's {{k|q}}uery menu. Memorial halls appear to serve as additional [[meeting hall]]
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  • ...bor preferences, {{k|v}}iew the dwarf, then select {{k|p}}references and {{k|l}}abor. ...A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu.
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  • ...[[stone]], [[metal]] or [[glass]], and are accessible in the {{k|b}}uild-{{k|C}}onstruction menu. One exception is the [[Minecart|track stop]], found in ...ing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is complet
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  • ...message appears in the dwarf's profile when he or she is viewed with the {{K|v}} key. All moody dwarves will have "Strange Mood" listed as their active ...ome of the materials (seen as "tasked" when looking at the workshop with {{k|t}}), then the next in the list is what they are looking for.)
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  • ...ular dwarf. The profile is accessible through {{k|u}}-{{k|v}} or {{k|v}}-{{k|z}}, and consists of several screens: the main screen, listing their holdin ...detailed screen is the thoughts and preferences screen, accessible with {{k|Enter}}, which gives you a detailed breakdown of your dwarves' happiness an
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  • ...to know about their presence before embarking. They do not appear in the {{k|c}}ivilizations [[menu]]. * {{Tile|k|2:0}} [[Kakapo man]]
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  • ...selecting (and perhaps confirming) the enemy you wish to fight, and then {{k|b}} to select a wrestling move. You can wrestle any enemy, but the effectiv ...w you to perform a more elaborate and useful move. You may have to press {{k|,}} once or twice before you can do a second wrestling maneuver.
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  • # Plan a diagonal "escape route" from that area, and {{k|q}}→{{k|s}}uspend the tiles along that path. However, if you {{k|s}}uspend construction of the northeast corner, you'll end up with this:
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  • ...ns menu, get into the item options menu with {{k|b}} and {{k|h}}ide or un{{k|H}}ide a large group of items/buildings. ...u can use the {{k|t}}ask menu to see the items it is built with, and use {{k|h}} to toggle hidden.
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  • ...ll give you a list of targets, and allow you to switch modes by pressing {{K|Enter}}. #Press {{k|Shift}} + {{k|A}} to open the attack dialog.
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  • ...elect the animal(s) you wish to pasture using {{K|+}}/{{K|-}}, and press {{K|Enter}}. Animals currently assigned to this pasture will have a green plus Once all animals are selected, finish by pressing {{K|Esc}} and idle animal haulers will lead the animals to pasture.
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  • ...ockpile is allowed to utilize. To access this stockpile feature, use the {{k|q}} menu and move to the stockpile in question. ...essary for other jobs. You can change this setting in the stockpile menu {{k|p}}. If there are 5 reserved barrels, no stockpile will claim an empty barr
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  • ...then {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}. |Spea{{k|k}} to anyone or reply to greeting. They don't have to be able to reply back.
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  • To enter the "define burrow" mode, press {{k|w}}. To add a new burrow to the list, press {{k|a}}. The new burrow created this way starts with no tiles and a default nam
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  • ...ns menu, get into the item options menu with {{k|b}} and {{k|h}}ide or un{{k|H}}ide a large group of items/buildings. ...u can use the {{k|t}}ask menu to see the items it is built with, and use {{k|h}} to toggle hidden.
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  • ...mply press the corresponding {{k|F1}}-{{k|F8}} or {{k|Shift}}+{{k|F1}}...{{k|F8}} ...location. This will get you to the right place on the menu. Then, press {{k|z}} and the hotkey will be all set up!
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  • ...to know about their presence before embarking. They do not appear in the {{k|c}}ivilizations [[menu]]. * [[File:kakapo_man_sprite.png|20px]] / {{Tile|k|2:0}} [[Kakapo man]]
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  • ...bed {{k|q}}uery a [[carpenter's workshop]], {{k|a}}ssign new task, build {{k|b}}ed. ...niture. Then {{k|q}}uery the bed, make it a {{k|r}}oom, and use {{k|+}}/{{k|-}} to adjust the size of the resulting [[room]]. If, after defining a bed
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  • ...Pressing {{k|b}} toggles the visible status of all 3, while {{k|k}} and {{k|f}} appear to do nothing (but actually toggle the options correctly). Fix (
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  • ...bed {{k|q}}uery a [[carpenter's workshop]], {{k|a}}ssign new task, build {{k|b}}ed. ...niture. Then {{k|q}}uery the bed, make it a {{k|r}}oom, and use {{k|+}}/{{k|-}} to adjust the size of the resulting [[room]]. If, after defining a bed
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  • # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. # Select "Mining" using {{K|+}} or {{K|-}}, press {{K|enter}}.
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  • ...ular dwarf. The profile is accessible through {{k|u}}-{{k|v}} or {{k|v}}-{{k|z}}, and consists of several screens: the main screen, listing their holdin ...detailed screen is the thoughts and preferences screen, accessible with {{k|Enter}}, which gives you a detailed breakdown of your dwarves' happiness an
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  • ...selecting (and perhaps confirming) the enemy you wish to fight, and then {{k|b}} to select a wrestling move. You can wrestle any enemy, but the effectiv ...w you to perform a more elaborate and useful move. You may have to press {{k|,}} once or twice before you can do a second wrestling maneuver.
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  • ...ular dwarf. The profile is accessible through {{k|u}}-{{k|v}} or {{k|v}}-{{k|z}}, and consists of several screens: the main screen, listing their holdin ...detailed screen is the thoughts and preferences screen, accessible with {{k|Enter}}, which gives you a detailed breakdown of your dwarves' happiness an
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  • ...ild a {{k|t}}able, then use the {{k|q}} menu to designate the table as a {{k|r}}oom. Some players place [[food]] [[Stockpile#Food|stockpile]]s nearby in ...specific dwarf or further designate it as a meeting {{k|h}}all using the {{k|q}} menu. Dining halls assigned as meeting halls will attract idle dwarves,
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  • ...weave cloth. Set high minimal skill on the actual weaving loom ({{k|q}}-{{k|P}}) and just as high maximal skill on the collecting loom. Suspend weaving ...thread]] the moment they are picked up. (They are, however, shown in the {{k|z}}-stocks menu under -> thread.) Cave spider and phantom spider silk thre
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  • {{Quality|Exceptional}}{{Building|name=Kennel|key=k Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster
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  • ...ns menu, get into the item options menu with {{k|b}} and {{k|h}}ide or un{{k|H}}ide a large group of items/buildings. ...u can use the {{k|t}}ask menu to see the items it is built with, and use {{k|h}} to toggle hidden.
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  • Hives can be built ({{k|b}} -> {{k|o}} -> {{k|f}} -> {{k|h}}) on any hard surface, both indoors and outdoors. Only beekeepers can ha In the [[job list|{{k|j}}ob list]], two notable beekeeping jobs are:
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  • ...ns menu, get into the item options menu with {{k|b}} and {{k|h}}ide or un{{k|H}}ide a large group of items/buildings. ...u can use the {{k|t}}ask menu to see the items it is built with, and use {{k|h}} to toggle hidden.
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  • ...pressing {{K|Enter}}. Once all animals are selected, finish by pressing {{K|Esc}} and idle dwarves with [[animal hauling]] will lead the animals to pas
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  • ...then {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}. |Spea{{k|k}} to anyone or reply to greeting. They don't have to be able to reply back.
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  • ...{{K|c}}ondition to restart if completed, checked daily (press {{K|+}} or {{K|-}} until "Restart if completed, checked daily" is visible). ...the {{K|c}}ondition to restart if completed, checked daily. then set the {{K|o}}rder condition to "Make 9 [[coke]] from [[bituminous coal]]"
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  • ...ers to use can be chosen through the {{K|m}}ilitary screen, and then the {{K|e}}quip selection. When soldiers spar or perform weapon drills, they practi ...ignate a [[barracks]]. Highlight which squad you wish to train and press {{k|t}}. A {{Tile|T|3:0:1}} should appear on the right side of the screen besid
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  • ...ll give you a list of targets, and allow you to switch modes by pressing {{K|Enter}}. #Press {{k|Shift}} + {{k|A}} to open the attack dialog.
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  • # Plan a diagonal "escape route" from that area, and {{k|q}}→{{k|s}}uspend the tiles along that path. However, if you {{k|s}}uspend construction of the northeast corner, you'll end up with this:
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  • ...hing which can be stored in the predefined refuse [[stockpile]] ({{k|p}}-{{k|r}}). Such stockpile will accept: ...dumped). The standard predefined refuse stockpile (designated by {{k|p}}-{{k|r}}) has a few peculiarities. It can become the source of [[miasma]], if no
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  • ...elect the animal(s) you wish to pasture using {{K|+}}/{{K|-}}, and press {{K|Enter}}. Animals currently assigned to this pasture will have a green plus Once all animals are selected, finish by pressing {{K|Esc}} and idle dwarves will lead the animals to pasture. Contrary to a comm
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  • ...{{K|c}}ondition to restart if completed, checked daily (press {{K|+}} or {{K|-}} until "Restart if completed, checked daily" is visible). ...the {{K|c}}ondition to restart if completed, checked daily. then set the {{K|o}}rder condition to "Make 9 [[coke]] from [[bituminous coal]]"
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  • ...weave cloth. Set high minimal skill on the actual weaving loom ({{k|q}}-{{k|P}}) and just as high maximal skill on the collecting loom. Suspend weaving ...thread]] the moment they are picked up. (They are, however, shown in the {{k|z}}-stocks menu under -> thread.) Cave spider and phantom spider silk thre
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  • * Hit {{k|i}} and set up a hospital [[zone]] in the area you plan on having your hosp * Build containers ({{k|b}}-{{k|h}}) to store hospital supplies. (Generally you want at least eight for a f
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  • ...ild a {{k|t}}able, then use the {{k|q}} menu to designate the table as a {{k|r}}oom. Some players place [[food]] [[Stockpile#Food|stockpile]]s nearby in ...specific dwarf or further designate it as a meeting {{k|h}}all using the {{k|q}} menu. Dining halls assigned as meeting halls will attract idle dwarves,
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  • ...ild a {{k|t}}able, then use the {{k|q}} menu to designate the table as a {{k|r}}oom. Some players place [[food]] [[Stockpile#Food|stockpile]]s nearby in ...specific dwarf or further designate it as a meeting {{k|h}}all using the {{k|q}} menu. Dining halls assigned as meeting halls will attract idle dwarves
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  • Send k Input, keypress, B, {esc} , w,a,s,d,k,q
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  • Bridges can be built ({{k|b}} -> {{k|n}} -> {{k|b}}) of [[metal]], [[stone]] or [[wood]]. They are designed and built by a ...plate) is in place, use {{k|q}}uery on that trigger and select "link to {{k|b}}ridge". You will then get a pop-up map where you can cycle through all
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  • ...sed on preferences. It can be invoked from the embark screen by pressing {{k|f}}. ...rarr;}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}).
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  • ...imary movement keys to move the cursor to the opposite corner, and press {{k|Enter}} again. This will create a stockpile of the chosen type that occupie Removing a stockpile works exactly the same, but choose {{k|x}}: Remove Designation. This will unallocate the area specified. It is pos
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  • ...message appears in the dwarf's profile when he or she is viewed with the {{K|v}} key. All moody dwarves will have "Strange Mood" listed as their active ...ome of the materials (seen as "tasked" when looking at the workshop with {{k|t}}), then the next in the list is what they are looking for.)
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  • ...}/{{k|m}}/{{k|k}}/{{k|h}} to adjust its size and {{k|w}}/{{k|a}}/{{k|d}}/{{k|x}} to place or remove openings in the aqueduct. An aqueduct cannot be plac
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  • ...ns & resident list⁎, scrolling through it with those same keys and using {{k|Enter}} to add or remove one or more to/from the burrow. Activation: Select the burrow with secondary selection keys, then press {{k|w}} to toggle the limit.
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  • '''Dirt roads''' ({{k|b}} - {{k|n}} - {{k|O}}) can be constructed for free on any soil, removing mud and other contam '''Paved roads''' ({{k|b}} - {{k|n}} - {{k|o}}) can be constructed with any building material, including [[stone]], [[
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  • ...is is determined before placement with the {{k|u}}, {{k|m}}, {{k|k}}, or {{k|h}} keys, and the text at the top of the sub-menu will change to confirm yo The orientation is visible after placement by using {{k|q}}uery over or near that pump or during placement, using UMKH to select th
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  • # If the corpse is in your inventory, {{k|d}}rop it or equip it by {{k|r}}emoving it. ...er", press {{k|→}} and select the corpse that you want to butcher, press {{k|→}} again and pick the tool that you want to use.<br />[[File:Butchery_ad
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  • ...ns is done through the [[Military interface|military equipment screen]] ({{k-|m|e}}). If you only have a few ranged weapons, [[military]] squads get fir ...n is done through the [[Military interface|military ammunition screen]] ({{k-|m|f}}) for both military squads and hunters. Ammunition must match the we
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  • ...at it blocks the only door in and out! (If you do, you can use {{k|q}}, {{k|x}} and give the order to tear it down, recover the building material, and ..., but is usually related to what the workshop processes or produces. Use {{k|q}} to query the unbuilt shop and make sure at least one of your dwarves ha
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  • ...factured, they are built in the desired location using the keys {{k|b}}, {{k|x}}. ...al ({{k|d}}, {{k|n}}) and immediately designate your floodgate ({{k|b}}, {{k|x}}). You don't have to suspend either of these tasks to get both to compl
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  • ...sed on preferences. It can be invoked from the embark screen by pressing {{k|f}}. ...rarr;}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}).
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  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|K|6:0}} [[Kangaroo]]
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  • ...he source and destination tiles) using the {{k|u}}, {{k|m}}, {{k|k}}, or {{k|h}} keys, with text at the top of the sub-menu changing to confirm your cho ...able tile|impassable]]. Orientation is visible after placement by using {{k|q}}uery over or near that pump, or during placement. Orientation of a pump
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  • ...is is determined before placement with the {{k|u}}, {{k|m}}, {{k|k}}, or {{k|h}} keys, and the text at the top of the sub-menu will change to confirm yo The orientation is visible after placement by using {{k|q}}uery over or near that pump or during placement, using UMKH to select th
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  • ...]], [[metal]] or [[glass]], and are accessed by pressing the {{k|b}}uild-{{k|C}}onstruction keys. ...ing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is complet
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  • ...you need to designate a [[militia commander]] in the [[nobles screen]] ({{k|n}}). Don't worry, he doesn't have any [[Noble#Needs|requirements]] and doe ...you've designated a commander/captain, going to the [[military screen]] ({{k|m}}) will show that dwarf under the "Squads/Leaders" heading and you'll not
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  • ...udes the [[weight]], contents (if any), and name of an item. From there, {{k|v}} can be used to obtain a detailed description of the item written in pro ...backpack]] or other suitable container. All items can be thrown with the {{k|t}} key as well. An item that is not a proper weapon can still be used in c
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  • ...message appears in the dwarf's profile when he or she is viewed with the {{K|v}} key. All moody dwarves will have "Strange Mood" listed as their active ...ome of the materials (seen as "tasked" when looking at the workshop with {{k|t}}), then the next in the list is what they are looking for.)
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  • ...sed on preferences. It can be invoked from the embark screen by pressing {{k|f}}. ...rarr;}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}).
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  • ...'not'' prevent this!) An easier alternative is just to suspend ({{k|q}}-{{k|s}}) the collect webs task in each loom.
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  • ...a sure way to have an extra helping of [[fun]], and can be checked with {{k|tab}} during world gen. Note that if no tower is present during embark, no {{k|j}}umping is an often overlooked but fairly powerful combat tool, especiall
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  • ...e, so you cannot use your barrels for storing [[coins]], but you ''can'' {{k|b}}uild a bag as a dwarf's personal container, analogous to a chest. ...k|-}} until the container is highlighted, then press {{k|enter}}. Press {{k|enter}} again to select the contents, if any. The i{{key|t}}ems command can
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  • ...through the [[Military interface|military equipment screen]] ({{k|m}} -> {{k|e}}). If you only have a few ranged weapons, [[military]] squads get first ...hrough the [[Military interface|military ammunition screen]] ({{k|m}} -> {{k|f}}) for both military squads and hunters. Ammunition must match the weapo
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  • ...sed on preferences. It can be invoked from the embark screen by pressing {{k|f}}. ...rarr;}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}).
    4 KB (652 words) - 21:02, 24 February 2012
  • ...factured, they are built in the desired location using the keys {{k|b}}, {{k|x}}. ...al ({{k|d}}, {{k|n}}) and immediately designate your floodgate ({{k|b}}, {{k|x}}). You don't have to suspend either of these tasks to get both to compl
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  • The Building menu can be accessed from the main menu by pressing the {{k|b}} key. This allows your dwarves to build anything listed within the menu, ...ed using the {{k|x}} key while within the {{k|q}} menu. You can also use {{k|t}}:View Items in Buildings to look at the items currently stored within an
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  • ...o imply that they will not be performed. Without a manager the 'Workshop {{K|P}}rofile' option won't be available on workshops. The Manager screen ({{k|u}}{{k|m}} or {{k|j}}{{k|m}}) allows you to set up work orders. This can be handy if you want to spe
    4 KB (621 words) - 20:17, 23 June 2017
  • ...y and occupied cages are stockpiled in an Animal [[stockpile]] - use the {{k|u}} key to toggle them on/off (lower right corner of that screen). ...it's placed, use {{k|q}} to examine it, {{k|a}} to assign, and then use {{K|Enter}} to toggle the animal(s) currently inside (animals assigned to the
    7 KB (1,155 words) - 20:48, 18 August 2021
  • ...to an outside tile. Unless the player specifies otherwise (with {{K|q}}-{{K|c}}), the beekeeper will then automatically find the nearest live hive and * The player may toggle the hive (using {{K|q}}-{{K|g}}) so that the product is not automatically gathered. This will cause the
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  • ...he dwarf, then select {{k|p}}references and {{k|l}}abor. Use {{k|+}} and {{k|-}} to move the cursor up and down to highlight the Wood Cutting labor. ...} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner. Any trees within the rectangle wil
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  • ...e, so you cannot use your barrels for storing [[coin]]s, but you ''can'' {{k|b}}uild a bag as a dwarf's personal container, analogous to a chest. ...k|-}} until the container is highlighted, then press {{k|enter}}. Press {{k|enter}} again to select the contents, if any. The i{{key|t}}ems command can
    4 KB (581 words) - 20:08, 23 June 2017
  • ...s''', '''Leather''', '''Chain''' or '''Plate'''. (In the {{k|m}}ilitary {{k|w}}eapons menu, these are abreviated as " '''-''' " (none), '''Lth''', '''C ...armor level for many dwarves at once on the {{k|m}}ilitary screen, under {{k|e}}quipment.
    22 KB (3,486 words) - 14:32, 8 December 2011
  • ...message appears in the dwarf's profile when he or she is viewed with the {{K|v}} key. All moody dwarves will have "Strange Mood" listed as their active ...ome of the materials (seen as "tasked" when looking at the workshop with {{k|t}}), then the next in the list is what they are looking for.)
    30 KB (4,622 words) - 23:34, 27 November 2023
  • ...s, and place a craftsdwarf's [[../Workshops|workshop]]‡ ({{K|b}}-{{K|w}}-{{K|r}}) next to the large storage area: ...({{K|p}}-{{K|g}}) in the storage area, and change its settings ({{K|q}}-{{K|s}}) to only accept mugs (forbid {{DFtext|Type}} then enable {{DFtext|goble
    3 KB (532 words) - 02:54, 14 December 2011
  • ...a sure way to have an extra helping of [[fun]], and can be checked with {{k|tab}} during world gen. Note that if no tower is present during embark, no {{k|j}}umping is an often overlooked but fairly powerful combat tool, especiall
    37 KB (6,081 words) - 22:22, 28 November 2023
  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|K|6:0}} [[Kangaroo]]
    25 KB (2,600 words) - 17:44, 30 June 2023
  • ...ild a {{k|t}}able, then use the {{k|q}} menu to designate the table as a {{k|r}}oom. It is recommended to place a [[food]] [[Stockpile#Food|stockpile]] ...specific dwarf or further designate it as a meeting {{k|h}}all using the {{k|q}} menu. Dining halls assigned as meeting halls will attract idle dwarves
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  • You can list nobles via the "nobles and administrators screen" ({{K|n}}). For non {{DFtext|VACANT|olive}} positions the right-hand column will ...hit {{K|Enter}} to appoint that dwarf as the noble for the position, or {{K|Esc}} to cancel.
    11 KB (1,946 words) - 01:02, 18 November 2013
  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|K|6:0}} [[Kangaroo]]
    39 KB (4,475 words) - 19:15, 30 June 2023
  • * {{K|b}} Brew Drink * {{K|e}} Extract from Plants
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  • ...e water on z-1, install a pump and set to Start Pump Manually ({{k|q}} + {{k|Enter}}). Any dwarf with the 'Pump Operating' duty active will quickly pump # {{K|d}}ig from the [[farm plot]] to any source of water, but keep a single tile
    17 KB (3,052 words) - 20:14, 23 June 2017
  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|K|6:0}} [[Kangaroo]]
    45 KB (5,335 words) - 06:09, 27 February 2024
  • ...our alcohol or all your [[seed]]s (or all the things that leave seeds). ({{k|z}} >> Kitchen). ...go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on where and how he died
    8 KB (1,419 words) - 20:14, 23 June 2017
  • ...aulers]]. A [[museum]] can be created from built display furniture using {{k|q|r}}. ...to remove an item from a pedestal by standing on the same tile as it and {{k|g}}etting it. These actions will be seen by NPCs as, respectively placing o
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  • *{{k|c}} Collect Webs *{{k|w}} Weave Cloth (Plant Thread)
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  • ...ockpile is allowed to utilize. To access this stockpile feature, use the {{k|q}} menu and move to the stockpile in question. ...essary for other jobs. You can change this setting in the stockpile menu {{k|p}}. If there are 5 reserved barrels, no stockpile will claim an empty barr
    3 KB (457 words) - 03:44, 11 July 2017
  • ...ple hundred zombie body parts overrunning your fortress from the inside (a.k.a fun). ...ontents, then looking at and undumping the cages themselves with {{k|k}}-{{k|d}}).
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...e Land Animal task at the [[Kennel]]s or by {{k|b}}uilding them as an Ani{{k|m}}al Trap. ...nothing ({{k|z}}, the inactive state), {{k|m}}eat, {{k|f}}ish or a large {{k|g}}em (which does not work). Once placed and baited, you simply have to wai
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  • ...ade into a restraint by placing them as [[building]] using the {{k|b}} + {{k|v}} keys. ...]s. While an animal is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the [[justice]]
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  • ...{{k|u}} to enable the "Prepared Food" option on the lower right. Now hit {{k|Esc}} and draw your custom prepared food stockpile as normal. ...tal number of barrels in the stockpile (from the {{k|q}}uery menu, press {{k|e}} to reduce Max Barrel) to ensure that you always have a few barrel-free
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  • *{{k|p}} :Process Plants <nowiki>[</nowiki>[[pig tail]]s or [[rope reed]] into t *{{k|b}} :Process Plants (to Bag) <nowiki>[</nowiki>[[quarry bush]]es into [[lea
    2 KB (266 words) - 21:57, 16 August 2013
  • ...e viewed at a time. Changing z-levels is done with the {{k|<}} (up) and {{k|>}} (down) keys. It is normally only available in Adventurer mode. ...wn, use {{k|<}} and {{k|>}} (which are {{k|shift}}{{k|,}} and {{k|shift}}{{k|.}} in most keyboard layouts).
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  • Looking at the [[deity|deities]] that the dwarf believes in (in the {{k|r}}elationships screen) can be quite helpful. Vampires often still worship ...t List screen), and after running at Unit list press {{K|v}}iew and then {{K|y}}customize to look at the nickname: if unit is vampire - such will be his
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...cess can be applied to that menu. You can [[forbid|{{k|f}}orbid]]/[[dump|{{k|d}}ump]] a single item only if you are viewing that item's page. If you are If the "Mix Food" toggle is on (from the {{k|o}}rders menu - default is on), then dwarves will store similar food into t
    3 KB (594 words) - 16:12, 8 December 2011
  • ...r off by the player (by {{k|v}}iewing that dwarf's {{k|p}}references for {{k|l}}abors), and determine what sort of jobs a dwarf is ''allowed'' to do. A When {{k|A}}ctivated for the [[military]], a dwarf's profession temporarily changes
    13 KB (1,883 words) - 16:32, 26 July 2021
  • It is created with {{k|p}}-{{K|y}}. ...it in a location as furniture, then set it to be used for burial {{K|q}}-{{K|b}}.
    1 KB (189 words) - 14:19, 24 June 2022
  • .... When the plot is the desired size, and in the right position, pressing {{K|Enter}} will place it. A free dwarf with the [[farming (fields)]] [[labor]]
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  • |<small>075</small>&nbsp;{{TST|K}} |<small>107</small>&nbsp;{{TST|k}}
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  • ...l these other devices remotely. Order the lever to be pulled through its {{k|q}} menu. A free dwarf will get assigned the job of pulling the lever. This ...type of object you want to link the lever to, and then using {{k|-}} and {{k|+}} to choose the particular object. The list is chronological by order of
    9 KB (1,579 words) - 08:20, 11 January 2012
  • ...our alcohol or all your [[seed]]s (or all the things that leave seeds). ({{k|z}} >> Kitchen). ...go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on where and how he died
    10 KB (1,759 words) - 22:23, 26 July 2021
  • ...rarr;}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). {{verify}}
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  • ** Pause, play (can switch between these with {{k|Space}}), settings (also available in ESC menu), and help. ** Hotkey menu, also {{k|h}}.
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  • ...and moving the cursor over/near the hatch opening. You can also use the {{k|t}} key to view the quality/value of an installed hatch. There are three options one can specify on any door or hatch from the {{K|q}} menu:
    5 KB (804 words) - 20:13, 23 June 2017
  • ...aulers]]. A [[museum]] can be created from built display furniture using {{k|q|r}}. ...to remove an item from a pedestal by standing on the same tile as it and {{k|g}}etting it. These actions will be seen by NPCs as, respectively placing o
    4 KB (647 words) - 01:03, 5 April 2024
  • ...ts to be gathered with {{k|d}}esignations menu and selecting the "gather {{k|p}}lants" option, before designating a rectangular area to harvest by a dwa ...uncommon; you can try to scope out any of the above plants with the loo{{k|k}} command to find suitable areas to gather from, but it might be more worth
    4 KB (546 words) - 03:49, 20 December 2022
  • ...built using {{k|b}}→{{k|C}}→{{k|f}}, then {{k|u}}, {{k|k}}, {{k|m}} and {{k|h}} to designate a rectangular area. Building the floor requires either th
    2 KB (290 words) - 14:56, 8 December 2011
  • * ({{k|p}}) {{DFtext|Process Plants|7:0:1}} - make [[thread]] from plants ([[pig * ({{k|l}}) {{DFtext|Process Plants (Barrel)|7:0:1}} - with an empty [[barrel]], t
    3 KB (407 words) - 03:22, 20 December 2022
  • ...rom a [[Weapon rack]]/[[Armor stand]]) and set it to "train" mode (using {{k|t}}). ...the squad you want to edit via its assigned letter, and repeatedly press {{k|t}} to cycle through the alerts.
    2 KB (341 words) - 03:16, 20 December 2022
  • ...lass]] respectively. Once built, they may be placed with {{k|b}}-{{k|p}}-{{k|h}}. ...ver in order to pass through it. (Alternately, {{k|Ctrl}}-direction and {{k|Shift}}-direction may be used when above or below a hatch cover, respective
    4 KB (604 words) - 05:35, 21 August 2023
  • Wells can be assigned as a [[meeting hall]] using the {{K|q}} button. Dwarves (mostly peasants and children) will throw [[party|parti ...o the squad, move your cursor a few squares away from the statue and hit {{K|s}} to station the squad there. Once the dwarf moves away, you can deactiva
    4 KB (722 words) - 15:01, 30 June 2021
  • ...ts to be gathered with {{k|d}}esignations menu and selecting the "gather {{k|p}}lants" option, before designating a rectangular area to harvest by a dwa ...uncommon; you can try to scope out any of the above plants with the loo{{k|k}} command to find suitable areas to gather from, but it might be more worth
    4 KB (618 words) - 06:01, 4 March 2023

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