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  • | {{K|Space}} ...f you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...submenu, and finally on the specific workshop, you press {{k|b}}-{{k|w}}-{{k|c}}. All the keys you can use in a menu are shown in green somewhere on the ...etc.) are performed through the options menu, which can be reached with {{k|Esc}} from the main screen.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    25 KB (4,026 words) - 03:42, 20 December 2022
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...etc.) are performed through the options menu, which can be reached with {{k|Esc}} from the main screen. There are usually six available options: * Return to Game: Exits the options menu (shortcut {{k|Esc}}).
    82 KB (14,401 words) - 12:46, 20 June 2018
  • * {{K|a}}: View Announcements - Displays recent [[Announcement]]s * {{K|b}}: Building - [[#Building Menu|Building Menu]]
    19 KB (2,999 words) - 05:07, 17 February 2012
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    19 KB (3,055 words) - 02:06, 30 November 2018
  • *'''[[Ambusher]]''' - The skill of {{K|S}}neaking around unobserved. This can be raised fairly easily by sneaking | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}
    84 KB (14,686 words) - 13:21, 3 December 2023
  • *'''[[Ambusher]]''' - The skill of {{K|S}}neaking around unobserved. This can be raised fairly easily by sneaking | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}
    68 KB (11,828 words) - 13:20, 3 December 2023
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    50 KB (8,736 words) - 18:42, 14 April 2024
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...} {{k|←}} {{k|→}} to move the region and world cursors around. Hold down {{K|Shift}} while doing this to move more rapidly. You may want to use the {{K|f}}ind tool to help you find a site. Once the find tool has finished runnin
    54 KB (9,560 words) - 12:51, 18 May 2013
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    25 KB (4,160 words) - 21:28, 12 August 2014
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...nd. You can also fast travel—press {{k|T}} to enter fast travel mode and {{k|d}} to exit it. Entering fast travel mode will allow you to move large dist | {{k|l}}
    32 KB (5,212 words) - 18:22, 17 April 2024
  • .... You can also fast travel - press {{k|T}} to enter fast travel mode and {{k|d}} to exit it. Entering fast travel mode will allow you to move large dist | {{k|l}}
    31 KB (5,165 words) - 02:51, 20 December 2022
  • | {{k|Tab}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|shift}})
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...10x speed with {{k|Shift}}+{{k|←}}{{k|↑}}{{k|→}}{{k|↓}}. Note that using {{k|Shift}} can cause the key to get "stuck" - press it again to cancel. {{k|u}}
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...Finally, you need to construct stops on your track (with {{k|b}} {{k|C}} {{k|S}}) where the minecart will start and stop. ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...iners are digging else, remove enough of the mining designation ({{K|d}}-{{K|x}}) to stop them so they can concentrate on this). When you get down to r :''Turn on [[note]]s mode ({{K|N}}) to reveal flashing {{DFtext|*|cyan}} notes to show you were the 3x3 wo
    25 KB (4,489 words) - 18:43, 8 December 2011
  • You can change which windows are displayed using the {{k|Tab}} key, which cycles through various combinations of game screen and the Another key to get familiar with is {{k|Space}}. This key cancels, backs up to a previous screen, and pauses the ga
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini ...ng the track carving twice and canceling unwanted carvings (with {{K|d}} {{K|x}}). Tracks can be engraved in any natural floor tile, rough, smooth and e
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k-|o|a}}) is enabled. ...m pile) and in its settings {{k|b}}lock all then enable empty cages with {{k|u}}.
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...and can be changed to the ''items'' and ''location'' screens by pressing {{k|TAB}}. Now that we're done with assigning skills, hit {{k|TAB}} to go over to the item screen. Item worth is another extremely situa
    41 KB (7,264 words) - 22:15, 28 July 2021
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 00:18, 21 December 2022
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 02:51, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,855 words) - 03:45, 20 December 2022
  • ...collect and store cages in stockpiles if the {{k|o}}rders - dwarves haul {{k|a}}nimals option is set. ...ty cages. Similarly, to block empty cages, use {{k|u}} to disable them. ({{k|j}} toggles [[animal trap]]s.)
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ...to the jobs [[manager]] ({{K|u}}-{{K|m}} or {{K|j}}-{{K|m}}) and order ({{K|q}}) five rock [[table]]s and five rock [[throne]]s (chairs are called "thr ...cursor with the arrow keys to the back of one of the bedrooms and press {{K|Enter}}. (It doesn't matter if there's a chunk of rock there, your dwarves
    17 KB (3,136 words) - 19:10, 12 November 2020
  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (399 words) - 22:59, 7 August 2014
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    15 KB (2,656 words) - 03:42, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,818 words) - 00:42, 24 January 2012
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,819 words) - 22:57, 8 April 2014
  • ...or [[../Examining_your_dwarves#Labors|in the game]]‡ via {{K|v}}-{{K|p}}-{{K|l}} (architecture is under the {{DFtext|Stoneworking}} labor group). ...and {{K|+}} to scroll through the list of materials to make it from, and {{K|Enter}} to select the material. This will leave a blinking bridge, to indi
    10 KB (1,855 words) - 18:45, 8 December 2011
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...reached with {{Menu icon|Esc}} from the main screen. {{K|Esc}} again or {{K|right click}} will close the menu. This menu also shows the current or prev ...ton. You can replay any part of the tutorial at any time by pressing the {{K|?}} button next the minimap; this also provides a list of non-interactive g
    86 KB (14,760 words) - 04:47, 17 March 2024
  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (387 words) - 22:59, 7 August 2014
  • You can rearrange this screen by pressing {{k|Tab}}. Press it a few times to enlarge the active window to maximum so we c ...wn by pressing {{k|<}} and {{k|>}} respectively (don't forget to hold on {{k|Shift}}!).
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...ything with your military you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...thing with your military, you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,712 words) - 21:07, 19 June 2023
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,763 words) - 20:20, 11 January 2023
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,802 words) - 20:25, 28 July 2021
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,762 words) - 03:42, 20 December 2022
  • ...version 50.10 does not uses {{k|m}} for {{k|m}}ilitary, but instead for {{k|m}}ining.''' ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}.
    17 KB (2,910 words) - 01:12, 28 September 2023
  • The '''Building menu''' can be accessed from the main menu by pressing the {{k|b}} key. This allows your dwarves to build anything listed within the menu, ...ed using the {{k|x}} key while within the {{k|q}} menu. You can also use {{k|t}}:View Items in Buildings to look at the items currently stored within an
    3 KB (475 words) - 03:11, 20 December 2022

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