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  • | {{K|Space}} ...f you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...submenu, and finally on the specific workshop, you press {{k|b}}-{{k|w}}-{{k|c}}. All the keys you can use in a menu are shown in green somewhere on the ...etc.) are performed through the options menu, which can be reached with {{k|Esc}} from the main screen.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    25 KB (4,026 words) - 03:42, 20 December 2022
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...etc.) are performed through the options menu, which can be reached with {{k|Esc}} from the main screen. There are usually six available options: * Return to Game: Exits the options menu (shortcut {{k|Esc}}).
    82 KB (14,401 words) - 12:46, 20 June 2018
  • * {{K|a}}: View Announcements - Displays recent [[Announcement]]s * {{K|b}}: Building - [[#Building Menu|Building Menu]]
    19 KB (2,999 words) - 05:07, 17 February 2012
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    19 KB (3,055 words) - 02:06, 30 November 2018
  • *'''[[Ambusher]]''' - The skill of {{K|S}}neaking around unobserved. This can be raised fairly easily by sneaking | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}
    84 KB (14,686 words) - 13:21, 3 December 2023
  • *'''[[Ambusher]]''' - The skill of {{K|S}}neaking around unobserved. This can be raised fairly easily by sneaking | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}
    68 KB (11,828 words) - 13:20, 3 December 2023
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    50 KB (8,736 words) - 18:42, 14 April 2024
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...} {{k|←}} {{k|→}} to move the region and world cursors around. Hold down {{K|Shift}} while doing this to move more rapidly. You may want to use the {{K|f}}ind tool to help you find a site. Once the find tool has finished runnin
    54 KB (9,560 words) - 12:51, 18 May 2013
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    25 KB (4,160 words) - 21:28, 12 August 2014
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...nd. You can also fast travel—press {{k|T}} to enter fast travel mode and {{k|d}} to exit it. Entering fast travel mode will allow you to move large dist | {{k|l}}
    32 KB (5,212 words) - 18:22, 17 April 2024
  • .... You can also fast travel - press {{k|T}} to enter fast travel mode and {{k|d}} to exit it. Entering fast travel mode will allow you to move large dist | {{k|l}}
    31 KB (5,165 words) - 02:51, 20 December 2022
  • | {{k|Tab}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|shift}})
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...10x speed with {{k|Shift}}+{{k|←}}{{k|↑}}{{k|→}}{{k|↓}}. Note that using {{k|Shift}} can cause the key to get "stuck" - press it again to cancel. {{k|u}}
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...Finally, you need to construct stops on your track (with {{k|b}} {{k|C}} {{k|S}}) where the minecart will start and stop. ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...iners are digging else, remove enough of the mining designation ({{K|d}}-{{K|x}}) to stop them so they can concentrate on this). When you get down to r :''Turn on [[note]]s mode ({{K|N}}) to reveal flashing {{DFtext|*|cyan}} notes to show you were the 3x3 wo
    25 KB (4,489 words) - 18:43, 8 December 2011
  • You can change which windows are displayed using the {{k|Tab}} key, which cycles through various combinations of game screen and the Another key to get familiar with is {{k|Space}}. This key cancels, backs up to a previous screen, and pauses the ga
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini ...ng the track carving twice and canceling unwanted carvings (with {{K|d}} {{K|x}}). Tracks can be engraved in any natural floor tile, rough, smooth and e
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k-|o|a}}) is enabled. ...m pile) and in its settings {{k|b}}lock all then enable empty cages with {{k|u}}.
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...and can be changed to the ''items'' and ''location'' screens by pressing {{k|TAB}}. Now that we're done with assigning skills, hit {{k|TAB}} to go over to the item screen. Item worth is another extremely situa
    41 KB (7,264 words) - 22:15, 28 July 2021
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 00:18, 21 December 2022
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 02:51, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,855 words) - 03:45, 20 December 2022
  • ...collect and store cages in stockpiles if the {{k|o}}rders - dwarves haul {{k|a}}nimals option is set. ...ty cages. Similarly, to block empty cages, use {{k|u}} to disable them. ({{k|j}} toggles [[animal trap]]s.)
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ...to the jobs [[manager]] ({{K|u}}-{{K|m}} or {{K|j}}-{{K|m}}) and order ({{K|q}}) five rock [[table]]s and five rock [[throne]]s (chairs are called "thr ...cursor with the arrow keys to the back of one of the bedrooms and press {{K|Enter}}. (It doesn't matter if there's a chunk of rock there, your dwarves
    17 KB (3,136 words) - 19:10, 12 November 2020
  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (399 words) - 22:59, 7 August 2014
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    15 KB (2,656 words) - 03:42, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,818 words) - 00:42, 24 January 2012
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,819 words) - 22:57, 8 April 2014
  • ...or [[../Examining_your_dwarves#Labors|in the game]]‡ via {{K|v}}-{{K|p}}-{{K|l}} (architecture is under the {{DFtext|Stoneworking}} labor group). ...and {{K|+}} to scroll through the list of materials to make it from, and {{K|Enter}} to select the material. This will leave a blinking bridge, to indi
    10 KB (1,855 words) - 18:45, 8 December 2011
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...reached with {{Menu icon|Esc}} from the main screen. {{K|Esc}} again or {{K|right click}} will close the menu. This menu also shows the current or prev ...ton. You can replay any part of the tutorial at any time by pressing the {{K|?}} button next the minimap; this also provides a list of non-interactive g
    86 KB (14,760 words) - 04:47, 17 March 2024
  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (387 words) - 22:59, 7 August 2014
  • You can rearrange this screen by pressing {{k|Tab}}. Press it a few times to enlarge the active window to maximum so we c ...wn by pressing {{k|<}} and {{k|>}} respectively (don't forget to hold on {{k|Shift}}!).
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...ything with your military you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...thing with your military, you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,712 words) - 21:07, 19 June 2023
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,763 words) - 20:20, 11 January 2023
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,802 words) - 20:25, 28 July 2021
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,762 words) - 03:42, 20 December 2022
  • ...version 50.10 does not uses {{k|m}} for {{k|m}}ilitary, but instead for {{k|m}}ining.''' ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}.
    17 KB (2,910 words) - 01:12, 28 September 2023
  • The '''Building menu''' can be accessed from the main menu by pressing the {{k|b}} key. This allows your dwarves to build anything listed within the menu, ...ed using the {{k|x}} key while within the {{k|q}} menu. You can also use {{k|t}}:View Items in Buildings to look at the items currently stored within an
    3 KB (475 words) - 03:11, 20 December 2022
  • ...e remaining positions as you want.<br>'''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Comma # '''The squad needs orders'''<br>By setting up a {{k|s}}chedule, the squad will know what it should be doing each month of game
    15 KB (2,631 words) - 20:00, 27 August 2018
  • ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform '''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Comma
    15 KB (2,631 words) - 22:56, 18 February 2012
  • ...earth. Constructions can also be removed by any dwarf, using {{k|m}} - {{k|x}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|n}}, and {{k|l}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,758 words) - 20:39, 15 April 2023
  • ...region and need to set up your military while you set up camp. You press {{k|m}} to open the military screen so you can recruit some dwarves and... whoa ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}.
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,698 words) - 21:55, 26 July 2021
  • ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}. ...military menu by default; if you're looking at another tab you can press {{k|p}} to return here. At the bottom of the screen you can see the keys to ope
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...he edge of your site's map. To place a depot use {{K|b}}-{{K|D}}, press {{K|Enter}} when positioned properly, and choose three items of raw material to Once the depot is placed you can use {{K|D}} to check if the depot is accessible to [[wagon]]s. However, since cara
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}. ...military menu by default; if you're looking at another tab you can press {{k|p}} to return here. At the bottom of the screen you can see the keys to ope
    17 KB (2,866 words) - 03:42, 20 December 2022
  • The '''Designations menu''' can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...iew was centered inside/below ground, the designation defaults to Mine - {{K|d}}.
    8 KB (1,324 words) - 03:19, 20 December 2022
  • Reading the combat {{k|r}}eports will give you a gruesome blow-by-blow of the fighting, telling yo ...{{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}/ {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    28 KB (4,610 words) - 03:16, 20 December 2022
  • | human = thec}}Reading the combat [[Reports|{{k|r}}eports]] will give you a gruesome blow-by-blow of the fighting, telling ...{{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}/ {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...hing with your military you will want to go into the '''noble''' screen ({{k|n}}) and designate a '''[[militia commander]]'''. Subsequent squad leaders
    12 KB (2,157 words) - 22:56, 18 February 2012
  • ...ep. Temples tend to have two or three levels, and a pool of water, while "K"eeps are three or four floors high and are almost entirely empty (they will ...uying an item, you must pick it up manually from somewhere in the shop. {{K|l}}ook around for an item without $ signs around it. Due to these limitati
    74 KB (13,058 words) - 16:34, 13 October 2021
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...h the {{k|w}} key, and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...} in the {{k|m}}ilitary screen), {{k|c}}reate a new alert level (you can {{k|N}}ame it something like 'Danger'), highlight it in the left pane, then pre
    15 KB (2,609 words) - 03:55, 20 December 2022
  • ...ed similarly to designating rooms from pieces of furniture using {{K|+}}/{{K|-}} to adjust the size (floor flow excludes walls). After that the zone has :Shortcut {{k|w}}
    16 KB (2,760 words) - 16:31, 26 July 2021
  • ...h the {{k|w}} key, and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...} in the {{k|m}}ilitary screen), {{k|c}}reate a new alert level (you can {{k|N}}ame it something like 'Danger'), highlight it in the left pane, then pre
    16 KB (2,736 words) - 23:02, 8 April 2014
  • ...h the {{k|w}} key, and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...} in the {{k|m}}ilitary screen), {{k|c}}reate a new alert level (you can {{k|N}}ame it something like 'Danger'), highlight it in the left pane, then pre
    15 KB (2,604 words) - 20:19, 22 November 2021
  • ...ilitary''' comprises the [[soldier|soldiers]] of your fortress. Pressing {{k|m}} will bring you to the '''military screen''', which lists your active so ...fleeing when confronted with anything remotely dangerous you need to '''{{k|A}}ctivate''' or '''draft''' them.
    15 KB (2,557 words) - 03:20, 21 November 2021
  • .... Finally, you need to construct stops on your track (with {{Menu icon|b|n|K}}) where the minecart will start and stop. ...ng the track carving twice and canceling unwanted carvings (with {{K|d}} {{K|x}}). Tracks can be engraved in any natural floor tile, rough, smooth and e
    95 KB (15,558 words) - 20:25, 8 April 2024
  • The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...iew was centered inside/below ground, the designation defaults to Mine - {{K|d}}.
    4 KB (721 words) - 15:41, 27 August 2014
  • ...e parameters which are listed second in the world_gen.txt file). Pushing {{k|Enter}} will start creating a world using the default (or selected) paramet * To edit the name of your parameter template, press the {{k|t}} key.
    12 KB (1,958 words) - 20:30, 23 June 2017
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    2 KB (287 words) - 20:03, 23 June 2017
  • ...r}} = record (the REC will be shown at top left of screen and {{k|Ctrl}}+{{k|r}} again to finish recording) *{{k|Ctrl}}+{{k|s}} = save (name the macro then {{k|Enter}})
    17 KB (2,830 words) - 03:27, 18 October 2023
  • ..., or just press the key associated with the workshop. In this case, use {{K|c}} to choose the [[Carpenter|Carpenter's]] workshop. This will show a 3x3 Press {{K|Enter}} to select that location for the workshop. The game will now ask yo
    12 KB (2,241 words) - 18:45, 8 December 2011
  • ...h {{K|-}} to select {{DFtext|Cooking|Grey}}, hit {{K|Enter}} again, then {{K|Esc}} twice to return to the main menu. ____ will now go build the kitchen ..._sub-screen|kitchen sub-screen of the status screen]]‡ ({{K|z}}-{{K|→ }}-{{K|Enter}}):
    10 KB (1,758 words) - 18:39, 8 December 2011
  • *{{k|Ctrl}}+{{k|r}} = record (and finish recording) *{{k|Ctrl}}+{{k|s}} = save
    18 KB (3,003 words) - 03:40, 20 December 2022
  • The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner.
    4 KB (628 words) - 15:41, 27 August 2014
  • '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}} * {{K|x}} adjusts the level of job cancellation announcements that are shown
    6 KB (930 words) - 03:59, 20 December 2022
  • *{{k|Ctrl}}+{{k|r}} = record (and finish recording) *{{k|Ctrl}}+{{k|s}} = save
    17 KB (2,986 words) - 14:45, 9 August 2018
  • ...side of the mountain. Press {{k|d}} to open the designation panel, then {{k|d}} again for [[mining]]. Move your cursor to where one corner of your room ...d inside is a good idea, so hit {{k|p}} to open the piles menu, then hit {{k|f}} for food. Move the keyboard over to the start corner of a big room, hit
    6 KB (1,176 words) - 20:59, 9 June 2014
  • ...t {{k|Esc}} - using the up/down arrows, highlight "Key Bindings" and hit {{k|Enter}}. This then shows all the current associations between game command ...to view these values after highlighting "Key Bindings" - by hitting the {{k|Enter}} key. If you wanted to use the number "9" to do that (odd, but your
    40 KB (6,438 words) - 20:15, 23 June 2017
  • ...y standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy, but the #Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
    11 KB (1,763 words) - 06:37, 14 April 2013
  • ...play the kind of crops that they are able to grow when selected with the {{k|q}}uery key. ...of above the desired plot and then constructing a floor ({{k|b}}-{{k|C}}-{{k|f}}) over the open space. Doing this changes the tile from {{DFtext|Dark|0:
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...y standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy, but the #Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
    11 KB (1,920 words) - 02:27, 8 August 2014
  • Once you have finished character creation, hit the {{k|Esc}} key at any time and select {{DFtext|Save Game}} to save your game. Yo ...adventure near a peasant hut. You can ask nearby commoners, using the {{k|k}} key, if you may be of any {{DFtext|Service|3:1}}. They will then inform y
    24 KB (4,160 words) - 19:28, 25 April 2016
  • ...s]] ({{K|b}}-{{K|w}}-{{K|e}}) and [[farmer's workshop]] ({{K|b}}-{{K|w}}-{{K|w}}): ...repeating {{DFtext|Construct leather Bag}} job ({{K|q}}-{{K|a}}-{{K|n}}-{{K|r}}) to make as many leather bags as possible; this will use up the two pie
    5 KB (944 words) - 18:38, 8 December 2011
  • :*1) '''Pause''' the game (by hitting {{k|spacebar}}). :*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'
    7 KB (1,192 words) - 03:07, 20 December 2022
  • When in-game, press {{k|Esc}} to open the options screen and select {{DFtext|Key Bindings}}. This s Use {{k|Backspace}} on a binding to remove it.
    7 KB (1,208 words) - 03:35, 20 December 2022
  • When in-game, press {{k|Esc}} to open the options screen and select {{DFtext|Key Bindings}}. This s Use {{k|Backspace}} on a binding to remove it.
    7 KB (1,208 words) - 00:34, 21 December 2022
  • Your '''military''' comprises the [[soldier]]s of your fortress. Pressing {{k|m}} will bring you to the '''military screen''', which lists your active so ...fleeing when confronted with anything remotely dangerous you need to '''{{k|A}}ctivate''' or '''draft''' them.
    13 KB (2,207 words) - 03:21, 21 November 2021
  • ...play the kind of crops that they are able to grow when selected with the {{k|q}}uery key. ...of above the desired plot and then constructing a floor ({{k|b}}-{{k|C}}-{{k|f}}) over the open space. Doing this changes the tile from {{DFtext|Dark|0:
    19 KB (3,145 words) - 01:42, 16 October 2023
  • Once you have finished character creation, hit the {{k|Esc}} key at any time and select {{DFtext|Save Game}} to save your game. Yo ...adventure near a peasant hut. You can ask nearby commoners, using the {{k|k}} key, if you may be of any {{DFtext|Service|3:1}}. They will then inform y
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  • Open up your {{K|m}}ilitary screen. Press {{K|c}} to create a squad and choose whatever uniform is most appropriate for t ...with the best fighting skills (or the best leadership ability) then hit {{K|Enter}}. Notice that as you scroll through dwarves that a few bits of relev
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  • :*1) '''Pause''' the game (by hitting {{k|spacebar}}). :*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'
    6 KB (1,112 words) - 08:15, 29 January 2020
  • ...to open the menu. The log can also be opened from the [[fast travel|fast {{k|T}}ravel]] screen. Pressing the green keys at the top of the screen navigat * {{k|e}} '''Events''': events that are happening or have happened in the past.
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  • ...on of the available harvesting experience gain. You can change this via {{K|o}} to select the {{DFtext|Set Orders}} command: ...er will gain farming experience more quickly. More sure to ''only'' use {{K|h}}; modifying other standing orders will result in the game behaving in wa
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...to open the menu. The log can also be opened from the [[fast travel|fast {{k|T}}ravel]] screen. Pressing the green keys at the top of the screen navigat * {{k|e}} '''Events''': events that are happening or have happened in the past.
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  • To make a stockpile, use {{K|p}} from the main menu to access the stockpile menu: ...be, move the cursor to where the opposite corner should be, and pressed {{K|Enter}} again, just like for designations (though you can't use the mouse f
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  • * You can use the [[designations]] menu ({{k|d}}) to carve them out of a wall of unmined material (see [[digging]]). * You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gath
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  • ...ait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|t}}raps menu. Most traps need one [[mechanism]], a dwarf with the [[mechani ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
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  • ...mpty plot of land or adjacent to a cliff face or hole and enable garbage {{k|d}}umping. If a garbage zone is designated beside a [[cliff]] or hole (both ...either by using {{k|k}}-{{k|d}} (one item at a time), or {{k|d}}-{{k|b}}-{{k|d}} (bulk dumping).
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  • #Hit {{K|n}} to enter the Nobles screen #Select Manager and hit {{K|Enter}}. Assign a dwarf to be the manager. If nobody is particularly suited
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  • ...ait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|T}}raps/Levers menu. Most traps need one [[mechanism]], a dwarf with the [[ ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
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  • # If the item is simply laying on the ground, use {{K|k}} to enter "look" mode, the user arrow keys to move the cursor over the ite # If the item is held/worn by a dwarf or other creature, use {{K|v}}-{{K|i}} to look at the creature's inventory.
    11 KB (1,882 words) - 18:44, 8 December 2011
  • ...informally known as the "z-screen") can be access from the main menu via {{K|z}}. ...creens that scrolling up and down through lists is done with {{K|↑}} and {{K|↓}}.
    15 KB (2,563 words) - 17:13, 29 June 2012
  • ...ed similarly to designating rooms from pieces of furniture using {{k|+}}/{{k|-}} to adjust the size (floor flow excludes walls). After that the zone has :{{k|w}}
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  • ...ble nearby (or the farthest) raw material. (if any stockpiles are set to {{K|g}}ive to the workshop, only linked stockpiles will be looked in!) ...d. You can see the clutter by checking the contents of the workshop with {{K|t}}. The more items there are, the longer tasks will take.
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  • ...farm plot''' building ({{k|b}}-{{k|p}}, resize with {{k|u}}{{k|m}}{{k|k}}{{k|h}}). It requires [[seeds]] and a worker with the "Farming (Fields)" [[labo ...of above the desired plot and then constructing a floor ({{k|b}}-{{k|C}}-{{k|f}}) over the open space. Doing this changes the tile from {{DFtext|Dark|0:
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  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...lope|slopes]] (same thing), or carved [[stair|stairs]], use the {{k|d}}, {{k|z}} keys.
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  • ...warf finds a suitable nearby raw material. (if any stockpiles are set to {{K|g}}ive to the workshop, only linked stockpiles will be looked in!) ...d. You can see the clutter by checking the contents of the workshop with {{K|t}}. The more items there are, the longer tasks will take.
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  • To enter the "define burrow" mode, press {{k|w}}. ...selected with your secondary selection keys ({{k|+}},{{k|-}},{{k|*}}, & {{k|/}}).
    11 KB (1,803 words) - 03:12, 20 December 2022
  • ...in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k|y}} - '''Standing orders''' tab - '''Hauling''' tab) is enabled. You can then either build them on a tile via {{k-|b|r|g}} (this is needed for linking a [[lever]] to them, or assigning a ta
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  • ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_ ...le, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in
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  • ...ait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|T}}raps/Levers menu. Most traps need one [[mechanism]], a dwarf with the [[ ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
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  • ...arves on the same tile you can cycle between them by repeatedly pressing {{K|v}}. ...arts out with the general view. You can return to the general view with {{K|g}}.
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  • ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_ ...le, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in
    12 KB (1,914 words) - 04:00, 20 December 2022
  • *{{K|V}} Make [[wood]]en [[barrel]] *{{K|o}} Construct [[wood]]en [[block]]s
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  • :*1) '''Pause''' the game (by hitting {{k|spacebar}}). :*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'
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  • ...collect and store cages in stockpiles if the {{k|o}}rders - dwarves haul {{k|a}}nimals option is set. You can then either build them to a tile via {{k|b}} - {{k|j}} (this is needed for linking a lever to them, or assigning a pet to it)
    9 KB (1,597 words) - 16:33, 26 July 2021
  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...al [[slope|slope]]s (same thing), or carved [[stair]]s, use the {{k|d}}, {{k|z}} keys.
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  • ...ny stones at a time by using the designate menu. Choose {{k|d}}-{{k|b}}-{{k|h}} and then select the stone you wish to hide by mouse or rectangle. ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_
    6 KB (1,162 words) - 10:57, 14 January 2012
  • ...wait for foes to walk over them. To build a trap, go to the {{k|b}}uild->{{k|T}}raps/Levers menu. You'll generally need one [[mechanism]], a dwarf with ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
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  • To cancel a designation, use Remove Designations ({{K|x}}). *Channel ({{Menu icon|m}},{{K|u}}) - Mark tiles to be [[Channel|channeled]] out. Removing the stone/soil
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  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...lope|slopes]] (same thing), or carved [[stair|stairs]], use the {{k|d}}, {{k|z}} keys.
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  • [KEY:K] [KEY:k]
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  • ...ed similarly to designating rooms from pieces of furniture using {{k|+}}/{{k|-}} to adjust the size (floor flow excludes walls). After that the zone has :{{k|w}}
    11 KB (1,979 words) - 20:37, 6 February 2014
  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...lope|slopes]] (same thing), or carved [[stair|stairs]], use the {{k|d}}, {{k|z}} keys.
    8 KB (1,404 words) - 17:21, 8 December 2011
  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...al [[slope|slope]]s (same thing), or carved [[stair]]s, use the {{k|d}}, {{k|z}} keys.
    8 KB (1,409 words) - 03:53, 20 December 2022
  • ...gnating a rectangular area using {{K|Enter}} from within the Zones menu ({{K|i}}). ...le in the Zones menu. When hovering over the activity zone, you may tap {{k|a}} to enable or disable the zone. Disabling a zone will not cancel any ex
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  • ...struments are built from the [[furniture]] menu with the {{k|b}}-{{k|f}}-{{k|i}} command. Hand-held instruments can be carried around by dwarves or plac ...ments/components are made in [[craftsdwarf's workshop]]s {{k|b}}-{{k|o}}-{{k|r}}, however certain types of instruments or components may only be created
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  • '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}} * {{K|x}} adjusts the level of job cancellation announcements that are shown
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  • [KEY:K] [KEY:k]
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  • ...tress. This designation of work is a "job", and will now appear in your {{k|j}}obs [[menu]] as "dig". In order for a dwarf to complete the job, you mu # From the main map screen, select the [[unit list]] menu, {{k|u}}, which will list all your dwarves and show their current activity.
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  • ...e center stair, hold down the left button, and with the other hand press {{K|>}} repeatedly. This will place a stairs designation where the mouse point ...d you'll find that the game is paused. Take the chance to look around ({{K|k}}) the [[cavern]]. Things you'll see:
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  • Hit {{k|tab}} to switch between the three unlabelled "<tt>Prepare for the Journey</ ...for the selected dwarf appears in a column on the right. Use {{k|→}} and {{k|←}} to move between the two columns.
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  • ...rk location around within the Local view. {{k|U}}, {{k|M}}, {{k|K}}, and {{k|H}} will resize the embark location. ...an area with 3 biomes present can be cycled using {{k|F1}}, {{k|F2}} and {{k|F3}}. The selected biome will be highlighted with flashing Xs on the Local
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  • {{v50_creaturecurrent table row|name=Kobold|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|va {{v50_creaturecurrent table row|name=Giant kakapo|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Te
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  • ...rk location around within the Local view. {{k|U}}, {{k|M}}, {{k|K}}, and {{k|H}} will resize the embark location. ...an area with 3 biomes present can be cycled using {{k|F1}}, {{k|F2}} and {{k|F3}}. The selected biome will be highlighted with flashing Xs on the Local
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  • [KEY:K] [KEY:k]
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  • *{{K|b}} [[Bowyer's workshop]]: *{{K|c}} [[Carpenter's workshop]]: Uses wood from trees to produce various good
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  • ...; these must be removed using the 'Remove Construction' option ({{K|d}}, {{K|n}}) # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.
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  • ...more efficient manufacturing flows, stocktaking at a glance with look {{K|k}} and [http://www.bay12forums.com/smf/index.php?topic=92241.msg3276117#msg3 ...op {{K|b}} - {{K|C}} - {{K|S}} , being sure to set the dumping direction {{K|d}} and leaving the friction setting on Highest. This can be adjusted later
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  • {{CreatureCurrent table row|name=[[Kobold]]|symbol=k|color=6:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=20,000|va {{CreatureCurrent table row|name=[[Giant kakapo]]|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Te
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  • Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save
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  • ...o recenter on the wagon with {{K|F1}}, and make sure the game is paused ({{K|Space}} to toggle pausing on and off). ...r dwarves to alter your site". You can access the designation menu using {{K|d}} from the main menu:
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  • Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|i}} Civilians or all dwarves can be ordered to stay indoors, which can save
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  • ...e efficient manufacturing flows, and stocktaking at a glance with look {{K|k}}. Quantum stockpiles are considered to be an [[exploit]]. ...op {{K|b}} - {{K|n}} - {{K|K}} , being sure to set the dumping direction {{K|d}}. You may leave the friction as-is. This can be adjusted later should th
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  • {{CreatureComplete table row|name=[[Giant kakapo]]|symbol=K|color=2:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s {{CreatureComplete table row|name=[[Giant kangaroo]]|symbol=K|color=6:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s
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  • ...r with by using {{k|k}}-{{k|d}} (one item at a time), or {{k|d}}-{{k|b}}-{{k|d}} (area dumping; note that this designates ''all'' items on the tiles for ...dump items that are outside unless you allow them to ({{k|o}}->{{k|r}}->{{k|o}}). To place a garbage dump, trace a zone on either a relatively empty pl
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  • {{CreatureComplete table row|name=[[Giant kakapo]]|symbol=K|color=2:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s {{CreatureComplete table row|name=[[Giant kangaroo]]|symbol=K|color=6:0:0|food=Yes|type=Animal|playable=No|area=Above ground|hostile=No|s
    170 KB (24,364 words) - 02:52, 20 December 2022
  • '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}} * {{K|x}} adjusts the level of job cancellation announcements that are shown
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  • ...around within the Local view. {{K|Shift}}-{{K|u}}, {{K|m}}, {{K|k}}, and {{K|h}} will resize the embark location. Pressing {{K|Tab}} will cycle the presented information through a variety of different v
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  • ...ch may in turn benefit other skills. For example, sharpening rocks using {{k|x}} will increase Knapping, which will increase a number of attributes that ...way as the creature takes swipes at you.<p>It's possible to change your {{k|C}}ombat preferences for attacking and dodging to ''Close Combat'' and ''St
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  • ...ch may in turn benefit other skills. For example, sharpening rocks using {{k|x}} will increase Knapping, which will increase a number of attributes that ...way as the creature takes swipes at you.<p>It's possible to change your {{k|C}}ombat preferences for attacking and dodging to ''Close Combat'' and ''St
    22 KB (3,743 words) - 02:51, 20 December 2022
  • {{CreatureCurrent table row|name=[[Kobold]]|symbol=k|color=6:0:0|playable=No|hostile=Usually<sup>1</sup>|food=No|size=20,000|val {{CreatureCurrent table row|name=[[Giant kakapo]]|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Te
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  • ...ame by pressing {{k|Enter}} to get a reasonably balanced loadout, or hit {{k|Space}} to select your own starting goods and skills. A build that seems to Regarding pets and food, you should add the following (hit {{k|Tab}} to change the menu/mode):
    11 KB (1,958 words) - 22:57, 5 November 2012
  • Open up your {{K|m}}ilitary screen. Press {{K|c}} to create a squad and choose whatever uniform is most appropriate for t ...thogs! You can, of course, change the name of the squad if you wish with {{K|N}}.
    10 KB (1,749 words) - 02:59, 16 June 2014
  • All furnaces are constructed using the Furnaces sub-menu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • ...more efficient manufacturing flows, stocktaking at a glance with look {{K|k}} and [http://www.bay12forums.com/smf/index.php?topic=92241.msg3276117#msg3 ...stop {{K|b}} - {{K|C}} - {{K|S}}. Ensure you set the dumping direction {{K|d}}.
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  • All furnaces are constructed using the Furnaces submenu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • All these are constructed using the Furnaces submenu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • Natural walls can be designated for {{K|s}}moothing and {{K|e}}ngraving to improve the appearance and value of the wall. These tasks a ...}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Walls may be built on any square which does no
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  • All these are constructed using the Furnaces submenu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • Open up your {{K|m}}ilitary screen. Press {{K|c}} to create a squad and choose whatever uniform is most appropriate for t ...thogs! You can, of course, change the name of the squad if you wish with {{K|N}}.
    10 KB (1,789 words) - 03:42, 20 December 2022
  • ...Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". ..., select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight "Make ''type'' glass Nest Box".
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  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
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  • # Choose a site, possibly using the [[site finder|site {{k|f}}inder]]. * Using the {{k|tab}} and {{k|F1}}, {{k|F2}}, {{k|F3}}, etc. keys to view your:
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  • ...le answer is that farm plots are an option on the building menu ({{k|b}}-{{k|p}}). Below is a step-by-step guide to building a farm. ...[[pond|pit/pond]]. The zone will be designated a pit by default, {{k|P}}-{{k|f}} to change it to a pond.
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  • All furnaces are constructed using the Furnaces sub-menu (via {{k|b}}, {{k|e}} ). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}<br>
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  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
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  • ...t to a new one, allowing you to base a new set on an existing one. Using {{K|t}} you can change the name of the parameter set, but note that this will n ...r sets on the forum or wiki in text form. (See below for more info.) The {{K|F1}} key comes in handy when editing this file while the game is still runn
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  • All these are constructed using the Furnaces submenu (via {{k|b}}, {{k|e}}). :*''Shortcut:'' {{k|b}}, {{k|e}}, {{k|w}}
    2 KB (299 words) - 15:44, 8 December 2011
  • ...nd their information are visible only when you enter the zone function ( {{k|i}} ). Press {{k|N}} to bring up the notes screen.
    7 KB (1,364 words) - 20:06, 31 July 2012
  • ...et to a new one allowing you to base a new set on an existing one. Using {{K|t}} you can change the name of the parameter set but note that this will no ...u will need to save the world gen parameters to this file before you hit {{K|Enter}} to generate the world.
    71 KB (11,322 words) - 02:54, 7 March 2022
  • .... These must be removed using the 'remove construction' option ({{K|d}}, {{K|n}}) # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.
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  • ...a different key sequence through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file [[interface.txt]], but this is not reco * {{k|F11}} - Toggle Fullscreen
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  • ...Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". ..., select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight "Make ''type'' glass Nest Box".
    4 KB (695 words) - 17:06, 6 July 2016
  • ...; these must be removed using the 'remove construction' option ({{K|d}}, {{K|n}}) # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.
    8 KB (1,318 words) - 04:14, 20 May 2015
  • ...et to a new one allowing you to base a new set on an existing one. Using {{K|t}} you can change the name of the parameter set but note that this will no ...u will need to save the world gen parameters to this file before you hit {{K|Enter}} to generate the world.
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". ..., select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight "Make ''type'' glass Nest Box".
    7 KB (1,171 words) - 03:45, 20 December 2022
  • ...maximum. {{k|e}} and {{k|r}} affect the minimum weight, and {{k|d}} and {{k|f}} affect the maximum. ...uction is completed, use the {{k|q}} key to view the building, and press {{k|a}} to link the pressure plate to choose which trap, floodgate, or other de
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  • ...want, since a pre-existing game has been created for you. Simply press {{K|Enter}}. ...you want to play. Since there's only one, the only thing you can is hit {{K|Enter}} to load it. Loading the game can take several second or more, depe
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  • ...maximum. {{k|e}} and {{k|r}} affect the minimum weight, and {{k|d}} and {{k|f}} affect the maximum. ...uction is completed, use the {{k|q}} key to view the building, and press {{k|a}} to link the pressure plate to choose which trap, floodgate, or other de
    20 KB (3,213 words) - 16:11, 26 January 2024
  • Pressing {{k|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''. ...ith {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}. The menu bar consists of the following options:
    14 KB (2,265 words) - 03:59, 20 December 2022
  • ...Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". ..., select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight "Make ''type'' glass Nest Box".
    6 KB (1,049 words) - 17:06, 6 July 2016
  • #Hit {{K|q}} (Set Building Tasks/Prefs) #Press {{K|s}} to get to the stockpile settings.
    4 KB (667 words) - 02:31, 6 August 2014
  • ...d animals "requesting" diagnosis in the [[Health screen|health screen]] ({{k|z}}). ...|h}} to designate it as a hospital. From this screen, you can also press {{k|H}} 'Set Hospital Information' to check the equipment and medical supplies
    19 KB (3,043 words) - 03:33, 20 December 2022
  • ...o decrease it. When the plot is sized and positioned correctly, pressing {{k|Enter}} will place it. Your grower(s) will now rush in and prepare the fiel ...designate each season ahead of time by using {{k|a}}, {{k|b}}, {{k|c}}, {{k|d}} from the plot selection screen. You do not have to plant the same thing
    14 KB (2,387 words) - 01:39, 16 October 2023
  • *{{k|d}}-{{k|b}}-{{k|f}}: [[designation|Designate]] buildings and items for forbidding. This wi ...s {{k|f}} to forbid it. The building itself can be forbidden for use by {{k|f}}orbidding the items used to build it; these are the items marked with a
    4 KB (749 words) - 00:30, 30 June 2012
  • #Hit {{K|q}} (Set Building Tasks/Prefs) #Press {{K|s}} to get to the stockpile settings.
    4 KB (667 words) - 02:31, 6 August 2014
  • *1) Build a wall ({{k|b}}, {{k|C}}, {{k|w}}). This can be 1 tile or many more than 1, but the gain in z-levels is *2) Build a ramp next to the wall ({{k|b}}, {{k|C}}, {{k|r}}). Choose the side that will be your "down-only" ramp as far as directi
    8 KB (1,279 words) - 14:49, 8 June 2014
  • #Hit {{K|q}} (Set Building Tasks/Prefs) #Press {{K|s}} to get to the stockpile settings.
    4 KB (677 words) - 03:51, 20 December 2022
  • ...as soon as bodies are generated immediately forbid ({{K|d}} - {{K|b}} - {{K|f}}) all objects they were carrying and their corpse - including all parts ...e map. You can access the options via the following key combo: {{K|o}} - {{K|F}}
    8 KB (1,414 words) - 00:07, 23 December 2013
  • #Hit {{K|q}} (Set Building Tasks/Prefs) #Press {{K|s}} to get to the stockpile settings.
    4 KB (677 words) - 00:43, 21 December 2022
  • ...ou are satisfied with the size and position of the plot, confirm it with {{k|Enter}}. {{K|Esc}} out of the build menu. Now a dwarf with the "Farming (Fields)" labor
    3 KB (558 words) - 04:15, 21 September 2014
  • *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper" fur The function {{k|b}}uild is not only used for building workshops and the like, but also for
    9 KB (1,433 words) - 20:38, 18 March 2014
  • ...e of the plot. When the plot is sized and positioned correctly, pressing {{k|Enter}} will place it. Your grower(s) will now rush in and prepare the fiel ...u can designate each season ahead of time by using {{k|a}}, {{k|b}}, and {{k|c}} from the plot selection screen. You do not have to plant the same thing
    14 KB (2,526 words) - 17:12, 13 December 2023
  • *{{K|V}} Make [[Wood]]en [[Barrel]] *{{K|o}} Construct [[Wood]]en [[Block]]s (See [[Carpenter's_workshop#Notes|Notes
    3 KB (453 words) - 16:40, 8 December 2011
  • *{{K|V}} Make [[wood]]en [[Barrel]] *{{K|o}} Construct [[wood]]en [[Block]]s
    3 KB (448 words) - 21:22, 16 August 2013
  • ...ultiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current o ...th, and sometimes this is the only option given to you. With {{k|w}} and {{k|q}} you control how ardent your faith is. The stronger your faith, the more
    40 KB (6,140 words) - 15:47, 7 September 2023
  • ...ey bindings|customized]] through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file data/init/interface.txt, but this is no * {{k|F11}} - Toggle Fullscreen
    13 KB (2,019 words) - 22:39, 8 April 2014
  • *can be "built" from the {{k|b}} menu (and thus be placed in your fortress), including most "proper" fur The function {{k|b}}uild is not only used for building workshops and the like, but also for
    9 KB (1,479 words) - 03:25, 20 December 2022
  • ...ultiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current o ...th, and sometimes this is the only option given to you. With {{k|w}} and {{k|q}} you control how ardent your faith is. The stronger your faith, the more
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...imary movement keys to move the cursor to the opposite corner, and press {{k|Enter}} again. (Alternatively, it is possible to use the mouse at this stag ...o removing them. This means that you also cannot remove stockpiles with {{K|x}} in areas greater than 31 long or wide - DF will limit the operation to
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...ey bindings|customized]] through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file data/init/interface.txt, but this is no * {{k|F11}} - Toggle Fullscreen
    13 KB (1,969 words) - 03:04, 2 July 2012
  • ...ing some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will loc ...An installed chain ({{k|b}}-{{k|v}}) can have one animal assigned to it {{k|q}}. The creature will be able to move one tile in any direction (including
    9 KB (1,552 words) - 03:12, 20 December 2022
  • ...ing some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will loc ...An installed chain ({{k|b}}-{{k|v}}) can have one animal assigned to it {{k|q}}. The creature will be able to move one tile in any direction (including
    8 KB (1,327 words) - 19:42, 18 March 2019
  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill]]s {{k|m}} and [[water wheel]]s {{k|w}} are the machine components that provide limited power. Power generator
    19 KB (3,224 words) - 03:40, 20 December 2022
  • ...ing some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will loc ...An installed chain ({{k|b}}-{{k|v}}) can have one animal assigned to it {{k|q}}. The creature will be able to move one tile in any direction (including
    9 KB (1,554 words) - 19:04, 31 August 2023
  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|K|6:0}} [[Kangaroo]]
    44 KB (5,223 words) - 02:57, 1 July 2023
  • ...imary movement keys to move the cursor to the opposite corner, and press {{k|Enter}} again. (Alternatively, it is possible to use the mouse at this stag ...kpiling by setting the stockpile to "take from links only" using {{k|q}} {{k|a}}. Tiles, within a stockpile, containing only forbidden items are conside
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...ing some animals to it via the Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will loc .../ropes''': Installed chains ({{k|b}}-{{k|v}}) and assign animals to them {{k|q}}. They'll be able to move one tile in any direction (including up/down/d
    6 KB (1,034 words) - 04:44, 9 January 2013
  • ...d how. To do so, press {{k|q}} and select the barracks, then use {{k|+}}/{{k|-}} to highlight a squad, then select the relevant activity: * '''Training''' {{k|t}} - assigned squads will [[training|train]] here. Note that [[marksdwarve
    3 KB (568 words) - 03:08, 20 December 2022
  • * Hit {{k|i}} and set up a hospital [[zone]] in the area you plan on having your hosp * Build [[container]]s ({{k|b}}-{{k|h}}) to store hospital supplies. (A small hospital can manage with 2 contai
    18 KB (3,014 words) - 18:37, 18 October 2014
  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|K|6:0}} [[Kangaroo]]
    24 KB (2,534 words) - 02:58, 1 July 2023
  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill]]s {{k|m}} and [[water wheel]]s {{k|w}} are the machine components that provide limited power. Power generator
    20 KB (3,226 words) - 00:37, 21 December 2022
  • *{{k|Ctrl}}+{{k|r}} = record *{{k|Ctrl}}+{{k|p}} = play
    7 KB (1,182 words) - 14:45, 9 August 2018
  • ...ode, named items will be listed in the artifact screen accessed from the {{k|L}} key. ...udes the [[weight]], contents (if any), and name of an item. From there, {{k|v}} can be used to obtain a detailed description of the item written in pro
    4 KB (667 words) - 03:36, 20 December 2022
  • ...k|Enter}}, and <code>[SYM:6:Left]</code> represents {{k|Ctrl}}-{{k|Alt}}-{{k|&larr;}}. ...<code>[KEY:0::]</code> cause errors instead of representing {{k|]}} and {{k|:}}), or when the symbol isn't type-able (it's hard to insert a backspace c
    2 KB (366 words) - 17:44, 12 March 2014
  • From the main menu {{K|u}} will call up the unit list: ...ith {{K|v}}. If a dwarf with an active job is selected then you can use {{K|r}} to ''try'' to get the dwarf to stop the job, though not all jobs are ca
    3 KB (623 words) - 17:29, 8 December 2011
  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill]]s {{k|m}} and [[water wheel]]s {{k|w}} are the machine components that provide limited power. Power generator
    20 KB (3,249 words) - 22:52, 8 April 2014
  • To enter the "define burrow" mode, press {{k|w}}. To add a new burrow to the list, press {{k|a}}. The new burrow created this way starts with no tiles and a default nam
    8 KB (1,317 words) - 04:55, 31 May 2014
  • ...ode, named items will be listed in the artifact screen accessed from the {{k|l}} key. ...udes the [[weight]], contents (if any), and name of an item. From there, {{k|v}} can be used to obtain a detailed description of the item written in pro
    4 KB (665 words) - 12:56, 23 July 2013
  • ...maximum. {{k|e}} and {{k|r}} affect the minimum weight, and {{k|d}} and {{k|f}} affect the maximum. ...uction is completed, use the {{k|q}} key to view the building, and press {{k|a}} to link the pressure plate to choose which trap, floodgate, or other de
    17 KB (2,727 words) - 07:13, 26 May 2014
  • The Animal [[status]] tab ({{k|z}} - {{k|Enter}}) has a list of all animals that belong to your civilization, and ar ...oll through the list until your captured wild animal is selected and use {{k|t}} to set a trainer to train it. Note that if a caged animal is fed a plan
    29 KB (4,663 words) - 19:33, 28 January 2023
  • ...ress being on level 1 - 20. This way, you don't have to maniacally smash {{k|>}} to reach your forge. Another good example is to hotkey a good mining lo ...the hotkey in question, then press {{k|n}}, then input a name and press {{k|enter}}.
    2 KB (363 words) - 03:34, 20 December 2022
  • * Hit {{k|w}} to go to the burrow menu and {{k|a}} to add a new burrow. * Then hit {{k|Enter}} to define it.
    3 KB (508 words) - 03:15, 20 December 2022
  • ...ur fortress being on level 1 - 20. So you don't have to maniacally smash {{k|>}} (level down) to reach your forge. Other good example is to hotkey a goo ...the hotkey in question, then press {{k|n}}, then input a name and press {{k|enter}}.
    2 KB (351 words) - 23:46, 27 October 2012
  • The Animal [[status]] tab ({{k|z}} - {{k|Enter}}) has a list of all animals that are tame (and belong to your civili ...oll through the list until your captured wild animal is selected and use {{k|t}} to set a trainer to tame it. Note that if a caged animal is fed a plant
    19 KB (2,974 words) - 14:19, 25 June 2014
  • ...ng for the keys on the numpad, not the ones squeezed between {{k|0}} and {{k|backspace}}. There are two, fairly simple, solutions: ...n I hold it and press {{k|;}} or {{k|/}} it acts like numpad {{k|-}} and {{k|+}} respectively.
    1 KB (227 words) - 20:15, 23 June 2017
  • ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_ ...le, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in
    12 KB (2,090 words) - 10:56, 18 May 2015
  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill]]s {{k|m}} and [[water wheel]]s {{k|w}} are the machine components that provide limited power. Power generator
    19 KB (3,030 words) - 11:21, 14 January 2012
  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|k|2:0}} [[Kea]]
    46 KB (4,429 words) - 17:41, 30 June 2023
  • ..., etc.). The size of the bridge can be altered with {{k|u}}{{k|m}}{{k|k}}{{k|h}} while placing it, up to a maximum size of 10 squares in each direction ...idge raises from the direction you want it to using {{k|w}}{{k|a}}{{k|d}}{{k|x}}. The direction points to the side of the bridge which will become a wal
    20 KB (3,307 words) - 03:11, 20 December 2022
  • | {{Tile|k|2:0}} [[Kakapo]] | {{Tile|k|2:0}} [[Kea]]
    75 KB (7,825 words) - 05:29, 27 February 2024
  • # Make a new activity zone (with {{k|i}}), a 3×3 square works well for a small stockpile. ...the activity zone, inspect ({{k|i}}) and then specify it as a hospital ({{k|h}})
    3 KB (489 words) - 03:32, 20 December 2022
  • ...instead must be removed using the 'Remove Construction' option ({{K|m}}, {{K|x}}). This uses the mining skill to be completed, regardless of the materia #* {{K|m}} for mining
    11 KB (1,892 words) - 18:41, 15 March 2024
  • * Hit {{k|w}} to go to the burrow menu and {{k|a}} to add a new burrow. * Hit {{k|n}} to name it, I'd call it "Inside".
    3 KB (471 words) - 02:15, 15 May 2024
  • # Make a new activity zone (with {{k|i}}), a 3×3 square works well for a small stockpile. ...the activity zone, inspect ({{k|i}}) and then specify it as a hospital ({{k|h}})
    3 KB (496 words) - 16:41, 19 March 2024
  • ...to control these other devices by ordering the lever pulled through its {{k|q}} menu. ...iles|limited]] to who can pull it, similar to a workshop, in the {{k|q}} {{k|P}}rofile for that lever. (This can be handy for a variety of special purp
    14 KB (2,408 words) - 20:16, 23 June 2017
  • ...e Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity. ...and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to.), it will now be known
    11 KB (1,894 words) - 00:42, 19 January 2023
  • * Hit {{k|w}} to go to the burrow menu and {{k|a}} to add a new burrow. * Hit {{k|n}} to name it, I'd call it "Inside".
    3 KB (487 words) - 20:20, 10 February 2014
  • ...e Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity. ...and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to.), it will now be known
    13 KB (2,129 words) - 08:23, 21 March 2024
  • ...onents''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu. These components can be used to create custom-designed '''ma [[Windmill|Windmills]] {{k|m}} and [[water wheel|water wheels]] {{k|w}} are the machine components that provide limited power. Power generator
    18 KB (2,908 words) - 11:32, 30 November 2021
  • Hitting {{K|D}} will tell you if the depot is accessible via a [[wagon]], which require ...lock wagons. Boulders can be removed by [[engraving|smooth]]ing ({{k|d}}-{{k|s}}) or constructing and removing a [[wall]]. [[Bridge]]s can serve as an a
    8 KB (1,392 words) - 08:47, 11 June 2023
  • ...er obstructions. Bridges are built from the {{k|b}}uild menu, under brid{{k|g}}e. ...change the size to suit your needs with the {{k|k}},{{k|h}},{{k|u}}, and {{k|m}} keys; the bridge's dimensions can be set anywhere up to 10 tiles on a s
    6 KB (985 words) - 04:24, 3 July 2012
  • Hitting {{K|D}} will tell you if the depot is accessible via a [[wagon]], which require ...lock wagons. Boulders can be removed by [[engraving|smooth]]ing ({{k|d}}-{{k|s}}) or constructing and removing a [[wall]]. [[Bridge]]s can serve as an a
    6 KB (1,115 words) - 07:38, 10 November 2022
  • Note: If you {{k|q}}uery a [[door]] or [[floor hatch]], the {{k|l}}ock option is to ''"Forbid Passage''". That does not "forbid" the door/h ...tem, use {{k|k}} and scroll over the item you wish to forbid. Then press {{k|f}} in order to toggle the forbidden state of the item.
    4 KB (638 words) - 03:24, 20 December 2022
  • ...h {{k|d}} + {{k|h}} from above, or construction with {{k|b}} + {{k|C}} + {{k|r}}. ...ise, the ramp will be labeled as "Unusable" when examined using the Loo{{K|k}} cursor.
    8 KB (1,440 words) - 03:51, 20 December 2022

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