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  • | {{K|Space}} ...f you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...submenu, and finally on the specific workshop, you press {{k|b}}-{{k|w}}-{{k|c}}. All the keys you can use in a menu are shown in green somewhere on the ...etc.) are performed through the options menu, which can be reached with {{k|Esc}} from the main screen.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    25 KB (4,026 words) - 03:42, 20 December 2022
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...etc.) are performed through the options menu, which can be reached with {{k|Esc}} from the main screen. There are usually six available options: * Return to Game: Exits the options menu (shortcut {{k|Esc}}).
    82 KB (14,401 words) - 12:46, 20 June 2018
  • * {{K|a}}: View Announcements - Displays recent [[Announcement]]s * {{K|b}}: Building - [[#Building Menu|Building Menu]]
    19 KB (2,999 words) - 05:07, 17 February 2012
  • * {{K|a}}: View Announcements - Displays recent [[announcement]]s * {{K|b}}: Building - The [[#Building Menu|Building Menu]]
    19 KB (3,055 words) - 02:06, 30 November 2018
  • *'''[[Ambusher]]''' - The skill of {{K|S}}neaking around unobserved. This can be raised fairly easily by sneaking | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}
    84 KB (14,686 words) - 13:21, 3 December 2023
  • *'''[[Ambusher]]''' - The skill of {{K|S}}neaking around unobserved. This can be raised fairly easily by sneaking | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}
    68 KB (11,828 words) - 13:20, 3 December 2023
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    50 KB (8,736 words) - 18:42, 14 April 2024
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...} {{k|←}} {{k|→}} to move the region and world cursors around. Hold down {{K|Shift}} while doing this to move more rapidly. You may want to use the {{K|f}}ind tool to help you find a site. Once the find tool has finished runnin
    54 KB (9,560 words) - 12:51, 18 May 2013
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    25 KB (4,160 words) - 21:28, 12 August 2014
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...nd. You can also fast travel—press {{k|T}} to enter fast travel mode and {{k|d}} to exit it. Entering fast travel mode will allow you to move large dist | {{k|l}}
    32 KB (5,212 words) - 18:22, 17 April 2024
  • .... You can also fast travel - press {{k|T}} to enter fast travel mode and {{k|d}} to exit it. Entering fast travel mode will allow you to move large dist | {{k|l}}
    31 KB (5,165 words) - 02:51, 20 December 2022
  • | {{k|Tab}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|shift}})
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...10x speed with {{k|Shift}}+{{k|←}}{{k|↑}}{{k|→}}{{k|↓}}. Note that using {{k|Shift}} can cause the key to get "stuck" - press it again to cancel. {{k|u}}
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ===Look Around, k=== ...r. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...need are noted on this page, but you can refer to the in-game help with {{k|?}} or the [[Adventure Mode quick reference|quick reference]] page to look When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...Finally, you need to construct stops on your track (with {{k|b}} {{k|C}} {{k|S}}) where the minecart will start and stop. ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...iners are digging else, remove enough of the mining designation ({{K|d}}-{{K|x}}) to stop them so they can concentrate on this). When you get down to r :''Turn on [[note]]s mode ({{K|N}}) to reveal flashing {{DFtext|*|cyan}} notes to show you were the 3x3 wo
    25 KB (4,489 words) - 18:43, 8 December 2011
  • You can change which windows are displayed using the {{k|Tab}} key, which cycles through various combinations of game screen and the Another key to get familiar with is {{k|Space}}. This key cancels, backs up to a previous screen, and pauses the ga
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...s and designate starting conditions for each stop. This is done with the {{k|h}}auling key. The most basic conditions are how the cart's movement is ini ...ng the track carving twice and canceling unwanted carvings (with {{K|d}} {{K|x}}). Tracks can be engraved in any natural floor tile, rough, smooth and e
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k-|o|a}}) is enabled. ...m pile) and in its settings {{k|b}}lock all then enable empty cages with {{k|u}}.
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...and can be changed to the ''items'' and ''location'' screens by pressing {{k|TAB}}. Now that we're done with assigning skills, hit {{k|TAB}} to go over to the item screen. Item worth is another extremely situa
    41 KB (7,264 words) - 22:15, 28 July 2021
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 00:18, 21 December 2022
  • *{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move *{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain
    3 KB (567 words) - 02:51, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,855 words) - 03:45, 20 December 2022
  • ...collect and store cages in stockpiles if the {{k|o}}rders - dwarves haul {{k|a}}nimals option is set. ...ty cages. Similarly, to block empty cages, use {{k|u}} to disable them. ({{k|j}} toggles [[animal trap]]s.)
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ...to the jobs [[manager]] ({{K|u}}-{{K|m}} or {{K|j}}-{{K|m}}) and order ({{K|q}}) five rock [[table]]s and five rock [[throne]]s (chairs are called "thr ...cursor with the arrow keys to the back of one of the bedrooms and press {{K|Enter}}. (It doesn't matter if there's a chunk of rock there, your dwarves
    17 KB (3,136 words) - 19:10, 12 November 2020
  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (399 words) - 22:59, 7 August 2014
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    15 KB (2,656 words) - 03:42, 20 December 2022
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,818 words) - 00:42, 24 January 2012
  • ...and their information are visible only when you enter the zone function ({{k|i}}). They are also used to predefine stations and patrol routes. Press {{k|N}} to bring up the notes screen.
    10 KB (1,819 words) - 22:57, 8 April 2014
  • ...or [[../Examining_your_dwarves#Labors|in the game]]‡ via {{K|v}}-{{K|p}}-{{K|l}} (architecture is under the {{DFtext|Stoneworking}} labor group). ...and {{K|+}} to scroll through the list of materials to make it from, and {{K|Enter}} to select the material. This will leave a blinking bridge, to indi
    10 KB (1,855 words) - 18:45, 8 December 2011
  • ...the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train. ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...reached with {{Menu icon|Esc}} from the main screen. {{K|Esc}} again or {{K|right click}} will close the menu. This menu also shows the current or prev ...ton. You can replay any part of the tutorial at any time by pressing the {{K|?}} button next the minimap; this also provides a list of non-interactive g
    86 KB (14,760 words) - 04:47, 17 March 2024
  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (387 words) - 22:59, 7 August 2014
  • You can rearrange this screen by pressing {{k|Tab}}. Press it a few times to enlarge the active window to maximum so we c ...wn by pressing {{k|<}} and {{k|>}} respectively (don't forget to hold on {{k|Shift}}!).
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...ything with your military you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...thing with your military, you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,712 words) - 21:07, 19 June 2023
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,763 words) - 20:20, 11 January 2023
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,802 words) - 20:25, 28 July 2021
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,762 words) - 03:42, 20 December 2022
  • ...version 50.10 does not uses {{k|m}} for {{k|m}}ilitary, but instead for {{k|m}}ining.''' ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}.
    17 KB (2,910 words) - 01:12, 28 September 2023
  • The '''Building menu''' can be accessed from the main menu by pressing the {{k|b}} key. This allows your dwarves to build anything listed within the menu, ...ed using the {{k|x}} key while within the {{k|q}} menu. You can also use {{k|t}}:View Items in Buildings to look at the items currently stored within an
    3 KB (475 words) - 03:11, 20 December 2022
  • ...e remaining positions as you want.<br>'''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Comma # '''The squad needs orders'''<br>By setting up a {{k|s}}chedule, the squad will know what it should be doing each month of game
    15 KB (2,631 words) - 20:00, 27 August 2018
  • ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform '''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Comma
    15 KB (2,631 words) - 22:56, 18 February 2012
  • ...earth. Constructions can also be removed by any dwarf, using {{k|m}} - {{k|x}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|n}}, and {{k|l}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,758 words) - 20:39, 15 April 2023
  • ...region and need to set up your military while you set up camp. You press {{k|m}} to open the military screen so you can recruit some dwarves and... whoa ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}.
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,698 words) - 21:55, 26 July 2021
  • ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}. ...military menu by default; if you're looking at another tab you can press {{k|p}} to return here. At the bottom of the screen you can see the keys to ope
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...he edge of your site's map. To place a depot use {{K|b}}-{{K|D}}, press {{K|Enter}} when positioned properly, and choose three items of raw material to Once the depot is placed you can use {{K|D}} to check if the depot is accessible to [[wagon]]s. However, since cara
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}. ...military menu by default; if you're looking at another tab you can press {{k|p}} to return here. At the bottom of the screen you can see the keys to ope
    17 KB (2,866 words) - 03:42, 20 December 2022
  • The '''Designations menu''' can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...iew was centered inside/below ground, the designation defaults to Mine - {{K|d}}.
    8 KB (1,324 words) - 03:19, 20 December 2022
  • Reading the combat {{k|r}}eports will give you a gruesome blow-by-blow of the fighting, telling yo ...{{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}/ {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    28 KB (4,610 words) - 03:16, 20 December 2022
  • | human = thec}}Reading the combat [[Reports|{{k|r}}eports]] will give you a gruesome blow-by-blow of the fighting, telling ...{{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}/ {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...hing with your military you will want to go into the '''noble''' screen ({{k|n}}) and designate a '''[[militia commander]]'''. Subsequent squad leaders
    12 KB (2,157 words) - 22:56, 18 February 2012
  • ...ep. Temples tend to have two or three levels, and a pool of water, while "K"eeps are three or four floors high and are almost entirely empty (they will ...uying an item, you must pick it up manually from somewhere in the shop. {{K|l}}ook around for an item without $ signs around it. Due to these limitati
    74 KB (13,058 words) - 16:34, 13 October 2021
  • | {{K|Space}} ...but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left co
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...h the {{k|w}} key, and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...} in the {{k|m}}ilitary screen), {{k|c}}reate a new alert level (you can {{k|N}}ame it something like 'Danger'), highlight it in the left pane, then pre
    15 KB (2,609 words) - 03:55, 20 December 2022
  • ...ed similarly to designating rooms from pieces of furniture using {{K|+}}/{{K|-}} to adjust the size (floor flow excludes walls). After that the zone has :Shortcut {{k|w}}
    16 KB (2,760 words) - 16:31, 26 July 2021
  • ...h the {{k|w}} key, and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...} in the {{k|m}}ilitary screen), {{k|c}}reate a new alert level (you can {{k|N}}ame it something like 'Danger'), highlight it in the left pane, then pre
    16 KB (2,736 words) - 23:02, 8 April 2014
  • ...h the {{k|w}} key, and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...} in the {{k|m}}ilitary screen), {{k|c}}reate a new alert level (you can {{k|N}}ame it something like 'Danger'), highlight it in the left pane, then pre
    15 KB (2,604 words) - 20:19, 22 November 2021
  • ...ilitary''' comprises the [[soldier|soldiers]] of your fortress. Pressing {{k|m}} will bring you to the '''military screen''', which lists your active so ...fleeing when confronted with anything remotely dangerous you need to '''{{k|A}}ctivate''' or '''draft''' them.
    15 KB (2,557 words) - 03:20, 21 November 2021
  • .... Finally, you need to construct stops on your track (with {{Menu icon|b|n|K}}) where the minecart will start and stop. ...ng the track carving twice and canceling unwanted carvings (with {{K|d}} {{K|x}}). Tracks can be engraved in any natural floor tile, rough, smooth and e
    95 KB (15,558 words) - 20:25, 8 April 2024
  • The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...iew was centered inside/below ground, the designation defaults to Mine - {{K|d}}.
    4 KB (721 words) - 15:41, 27 August 2014
  • ...e parameters which are listed second in the world_gen.txt file). Pushing {{k|Enter}} will start creating a world using the default (or selected) paramet * To edit the name of your parameter template, press the {{k|t}} key.
    12 KB (1,958 words) - 20:30, 23 June 2017
  • | {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    2 KB (287 words) - 20:03, 23 June 2017
  • ...r}} = record (the REC will be shown at top left of screen and {{k|Ctrl}}+{{k|r}} again to finish recording) *{{k|Ctrl}}+{{k|s}} = save (name the macro then {{k|Enter}})
    17 KB (2,830 words) - 03:27, 18 October 2023
  • ..., or just press the key associated with the workshop. In this case, use {{K|c}} to choose the [[Carpenter|Carpenter's]] workshop. This will show a 3x3 Press {{K|Enter}} to select that location for the workshop. The game will now ask yo
    12 KB (2,241 words) - 18:45, 8 December 2011
  • ...h {{K|-}} to select {{DFtext|Cooking|Grey}}, hit {{K|Enter}} again, then {{K|Esc}} twice to return to the main menu. ____ will now go build the kitchen ..._sub-screen|kitchen sub-screen of the status screen]]‡ ({{K|z}}-{{K|→ }}-{{K|Enter}}):
    10 KB (1,758 words) - 18:39, 8 December 2011
  • *{{k|Ctrl}}+{{k|r}} = record (and finish recording) *{{k|Ctrl}}+{{k|s}} = save
    18 KB (3,003 words) - 03:40, 20 December 2022
  • The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner.
    4 KB (628 words) - 15:41, 27 August 2014
  • '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}} * {{K|x}} adjusts the level of job cancellation announcements that are shown
    6 KB (930 words) - 03:59, 20 December 2022
  • *{{k|Ctrl}}+{{k|r}} = record (and finish recording) *{{k|Ctrl}}+{{k|s}} = save
    17 KB (2,986 words) - 14:45, 9 August 2018
  • ...side of the mountain. Press {{k|d}} to open the designation panel, then {{k|d}} again for [[mining]]. Move your cursor to where one corner of your room ...d inside is a good idea, so hit {{k|p}} to open the piles menu, then hit {{k|f}} for food. Move the keyboard over to the start corner of a big room, hit
    6 KB (1,176 words) - 20:59, 9 June 2014
  • ...t {{k|Esc}} - using the up/down arrows, highlight "Key Bindings" and hit {{k|Enter}}. This then shows all the current associations between game command ...to view these values after highlighting "Key Bindings" - by hitting the {{k|Enter}} key. If you wanted to use the number "9" to do that (odd, but your
    40 KB (6,438 words) - 20:15, 23 June 2017
  • ...y standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy, but the #Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
    11 KB (1,763 words) - 06:37, 14 April 2013
  • ...play the kind of crops that they are able to grow when selected with the {{k|q}}uery key. ...of above the desired plot and then constructing a floor ({{k|b}}-{{k|C}}-{{k|f}}) over the open space. Doing this changes the tile from {{DFtext|Dark|0:
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...y standing next to an enemy and pressing {{k|Shift}}+{{k|A}} followed by {{k|Enter}} to switch the menu to wrestling. You can wrestle any enemy, but the #Use {{k|Shift}}+{{k|A}} followed by {{k|Enter}} and select an adjacent enemy
    11 KB (1,920 words) - 02:27, 8 August 2014
  • Once you have finished character creation, hit the {{k|Esc}} key at any time and select {{DFtext|Save Game}} to save your game. Yo ...adventure near a peasant hut. You can ask nearby commoners, using the {{k|k}} key, if you may be of any {{DFtext|Service|3:1}}. They will then inform y
    24 KB (4,160 words) - 19:28, 25 April 2016
  • ...s]] ({{K|b}}-{{K|w}}-{{K|e}}) and [[farmer's workshop]] ({{K|b}}-{{K|w}}-{{K|w}}): ...repeating {{DFtext|Construct leather Bag}} job ({{K|q}}-{{K|a}}-{{K|n}}-{{K|r}}) to make as many leather bags as possible; this will use up the two pie
    5 KB (944 words) - 18:38, 8 December 2011
  • :*1) '''Pause''' the game (by hitting {{k|spacebar}}). :*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'
    7 KB (1,192 words) - 03:07, 20 December 2022
  • When in-game, press {{k|Esc}} to open the options screen and select {{DFtext|Key Bindings}}. This s Use {{k|Backspace}} on a binding to remove it.
    7 KB (1,208 words) - 03:35, 20 December 2022
  • When in-game, press {{k|Esc}} to open the options screen and select {{DFtext|Key Bindings}}. This s Use {{k|Backspace}} on a binding to remove it.
    7 KB (1,208 words) - 00:34, 21 December 2022
  • Your '''military''' comprises the [[soldier]]s of your fortress. Pressing {{k|m}} will bring you to the '''military screen''', which lists your active so ...fleeing when confronted with anything remotely dangerous you need to '''{{k|A}}ctivate''' or '''draft''' them.
    13 KB (2,207 words) - 03:21, 21 November 2021
  • ...play the kind of crops that they are able to grow when selected with the {{k|q}}uery key. ...of above the desired plot and then constructing a floor ({{k|b}}-{{k|C}}-{{k|f}}) over the open space. Doing this changes the tile from {{DFtext|Dark|0:
    19 KB (3,145 words) - 01:42, 16 October 2023
  • Once you have finished character creation, hit the {{k|Esc}} key at any time and select {{DFtext|Save Game}} to save your game. Yo ...adventure near a peasant hut. You can ask nearby commoners, using the {{k|k}} key, if you may be of any {{DFtext|Service|3:1}}. They will then inform y
    21 KB (3,696 words) - 18:29, 3 April 2015
  • Open up your {{K|m}}ilitary screen. Press {{K|c}} to create a squad and choose whatever uniform is most appropriate for t ...with the best fighting skills (or the best leadership ability) then hit {{K|Enter}}. Notice that as you scroll through dwarves that a few bits of relev
    11 KB (2,009 words) - 22:57, 18 February 2012
  • :*1) '''Pause''' the game (by hitting {{k|spacebar}}). :*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'
    6 KB (1,112 words) - 08:15, 29 January 2020
  • ...to open the menu. The log can also be opened from the [[fast travel|fast {{k|T}}ravel]] screen. Pressing the green keys at the top of the screen navigat * {{k|e}} '''Events''': events that are happening or have happened in the past.
    21 KB (3,341 words) - 12:48, 26 August 2023
  • ...on of the available harvesting experience gain. You can change this via {{K|o}} to select the {{DFtext|Set Orders}} command: ...er will gain farming experience more quickly. More sure to ''only'' use {{K|h}}; modifying other standing orders will result in the game behaving in wa
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...to open the menu. The log can also be opened from the [[fast travel|fast {{k|T}}ravel]] screen. Pressing the green keys at the top of the screen navigat * {{k|e}} '''Events''': events that are happening or have happened in the past.
    21 KB (3,336 words) - 03:51, 20 December 2022
  • To make a stockpile, use {{K|p}} from the main menu to access the stockpile menu: ...be, move the cursor to where the opposite corner should be, and pressed {{K|Enter}} again, just like for designations (though you can't use the mouse f
    7 KB (1,302 words) - 18:39, 8 December 2011
  • * You can use the [[designations]] menu ({{k|d}}) to carve them out of a wall of unmined material (see [[digging]]). * You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gath
    9 KB (1,691 words) - 20:24, 23 June 2017

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