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  • *{{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} - Move *{{k|↑}} {{k|↓}} {{k|←}} {{k|→}} - Move
    2 KB (387 words) - 22:59, 7 August 2014
  • You can rearrange this screen by pressing {{k|Tab}}. Press it a few times to enlarge the active window to maximum so we c ...wn by pressing {{k|<}} and {{k|>}} respectively (don't forget to hold on {{k|Shift}}!).
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...ything with your military you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...gh the {{k|m}} key and the '''squads''' screen is accessible through the {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can ...thing with your military, you may want to go into the [[noble]]s screen ({{k|n}}) and designate a '''[[militia commander]]'''. Your fortress can only ha
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,712 words) - 21:07, 19 June 2023
  • ...''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time. This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you
    17 KB (2,763 words) - 20:20, 11 January 2023
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,802 words) - 20:25, 28 July 2021
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,762 words) - 03:42, 20 December 2022
  • ...version 50.10 does not uses {{k|m}} for {{k|m}}ilitary, but instead for {{k|m}}ining.''' ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}.
    17 KB (2,910 words) - 01:12, 28 September 2023
  • The '''Building menu''' can be accessed from the main menu by pressing the {{k|b}} key. This allows your dwarves to build anything listed within the menu, ...ed using the {{k|x}} key while within the {{k|q}} menu. You can also use {{k|t}}:View Items in Buildings to look at the items currently stored within an
    3 KB (475 words) - 03:11, 20 December 2022
  • ...e remaining positions as you want.<br>'''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Comma # '''The squad needs orders'''<br>By setting up a {{k|s}}chedule, the squad will know what it should be doing each month of game
    15 KB (2,631 words) - 20:00, 27 August 2018
  • ...d on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform '''Note:''' If you later go to the {{k|n}}obles screen, the first squad's leader will be listed as ''Militia Comma
    15 KB (2,631 words) - 22:56, 18 February 2012
  • ...earth. Constructions can also be removed by any dwarf, using {{k|m}} - {{k|x}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|n}}, and {{k|l}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,758 words) - 20:39, 15 April 2023
  • ...region and need to set up your military while you set up camp. You press {{k|m}} to open the military screen so you can recruit some dwarves and... whoa ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}.
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...earth. Constructions can also be removed by any dwarf, using {{k|d}} - {{k|n}} to designate their removal. When removed, they are converted back into [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where no one can walk, but
    16 KB (2,698 words) - 21:55, 26 July 2021
  • ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}. ...military menu by default; if you're looking at another tab you can press {{k|p}} to return here. At the bottom of the screen you can see the keys to ope
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...he edge of your site's map. To place a depot use {{K|b}}-{{K|D}}, press {{K|Enter}} when positioned properly, and choose three items of raw material to Once the depot is placed you can use {{K|D}} to check if the depot is accessible to [[wagon]]s. However, since cara
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...otweakens needs a military. Let's open up the '''military screen''' with {{k|m}}. ...military menu by default; if you're looking at another tab you can press {{k|p}} to return here. At the bottom of the screen you can see the keys to ope
    17 KB (2,866 words) - 03:42, 20 December 2022
  • The '''Designations menu''' can be accessed by {{K|d}} and provides the means to mark tiles with various designations includin ...iew was centered inside/below ground, the designation defaults to Mine - {{K|d}}.
    8 KB (1,324 words) - 03:19, 20 December 2022
  • Reading the combat {{k|r}}eports will give you a gruesome blow-by-blow of the fighting, telling yo ...{{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}}/ {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}
    28 KB (4,610 words) - 03:16, 20 December 2022

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