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Difference between revisions of "Dwarf Fortress Wiki talk:Community Portal"

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Use this discussion page to talk about any issues or ideas you have about the direction of this wiki. The community portal is a hub for directing our conciousness. Read the rules carefully, take them to heart, post here if you have any questions or you think the rules can be improved.
 
Use this discussion page to talk about any issues or ideas you have about the direction of this wiki. The community portal is a hub for directing our conciousness. Read the rules carefully, take them to heart, post here if you have any questions or you think the rules can be improved.
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{{Archive|
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#[[Dwarf_Fortress_Wiki_talk:Community_Portal/archive1|Archive 1]]
 +
}}
  
==Account Problems==
 
I can't log in, but it says my username is already in use. --[[User:64.22.68.4|64.22.68.4]] 14:55, 29 October 2007 (EDT) (Peristarkawan)
 
:Are you sure? The new wiki cleaned out all the old accounts so you have to reregister. --[[User:Hamelin|Hamelin]] 15:02, 29 October 2007 (EDT)
 
::Unfortunately, I was unable to import all the user accounts, please recreate. --[[User:Senso|Senso]] 15:22, 29 October 2007 (EDT)
 
  
==AdBlock==
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== Is this the page to discuss ? ==
Could you move all the files in the graphics directory with the word "ad" in it? For those using AdBlock or similar add-ons it will block the display of the graphics in those directories. Thanks!!! :) [[User:Schm0|Schm0]] 10:26, 5 November 2007 (EST)
+
can not edit the centralized discussion page.
:It doesn't look possible - re-uploading the file keeps putting it in the 'ad' folder and I cannot edit the link in the DB as it is stored inside a BLOB. I suggest you whitelist this site anyways, it's not like you need to block anything here (and blocking /*ad*/ may cause problems elsewhere too). --[[User:Senso|Senso]] 10:49, 5 November 2007 (EST)
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Can a dog see globin thieves through glass ? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Raven|Raven]]</small>
 +
:I'd post that at [[Talk:Goblin]], or maybe [[Talk:Thief]] &mdash; this page is intended for more wiki-related discussions. The Centralized discussion page seems to have been  protected due to vandalism in the past, but it might be safe to unprotect now (I'll look into it). <br> Anyway, from what I remember, most animals only spot goblins in adjacent tiles &mdash; placing glass between the dog and the goblin would increase the distance to at least two tiles, where most animals wouldn't be able to spot the goblin (which I agree is unfortunate :( ). --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 13:56, 28 July 2013 (UTC)
  
== Rule discussion ==  
+
== Thoughts on {{rule|i}} - Diagrams ==
 +
Isn't [[Template:RT]] really more complexity than we need? How about this?
  
Z is pretty horrible, but not much point taking it out unless its to replace it with something better. (This whole setup is horrible, but that's irrelevant?) --[[User:Jackard|Jackard]] 21:23, 16 February 2008 (EST)
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<pre style="font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left">
 +
╔═══╗
 +
║+++║
 +
║+++┼
 +
║+++║
 +
╚═══╝
 +
</pre>{{-}}
  
=== A ===
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Save the complex templates for when you actually need color
  
How do we handle several rules that starts with the same character? I see that '''titles''' have been moved to '''page titles''' because of '''timelessness'''. But what about other scenarios that doesnt have an solution as easy? --[[User:Mizipzor|Mizipzor]] 07:51, 5 November 2007 (EST)
+
You can even drop the complexity further for a nice typewriter character set
 +
<pre style="font:bold 20px/1 'Courier New';color:#ccc;background:black;width:auto;padding:0;float:left">
 +
#####
 +
#...#
 +
#...+
 +
#...#
 +
#####
 +
</pre>{{-}}
  
:We can handle them as they come up. In general, I think it's better practice to avoid reusing letters than to have to rename an existing rule.
+
(I picked this particular size because it makes <span style="font:bold 20px/1 'Courier New'">░░░▒▒▒▓▓▓</span> look right in them, which makes it seem that it's the size the font is designed for. I picked this _font_ because it provides all of the CP437 characters. The actual style tag you see above could be moved to a template so it would look like <code>&lt;pre <nowiki>{{TD}}</nowiki>></code>)
  
:If we want to just do away with rule '''A''' at this point, that would be fine. It was only meant to be a starting point for brainstorming, and the rules haven't changed much lately. --[[User:Peristarkawan|Peristarkawan]] 11:21, 5 November 2007 (EST)
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[[User:Random832|Random832]] 20:28, 30 December 2008 (EST)
  
::I Call for Judgment on this statement, this would remove the backbone rule used to define this alphabetical set of rules. We could put it outside of the rules though, like a description. --[[User:Senso|Senso]] 12:24, 5 November 2007 (EST)
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== Mod content in regular articles ==
  
:::Unless we have another rule that must start with A, why not keep it? --[[User:Savok|Savok]] 12:28, 5 November 2007 (EST)
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"All mod content, it has been stated, should not appear in the regular articles." --[[User:Zchris13]], at [[Talk:Sand]]<br>
 +
If I recall correctly, one guy stated that yesterday. Personally, I find it rather counter-DF:<br>
 +
"In Dwarf Fortress, modding almost ''is'' vanilla." --[[User:Savok]], at the [http://www.bay12games.com/forum/index.php forums]<br>
 +
Opinions? Beliefs? Comments? Thoughts? Please, answer this, The Community! --[[User:Savok|Savok]] 11:24, 8 March 2009 (EDT)
  
:::I like rule A, it introduces the page, please keep it --[[User:Markavian|Markavian]] 16:32, 13 November 2007 (EST)
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:I'm probably the one who you're thinking of who stated it ;)
 +
:#I don't think that modding is ''ever'' vanilla, no matter what the game, how mod-friendly the game is, or how many mods exist.  Saying that it's incredibly common does not change the definition of the term "unmodded".
 +
:#I think that modding information would be better served by putting it in one place.  It's easier to figure out modding and/or find the information you need if it's all on one page (or a small number of pages).  And if the information is there, why would you ''also'' put it on ''every single other article in the wiki''?
 +
:#Whenever the ways something can be modded changes, every single article about that something would have to be changed.  If a new way to mod metals, for example, was added, then every single metal article would have to be changed to reflect this.
 +
:#tl;dr version: I think it would be horrifically redundant even by typical wiki standards and would never be maintained anyways (seriously, there are still pages that haven't been updated since the 2D version).  And that's even before you think about whether it ''should'' be done at all.
 +
:--[[User:LegacyCWAL|LegacyCWAL]] 13:10, 8 March 2009 (EDT)<!-- reformatted by Savok to use a numbered list instead of a manually created numbered list. This note may be removed by Legacy now or by anyone after a few months-->
  
=== B and E ===
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::Sorry, couldn't find it in all of yesterday's edits.
 +
::#Yeah, I shouldn't go changing my definitions of words. What I mean is "modding is normal."
 +
::#I agree partially, but, since light modding is normal and mainstream, it should go in normal and mainstream articles.
 +
::#No, every article that mentioned metal-modding. And I don't think that there are too many non-modding articles that do.
 +
::#TL/DR: I think that a little mentioning of modding (for example, stating in [[Sand]] that you can mod any soil into sand (although that's a bit obvious)) is fine, although I fully agree that all possible topic-related modding should not be mentioned.
 +
::--[[User:Savok|Savok]] 18:45, 8 March 2009 (EDT)
  
How are B and E ''rules''? --[[User:Savok|Savok]] 11:27, 7 November 2007 (EST)
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:::I think I can live with that ;).  Also, I appreciate the reformatting: I couldn't find the instructions on how to make such a list, though odds are it's right in front of me =( --[[User:LegacyCWAL|LegacyCWAL]] 19:41, 8 March 2009 (EDT)
  
:Rules? I thought the alphabet was the guide for the war against entropy [[User:VengefulDonut|VengefulDonut]] 11:34, 7 November 2007 (EST)
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== Heading gripe ==
  
::Well, the Alphabet rule does describe them as rules.  But I don't really think that B and E seem out of place. --[[User:Peristarkawan|Peristarkawan]] 11:37, 7 November 2007 (EST)
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I'd like to add to H that one shouldn't use heading sections of one = because it results in bad html coding and a title the size of the page name. It's also general practice on [http://en.wikipedia.org/wiki/Help:Section#Creation_and_numbering_of_sections wikipedia]. Anyways, I thought I'd post something here before I go ahead and change it so I can at least pretend to have discussed it before hand. --[[User:Mikaka|Mikaka]] 05:39, 4 June 2009 (UTC)
  
:They will simply be replaced by "real" rules once someone have made them. --[[User:Mizipzor|Mizipzor]] 14:23, 7 November 2007 (EST)
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== Modding content ==
 +
Is this, [[New_Plants]], really how we do it? Frankly, i found it a bit confusing at first. At least it should get a better header. --[[User:Confused|Confused]] 00:37, 8 August 2009 (UTC)
  
:I think of them more as "guidelines" ;) [[User:Turgid Bolk|Turgid Bolk]] 20:22, 7 November 2007 (EST)
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== JavaScript seems disabled ==
  
:I put strikes through B and E and wrote more helpful ones (along the same lines) --Me
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The collapsible box doesn't seems collapsible anymore. I don't see the [show]/[hide] anymore either, since the wiki broke. Am I the only one with this trouble ? --[[User:Karl|Karl]] 01:02, 22 August 2009 (UTC)
:Gravitas was a silly word. What do you think of the new rules? --[[User:Markavian|Markavian]]
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:Apparently it's fixed now, at least for me. I have found that my browser cache can screw with these things on other wikis so no reason why it wouldn't happen here. Javascript becomes disabled on client web browsers far more often than it does on web hosts/sites which previously allowed it. (Possibly belatedly I know.)<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 03:43, 10 September 2009 (UTC)
  
:The be bold rule makes it's dramatic return! Victory! [[User:VengefulDonut|VengefulDonut]] 19:39, 24 March 2008 (EDT)
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== Do we detail pointlessly? ==
  
=== Serious Rules ===
+
As everyone knows, the wiki spoils everything about Dwarf Fortress. We have a spoiler-warning system, but it's quite disused. I think one guy said that it's pointless, because we need to put it on every page, because every page is a spoiler. We have a tendency to detail everything, much of which isn't helpful to newbies but ruins a little the delight a newbie can take in DF that no longer exists for us veterans.
  
Would it be possible for us to come up with some *real* rules that are more ... serious?  --[[User:Geofferic|Geofferic]] 08:59, 10 December 2007 (EST)
+
For example, to quote the page [[woodcutter]], "Woodcutters are working outdoors where they are in constant danger of being [[ambush]]ed by invaders or attacked by wild animals (unless, of course, you are the proud owner of an [[Tower-cap#Underground_tree_farm|underground tree farm]]), but they are also one of the few civilian professions which carry [[weapons]] with them. Thus, it can be helpful to teach them how to use their axes to defend themselves (and others) properly by making them spend a few months as [[axedwarf]]s in your [[military]]."
  
:The alphabet rules concept is senseless. Maybe remove the fluff? --[[User:Jackard|Jackard]] 11:09, 10 December 2007 (EST)
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Here, all that really should be noted is that woodcutting skill does not help in combat. Yes, another problem with the wiki as it is is that we often assume that newbies know a lot of stuff they don't, making even DFwiki have a steep learning curve - a bit ironic. Regardless, pointless detail such as in the above article not only does not help but hurts, making the wiki dry and boring.
  
::Hey now, with a couple of exceptions, the rules are serious. The point of the alphabet framework wasn't random silliness; it was to inspire creativity and make rule-writing fun. It's hard to come up with good rules out of thin air.  It's easier to think up a topic of concern that starts with a particular letter and then write a rule about it.
+
I propose that we write into our little [[Dwarf Fortress Wiki:Community Portal|constitution]] a guideline to avoid such detail in addition to removing large amounts from the wiki, fixing the pages. Of course, this is a major undertaking, not to just be done. What do y'all think? Agree? Argue? Please do comment. --[[User:Savok|Savok]] 02:36, 10 September 2009 (UTC)
  
::Of course, the rules have been pretty stable for a while now, so rule A hasn't been too useful lately. There was a brief discussion a while back about dropping rule A under [[DwarfFortressWiki:Community Portal#Rule discussion]], and everybody seemed to want to keep it at the time. If you want to reopen that discussion, then I'm okay with either keeping it or dropping it (besides which, I haven't been too active around here lately anyway). --[[User:Peristarkawan|Peristarkawan]] 11:54, 10 December 2007 (EST)
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:Wikis attract wikignomes who like to tinker and add information to articles until they are "complete". Attempting to define how much information can be added before an article is "over-complete" is pretty difficult.
 +
:Is there a policy that this wiki must not spoil the game for new players?
 +
:There are a lot of different reasons people read this wiki - it isn't just a hosted version of the wonderful instruction manual that is included with the game. Would [[computing]] be possible without collaboration (between players), which is nothing but spoiling?
 +
:The answers would lie in either seperate articles, or some kind of template which hides information regarded as a spoiler.
 +
:There is this option:
 +
{| class="collapsible collapsed" style="width: 100%; background-color: lightblue;"
 +
!colspan="1"| Basic intrduction
 +
|-
 +
|Woodcutters cut down trees.
 +
|-
 +
|}
 +
{| class="collapsible collapsed" style="width: 100%; background-color: lightblue;"
 +
!colspan="1"| Minor spoiler
 +
|-
 +
| They are one of a few civilian trades which involves carrying a weapon. In hostile areas you might want to consider training woodcutters as Axedwarves.
 +
|-
 +
{| class="collapsible" style="width: 100%; background-color: lightblue;"
 +
!colspan="1"| Major spoiler
 +
|-
 +
|Another option on some maps is establishing an underground tree farm.
 +
|-
 +
|}
  
:::I support the Alphabet ruleset, I don't see why it should change. It's clean and clear. --[[User:Senso|Senso]] 16:56, 10 December 2007 (EST)
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:However that requires some knowledge of either wikimarkup or html - tbh I just cookbooked it and it took me a fair bit of messing around before I got it right the first time.
 +
:Another option is, linked articles, where you go from '''Woodcutter (base)''' to '''Woodcutter (minor spoiler)''' to '''Woodcutter (major spoiler)''' - it would be easy enough to include (base) in (minor spoiler) and (minor spoiler) in (major spoiler).
  
::::It's childish, incomplete, unprofessional and silly.  The rules are not grouped logically and there is no table of contents.  There's not room for clarification or expounding and little opportunity to expand.  It should be scrapped for something that makes sense. --[[User:Geofferic|Geofferic]] 03:25, 12 December 2007 (EST)
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:I think "enough" readers ''want'' the major spoilers that taking them out would "degrade" this wiki.
 +
:<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 03:36, 10 September 2009 (UTC)
  
:::::It would be trivial to change it from an unordered list to use section headings, which would allow a table of contents and plenty of room for clarification. I don't think "little opportunity to expand" is valid; there's no reason we can't have multiple rules for the same letter, or rules that fall outside the alphabet rubric entirely.
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::I just re-read [[woodcutter]] in full. IMO the article builds nicely from the basic "how to cut trees" to more advanced gameplay strategy, such as "enable woodcutting on every outdoor worker so they all carry weapons". Personally I don't see that as being a good value strategy, for the work involved in equipping that many dwarves with axes you could have a fairly useful (specialised) millitary - but it isn't the first thing a spoiler-adverse reader stumbles over. If it was the first thing in the article it would be a far greater problem.<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 03:41, 10 September 2009 (UTC)
  
:::::If you want to improve the organization, then just go for it. Let me suggest that you create the new version on a subpage at first, so that others can view two presentations side by side when discussing it. --[[User:Peristarkawan|Peristarkawan]] 12:06, 12 December 2007 (EST)
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:I'm going to agree with Garrie on this. Counting me, there's at least one person who would not have stuck with DF if he hadn't had access to a thorough DF reference library such as this. When a new player comes to this wiki, odds are they're looking to have ''something'' spoiled.
 +
:One vote for 'Not Too Spoiled' --[[User:Njero|Njero]] 03:45, 10 September 2009 (UTC)
  
:::::While I agree with some of your points, I'd like to say that this is not a "professional" wiki and silliness in general is a good thing. This is a wiki (Internet!) about a game (Haha!) that is pretty silly itself. If you want to create a Whole Complex and Indexed Body of Rules About Everything, go for it and as [[User:Peristarkawan|Peristarkawan]] said, editors should be able to choose between the two. I just don't see the need. --[[User:Senso|Senso]] 14:47, 12 December 2007 (EST)
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:Sorry to have apparently been totally unclear... I don't want to take spoilers out! I think that there are a lot of things, like the example from woodcutter, that a player can figure out on his <s>on</s>own, which can be a lot more fun than being told all the fine details of fortress 1337. I do think it would be good to separate the spoilers more in some cases, but that's a totally different topic.
 +
:For another example, I think we can agree that it is pointless to have a page telling how to dig a 1-tile channel pit and designate it as a Quantum Dump, given that you know how a Quantum Dump works. We used to have (still have? not sure) one of those. --[[User:Savok|Savok]] 03:59, 10 September 2009 (UTC)
  
=== Ack! The ToC! The ToC with a "1.26"! ===
 
  
...why do we need section headers for each of the rules? --[[User:Savok|Savok]] 22:52, 28 May 2008 (EDT)
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::I think your quantum dump page has been reincarnated at [[dwarven physics]]?
:I've fixed the TOC. [[User:Random832|Random832]] 17:17, 14 October 2008 (EDT)
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::OK I think I see these points:
 +
::# there is no clear guideline how much spoiling "is alowed"
 +
::# there is no clear guideline on how specific an article can get (scope vs depth)
 +
::# there is no clear guideline on when a "spoiler alert" should be given.
 +
::I think that guidelines are good, in general. The rules are a bit flexible as most of us expect given this is a game-wiki not an encyclopedia. I know you do a lot more admin-editing than anyone else put together so you (Savok) probably have a better 1,000 ft view of the size of this problem than everyone else. Having said that... I would err greatly on allowing pages which are "game-world correct" to remain, allowing pages which don't have (dreadful) spoilers in the lead section to not have "ugly" spoiler warnings, and if we can have articles on [[computing]] and [[Glowing pit]] then pretty much there is no aspect of the game which is off-limits to being exposed by spoilers.
 +
::I'm also agreeing with Njero, that if I hadn't found this wiki as quickly as I did, with detailed (and spoilerific) content of things from "how to dig" to "how to fight" and "what's hard to fight"... I would probably have deleted the game within 2 days of downloading it. Some of us don't find the forum that helpful!<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 05:51, 10 September 2009 (UTC)
 +
:::+1 what GI said. I read the wiki before starting - I, personally, hate the whole "trial and errour" thing from scratch, especially in a game where the wrong little mistake can mean GAME OVER.  I'm average-bright, and I still found that a lot of the "detail" was lost on me, at least until I had experienced it (or nearly so.) HFS? Still haven't breached one yet (slow computer, and in no rush) - so I can parrot a lot about that, but really have no personal feel for it and still look forward to that experience (even if now I won't walk in blind to that particular practical joke).  If I'd wanted a surprise, I'd have not read those articles (and would be someone else). 
  
=== W ===
+
:::That said, I '''''do''''' find that many mid-experience and advanced articles do repeat basic concepts too much - the "how to dig a channel" for a quantum dump example, above. And over-link, etc.  However, if a newb were to stumble on that page, altho' they aren't ready for the advanced stuff, they may wonder what the basic stuff is - and follow those links.  So... I don't think it's over-detailed for anyone except those who know the game (i.e. "us").  For the newb, stumbling about on the wiki, they either ''want'' to read about it, or ''need'' to, or both.  Less detail is fewer links, and less overall usefulness to the (self-filtering) target audience.--[[User:Albedo|Albedo]] 19:53, 10 September 2009 (UTC)
  
Word-of-mouth: If you hear someone saying something new about the game, don't post it without trying it out yourself. You might have misunderstood something or your friend might have expressed him/herself wrongly.<br>
+
:We do not detail pointlessly. More spoiler warnings? Why not. The collapsibles might be a nice solution in many places. But no limits to the completeness of the wiki please. It's hard to figure out quite a bit of the more complex, and interesting, stuff like machinery on your own and quite a bit is counterintuitive too, like how levers work. It may be really neat if you think up using channels as moats yourself, but it still took me several tries to get a nice and working setup. Oh and bridges.. I still made so many mistakes ''after'' reading up on things. And as far as strategy goes, I have my own opinion on quite a few things said in the wiki, as do others, and often it's just those views that are put in the articles. Like I think its's fine to have your woodcutter ''not'' trained because an axe as such is a fine defense already. And knowing that, on some maps, with some effort, you can have an UG tree farm improves the fun (no, not [[fun]], '''fun'''). It's still hard and rewarding to actually ''do'' it.
Something like that.--[[User:Karpatius|Karppa]] 10:33, 3 June 2008 (EDT)
 
  
:That goes in the "Rule discussion" section. *ka-move* Also, remember to not put blank lines in a comment by a single user.</offtopic>
+
:Information may be a bit (over-!)redundant here and there, yes, but I am confident this will clear out on itself by and by when articles are better organized to be read "in a row". Lastly, what we write here, especially the strategy bits, will be found just as readily in the forums. --[[User:Birthright|Birthright]] 19:22, 12 September 2009 (UTC)
:I don't like the rule. It discourages participation in the wiki. If they add something of questionable merit, they're supposed to use the verify template, as stated in rule V. --[[User:Savok|Savok]] 11:39, 3 June 2008 (EDT)
 
  
::Will remember that in the future.
+
"Woodcutters are working outdoors where they are in constant danger of being ambushed by invaders or attacked by wild animals"
::--[[User:Karpatius|Karppa]] 02:16, 4 June 2008 (EDT)
 
  
=== W 2 ===
+
You want to delete that? Savok, You are a cruel man.
  
There are no rules about humorous content yet. I notice that references to the '''Dwarf pensioners club''' instead of '''(fortress) Guard''' have been taken out of "fact-based" articles so maybe rule W could be:
+
"(unless, of course, you are the proud owner of an underground tree farm),"
  
:'''Wit''' can be hard to recognise once it has been written down. It is best if it is used on clearly humour or story related pages, talk or user pages, but kept to a minimum in fact-based articles like [[Dwarf]] or [[Summer]].
+
I'd really like to know how the first player figured tower caps out on his own. Mayor kudos to him, if, but i rather suspect toady dropped a hint. So do we.
  
This puts it "on the table" that your humour is appreciated in certain places but not in every article you contribute to. I'm not happy with my own wording but I think the intent should be there somewhere.
+
"but they are also one of the few civilian professions which carry weapons with them."
  
It could go at '''Zany''' instead because Z will be harder letter to use up!
+
Well, it should be obvious that the axe still works as weapon, too...hm...but it isn't. So we say it.
(having said all that I personally don't object to "well done" humour even in straight-cut articles like [[Screw pump]] - the issue is my humour is incomprehensible to a lot of people and can just sound rude!)
 
[[User:GarrieIrons|GarrieIrons]] 02:51, 6 July 2008 (EDT)
 
  
:I like it as '''Wit'''. --[[User:Savok|Savok]] 15:09, 10 July 2008 (EDT)
+
Thus, it can be helpful to teach them how to use their axes to defend themselves (and others)<br> properly by making them spend a few months as axedwarfs in your military."
  
::With no against comments I put in in there with a reference to {{tl|D for Dwarf}}.[[User:GarrieIrons|GarrieIrons]] 01:01, 12 July 2008 (EDT)
+
Okay this part could be reworded like you suggest: Woodcutting does not improve goblincutting. But wouldn't the information be the same? --[[User:Höhlenschreck|Höhlenschreck]] 21:07, 12 September 2009 (UTC)
  
== Enforcing consistency in screenshots? ==
+
I know I'm a little late to this discussion; but as an honest to goodness newbie I've found the wiki invaluable as is.  I've been playing DF for probably 3 weeks now.  I attempted to dive right in and just play without reading the wiki or anything, just the actual in-game help.  What a mistake that was!  I couldn't even figure out how to turn down the volume on the in game music at first!  (partly because on a lap top without a num-pad the numbers for up-down selection were less then intuitive).  So far I've found most articles have just about the right amount of depth; although some could use some clarification).  With the help of the wiki I discovered how many mistakes I really made on my first embark and how lucky I am to still have that fort nearly 7 dwarf years later.  I almost had a lot of [[fun]] with lava; but a quick trip to the wiki made me realize all I needed was a constructed wall or door.  That really saved my bacon.  --[[User:Kelsa|Kelsa]] 05:38, 11 October 2009 (UTC)
  
Can I strongly suggest that all screenshots be taken with the default interface and tileset, for consistency's sake? It seems to me like that would be a good way of keeping the wiki aesthetics constant. [[User:EighenIndemnis|EighenIndemnis]] 11:33, 5 November 2007 (EST)
+
== A for Anonymity? ==
  
:We can make it a rule, but we shouldn't remove any screenshots for non-conformance (except to replace them with conforming screenshots). --[[User:Peristarkawan|Peristarkawan]] 11:46, 5 November 2007 (EST)
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On at least [[Talk:Fortress_defense#Use_of_User_Names_in_Defense_Designs|one page]], the concept of "non-ownership" of wiki contributions has been agreed upon, that designs should not have User's names attached, and phrases like ''"I like to..."'' be changed to ''"Some users like to..."'' .  Currently, the letter "[[Dwarf_Fortress_Wiki:Community_Portal#A|A"]] is for "Alphabet" - hardly enlightening.  I wouldn't mind seeing this slot used for a more formalized policy in this direction, to avoid repeating [[Talk:Bedroom_design#Personalisation?|this discussion]]. (Or is the alphabet thing now sacrosanct as is?)<br />
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The applications of such "catch-all" pages are endless, especially as mod's become more and more prevalent both in-game and on this site.--[[User:Albedo|Albedo]] 19:42, 10 September 2009 (UTC)
  
::Yeah, for some tutorials that are written while the user is playing, it would be impossible to anyway. [[User:EighenIndemnis|EighenIndemnis]] 11:47, 5 November 2007 (EST)
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:Eh. For some things, we obviously want to give credit - [[tilesets]], for example. Personally, I would say that [[:File:Housing by Marble Dice.png|this bedroom design]] probably should be credited to Marble Dice. I don't think a policy that putting data here automatically makes ownership of it go to the wiki (and the wiki will make it anonymous) is a very useful one... --[[User:Savok|Savok]] 20:34, 10 September 2009 (UTC)
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::Not so much ownership - ''certainly'' not a release of rights to intellectual property in ''any'' legal sense - but more a de-emphasis of personal credit over contribution for contribution's sake.  My name would be all over these pages, as would many others' - that would get old fast, and (possibly) encourage competition and possessiveness, rather than collaboration and contribution. But, as you say... eh.  Just thought I'd ask.--[[User:Albedo|Albedo]] 21:15, 10 September 2009 (UTC)
  
:::I agree that images should use the default tileset for articles, but I disagree for personal pages or bloodline games. --[[User:Markavian|Markavian]]
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:The thing that strikes me here is, it looks to me as though some of the designs (the fractals etc) have not been put here by the person who designed them. They were designed, discussed on a forum, then someone else thought they looked good and put them here.
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:Even if that isn't right - the rest of the [[bedroom]] article reads as though that is how it happened. Until you get to the final entry - which in the original form looked very "owned".
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:If you want to own something put it in user space. If you put it in article space expect it to get edited.
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:I think that is the rul