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  • 08:12, 17 July 2022 diff hist +4 Entity tokenAnd then of course I typo >.>
  • 08:09, 17 July 2022 diff hist +244 Entity tokenOops, forgot about the other types. Not sure how to put links to the ARMOR anchor (or whether the rarity information should be repeated for each stage).
  • 08:03, 17 July 2022 diff hist +264 Entity tokenFrom Toady reading out the code https://youtu.be/nAB93hOcsPI?t=5020. He misspeaks at some point, calling "COMMON" "UNCOMMON". I don't fully understand the multiple pass thing, so someone with a better understanding could make a better explanation.
  • 07:13, 13 April 2022 diff hist -9 WeightBased on [SIZE:5] die still having weight + DFhack getVolume() returning 1. Would've made a talk discussing this rather than making the edit, but attempting to create the talk page results in a fatal error.
  • 12:41, 12 April 2022 diff hist -101 SyndromeRemove incorrect information about DWF_STRETCH and timings - Syndrome ticks always operate in fortress mode timescale. A DWF_STRETCH of 144 will just make it even longer in Fort Mode.
  • 12:32, 12 April 2022 diff hist +174 TimeAdd note about syndrome tick speeds across game modes. Not sure if the later explanation then becomes confusing with that context or not. Someone better at explaining is welcome to edit.