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Editing v0.34:Object testing arena

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=== Teams ===
 
=== Teams ===
It is possible to 'Team' creatures up by pressing {{k|s}} and {{k|d}} in the Creation menu which is shown on the top left hand side.  There are 99 teams, as well as "Independent", which is the default and acts as every creature for themselves
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It is possible to 'Team' creatures up by pressing {{k|s}} and {{k|d}} in the Creation menu which is shown on the top left hand side.  There are 99 teams, as well as "Independent", which is the default and acts as every creature for himself.
  
In this way, you can create simulated battles against beasts or enemies. For example, you can test twenty sword-users versus twenty mace-users, and analyze the battle from the gamelog.txt.
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In this way you can create simulated battles against beasts or enemies. For example, you can test twenty sword-users versus twenty macemen and analyze the battle from the gamelog.txt.
  
 
[[Necromancer]]s and [[mummy|disturbed dead]] that are marked as Independent will not be at peace with the [[undead|zombies]] that they raise. This is not a bug because arena independence overrides anything else.
 
[[Necromancer]]s and [[mummy|disturbed dead]] that are marked as Independent will not be at peace with the [[undead|zombies]] that they raise. This is not a bug because arena independence overrides anything else.
 
===Butchering===
 
Corpses can be butchered by moving over them and pressing {{k|a}}. This can be an easy way to obtain butchering information, although there tends to be a distinct lack of variation in the results (unless the corpse is missing a body part), partly due to the fact that no child creatures can be created.
 
  
 
== Fighting in the Arena yourself ==
 
== Fighting in the Arena yourself ==
 
Loo{{key|k}} at any creature, and press {{key|a}} to play as them, and {{key|ctrl+a}} to exit back to the main mode.
 
Loo{{key|k}} at any creature, and press {{key|a}} to play as them, and {{key|ctrl+a}} to exit back to the main mode.
*The controls here are exactly the same as in [[Adventurer mode]].
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*The controls here are exactly the same as in [[Adventurer mode]], if you are playing a previous version of Dwarf Fortress you may be unable to set combat preference (as it used to require the same key to stop controlling a unit)
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*Attempting to {{key|a}} a corpse results in the corpse being butchered.
 
*Attempting to {{key|a}} a corpse results in the corpse being butchered.
  
 
== Spawning liquids ==
 
== Spawning liquids ==
From the loo{{key|k}} menu, press {{key|l}} to spawn a 7/7 unit of lava, or {{key|w}} to spawn 7/7 water on the currently selected tile. If you place water and then lava in the same tile, they will immediately form a 'Rough-hewn Rock Wall' (i.e. before you unpause), resulting in no spillage. However, placing lava and then water simply fills the tile with water, with the same effect as placing water without magma. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall ''and'' 7/7 units of the fluid you placed (water or lava). This combination behaves exactly the same normal water without the wall would, except the area is still considered inaccessible for water to move through.
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From the loo{{key|k}} menu, press {{key|l}} to spawn a 7/7 unit of lava, or {{key|w}} to spawn 7/7 water on the currently selected tile. If you place water and then lava in the same tile, they will immediately form a 'Rough-hewn Rock Wall' (i.e. before you unpause, or immediately as you do), resulting in no spillage. However, placing lava and then water simply fills the tile with water, with the same effect as placing water without magma. You can place fluids in a tile that also has a wall in it; the result is a tile with both a wall ''and'' 7/7 units of the fluid you placed (water or lava). This combination behaves exactly the same normal water without the wall would, except the area is still considered inaccessible for water to move through.
  
 
==Modifying the Arena layout==
 
==Modifying the Arena layout==
{{file|DF/data/init/arena.txt|section=yes}}
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The layout of the arena zone is stored in <Dwarf Fortress dir>\data\init\arena.txt
The layout of the arena zone is stored in the (DF)/data/init folder. Modifications to this file will not change the dimensions of the arena; they can only change the initial tiles and fluids present.
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This .txt doesnt change the arena space, just whats in it when you enter.  
  
The arena is composed of 9 [[z-level]]s (including Z=0, from Z=-4 to Z=4) of 144 x 144 tiles; the contents of each tile are specified by a single character:
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The arena is composed of 9 z-levels (including 0, from Z=-4 to Z=4) of 144 x 144 tiles; the contents of each tile are specified by a single character:
  
{| class="wikitable pre-table"
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{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
 
! Character
 
! Character
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|-
 
|-
| <pre>#</pre>
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| {{k|#}}
| [[Open space|Empty tile]] <sup>[1]</sup>
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| Empty tile<sup>1</sup>
 
|-
 
|-
| <pre>C</pre>
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| {{k|C}}
| [[Chasm]]
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| Chasm
  
 
|-
 
|-
| <pre>.</pre>
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| {{k|.}}
| [[Block]] [[floor]]
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| Block floor
  
 
|-
 
|-
| <pre>P</pre>
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| {{k|P}}
| [[Block]] [[wall|pillar/wall]]
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| Block pillar/wall
  
 
|-
 
|-
| <pre>R</pre>
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| {{k|R}}
| [[Block]] [[ramp]]
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| Block ramp
  
 
|-
 
|-
| <pre>F</pre>
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| {{k|F}}
| [[Block]] [[fortification]]
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| Block fortification
  
 
|-
 
|-
| <pre>+</pre>
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| {{k|+}}
| [[Water]] source <sup>[1] [2]</sup>
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| Water source?<sup>1 2</sup>
 
|-
 
|-
| <pre>W</pre>
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| {{k|W}}
| 7/7 [[water]] <sup>[1]</sup>
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| 7/7 water<sup>1</sup>
 
|-
 
|-
| <pre>w</pre>
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| {{k|w}}
| 7/7 [[water]] + upward [[ramp]]
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| 7/7 water + ramp
  
 
|-
 
|-
| <pre>L</pre>
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| {{k|L}}
| 7/7 [[magma|magma/lava]] <sup>[1]</sup>
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| 7/7 magma/lava<sup>1</sup>
 
|-
 
|-
| <pre>l</pre>
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| {{k|l}}
| 7/7 [[magma|magma/lava]] + upward [[ramp]]
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| 7/7 magma/lava + ramp
  
 
|}
 
|}
<small>
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# Tile will have no floor unless a pillar/wall is constructed on the z-level below.
 
# Tile will have no floor unless a pillar/wall is constructed on the z-level below.
# Only seems to work when placed on map edge; behaves identically to capital <code>W</code> otherwise.
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# Only seems to work when placed on map edge; behaves identically to {{k|W}} otherwise.
</small>
 
  
 
There is no way of altering the temperature of the arena directly, and the arena temperature is considerably higher than what would be encountered in most areas of a world generated with the default temperatures. However, tiles that have formerly had lava or magma on them are considerably cooler.
 
There is no way of altering the temperature of the arena directly, and the arena temperature is considerably higher than what would be encountered in most areas of a world generated with the default temperatures. However, tiles that have formerly had lava or magma on them are considerably cooler.

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