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Editing v0.31 Talk:Construction

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== Too close to edge ==
 
== Too close to edge ==
I tried to damp the brook (see project at my page) and got strange warning when tried to place a wall closer than 6 squares from map edge - '''Too close to edge'''. The Fortifications show the same warning, while other constructions - floors, stairs, ramps can be easily built.<br />
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I tried to damp the brook (see project at my page) and got strange warning when tried to place a wall closer than 6 squares from map edge - '''Too close to edge'''. The Fortifications show the same warning, while other constructions - floors, stairs, ramps can be easily built.
  
Also, some of buildings/furniture refuse to be placed near the edge:<br />
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Also, some of buildings/furniture refuse to be placed near the edge:
Beds, chairs, tables, coffins cannot be placed anywhere outside. When closer than 6 squares to map edge it shows "too close" warning, elsewhere it shows "must be inside"<br />
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Beds, chairs, tables, coffins cannot be placed anywhere outside. When closer than 6 squares to map edge it shows "too close" warning, elsewhere it shows "must be inside"
Armor stands, doors, floodgates, floor hatches, floor or wall grates, floor or bertical bars, cabinets, containers, trap components, supports, restraints, cages, archery targets, machine conponents - cannot be placed at outside squares closer than 6 squares to map edge - shows "too close" warning. Inside squares are ok anywhere.<br />
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Armor stands, doors, floodgates, floor hatches, floor or wall grates, floor or bertical bars, cabinets, containers, trap components, supports, restraints, cages, archery targets, machine conponents - cannot be placed at outside squares closer than 6 squares to map edge - shows "too close" warning. Inside squares are ok anywhere.
Bridges can be placed anywhere (what about raising bridge, that transforms into a wall? experiments needed!). Roads behave the same.<br />
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Bridges can be placed anywhere (what about raising bridge, that transforms into a wall? experiments needed!). Roads behave the same.
Workshops, furnaces, kennels, farm plots should be at least 6 squares away from edge. Trade depot - even 10 squares!<br />
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Workshops, furnaces, kennels, farm plots should be at least 6 squares away from edge. Trade depot - even 10 squares!
 
Statues, windows, well, siedge engines weren't tested.
 
Statues, windows, well, siedge engines weren't tested.
 
--[[User:Peregarrett|Peregarrett]] 07:54, 19 April 2010 (UTC)
 
--[[User:Peregarrett|Peregarrett]] 07:54, 19 April 2010 (UTC)

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