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Editing User:Bidok

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* quite fast
 
* quite fast
 
* reliable (at least I do think so ^^)
 
* reliable (at least I do think so ^^)
* you don't need water or energy to make it
+
* you dont need water or enegry to make it
 
* all you need is small tamed animal
 
* all you need is small tamed animal
  
 
Cons:
 
Cons:
* well, it's working thanks to ''bug'' in pets pathfinder - they will still want to go through pet-impassable doors - So when (and if) pathfinder code will be patched it might stop working at all
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* well, it's working thanks to ''bug'' in pets pathfinder - they will still want to go thru pet-inpassable doors - So when (and if) pathfinder code will be patched it might stop working at all
 
* it will need more and more kittens to build larger systems, but well.. most of the time all you really need is NOT or maybe alternator ^^
 
* it will need more and more kittens to build larger systems, but well.. most of the time all you really need is NOT or maybe alternator ^^
  
 
====What can I get with this?====
 
====What can I get with this?====
 
The simplest answer - what you want.
 
The simplest answer - what you want.
With this for example you could build system which will automatically turn on repeating spike traps in your entrance 10 seconds after some goblin will stomp on pressure plate.
+
With this for example you could build system which will automaticaly turn on repeating spike traps in your entrance 10 seconds after some goblin will stomp on pressure plate.
 
You could build control room with 4 levers connected to AND gates and when all levers will be On - boom! You fortress is flooded with magma or something..
 
You could build control room with 4 levers connected to AND gates and when all levers will be On - boom! You fortress is flooded with magma or something..
 
You could have one lever - after pulling it will open 10 doors and shut 10 other doors..
 
You could have one lever - after pulling it will open 10 doors and shut 10 other doors..
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====How does it work?====
 
====How does it work?====
 
When you trigger lever connected to X it will disappear allowing pet to move to the next tile. Pet will walk off from pressure plate turning it off.
 
When you trigger lever connected to X it will disappear allowing pet to move to the next tile. Pet will walk off from pressure plate turning it off.
Why I'm so sure that this will work this way? It's because pathfinder - pets will still try to get out from the room through pet-impassable doors.
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Why I'm so sure that this will work this way? It's becouse pathfinder - pets will still try to get out from the room thru pet-inpassable doors.
On another hand - if you turn lever Off - X will appear on the same tile where kitten is standing. Game will force this small animal to move on the closest '''free''' tile - which is the one with pressure plate. You got the idea.
+
On another hand - if you trun lever Off - X will appear on the same tile where kitten is standing. Game will force this small animal to move on the closest '''free''' tile - which is the one with pressure plate. You got the idea.
  
 
==NOR gate==
 
==NOR gate==
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==OR gate==
 
==OR gate==
 
  OR = NOT NOR
 
  OR = NOT NOR
So all you need to do is to build NOR gate and connect pressure plate to X in NOT gate - then pressure plate in NOT gate will have OR output. Complicated? Nah..
+
So all you need to do is to build NOR gate and connect pressue plate to X in NOT gate - then pressure plate in NOT gate will have OR output. Complicated? Nah..
  
 
''Kittens needed: 1+1 = 2''
 
''Kittens needed: 1+1 = 2''
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  #######
 
  #######
 
  > - down stairs
 
  > - down stairs
  D - doors, left one = pet passable, right one = pet-impassable
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  D - doors, left one = pet passable, right one = pet-inpassable
 
  H - hatch cover over channel - all hatch covers on all levels are connected to the same source/incramentator
 
  H - hatch cover over channel - all hatch covers on all levels are connected to the same source/incramentator
 
  If you're planning to connect this counter to another one - simply make the left doors forbidden,  
 
  If you're planning to connect this counter to another one - simply make the left doors forbidden,  
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  ########
 
  ########
 
  S - up/down stairs
 
  S - up/down stairs
  D - doors, pet-impassable
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  D - doors, pet-inpassable
 
  H - hatch cover linked to incrementator
 
  H - hatch cover linked to incrementator
 
  X - door/wall grate/etc - all X's are connected to RESET
 
  X - door/wall grate/etc - all X's are connected to RESET

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