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Difference between revisions of "Tileset repository"

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''You may be looking for general information on [[tilesets]] or the [[List of user graphics sets|Graphics set repository]].''
+
{{migrated article}}
 +
{{For/see|user-created graphic sets|[[Graphics set repository]]}}
 +
{{av}}
 +
{{Mod}}
  
== Square tilesets ==
+
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
  
These are all the character sets with square tiles, except for the character sets with 16×16 tiles. Those are listed [[List_of_user_character_sets#16.C3.9716_tilesets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.
+
==Background==
  
=== Anikki ===
+
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
 +
 
 +
==Installation==
 +
{{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.''' This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}
 +
Other issues that can appear when using a different tileset:
 +
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
 +
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
 +
* In graphics mode, some UI elements do not scale to the tileset.
 +
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.
 +
 
 +
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:
 +
 
 +
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 +
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
 +
## Do '''not''' just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
 +
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
 +
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
 +
# Move or copy the file to the DF art directory ({{tt|.../data/art}}).
 +
# Edit the initialization configuration file ({{tt|.../data/init/init_default.txt}}) to specify the tileset file to use. There are three lines that can be changed:
 +
## '''[FONT:''<filename>'']''' — the tileset for a windowed display.
 +
## '''[FULLFONT:''<filename>'']''' — the tileset for a full-screen display.
 +
## '''[BASIC_FONT:''<filename>'']''' — the tileset for initial loading and menu display.
 +
## All three can be set to the same file. In fact, setting them to different files can give unexpected results
 +
## Once you have made the changes you need to remember to save the file.
 +
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options no longer exist.
 +
 
 +
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
 +
 
 +
=Square tilesets=
 +
 
 +
==1&times;1==
  
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_8x8.png]]
+
|image=[[Image:Monoscii_Lite.png]]
|author=[[User:Anikki|Anikki]]
+
|author=Loud Whispers
|dated=[[2008-7-27]]
+
|dated=2015-03-30
|size=8&times;8
+
|size=1&times;1
|resolution=640&times;200 native.
+
|resolution=80&times;25
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
+
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
 +
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 +
}}
 +
 
 +
==5&times;5==
 +
 
 +
{{Tileset|
 +
|filename=Kein_400x125.png
 +
|author=[[User:Kein|Kein]]
 +
|dated=2008-8-7
 +
|size=5&times;5
 +
|resolution=400&times;125
 +
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
 +
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 +
}}
  
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.
+
{{Tileset|
 +
|filename=Zaratustra_custom_5x5.png
 +
|author=[[User:Zaratustra|Zaratustra]]
 +
|dated=2008-11-20
 +
|size=5&times;5
 +
|resolution=400&times;125, 800&times;250, 800&times;500
 +
|comments=
 
}}
 
}}
  
 +
==6&times;6==
  
[[Image:df_anikki_1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_10x10.png]]
+
|filename=Geti_custom_6x6.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Geti|Geti]]
|dated=[[2008-7-27]]
+
|dated=2010-08-04
|size=10&times;10
+
|size=6&times;6
|resolution=800&times;250 native.
+
|resolution=480&times;150, 960times;300
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
+
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
(Note: The up and down ramps are reversed.)
+
}}
 +
 
 +
{{Tileset|
 +
|filename=Lord Nightmare 6x6font01.png
 +
|author=Lord Nightmare
 +
|dated=2007-11-5
 +
|size=6&times;6
 +
|resolution=480&times;150
 +
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a separator column.
 
}}
 
}}
  
 +
{{Tileset|
 +
|filename=Lord Nightmare 6x6font02.png
 +
|author=Lord Nightmare
 +
|dated=2007-11-12
 +
|size=6&times;6
 +
|resolution=480&times;150
 +
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
 +
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_20x20.png]]
+
|filename=Mkv_curses_480x150.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Markavian|Markavian]]
|dated=[[2008-7-27]]
+
|dated=2007-10-30
|size=20&times;20
+
|size=6&times;6
|resolution=1600&times;500 native.
+
|resolution=480&times;150
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
+
|comments=The first version of the tiny tileset, superseded by the version below.
(Note: The up and down ramps are reversed.)
 
 
}}
 
}}
  
=== Dorten ===
+
{{Tileset|
 +
|filename=Mkv_curses_480x150_v2.png
 +
|author=[[User:Markavian|Markavian]]
 +
|dated=2007-10-30
 +
|size=6&times;6
 +
|resolution=480&times;150
 +
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 +
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 +
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 +
}}
  
[[Image:Snap.PNG|thumb|right]]
+
{{Tileset|
 +
|filename=nobbins6x6.png
 +
|author=[[User:Nobbins|Nobbins]]
 +
|dated=2010-01-10
 +
|size=6&times;6
 +
|resolution=480&times;150, 960&times;300
 +
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls.PNG]]
+
|filename=nobbin_ts_v2.png
|author=[[User:Dorten|Dorten]]
+
|author=[[User:Nobbins|Nobbins]]
|dated=[[2009-2-13]]
+
|dated=2010-06-28
|size=9&times;9
+
|size=6&times;6
|resolution=720&times;225
+
|resolution=480&times;150, 960&times;300
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differnces.
+
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]
 
}}
 
}}
  
=== Hanuman ===
+
==7&times;7==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DB_curses_12x12.PNG]]
+
filename=Herrbdog_7x7_tileset.gif
|author=[[User:Hanuman|Hanuman]]
+
|author=[[User:herrbdog|herrbdog]]
|dated=[[2008-7-23]]
+
|dated=2007-10-30
|size=12&times;12
+
|size=7&times;7
|resolution=900&times;300
+
|resolution=560&times;175
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
+
|comments=
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
+
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
}}
 
}}
 
=== Haowan ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Haowan_Curses_1440x450.png]]
+
|filename=terbert_7x7.png
|author=Haowan
+
|author=[[User:Terbert|Terbert]]
|dated=[[2007-11-2]]
+
|dated=2009-6-30
|size=18&times;18
+
|size=7&times;7
|resolution=1440&times;450
+
|resolution=560&times;175
|comments=An enlarged version of a square version of the default set.
+
|comments=This is a 7x7 tileset made for overseeing large constructions
 
}}
 
}}
  
=== Herrbdog ===
+
==8&times;8==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_144.png]]
+
|filename=Anikki_square_8x8.png
|author=Herrbdog
+
|author=[[User:Anikki|Anikki]]
|dated=[[2007-10-30]]
+
|dated=2008-7-27
|size=12&times;12
+
|size=8&times;8
|resolution=960&times;300
+
|resolution=640&times;200 native.
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].
+
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
 +
 
 +
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
  
=== Lord Dullard ===
+
{{Tileset|
 +
|title=cheepicus_8x8
 +
|filename=cheepicus_8x8.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2014-4-3
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
 +
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Dullard_Exponent_12x12.png]]
+
|filename=Jdpage_8x8.png
|author=Lord Dullard/Exponent
+
|author=[[User:Jdpage|Jdpage]]
|dated=[[2009-3-30]]
+
|dated=2010-09-15
|size=12&times;12
+
|size=8&times;8
|resolution=960&times;300 native
+
|resolution=640&times;200 native.
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].
+
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
 
}}
 
}}
 
=== Lord Nightmare ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thick.png]]
+
|filename=CGA8x8thick.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;400
 
|resolution=640&times;400
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
}}
 
}}
 
[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thin.png]]
+
|filename=CGA8x8thin.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
|dated=[[2008-6-6]]
+
|dated=2008-6-6
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;400
 
|resolution=640&times;400
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 +
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:EGA8x8.png]]
+
|filename=LN_EGA8x8.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;400
 
|resolution=640&times;400
Line 131: Line 222:
 
}}
 
}}
  
=== Maus ===
+
{{Tileset|
 +
|filename=RDE_8x8.png
 +
|author=[[User:RedDeadElite|RedDeadElite]]
 +
|dated=2018-08-17
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
 +
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Pastiche_8x8.png
 +
|author=[[User:Tejón|tejón]]
 +
|dated=2012-6-12
 +
|size=8&times;8
 +
|resolution=640&times;200 @ 80&times;25.
 +
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Potash_8x8.png
 +
|author=[[User:Tejón|tejón]]
 +
|dated=2012-6-12
 +
|size=8&times;8
 +
|resolution=640&times;200 @ 80&times;25.
 +
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Acorntileset8x8.png
 +
|author=[[User:Xenomorph|Xenomorph]]
 +
|dated=2008-8-9
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=yayo_c64_640x200.png
 +
|author=[[User:Yayo|Yayo]]
 +
|dated=2007-10-30
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)
 +
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nostalgia_720x225.png]]
+
|filename=Zaratustra_msx.png
 +
|author=[[User:Zaratustra|Zaratustra]]
 +
|dated=2007-10-30
 +
|size=8&times;8
 +
|resolution=640&times;200 or 640&times;400
 +
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
 +
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 +
}}
 +
 
 +
==9&times;9==
 +
 
 +
{{Tileset|
 +
|filename=720x225_SmoothWalls.PNG
 +
|author=[[User:Dorten|Dorten]]
 +
|dated=2009-2-13
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 +
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=720x225_SmoothWalls7.png
 +
|author=[[User:Dorten|Dorten]]
 +
|dated=2009-2-13
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=Minor tweak so the 7's don't look like question marks.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Nostalgia_720x225.png
 
|author=[[User:Maus|maus]]
 
|author=[[User:Maus|maus]]
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=DortenSolid.png
 +
|author=[[User:Qjet|Qjet]]
 +
|dated=2009-2-13
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 +
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Curses_720x225_8d6752.png
 +
|author=[[User:Savok|Savok]]
 +
|dated=2007-10-30
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor. An NES palette is [[User:Maus|available here]].
+
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
 +
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 
}}
 
}}
  
=== Markavian ===
+
==10&times;10==
 +
 
 +
{{Tileset|
 +
|filename=Anikki_square_10x10.png
 +
|author=[[User:Anikki|Anikki]]
 +
|dated=2008-7-27
 +
|size=10&times;10
 +
|resolution=800&times;250 native.
 +
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 +
(Note: The up and down ramps are reversed.)
 +
|demo=[[Image:df_anikki_1.png|thumb|right]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]
+
|filename=buddy.png
|author=[[User:Markavian|Markavian]]
+
|author=buddy
|dated=[[2007-12-4]]
+
|dated=2014-07-12
|size=12&times;12
+
|size=10&times;10
|resolution=960&times;300
+
|comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012&times;12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].
+
 
 +
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.
 +
 
 +
[PILLAR_TILE:10]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_solidcurses_960x300.png]]
+
|filename=buddy--graphical.png
|author=[[User:Markavian|Markavian]]
+
|author=buddy
|dated=[[2007-10-30]]
+
|dated=2014-07-16
|size=12&times;12
+
|size=10&times;10
|resolution=960&times;300
+
|comments=The graphical version of my tileset.
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br>  
+
 
Available in [http://mkv25.net/showcase/df/mkv_curses%2012&times;12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].
+
data/init/d_init.txt:<br/>
 +
[PILLAR_TILE:10]<br/>
 +
[TREE_BRANCHES:171]
 +
 
 +
raw/objects/creature_standard.txt:<br/>
 +
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]
 
}}
 
}}
  
=== Paul ===
+
{{Tileset|
 +
|filename=ddw.png
 +
|author=[[User:Ddw|Ddw]]
 +
|dated=2011-03-10
 +
|size=10&times;10
 +
|resolution=800&times;250 native
 +
|comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]
 +
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Paul_10x10.png]]
+
|filename=Paul_10x10.png
 
|author=[[User:Paul|Paul]]
 
|author=[[User:Paul|Paul]]
|dated=[[2008-9-5]]
+
|dated=2008-9-5
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250 for 80&times;25 grid size, others just multiply grid by 10.
 
|resolution=800&times;250 for 80&times;25 grid size, others just multiply grid by 10.
 
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
 
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
 
}}
 
}}
 
=== Savok ===
 
 
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses_720x225_8d6752.png]]
+
|filename=Potash_10x10.png
|author=[[User:Savok|Savok]]
+
|author=[[User:Tejón|tejón]]
|dated=[[2007-10-30]]
+
|dated=2012-6-12
|size=9&times;9
+
|size=10&times;10
|resolution=720&times;225
+
|resolution=800&times;250 @ 80&times;25.
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[List_of_user_character_sets#Dorten|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
+
|comments=The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10&times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
 
}}
 
}}
 
===Teeto_K===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Teeto_K_18x18.PNG]]
+
|filename=Taffer 10x10.png
|author=[[User:Teeto_K|Teeto_K]]
+
|author=[[User:Taffer|Taffer]]
|dated=[[2008-10-24]]
+
|dated=2017-01-10
|size=18&times;18
+
|size=10&times;10
|resolution=1440&times;450
+
|resolution=Looks decent at almost any resolution.
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
+
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 +
|demo=[[Image:Taffer.png|thumb|right]]
 
}}
 
}}
 
=== Terbert ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Terbert_10x10.png]]
+
|filename=Terbert_10x10.png
 
|author=[[User:Terbert|Terbert]]
 
|author=[[User:Terbert|Terbert]]
|dated=[[2009-6-30]]
+
|dated=2009-6-30
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250
 
|resolution=800&times;250
Line 209: Line 416:
 
}}
 
}}
  
=== Tocky ===
 
 
[[Image:Df_tock10_1.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tocky_square_10x10.png]]
+
|filename=Tocky_square_10x10.png
 
|author=[[User:Tocky|Tocky]]
 
|author=[[User:Tocky|Tocky]]
|dated=[[2007-11-15]]
+
|dated=2007-11-15
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.  
+
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.
 +
|demo=[[Image:Df_tock10_1.PNG|thumb|right]]
 +
}}
 +
 
 +
==11&times;11==
 +
 
 +
{{Tileset|
 +
|filename=terminus.png
 +
|author=[[User:Gekz|Gekz]]
 +
|dated=2010-1-08
 +
|size=11&times;11
 +
|resolution=880&times;275
 +
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.
 +
 
 +
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 +
|demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 +
}}
 +
 
 +
==12&times;12==
 +
 
 +
{{Tileset|
 +
|filename=Alloy_curses_12x12.png
 +
|author=[[User:Alloy|Alloy]]
 +
|dated=2010-12-3 - v1.1
 +
|size=12&times;12
 +
|resolution=960&times;300 native.
 +
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
 +
}}
 +
 
 +
{{Tileset|
 +
|title=cheepicus_12x12
 +
|filename=cheepicus_12x12.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2010-8-4
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.
 +
 
 +
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 +
|demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Unknown curses 12x12 & Markvii Walls.png
 +
|author=DDR & Others
 +
|dated=2010-9-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 +
|demo=[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Haberdash_curses_12x12.png
 +
|author=[[User:Haberdash|Haberdash]]
 +
|dated=2014-07-24
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=DB_curses_12x12.PNG
 +
|author=[[User:Hanuman|Hanuman]]
 +
|dated=2008-7-23
 +
|size=12&times;12
 +
|resolution=900&times;300
 +
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
 +
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
 
}}
 
}}
  
=== Turnip ===
+
{{Tileset|
 +
|filename=Herrbdog_144.png
 +
|author=Herrbdog
 +
|dated=2007-10-30
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]].
 +
}}
  
[[Image:Rev7.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Markvii.png]]
+
|filename=Dullard_Exponent_12x12.png
 +
|author=Lord Dullard/Exponent
 +
|dated=2009-3-30
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=mkv_solidcurses_stairs_960x300.png
 +
|author=[[User:Markavian|Markavian]]
 +
|dated=2007-12-4
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Mkv_solidcurses_960x300.png
 +
|author=[[User:Markavian|Markavian]]
 +
|dated=2007-10-30
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br>
 +
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Markvii.png
 
|author=[[User:Turnip|Turnip]]
 
|author=[[User:Turnip|Turnip]]
|dated=[[2009-7-9]]
+
|dated=2009-7-9
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 +
|demo=[[Image:Rev7.PNG|thumb|right]]
 
}}
 
}}
 
=== Unknown ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tileset_unknown_960x300_02.png]]
+
|filename=Tileset_unknown_960x300_02.png
 
|author=Unknown
 
|author=Unknown
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
Line 244: Line 549:
 
}}
 
}}
  
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown_curses_12x12.png]]
+
|filename=Unknown_curses_12x12.png
 
|author=Unknown
 
|author=Unknown
|dated=[[2007-11-24]]
+
|dated=2007-11-24
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 +
|demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
}}
 
}}
  
=== Xenomorph ===
+
{{Tileset|
 +
|filename=nice_curses_12x12.png
 +
|author=[[User:Vidumec|Vidumec]]
 +
|dated=2013-01-30
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 +
|demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Acorntileset8x8.png]]
+
|filename=zesty_curses_12x12.png
|author=[[User:Xenomorph|Xenomorph]]
+
|author=[[User:ZesT|ZesT]]
|dated=[[2008-8-9]]
+
|dated=2022-11-3
|size=8&times;8
+
|size=12&times;12
|resolution=640&times;200
+
|resolution=960&times;300 native
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.]
+
|comments= A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.<br>A [[Tileset repository#zesty_curses_24x24.png|24x24 version]] is available.
 
}}
 
}}
  
=== Yayo ===
+
==13&times;13==
 
 
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_c64_640x200.png]]
+
|filename=Kren_13x13.png
|author=[[User:Yayo|Yayo]]
+
|author=[[User:Krenshala|krenshala]]
|dated=[[2007-10-30]]
+
|dated=2015-12-27 (Updated 2017-08-27)
|size=8&times;8
+
|size=13&times;13
|resolution=640&times;200
+
|comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366&times;768), but still be clearly legible. I think I have succeeded in that goal.  On a 1680&times;1050 display the resolution is 129&times;80 with this tileset.
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_2|below]]. :)
 
 
}}
 
}}
 
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_tunur_1040x325.png]]
+
|filename=yayo_tunur_1040x325.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=13&times;13
 
|size=13&times;13
 
|resolution=1040&times;325
 
|resolution=1040&times;325
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 +
|demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 +
}}
 +
 +
==14&times;14==
 +
 +
{{Tileset|
 +
|title=cheepicus_14x14
 +
|filename=cheepicus_14x14.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2018-11-28
 +
|size=14&times;14
 +
|resolution=1120&times;350
 +
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
 +
|demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]
 +
|demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]
 
}}
 
}}
  
=== Zaratustra ===
+
==15&times;15==
  
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
+
{{Tileset|
 +
|title=cheepicus_15x15
 +
|filename=cheepicus_15x15.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2012-5-6
 +
|size=15&times;15
 +
|resolution=1200&times;375
 +
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 +
|demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_msx.png]]
+
|filename=Talryth_square_15x15.png
|author=[[User:Zaratustra|Zaratustra]]
+
|author=[[User:Talryth|Talryth]]
|dated=[[2007-10-30]]
+
|dated=2010-06-18
|size=8&times;8
+
|size=15&times;15
|resolution=640&times;200 or 640&times;400
+
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
+
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
 
}}
 
}}
  
== 16&times;16 tilesets ==
+
{{Tileset|
 +
|filename=Vidumec_15x15.png
 +
|author=[[User:Vidumec|Vidumec]]
 +
|dated=2011-09-05
 +
|size=15&times;15
 +
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
 +
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
 +
|demo=[[Image:Df_screen1.png|thumb|right]]
 +
}}
  
The 16&times;16 tilesets are a subset of square character sets. 16&times;16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16&times;16 tiles. Those alternate sets for creatures can be found at [[graphics sets]]. '''If your screen is too small for these, turn on BLACK_SPACE!'''
+
==16&times;16==
  
=== Aesomatica ===
+
{{Tileset|
 +
|filename=Anno_16x16.png
 +
|author=[[User:AbuDhabi|AbuDhabi]]
 +
|dated=2011-03-19
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Aesomatica_16x16.png]]
+
|filename=Aesomatica_16x16.png
 
|author=[[User:Aesomatica|Aesomatica]]
 
|author=[[User:Aesomatica|Aesomatica]]
|dated=[[2008-11-29]]
+
|dated=2008-11-29
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
Line 317: Line 664:
 
}}
 
}}
  
=== Anikki ===
 
 
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_16x16.png]]
+
|filename=LCD_Tileset.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Agm|Agm]]
|dated=[[2008-7-27]]
+
|dated=2020-02-07
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400 native.
+
|resolution=1280&times;400
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the suqare set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
+
|comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 
}}
 
}}
  
=== Belal ===
 
 
[[Image:Belal_Example.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Belal_Smooth_Walls.png]]
+
|filename=16x16-RogueYun-AgmEdit.png
|author=[[User:Belal|Belal]]
+
|author=[[User:Agm|Agm]]
|dated=[[2009-1-9]]
+
|dated=2017-10-21
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400 native.
+
|resolution=1280&times;400
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort]
+
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 
}}
 
}}
  
=== Cooz ===
 
 
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Cooz_curses_square_16x16.png]]
+
|filename=Anikki_square_16x16.png
|author=[[User:Cooz|Cooz]]
+
|author=[[User:Anikki|Anikki]]
|dated=[[2009-2-28]]
+
|dated=2008-7-27
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://www.dwarffortresswiki.net/index.php/Image:Cooz_curses_square_flat_16x16.png version without shading].
+
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
 
=== Flying Mage ===
 
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Flying_Mage_square_16x16.png]]
+
|filename=Bisasam_16x16.png
|author=[[User:Flying Mage|Flying Mage]]
+
|author=Bisasam
|dated=[[2008-4-12]]
+
|dated=2010-01-11
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=A 16&times;16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)<br>
+
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
*[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]<br>
+
|demo=[[Image:Bisasam_16x16_preview.png|thumb|right]]
*[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]]
+
|demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]
 
 
}}
 
}}
  
=== Dwarfletter ===
+
{{Tileset|
 +
|title=cheepicus_8x8x2
 +
|filename=cheepicus_8x8x2.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2014-4-3
 +
|size=16&times;16 (doubled 8x8)
 +
|resolution=1280&times;400 native.
 +
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.
 +
|demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 +
}}
  
[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockile]]
+
{{Tileset|
<!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]
+
|title=cheepicus_16x16
[[Image:Dwarfletter3.png|thumb|right|Foliage]]
+
|filename=cheepicus_16x16.png
[[Image:Dwarfletter4.png|thumb|right|Ballista]]-->
+
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2014-5-10
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 +
|demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]
 +
|demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:DwarfletterGothic.PNG]]
+
|filename=Cooz_curses_square_16x16.png
|author=LordZorinthrox
+
|author=[[User:Cooz|Cooz]]
|dated=[[2009-7-20]]
+
|dated=2009-2-28
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400
+
|resolution=1280&times;400 native.
|comments=[[http://dffd.wimbli.com/file.php?id=1205|Download here]]<br />
+
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
;see also
+
|demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
:[[:File:Dwarfletter2.png|Status screen - Font]]
 
:[[:File:Dwarfletter3.png|Foliage]]
 
:[[:File:Dwarfletter4.png|Ballista]]
 
 
}}
 
}}
 
=== Guybrush ===
 
 
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Guybrush_square_16x16.png]]
+
filename=Guybrush_square_16x16.png
 
|author=[[User:Guybrush|Guybrush]]
 
|author=[[User:Guybrush|Guybrush]]
|dated=[[2007-11-15]]
+
|dated=2007-11-15
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=A 16&times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
+
|comments=A 16&times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
  
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}
+
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].
 +
|demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 +
|demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:GuybrushASCII_curses_square_16x16.png]]
+
filename=GuybrushASCII_curses_square_16x16.png
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
 
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
 
}}
 
}}
 
=== Herrbdog ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_16x16_tileset.gif]]
+
|filename=Herrbdog_16x16_tileset.gif
 
|author=Herrbdog
 
|author=Herrbdog
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=The 16&times;16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:
+
|comments=The 16&times;16 version of Herrbdog's tileset.
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000832
 
 
}}
 
}}
  
=== Inquisitor Saturn ===
+
{{Tileset|
 +
|filename=Oddball_16x16.png
 +
|author=[[User:HexaBlu|HexaBlu]]
 +
|title=Oddball-16
 +
|dated=2021-07-05
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments="A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page]
 +
|demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MRC_square_16x16.png]]
+
|filename=MRC_square_16x16.png
 
|author=Inquisitor Saturn
 
|author=Inquisitor Saturn
|dated=[[2008-5-18]]
+
|dated=2008-5-18
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 434: Line 787:
 
}}
 
}}
  
=== Isenhertz ===
+
{{Tileset|
 +
filename=Redjack17.png
 +
|author=[[User:Jackard|Jackard]]
 +
|dated=2008-7-22
 +
|size=16x16
 +
|resolution=1280x400
 +
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''
  
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
+
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16_isenhertz_v2.png]]
+
|filename=Kai-1280x400-v2 7512b5.png
|author=[[User:Isenhertz|Isenhertz]]
+
|author=Kaishaku
|dated=[[2008-7-14]]
+
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).
+
|comments=A square 1280&times;400 font. Simple and legible. Converted from roarl's 16&times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)
 
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].
 
 
}}
 
}}
 
=== Kaishaku ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kai-1280x400-v2 7512b5.png]]
+
|filename=Kelora_16x16_diagonal.png
|author=Kaishaku
+
|author=[[User:Kelora|Kelora]]
|dated=[[2007-10-30]]
+
|dated=2009-7-26
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400
+
|resolution=
|comments=A square 1280&times;400 font. Simple and legible. Converted from roarl's 16&times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].
+
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.
 +
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.
 
}}
 
}}
 
=== Kelora ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kelora_16x16_diagonal.png]]
+
|filename=Kelora_16x16_diagonal-clouds.png
 
|author=[[User:Kelora|Kelora]]
 
|author=[[User:Kelora|Kelora]]
|dated=[[2009-7-26]]
 
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=
 
|resolution=
 
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.
 
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.
+
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.
 
}}
 
}}
  
=== Klokjammer ===
+
{{Tileset|
 +
|filename=Kenran.png
 +
|author=[[User:Kenran|Kenran]]
 +
|size=16&times;16
 +
|resolution=
 +
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v02.png]]
+
|filename=Kjammer square 16x16 v02.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 484: Line 844:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v00.png]]
+
|filename=Kjammer square 16x16 v00.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
|dated=[[2007-10-31]]
+
|dated=2007-10-31
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
 
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
 
}}
 
}}
 
=== Marble Dice ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Md_curses_16x16.png]]
+
|filename=Md_curses_16x16.png
 
|author=[[User:Marble Dice|Marble Dice]]
 
|author=[[User:Marble Dice|Marble Dice]]
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
+
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.
 
}}
 
}}
  
=== Martin ===
 
 
[[Image:Martin_16x16_sample.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Martin_16x16.png]]
+
|filename=Runeset_16x16.png
|author=[[User:Martin|Martin]]
+
|author=monkeyfritz
|dated=[[2009-8-8]]
+
|dated=2018-3-23
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400
+
|resolution=256&times;256
|comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds.  
+
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 
+
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
[http://dffd.wimbli.com/file.php?id=1316 Download]
 
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]
 
 
}}
 
}}
 
=== Nordic Curses ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DF-Nordic_v1.png]]
+
|filename=PTTGV2tiles.png
|author=[[User:Techhead|Techhead]]
+
|author=[[User:PTTG|PTTG]]
|dated=[[2009-3-26]]
+
|dated=2007-11-21
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
+
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].
 
}}
 
}}
 
=== PTTG ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:PTTGV2tiles.png]]
+
|filename=Fnord 16x16.png
|author=[[User:PTTG|PTTG]]
+
|author=PopTart
|dated=[[2007-11-21]]
+
|dated=2016-5-08
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400
+
|resolution=1280&times;400 native.
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].
+
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 +
|demo=[[Image:Fnordgameplay.png|thumb|right]]
 
}}
 
}}
 
=== Random832 ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Msgothic.png]]
+
|filename=Msgothic.png
 
|author=[[User:Random832]]
 
|author=[[User:Random832]]
|dated=[[2009]]-[[4-22]]
+
|dated=2009-4-22
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;800 etc
 
|resolution=1280&times;800 etc
Line 551: Line 899:
 
}}
 
}}
  
===Red Jack===
 
 
{{Tileset|
 
{{Tileset|
image=[[Image:Redjack17.png]]
+
|filename=Raving_1280x400.png
|author=[[User:Jackard|Jackard]]
+
|author=[[User:RavingManiac|RavingManiac]]
|dated=[[2008-7-22]]
+
|dated=2010-3-13
|size=16x16
+
|size=16&times;16
|resolution=1280x400
+
|resolution=1280&times;400
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.
+
|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.
 +
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=16x16_sm.png
 +
|author=[[User:RogueYun|Rogue Yun]]
 +
|dated=2015-06-09
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].
 +
}}
  
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}}
 
  
=== Sappho ===
+
{{Tileset|
 +
|filename=16x16_sb_ascii.png
 +
|author=[[User:RogueYun|Rogue Yun]]
 +
|dated=2018-11-04
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Sapphos_square_16x16.png]]
+
|filename=Sapphos_square_16x16.png
 
|author=Sappho
 
|author=Sappho
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Another square font, target resolution 1280&times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
 
|comments=Another square font, target resolution 1280&times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
 
}}
 
}}
 
=== Savok ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Savok_curses_1280x400_517caa.png]]
+
|filename=Savok_curses_1280x400_517caa.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
|dated=[[2008-6-16]]
+
|dated=2008-6-16
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 584: Line 946:
 
}}
 
}}
  
=== SL ===
+
{{Tileset|
 +
|filename=SFE_Curses_square_16x16.png
 +
|author=Super Foul Egg
 +
|dated=2007-10-30
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:SL_square_16x16.png]]
+
|filename=Tahin_16x16_rounded.png
|author=[[User:SL]]
+
|author=[[User:Tahin|Tahin]]
|dated=[[2008-8-3]]
+
|dated=2007-12-28
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]
+
|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
 
}}
 
}}
  
=== Spreggo ===
+
{{Tileset|
 +
|filename=DF-Nordic_v1.png
 +
|author=[[User:Techhead|Techhead]]
 +
|dated=2009-3-26
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
 +
}}
  
[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]
+
{{Tileset|
 +
|filename=Markx.png
 +
|author=[[User:TurnipII|TurnipII]]
 +
|dated=2018-8-2
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Autonomous_Font.png]]
+
|filename=Tyr_1280x400.PNG
|author=Spreggo
+
|author=[[User:Tyrving|Tyrving]]
|dated=[[2009-2-2]]
+
|dated=2008-2-15
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
+
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
 
}}
 
}}
  
=== Super Foul Egg ===
+
{{Tileset|
 +
|filename=Winterwing_Curses_16x16_lucon.png
 +
|author=[[User:Winterwing|Winterwing]]
 +
|dated=2007-10-30
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 +
|demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:SFE_Curses_square_16x16.png]]
+
|filename=Yayo_c64_1280x400_83b157.png
|author=Super Foul Egg
+
|author=[[User:Yayo|Yayo]]
|dated=[[2007-10-30]]
+
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]
+
|comments=Name: Yayo's C64; The 16&times;16 version of Yayo's tileset.
 
}}
 
}}
  
=== Tahin ===
+
{{Tileset|