v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Template:Steam workshop tokens/doc

From Dwarf Fortress Wiki
Jump to navigation Jump to search

Description

Simple container for the steam workshop tokens table. Doesn't even necessarily need to be in the template namespace. Moved this info so it could be transcluded on multiple pages, but maintained in one place.

Note: If an admin or other wise person wants to remove this, please drop me a short note so I can grok how we organize info on this wiki. Jerimee (talk) 22:48, 25 January 2023 (UTC)

Usage

{{Steam workshop tokens}}

Output

Steam Workshop tokens

These tokens are required for the mod to function properly on Steam Workshop.

Token Type Req? Description Example External Doc
STEAM_TITLE single string Req The title of the mod on Steam Workshop. [STEAM_TITLE:Imani's Tweaks] SetItemTitle
STEAM_DESCRIPTION single string The description of the mod on Steam Workshop. Maximum size is 8000 bytes (about 400 words).

Will overwrite the existing description of the mod on the workshop, can be omitted to avoid this behavior.

[STEAM_DESCRIPTION:This is my collection of small changes and additional content.] SetItemDescription
STEAM_TAG multi string Any number can be used. Use a separate STEAM_TAG for each one. Each string must be under 255 chars. [STEAM_TAG:ui][STEAM_TAG:tweak] SetItemTags
STEAM_KEY_VALUE_TAG multi string1, string2 Any number can be used. SetReturnKeyValueTags
STEAM_METADATA multi string Sets arbitrary metadata for an item. This metadata can be returned from queries without having to download and install the actual content. Toady doesn't know what it does [1]. SetItemMetadata
STEAM_CHANGELOG single string A brief description of the changes made. (Optional, set to NULL for no change note). The log message is only for the version you're uploading. This should be different each time you update a mod, and only include the changes in the new version. Steam Workshop congregates all version changelogs, so a full changelog can be seen there. Initial example: [STEAM_CHANGELOG:Initial release]

Update example: [STEAM_CHANGELOG:Update the mod compatible with...]

STEAM_FILE_ID uint64 Req, autogen Connects the mod to an entry on the Steam Workshop.

Generated automatically the first time you upload a mod to Workshop, do not include it manually. If you upload a mod with an existing STEAM_FILE_ID token, it will update the Workshop entry connected to the ID. (Presumably only if you're the original uploader of said mod.)