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*[WINDOWED:PROMPT] - Changes the window mode that ''Dwarf Fortress'' runs in. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt.
 
*[WINDOWED:PROMPT] - Changes the window mode that ''Dwarf Fortress'' runs in. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt.
  
{{TipBox|#fb0|float=center|'''The game does not save the following font options to {{tt|/prefs/init.txt}}; you can add them but they will be removed the next time you exit Settings in game.''' To make them persistent add them to {{tt|/data/init/init_default.txt}}.}}
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{{TipBox|#fb0|float=center|'''The game does not save the following font options to {{tt|/prefs/init.txt}}; you can add them but they will be removed the next time you change any settings in game.''' To make them persistent add them to {{tt|data/init/init_default.txt}}.}}
*[FONT:curses_640x300.png] - The font file that ''Dwarf Fortress'' uses in windowed mode. These values can be any .bmp or .png image in the {{tt|/data/art}} folder.
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*[FONT:curses_640x300.png] - The font file that ''Dwarf Fortress'' uses. This value can be any .bmp or .png image in the data/art folder.
  
*[FULLFONT:curses_800x600.png] - The font file used in fullscreen mode.
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*[FULLFONT:curses_800x600.png] - The font file that ''Dwarf Fortress'' uses. This value can be any .bmp or .png image in the data/art folder.
  
*[BASIC_FONT:curses_640x300.png] - The font used during the initial load sequence and menus.
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*[BASIC_FONT:curses_640x300.png] - This font is used during the initial load sequence and menus.
  
 
*[FPS_CAP:0] - Setting this to zero will cause it to be uncapped, allowing simulation to happen as fast as possible. This may cause the FPS display to show negative numbers when the game is paused and in the main menu.
 
*[FPS_CAP:0] - Setting this to zero will cause it to be uncapped, allowing simulation to happen as fast as possible. This may cause the FPS display to show negative numbers when the game is paused and in the main menu.

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