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''Dwarf Fortress'' has various settings that can affect the game experience. You can configure these in ''[[Settings]]'' accessed from the main menu or {{Menu icon|Esc}} menu. However, some settings can only be changed by directly editing the game configuration files, which include:
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''Dwarf Fortress'' has various settings that can affect the game experience. You can configure these in ''[[Settings]]'' accessed from the main menu or ESC menu. However, some settings can only be changed by directly editing the game configuration files, which include:
 
* [[announcements.txt]] - contains configuration for the various game announcements.
 
* [[announcements.txt]] - contains configuration for the various game announcements.
 
* [[arena.txt]] - contains layouts of [[object testing arena]] maps.
 
* [[arena.txt]] - contains layouts of [[object testing arena]] maps.
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Most data in these files is in [[token]] form. Each token is defined by the text between an opening square bracket, <code>[</code>, and the next closing square bracket, <code>]</code>. The token identifier and any values are separated by a colons, <code>:</code>.
 
Most data in these files is in [[token]] form. Each token is defined by the text between an opening square bracket, <code>[</code>, and the next closing square bracket, <code>]</code>. The token identifier and any values are separated by a colons, <code>:</code>.
  
If anything goes wrong, you can completely reset the game's saved settings by deleting the <code>prefs\</code> folder while the game is not running, assuming the defaults have not been changed. This does not work with the files in <code>data\init\</code>, so you should make backups of them before modifying them. The game also uses the last occurrence of a token, so you could add your changes after the default values. You could then just remove the leading <code>[</code> to disable your entries and use the defaults.
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If anything goes wrong, you can completely reset the game's saved settings by deleting the <code>prefs\</code> folder while the game is not running, assuming the defaults have not been changed. This does not work with the files in <code>data\init\</code>, so you should make backups of them before modifying them.
  
 
== d_init.txt ==
 
== d_init.txt ==
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*[WINDOWED:PROMPT] - Changes the window mode that ''Dwarf Fortress'' runs in. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt.
 
*[WINDOWED:PROMPT] - Changes the window mode that ''Dwarf Fortress'' runs in. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt.
  
{{TipBox|#fb0|float=center|'''The game does not save the following font options to {{tt|/prefs/init.txt}}; you can add them but they will be removed the next time you exit Settings in game.''' To make them persistent add them to {{tt|/data/init/init_default.txt}}.}}
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{{TipBox|#fb0|float=center|'''The game currently{{version|50.08}} may not render the interface correctly if the following font options are changed, depending on the font and render mode.'''}}
*[FONT:curses_640x300.png] - The font file that ''Dwarf Fortress'' uses in windowed mode. These values can be any .bmp or .png image in the {{tt|/data/art}} folder.
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*[FONT:curses_640x300.png] - The font file that ''Dwarf Fortress'' uses. This value can be any .bmp or .png image in the data/art folder.
  
*[FULLFONT:curses_800x600.png] - The font file used in fullscreen mode.
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*[FULLFONT:curses_800x600.png] - The font file that ''Dwarf Fortress'' uses. This value can be any .bmp or .png image in the data/art folder.
  
*[BASIC_FONT:curses_640x300.png] - The font used during the initial load sequence and menus.
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*[BASIC_FONT:curses_640x300.png] - This font is used during the initial load sequence and menus.
  
 
*[FPS_CAP:0] - Setting this to zero will cause it to be uncapped, allowing simulation to happen as fast as possible. This may cause the FPS display to show negative numbers when the game is paused and in the main menu.
 
*[FPS_CAP:0] - Setting this to zero will cause it to be uncapped, allowing simulation to happen as fast as possible. This may cause the FPS display to show negative numbers when the game is paused and in the main menu.

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