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Editing Technical tricks

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Most data in these files is in [[token]] form. Each token is defined by the text between an opening square bracket, <code>[</code>, and the next closing square bracket, <code>]</code>. The token identifier and any values are separated by a colons, <code>:</code>.
 
Most data in these files is in [[token]] form. Each token is defined by the text between an opening square bracket, <code>[</code>, and the next closing square bracket, <code>]</code>. The token identifier and any values are separated by a colons, <code>:</code>.
  
If anything goes wrong, you can completely reset the game's saved settings by deleting the <code>prefs\</code> folder while the game is not running, assuming the defaults have not been changed. This does not work with the files in <code>data\init\</code>, so you should make backups of them before modifying them. The game also uses the last occurrence of a token, so you could add your changes after the default values. You could then just remove the leading <code>[</code> to disable your entries and use the defaults.
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If anything goes wrong, you can completely reset the game's saved settings by deleting the <code>prefs\</code> folder while the game is not running, assuming the defaults have not been changed. This does not work with the files in <code>data\init\</code>, so you should make backups of them before modifying them.
  
 
== d_init.txt ==
 
== d_init.txt ==

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