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''Dwarf Fortress'' has various settings that can affect the game experience. You can configure these in ''[[Settings]]'' accessed from the main menu or {{Menu icon|Esc}} menu. However, some settings can only be changed by directly editing the game configuration files, which include:
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''Dwarf Fortress'' has various settings that can affect the game experience. You can configure these in ''[[Settings]]'' accessed from the main menu or ESC menu. However, some settings can only be changed by directly editing the game configuration files, which include:
 
* [[announcements.txt]] - contains configuration for the various game announcements.
 
* [[announcements.txt]] - contains configuration for the various game announcements.
 
* [[arena.txt]] - contains layouts of [[object testing arena]] maps.
 
* [[arena.txt]] - contains layouts of [[object testing arena]] maps.
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Most data in these files is in [[token]] form. Each token is defined by the text between an opening square bracket, <code>[</code>, and the next closing square bracket, <code>]</code>. The token identifier and any values are separated by a colons, <code>:</code>.
 
Most data in these files is in [[token]] form. Each token is defined by the text between an opening square bracket, <code>[</code>, and the next closing square bracket, <code>]</code>. The token identifier and any values are separated by a colons, <code>:</code>.
  
If anything goes wrong, you can completely reset the game's saved settings by deleting the <code>prefs\</code> folder while the game is not running, assuming the defaults have not been changed. This does not work with the files in <code>data\init\</code>, so you should make backups of them before modifying them. The game also uses the last occurrence of a token, so you could add your changes after the default values. You could then just remove the leading <code>[</code> to disable your entries and use the defaults.
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If anything goes wrong, you can completely reset the game's saved settings by deleting the <code>prefs\</code> folder while the game is not running, assuming the defaults have not been changed. This does not work with the files in <code>data\init\</code>, so you should make backups of them before modifying them.
  
== d_init.txt ==
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== Settings - init.txt ==
 
For settings that can be changed in game see: [[Settings]].
 
For settings that can be changed in game see: [[Settings]].
*[WALKING_SPREADS_SPATTER_ADV:YES] - Still in the files but currently has no effect, of course. Turns on or off the spread of blood spatter and other [[contaminant]]s between creatures and ground tiles in [[Adventurer mode]].
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=== Video ===
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*[WINDOWED:PROMPT] - Changes the window mode that ''Dwarf Fortress'' runs in. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt.
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*[WINDOWEDX:98][WINDOWEDY:98]{{verify|untested but the less than 256 feature seems to have been removed}} - will make window big enough to display whole 2x2 [[embark]] [[site]] with 8x8 [[tileset]] or one embark tile with 16x16 tileset.
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*[FONT:curses_640x300.png] - The font file that ''Dwarf Fortress'' uses. This value can be any .bmp or .png image in the data/art folder.
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*[TOPMOST:NO]{{verify|untested but seems to have been removed}} - If this is set to "YES", the window is kept above all other windows.
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*[FULLFONT:curses_800x600.png] - The font file that ''Dwarf Fortress'' uses. This value can be any .bmp or .png image in the data/art folder.
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*[BLACK_SPACE:YES]{{verify|untested but seems to have been removed}} - If this is "NO", tiles will be stretched to fit to the screen if there is a resolution mismatch. If this is "YES", the extra space around the grid is filled with black space and the tiles are left unstretched.
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*[BASIC_FONT:curses_640x300.png] - This font is used during the initial load sequence and menus.
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*[SINGLE_BUFFER:NO]{{verify|untested but seems to have been removed}} - If this is "NO" ''Dwarf Fortress'' will use double buffering, which may reduce flickering of the screen at the expense of a possible (small) drop in frame rate. If this is "YES", double buffering is turned off.
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*[ARB_SYNC:NO]{{verify|untested but seems to have been removed}} - On video cards that support the OpenGL ARB_sync extension, turning this on can greatly improve performance in GPU overload conditions. However, this can cause ''Dwarf Fortress'' to crash on some video cards.
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*[VSYNC:NO]{{verify|untested but seems to have been removed}} - If this is set to "YES", when ''Dwarf Fortress'' redraws the screen it will wait for the monitor to finish its vertical retrace. This can negatively impact your FPS if G_FPS is set high, as the game is forced to suspend calculating game frames to wait for the monitor to finish. The main reason to change this to "YES" is if tearing of the game image occurs regularly for you.
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*[TEXTURE_PARAM:LINEAR]{{verify|untested but seems to have been removed}} - Can be either "LINEAR" or "NEAREST". If it is "NEAREST", the texture values use the nearest pixel value without averaging. If it is "LINEAR", the texture values use the average of the adjacent pixels. In terms of what the two options do to the graphics, the "LINEAR" option will appear to blur adjacent pixels and can result in a fuzzy appearance. The "NEAREST" option will produce a sharp, pixelated look but may result in images looking clipped at some different screen resolutions.
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*[MOUSE:YES]{{verify|untested but seems to have been removed}} - Determines if the game accepts mouse input.
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*[MOUSE_PICTURE:NO]{{verify|untested but seems to have been removed}} - If the game should display a picture in place of the system mouse icon. The picture lags if ''Dwarf Fortress'' is lagging. {{verify}}
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=== Audio ===
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* [SOUND:YES] - Change the argument from "YES" to "NO" to completely remove sound and music from the game. If this is "NO", it will not be possible to change the volume from the in game options menu.
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=== Game ===
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*[ZOOM_SPEED:10]{{verify|untested but seems to have been removed}} - How fast the game zooms. A value of 10 corresponds to increasing grid size by 10 units each time you zoom.
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=== Priority ===
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*[PRIORITY:NORMAL]{{verify|untested but seems to have been removed}} - Change this to affect the process priority of ''Dwarf Fortress''. Higher priorities mean that ''Dwarf Fortress'' will run faster and other programs will run slower. Possible values are "REALTIME", "HIGH", "ABOVE_NORMAL", "NORMAL", "BELOW_NORMAL" and "IDLE".
  
== init.txt ==
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== Settings - d_init.txt ==
 
For settings that can be changed in game see: [[Settings]].
 
For settings that can be changed in game see: [[Settings]].
*[SOUND:YES] - Change the argument from "YES" to "NO" to completely remove sound and music from the game. If this is "NO", it will not be possible to change the volume from the in game options menu.
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=== Game ===
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*[IDLERS:TOP]{{verify|untested but seems to have been removed}} - Where to display the number of idling dwarves. The value can be either "TOP", "BOTTOM", or "OFF".
  
*[WINDOWED:PROMPT] - Changes the window mode that ''Dwarf Fortress'' runs in. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt.
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*[INVADERS:YES]{{verify|untested but seems to have been moved to difficulty}} - Turns on or off fortress mode [[siege]]s. Turning this off for your first couple of games may make the game easier to start with.
  
{{TipBox|#fb0|float=center|'''The game does not save the following font options to {{tt|/prefs/init.txt}}; you can add them but they will be removed the next time you exit Settings in game.''' To make them persistent add them to {{tt|/data/init/init_default.txt}}.}}
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*[ZERO_RENT:NO]{{verify|untested but seems to have been removed}} - If this is "YES", when the dwarven economy kicks in all rooms will cost nothing, allowing even the poorest of haulers to have a room fit for a king. This has no effect, since the economy does not function in the current version.
*[FONT:curses_640x300.png] - The font file that ''Dwarf Fortress'' uses in windowed mode. These values can be any .bmp or .png image in the {{tt|/data/art}} folder.
 
  
*[FULLFONT:curses_800x600.png] - The font file used in fullscreen mode.
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*[WALKING_SPREADS_SPATTER_ADV:YES] - Still in the files but currently has no effect, of course. Turns on or off the spread of blood spatter and other [[contaminant]]s between creatures and ground tiles in [[Adventurer mode]].
 
 
*[BASIC_FONT:curses_640x300.png] - The font used during the initial load sequence and menus.
 
  
*[FPS_CAP:0] - Setting this to zero will cause it to be uncapped, allowing simulation to happen as fast as possible. This may cause the FPS display to show negative numbers when the game is paused and in the main menu.
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*[VARIED_GROUND_TILES:YES]{{verify|untested but seems to have been removed}} - If this is "YES" the ground will be varied randomly using the tiles ,.`'. If this is "NO", only the period will be used for ground tiles.
  
*[G_FPS_CAP:0] - Setting this to zero will still use the default of 50 rather than it being uncapped.
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=== Adventure mode ===
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Not currently in the files but may return.
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*[MORE:YES]
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*[DISPLAY_LENGTH:23]
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*[ADVENTURER_TRAPS:NO] - If you set this to "YES" your adventurer will trigger the traps of your old fortresses.
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*[ADVENTURER_ALWAYS_CENTER:YES]
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*[ADVENTURER_Z_VIEWS:UNHIDDEN:9]
  
== Resolution to grid ratios ==
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=== Resolution to grid ratios ===
 
Taken from [http://www.bay12forums.com/smf/index.php?topic=22302.msg241991#msg241991]
 
Taken from [http://www.bay12forums.com/smf/index.php?topic=22302.msg241991#msg241991]
 
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