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Difference between revisions of "Talk:Shaostoul's Guide"

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Might want to add skills for Armoring (FORGE_WEAPON), Weaponsmithing (FORGE_WEAPON), Siege Engineer (SIEGECRAFT), and Siege Operator (SIEGEOPERATE)
 
Might want to add skills for Armoring (FORGE_WEAPON), Weaponsmithing (FORGE_WEAPON), Siege Engineer (SIEGECRAFT), and Siege Operator (SIEGEOPERATE)
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<br />Edit: I see you have them under your reactions, not the skill list, so, disregard!
  
 
--[[User:Jayseesee|Jayseesee]] 10:58, 24 June 2010 (UTC)
 
--[[User:Jayseesee|Jayseesee]] 10:58, 24 June 2010 (UTC)

Revision as of 11:00, 24 June 2010

This probably belongs in a subpage of Shaostoul's user page. For example, User:Shaostoul/Guide.
0x517A5D 01:21, 15 May 2010 (UTC)

Well, once he gets the guide finished, it deserves it's own page just as much as any other guide. But until then, keeping it as a sub-page on his user-page might be for the best. Also, once it is finished, he should link it at the Modding_Guide page! There's definitely not enough stuff there. --Señor Pwnage 01:50, 15 May 2010 (UTC)

Stuff that is 'unclear' (read:Dwarfy)

Mainly regarding the plants and trees workshops, if you don't manually set it, dwarves with the mining labour will produce the trees and plants Seeds produced from haxed plants cannot be planted until you find the plant in your biome or barter for more seeds of that type (Tricky if you hax some sun berries or silver barbs)

and also the military training booth doesn't seem to work

Ghosteh 17:16, 22 June 2010 (UTC)

edit: also saving & reloading messes up all the custom workshops

Ghosteh 17:18, 22 June 2010 (UTC)

Skills

Might want to add skills for Armoring (FORGE_WEAPON), Weaponsmithing (FORGE_WEAPON), Siege Engineer (SIEGECRAFT), and Siege Operator (SIEGEOPERATE)
Edit: I see you have them under your reactions, not the skill list, so, disregard!

--Jayseesee 10:58, 24 June 2010 (UTC)