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Editing Syndrome examples
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===Making a creature with a syndrome always applied=== | ===Making a creature with a syndrome always applied=== | ||
− | Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the creature's [[Syndrome#SYN_AFFECTED_CREATURE|own species]] [[Syndrome#SYN_CONTACT|on contact]], and make it continuously [[Creature token#SECRETION|secreted]] by one of the creature's internal organs | + | Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the creature's [[Syndrome#SYN_AFFECTED_CREATURE|own species]] [[Syndrome#SYN_CONTACT|on contact]], and make it continuously [[Creature token#SECRETION|secreted]] by one of the creature's internal organs. |
Note that syndromes applied in this manner will only be added to creatures when they are loaded in fortress or adventure mode, as secretions aren't currently simulated in world generation or the like. | Note that syndromes applied in this manner will only be added to creatures when they are loaded in fortress or adventure mode, as secretions aren't currently simulated in world generation or the like. |