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  • '''Main menu:''' [[Adventure mode]]; [[Adventurer mode gameplay|Gameplay]]; [[Adventurer mode F.A.Q.|FAQ]] ..., you can now have multiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating th
    40 KB (6,140 words) - 15:47, 7 September 2023
  • '''Main menu:''' [[Adventure mode]]; [[Adventurer mode gameplay|Gameplay]]; [[Adventurer mode F.A.Q.|FAQ]] ..., you can now have multiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating th
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...h black. This is also true of moonless cloudy nights. Once that's in, your adventurer will want fire. Fire can also come up in dwarf mode in various ways. | You should be able to control patrols and then armies in dwarf mode. The adventurer should be able to both go with and command armies. In dwarf mode, you shoul
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...Enemies will have sight cones indicating where they can detect a sneaking adventurer – the central zone of sight (red, violet, or cyan) is where they will see
    50 KB (8,736 words) - 18:42, 14 April 2024
  • ...Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...Enemies will have sight cones indicating where they can detect a sneaking adventurer – the central zone of sight (red, violet, or cyan) is where they will see
    50 KB (8,737 words) - 02:51, 20 December 2022
  • :''This is a detailed reference guide for Adventurer Mode. For a beginner tutorial, see [[Adventure mode quick start]], or see [ [[File:df_adventurer.jpg|thumb|300px|right|A player-controlled adventurer about to embark on a journey with a somewhat predictable end, not realizing
    32 KB (5,212 words) - 18:22, 17 April 2024
  • :''This is a detailed reference guide for Adventurer Mode. For a beginner tutorial, see [[Adventure mode quick start]], or see [ ...nture to explore the worlds you have generated. You create a character, or party{{version|0.47.01}}, from any race playable in that world ([[dwarf]], [[huma
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ADVENTURER : Add a new character to the party
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}} {{main|Adventurer mode character creation}}
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}} {{main|Adventurer mode character creation}}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...the fortress would set a maximum high score, and the wealth looted by the adventurer from that fortress would be the final score. ...ng it, and [[NPC]]s now have an agenda of their own and don't wait for the adventurer to do anything. Moreover, both game modes became less and less decoupled, a
    7 KB (1,229 words) - 03:34, 20 December 2022
  • ...the fortress would set a maximum high score, and the wealth looted by the adventurer from that fortress would be the final score. ...ng it, and [[NPC]]s now have an agenda of their own and don't wait for the adventurer to do anything. Moreover, both game modes became less and less decoupled, a
    7 KB (1,231 words) - 00:34, 21 December 2022
  • In '''adventurer mode''', you pick a race ([[dwarf]], [[human]], or [[elf]]) and start out i ...eat food and drink clean water or booze. Uncooked meat counts as food. An adventurer will drink and eat just about anything: blood, vomit, worms, bugs, etc.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Qu In '''Adventurer Mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhere in one of your
    84 KB (14,686 words) - 13:21, 3 December 2023
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Qu In '''adventurer mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhere in one of your
    68 KB (11,828 words) - 13:20, 3 December 2023
  • |ADVENTURER EATING AND DRINKING |Start the adventurer with food and allow them to eat and drink.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • |ADVENTURER EATING AND DRINKING |Start the adventurer with food and allow them to eat and drink.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • Adventurer adventurer
    931 KB (148,541 words) - 18:41, 1 December 2023
  • This would be a short quest indeed. A party of goblins had ambushed "I'll invite them over for your party next month. Until then, you have to work hard. Do you have a lesson today?"
    156 KB (27,608 words) - 08:54, 15 November 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. * Follow the advice under [[Adventurer mode gameplay#Combat preferences|Combat Preferences]].
    22 KB (3,745 words) - 00:18, 21 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. * Follow the advice under [[Adventurer mode gameplay#Combat preferences|Combat Preferences]].
    22 KB (3,743 words) - 02:51, 20 December 2022
  • | Sets the creature to be active during the day, night, and twilight in Adventurer Mode. Seems to be a separate value from {{token|DIURNAL|c}}/{{token|NOCTURN | Creature eats bones. Implies {{token|CARNIVORE|c}}. [[Adventurer mode|Adventurers]] with this token are currently unable to eat bones.{{Bug|
    110 KB (16,803 words) - 06:57, 4 May 2024
  • | Sets the creature to be active during the day, night, and twilight in Adventurer Mode. Seems to be a separate value from {{token|DIURNAL|c}}/{{token|NOCTURN | Creature eats bones. Implies {{token|CARNIVORE|c}}. [[Adventurer mode|Adventurers]] with this token are currently unable to eat bones.{{Bug|
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...Miniproject: Human Inn, containing your only booze stockpile and should be party-oriented. ...ents butcherable, cause a food shortage and attempt to recreate the Donner Party.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...Miniproject: Human Inn, containing your only booze stockpile and should be party-oriented. ...ents butcherable, cause a food shortage and attempt to recreate the Donner Party.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...lots beyond artifact heists when we return, as well as the ability for the adventurer to be a villain and to investigate them more effectively. ...use to mount and lead animals.) If the wrong party member claims it, that party member can give it to the right one as a gift (a new conversation option wh
    10 KB (1,626 words) - 06:55, 29 February 2024
  • ADVENTURER ** Starting Adventurer **
    123 KB (19,038 words) - 13:55, 10 November 2022
  • The '''quest log''' menu displays everything known about the world by the adventurer, and is important for quests. Adventurers always start out with information * {{k|a}} '''Agreements''': the adventurer's existing and previous agreements with leaders and companions.
    21 KB (3,341 words) - 12:48, 26 August 2023
  • The '''quest log''' menu displays everything known about the world by the adventurer, and is important for quests. Adventurers always start out with information * {{k|a}} '''Agreements''': the adventurer's existing and previous agreements with leaders and companions.
    21 KB (3,336 words) - 03:51, 20 December 2022
  • ADVENTURER Attend Party
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...h a test adventurer, so world debug mode can now manifest the cursor as an adventurer. Lots of "Hello. My name is Manifestation. Why are you traveling?" today. ...welling. Perhaps your fortress would benefit by allowing a platypus person adventurer to become a resident monster slayer? -- [[Toady One]]
    59 KB (10,061 words) - 07:47, 24 April 2024
  • Some of these issues can be fixed by the third-party [[Text Will Be Text]] (TWBT) plugin for the [[DFHack]] modding API. In addi | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMO
    69 KB (9,003 words) - 22:23, 10 March 2024
  • Some of these issues could be fixed by the third-party Text Will Be Text (TWBT) plugin for the [[DF2014:DFHack]] modding API. This | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMO
    67 KB (8,685 words) - 04:48, 3 March 2024
  • In adventurer mode, during a fight, each turn generates an ease and squareness for each p * Both [[adventurer mode]] and [[fortress mode]] keeps track of which way a creature is facing,
    28 KB (4,610 words) - 03:16, 20 December 2022
  • In adventurer mode, during a fight, each turn generates an ease and squareness for each p * Both adventurer mode and fortress mode keeps track of which way a creature is facing, based
    28 KB (4,740 words) - 05:27, 14 May 2024
  • | rowspan=4 | More likely to join [[party|parties]] in progress<br />More likely to require [[Consoler|consolation]] | rowspan=2 | Will not throw [[party|parties]]
    16 KB (2,260 words) - 02:37, 12 November 2023
  • ADVENTURER Attend Party
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ==Adventurer Mode== In [[adventurer mode]], dice can be found and used for divination by the player. Each die w
    7 KB (1,135 words) - 17:12, 11 May 2024
  • ==Adventurer Mode== In [[adventurer mode]], dice can be found and used for divination by the player. Each die w
    7 KB (1,089 words) - 03:19, 20 December 2022
  • ...re one of the few known sites that players can [[embark]] on without third-party tools. ...default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}}
    7 KB (1,273 words) - 03:13, 20 December 2022
  • ...re one of the few known sites that players can [[embark]] on without third-party tools. ...default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}}
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ADVENTURER Attend Party
    248 KB (37,728 words) - 00:28, 8 August 2013
  • == Adventurer camps == ...may very well end up starting the game in the [[Underworld]]. In fact, any adventurer with a background of being a hearthperson to that site may start in the Und
    3 KB (469 words) - 18:28, 21 April 2024
  • == Adventurer Mode == ...ed on the {{k|c}}ompanions list with their location relative to you. See [[Adventurer mode gameplay#Companions]] for details.
    7 KB (1,139 words) - 11:48, 9 June 2023
  • == Adventurer Mode == ...ed on the {{k|c}}ompanions list with their location relative to you. See [[Adventurer mode gameplay#Companions]] for details.
    7 KB (1,197 words) - 03:44, 20 December 2022
  • == Adventurer camps == ...y very well end up starting the game into the [[Underworld]]. In fact, any adventurer with a background of being a hearthperson to that site may start in the Und
    3 KB (474 words) - 03:12, 20 December 2022
  • In [[adventurer mode]], as a novice swimmer or better, by standing next to a body of water ===Training your party===
    7 KB (1,216 words) - 04:01, 20 December 2022
  • In [[adventurer mode]], as a novice swimmer or better, by standing next to a body of water ===Training your party===
    7 KB (1,228 words) - 17:46, 11 August 2023
  • ...onstructing the furniture that defines the meeting area will break up that party. ...of them is a master of a weapon skill. The Mayors give [[quest]]s out to [[adventurer]]s, and no matter how much you might plead they never join adventurers on t
    5 KB (857 words) - 20:16, 23 June 2017
  • ...ered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. ...heir creators and join normal civilizations. They will then be playable in adventurer mode.</small><br />
    145 KB (21,241 words) - 18:09, 14 May 2024

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