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  • '''Name:''' The name of the creature as it shows up in-game. ...an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needed to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable
    170 KB (24,368 words) - 16:08, 24 December 2022
  • '''Name:''' The name of the creature as it shows up in-game. ...an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needed to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. * '''Name:''' The name of the creature as it displays in-game.
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...n any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. Some creatures are randomly and procedurally generated, meaning they could have * '''Name:''' The name of the creature as it displays in-game.
    145 KB (21,248 words) - 11:12, 24 May 2024
  • '''Name:''' The name of the creature as it shows up ingame. {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size
    110 KB (15,549 words) - 13:55, 26 February 2021
  • [NAME:Free Granite Stone]<br /> [NAME:Soap Maker's Workshop]<br />
    120 KB (16,480 words) - 13:06, 27 July 2021
  • '''Name:''' The name of the creature as it shows up ingame. {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size
    40 KB (5,653 words) - 13:54, 26 February 2021
  • <name> </name>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...d as food source, others are neighbors, some will even trade with you, but some only want to suck the sweet marrow from your bones or make tunics of dwarf {{Creature table row|name=alligator|symbol=A|color=2:0:0|align=Neutral|size=9|value=4|biome=SWAMP_TEM
    23 KB (3,194 words) - 13:54, 26 February 2021
  • ...[[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem. [[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only a few animal species give gizz
    49 KB (6,840 words) - 01:40, 9 May 2024
  • ...[[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem. [[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only a few animal species give gizz
    34 KB (4,583 words) - 03:25, 20 December 2022
  • ...[[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem. [[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only few animal species give gizzar
    31 KB (4,110 words) - 08:57, 24 June 2014
  • Some sprite sheets contain their own dedicated color palettes. ! style="padding: 0.15em 0.4em; width: 9em; text-align: left" | Name
    60 KB (7,271 words) - 13:03, 9 December 2023
  • ...]] or trigger [[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes; ...pawn", spontaneously appearing in their natural environment or [[biome]]. Some types of vermin are inexhaustible and will always be able to spawn, regardl
    24 KB (3,674 words) - 18:03, 17 April 2024
  • ...]] or trigger [[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes; ...pawn", spontaneously appearing in their natural environment or [[biome]]. Some types of vermin are inexhaustible and will always be able to spawn, regardl
    23 KB (3,402 words) - 04:05, 20 December 2022
  • ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds m ...ifferent variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    48 KB (7,148 words) - 02:35, 29 April 2024
  • </name> <name>
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds m ...ifferent variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    38 KB (5,607 words) - 18:40, 8 January 2023
  • ...d as food source, others are neighbors, some will even trade with you, but some only want to suck the sweet marrow from your bones or make tunics of dwarf {{Creature table row|name=alligator|symbol=A|color=2:0:0|align=Neutral|size=9|value=4|biome=SWAMP_TEM
    13 KB (1,877 words) - 13:54, 26 February 2021
  • change the six numbers after it (0 is fastest). This can impact framerate in some cases - using 3 instead of 0 has been known to help. ...ave spiders, some forgotten beasts, titans and other super-fun things) are some of the most overpowered creatures in the game, able to easily tear an entir
    44 KB (6,064 words) - 03:14, 20 December 2022
  • change the six numbers after it (0 is fastest). This can impact framerate in some cases - using 3 instead of 0 has been known to help. ...ave spiders, some forgotten beasts, titans and other super-fun things) are some of the most overpowered creatures in the game, able to easily tear an entir
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...if you give your custom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. ...n_smelter or reaction_other). All reaction files must begin with the file name, followed by the <code>[OBJECT:REACTION]</code> token that tells the game t
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...] in somewhere in the top section of the entry.(or SPEED:0 if you're up to some psychedelic light speed traveling) ...re_standard.txt file, in which you replace the existing dwarf attributes. Some of these tags ''must'' be placed in the section where castes are defined (e
    40 KB (5,447 words) - 22:14, 26 July 2021
  • ...] in somewhere in the top section of the entry.(or SPEED:0 if you're up to some psychedelic light speed traveling) ...re_standard.txt file, in which you replace the existing dwarf attributes. Some of these tags ''must'' be placed in the section where castes are defined (e
    39 KB (5,344 words) - 04:00, 26 September 2013
  • ...an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress deve ...aked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level
    41 KB (5,944 words) - 12:07, 3 December 2023
  • ...an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress deve ...aked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level
    36 KB (5,304 words) - 01:32, 20 October 2023
  • | The in-game languages need a better framework, as many simple name formulations are impossible in the current system, and it wouldn't hurt to ...ngs need to make it out to the raws, and when they arrive, there should be some ability to randomize what you get in play. Current raw objects such as crea
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...if you give your custom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. [NAME:<name>]
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...ed into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cu NAME
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...alloys''' of one type or another, of which there are another fourteen. In some cases making alloys will result in an overall increase in value, or the res ...al benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one [[smelter]] task, bypassing the
    22 KB (2,762 words) - 05:07, 17 February 2012
  • ...t if you give your custom civilization a reaction to produce star metal or some other custom material, only they will be able to use it. [NAME:<name>]
    27 KB (4,390 words) - 23:00, 8 April 2014
  • NAME Your name precedes you. Thank you for all that you have done.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...t if you give your custom civilization a reaction to produce star metal or some other custom material, only they will be able to use it. [NAME:<name>]
    24 KB (3,946 words) - 15:55, 25 July 2012
  • [NAME:spider:spiders:spider] [NAME:golden orb-web spider:golden orb-web spiders:golden orb-web spider]
    32 KB (4,572 words) - 13:10, 4 May 2020
  • ...gether to create another fourteen '''alloys''' of one type or another. In some cases, making alloys will result in an overall increase in value, or the re {{v0.34 metal table row|name=Aluminum|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none"
    24 KB (3,054 words) - 22:11, 22 December 2022
  • ...gether to create another fourteen '''alloys''' of one type or another. In some cases, making alloys will result in an overall increase in value, or the re {{V50 metal table row|name=Aluminum|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display
    25 KB (3,229 words) - 09:21, 31 October 2023
  • ...med manually and isn't actually supported by the game. You can also change some of the definitions of when certain musical cues are played, using available [AUTHOR:Your Name Here]
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...alloys''' of one type or another, of which there are another fourteen. In some cases making alloys will result in an overall increase in value, or the res {{v0.34 metal table row|name=Adamantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:non
    22 KB (2,743 words) - 11:37, 30 June 2014
  • [NAME:dwarf:dwarves:dwarven] As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by t
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the only difference is for preferences, th ...ater level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To
    11 KB (1,742 words) - 01:22, 20 October 2023
  • ...♣|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the differences are only in preferences, t ...water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them aw
    14 KB (2,163 words) - 01:23, 20 October 2023
  • ! Plant name !! Plant type !! Climate !! Growths !! Uses !! Appearance Time !! Color !! ! Plant name !! Plant type !! Climate !! Growths !! Uses !! Appearance Time !! Color !!
    127 KB (17,652 words) - 20:30, 11 January 2023
  • ! Crop name {{flour table row|name=Cave wheat|tile=τ|colour=7:0|cprice=4|fname=Dwarven wheat flour}}
    5 KB (889 words) - 03:24, 20 December 2022
  • ! Crop name {{flour table row|name=Cave wheat|tile=τ|colour=7:0|fname=Dwarven wheat flour}}
    6 KB (1,041 words) - 11:30, 23 March 2024
  • How I long for some excitement in my life... NAME
    237 KB (33,753 words) - 21:06, 23 June 2017
  • *CV TEMPLATE NAME | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...d. Save your custom raw files if you want to continue playing your game at some future point. Note that if you edit an existing reaction entry (leaving the [REACTION:NAME] line unchanged) rather than add a new one, you will not need to generate a
    13 KB (2,093 words) - 17:24, 9 May 2022
  • ...te '''alloys''' of one type or another, of which there are another 14. In some cases these alloys will result in an overall increase in value, or the resu ...al benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one [[smelter]] task, bypassing the
    10 KB (1,487 words) - 15:01, 8 December 2011
  • [NAME:dwarf:dwarves:dwarven] As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by t
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...orm ([[giant]], [[magma man|magma men]], [[animal people]], etc.), or even some non-humanoid creatures with hands can also wield weapons, which can be seen ...ter than unnamed weapons. Dwarves may also become attached to shields and name them in the same way.
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...ter than unnamed weapons. Dwarves may also become attached to shields and name them in the same way. ...for now, from both study of the formulae and observed behavior, there are some patterns for what weapons seem to work "best" against certain targets, and
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the only difference is for preferences, th ...ed by heavy [[traffic]], and also flooding. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To
    11 KB (1,842 words) - 01:22, 20 October 2023
  • Some updates by bartavelle ! width="20%" | Name
    34 KB (4,395 words) - 21:56, 14 December 2011
  • *CV TEMPLATE NAME | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...sible combinations, many will be unique within each newly generated world. Some examples of this include the individual names of: [[megabeast]]s and [[forg Probably the most obvious example is [[Name#Dwarven_first_names|dwarf names]]; although each main [[civilization]] has
    9 KB (1,398 words) - 11:51, 18 September 2023
  • ! width="20%" | Name ! width="20%" | Name
    34 KB (4,403 words) - 21:56, 14 December 2011
  • ! width="20%" | Name ! width="20%" | Name
    34 KB (4,331 words) - 21:56, 14 December 2011
  • ...s must be given names by such a civilization. Any creature that receives a name becomes a [[historical figure]], which means the game will keep track of it == Name basics ==
    9 KB (1,482 words) - 03:45, 20 December 2022
  • {{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to * In graphics mode, some UI elements do not scale to the tileset.
    92 KB (13,986 words) - 00:21, 25 November 2023
  • | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens ''GORE'' = name of the attack<br />
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...eatures must be named by such a civilization. Any creature that receives a name becomes a [[historical figure]], which means the game will keep track of it == Name basics ==
    9 KB (1,472 words) - 15:18, 4 November 2023
  • ...however, it may occasionally be useful to change navigation keybindings on some laptops (for example, changing menus to use {{k|{{=}}}} instead of {{k|+}}) ...then have to end the process dumprep.exe), or the Unix "kill" command (on some systems, {{k|ctrl}}-{{k|\}} in the terminal running DF accomplishes the sam
    82 KB (14,401 words) - 12:46, 20 June 2018
  • | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens ''GORE'' = name of the attack<br />
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds m ...a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    8 KB (1,188 words) - 19:17, 1 August 2019
  • ...ranean crops]] may be brought from the starting [[embark]] screen or, with some small luck, purchased from dwarven [[caravan]]s. Above ground crops and see ...a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    8 KB (1,138 words) - 19:18, 1 August 2019
  • ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and [[seed] ...a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    8 KB (1,210 words) - 19:16, 1 August 2019
  • ...geworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been re ...ideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x
    91 KB (13,800 words) - 19:13, 20 December 2022
  • *name - the name of the region (eg, "the colorless desert" or "the perplexing forests"). The *name
    20 KB (3,169 words) - 17:48, 12 March 2023
  • * '''Random Name''' - The name of your world. In this example, the world's name will be generated randomly. This is just a name for your world generation template. Once you have multiple templates, you c
    12 KB (1,958 words) - 20:30, 23 June 2017
  • ...ntinents and so on and the seeds of a few civilizations here and there and some large standard fantasy monsters and so on and lets them do their thing for ...d decide to become a Kidnapper themselves and kidnap another Elf or kidnap some Dwarves and then that Dwarf would lead an army and so on for the Goblins an
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Name
    44 KB (5,224 words) - 11:20, 24 May 2024
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Name
    24 KB (2,534 words) - 02:58, 1 July 2023
  • Some custom worlds which are interesting for fortress mode, may be annoying for * A short history will limit the chance of some civilization destroying cataclysm, and finish generating sooner.
    43 KB (7,415 words) - 07:36, 17 May 2023
  • Some custom worlds which are interesting for fortress mode, may be annoying for * A short history will limit the chance of some civilization destroying cataclysm, and finish generating sooner.
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Name
    25 KB (2,600 words) - 17:44, 30 June 2023
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ...review.png|thumb|280px|right|More than enough grass for everyone. And then some.]]
    45 KB (5,336 words) - 11:19, 24 May 2024
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Name
    24 KB (2,567 words) - 02:57, 1 July 2023
  • ...ropical freshwater swamp.png‎|thumb|250px|A tropical freshwater swamp with some gorillas wandering along the brook.]] ! rowspan="2"| Tile/Name
    61 KB (6,003 words) - 19:32, 30 June 2023
  • ...es which can be spoken by people in [[adventure mode]] and phrases used to name [[books]]. Most of them are found in the <code>data/vanilla/vanilla_text/ob | And [ANY_PRONOUN] Sang '[NAME]!'
    15 KB (2,363 words) - 23:07, 1 November 2023
  • == Name Basics == ...names at birth and they are quite random. Unlike most real names, neither name is inherited from the parents.
    4 KB (704 words) - 22:46, 15 July 2014
  • This can be thought of as the speaker saying "It is I that felled (translated name of a historical figure) the (race)". The result may look like: ...e used in the actual game. In other cases, their meaning is obvious by the name of the file and the dialog before or after their usage.
    14 KB (2,501 words) - 20:22, 1 January 2023
  • ...ropical freshwater swamp.png‎|thumb|250px|A tropical freshwater swamp with some gorillas wandering along the brook.]] ! rowspan="2"| Name
    46 KB (4,010 words) - 02:58, 1 July 2023
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Tile/Name
    39 KB (4,483 words) - 11:18, 24 May 2024
  • ...a random name. Seed publishers should specify whether a random or a given name was selected when generating the world. ...a world different from one described here, with the same seed and the same name, please mention it with the relevant details (operating system including an
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...ease the overall [[value]], however, the transformation currently discards some of the quire's properties (text length, material value, etc.).{{bug|9409}} ...ng the reader skill in advance during character creation (or simply adding some amount of NATURAL_SKILL to one's chosen race in the raws) is therefore cruc
    20 KB (3,119 words) - 16:46, 18 October 2023
  • ...ease the overall [[value]], however, the transformation currently discards some of the quire's properties (text length, material value, etc.).{{bug|9409}} ...ng the reader skill in advance during character creation (or simply adding some amount of NATURAL_SKILL to one's chosen race in the raws) is therefore cruc
    20 KB (3,168 words) - 14:07, 21 February 2024
  • ...tory of DF, one of those files is the '''World History file''' named (save name)-world_history.txt. === World Name ===
    6 KB (947 words) - 04:08, 20 December 2022
  • ...tory of DF, one of those files is the '''World History file''' named (save name)-world_history.txt. === World Name ===
    6 KB (947 words) - 12:23, 11 March 2023
  • ...is found by clicking on the 'positions' bearded face icon above the squad name. The squad menu {{menu icon|q}} allows you to edit the name and the graphical symbol assigned to any created squads, by clicking on the
    31 KB (5,121 words) - 17:27, 27 November 2023
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,145 words) - 20:47, 14 April 2014
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,077 words) - 13:35, 15 September 2014
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,064 words) - 13:34, 15 September 2014
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,077 words) - 13:35, 15 September 2014
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,083 words) - 03:19, 20 December 2022
  • This screen is relatively intuitive, but some parts could use explanation. ...ange the name of the parameter set, but note that this will not affect the name of the world that is generated.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...orum/index.php?topic=47445.msg956417#msg956417 has been reported] that the name of the raw files is important as to their contents, such as entity_foo.txt ...to a class name. In languages such as Java, the name of the file and the name of the class are identical so the compiler can recognize and process code f
    38 KB (6,028 words) - 11:06, 16 January 2022
  • ...se units are members of the national government, but have gained hold over some land or site. Once they do, they move to that place, but their position is * <span style="color:orange">possible to some extent.</span></br>
    43 KB (7,032 words) - 13:52, 23 March 2024
  • ...tory of DF, one of those files is the '''World History file''' named (save name)-world_history.txt. === World Name ===
    6 KB (936 words) - 04:36, 12 May 2014
  • ...tory of DF, one of those files is the '''World History file''' named (save name)-world_history.txt. === World Name ===
    6 KB (898 words) - 17:38, 8 December 2011
  • ...directory of DF, one of which is the '''World History file''', named (save name)-world_history.txt. === World Name ===
    6 KB (894 words) - 15:24, 8 December 2011
  • This screen is relatively intuitive but some parts could use some explanation. ...hange the name of the parameter set but note that this will not affect the name of the world that is generated.
    71 KB (11,322 words) - 02:54, 7 March 2022
  • This screen is relatively intuitive but some parts could use some explanation. ...hange the name of the parameter set but note that this will not affect the name of the world that is generated.
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...can output a more thorough legends_plus.xml dump that supplements at least some of the missing information. ! Parent node !! Individual node name !! Description
    9 KB (1,232 words) - 13:14, 26 May 2023
  • ...ption screen for [[World generation|creating the world]]. You can choose a name for the world and even choose a seed number if you like, that will be used ...hat was previously 'mountain' is now shown as a flat plain with forest and some small lakes. This isn't a terribly steep mountain.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
    50 KB (8,538 words) - 00:25, 21 December 2022
  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
    50 KB (8,538 words) - 03:18, 20 December 2022
  • NAME You've found some small creatures.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • On newer versions of Windows, the following method offers some more flexibility/options. # Give the file on your PC a ''unique and meaningful name'' (as per the [[rules#I]]). "7dwarves", "my fort" or "screenshot" probably
    7 KB (1,309 words) - 19:59, 7 March 2023
  • Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o * Chop some trees.
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  • Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o * Chop some trees.
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  • ...nd menu visible for easy reference. That seems like a lot of commands, but some of them are more useful than others. ...ng on the map. That's your seven dwarves, two dogs, one cat, a donkey, and some wild deer. ("Stray" animals are tame, but not attached to any individual dw
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  • "Sieging humans brought some war polar bears, and one of them started a camp fire. Highly trained!" --[[ The poor thing died with the message "<name> has condensed." -- [[Toady One]]
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  • | <tt><nowiki>[TITLE: <name>]</nowiki></tt> == World name ==
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  • This page attempts to give advice on some of the many gameplay elements which influence the flow of your game based o ...begin to grow during your first game. Without understanding "everything", some decisions will just have to be guesswork - and even later you never know "e
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  • ...may see two or more. Vampires arrive with a false name, hiding their true name and kill list until they are discovered. They act as any other dwarves, per ...entombed in it. Memorial slabs will be dedicated to the vampire's original name.
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  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
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  • ...may see two or more. Vampires arrive with a false name, hiding their true name and kill list until they are discovered. They act as any other dwarves, per ...entombed in it. Memorial slabs will be dedicated to the vampire's original name.
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  • Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o * Chop some trees.
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  • ...ill have a unique undead sprite (including that of children and babies for some creatures). ...easant and sometimes fatal [[symptom]]s over a short to long duration, but some will clear up over time or with the assistance of a [[doctor]]. A [[Health
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  • | Gives the baby a special name. | Gives the child a special name, e.g. "hippo calf" instead of "hippo child".
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  • ...inged]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are made in a single step like other [[finished goods]], howeve ...ith {{k|o}}. Clicking the button to create a new work order and typing the name of the instrument in the search box will show all the pieces required (poss
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  • ...inged]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are made in a single step like other [[finished goods]], howeve ...nstrument and enter the manager screen with {{k|j}}-{{k|m}}. Typing in the name of the instrument will show all the pieces required (possibly from other wo
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  • | Gives the baby a special name. | Gives the child a special name, eg "hippo calf" instead of "hippo child".
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  • ...ia.org/wiki/Moa (Extinct after 1400. Consider leaving out elephant bird as some moa were larger but otherwise similar animals.) ...tp://en.wikipedia.org/wiki/Ferruginous_Hawk ''(any hawk with "iron" in its name should be in DF)''
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  • * <template name> ...ial. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.'''
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  • * <template name> ...ial. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.'''
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  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
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  • ...bear in mind that not all animals are friendly, so it might be wise to do some research on an area that you're thinking about starting in to get a good ha ...only if provoked), while ''evil'' areas have a multitude of [[undead]] and some of the most vicious [[creature]]s in the game, which need no provocation to
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  • Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o *If points allow, bring some leather along.
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  • [NAME:dwarf:dwarves:dwarven] As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by t
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  • ...such as {{tile|♣|2:0}}, {{tile|♠|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the only difference is for preferences, th ...or saplings can be killed by heavy traffic. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To
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  • ...may see two or more. Vampires arrive with a false name and hide their true name and kill list until they are discovered. They act as do any other dwarves, ...entombed in it. Memorial slabs will be dedicated to the vampire's original name.
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  • ...t Tribe fort collapsed/flooded/etc, for other users to explore. Leave them some Fun what-does-this-lever-do problems to solve. *EncinoDwarfBonus: Some of those early dwarves frozen in a block of ice.
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  • ...t Tribe fort collapsed/flooded/etc, for other users to explore. Leave them some Fun what-does-this-lever-do problems to solve. *EncinoDwarfBonus: Some of those early dwarves frozen in a block of ice.
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  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
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  • ...easant and sometimes fatal [[symptom]]s over a short to long duration, but some will clear up over time or with the assistance of a [[doctor]]. A [[Health ...#Basic syndrome tokens|below]]) flesh out the syndrome - in this case they name it "giant cave spider bite", make it work only against creatures belonging
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  • * {{key|g}}eneral - Name, occupation, and [[skill|skills]]. ...ey|Enter}} View Job - Shows the creature's current job, if they have one. (Some jobs/activities are unviewable.)
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  • ...ckpile]]. They are placed in one of three ways: rectangular, draw, or (for some zones) multi. From within the Zones [[menu]] ({{k|z}}), selecting the zone Some zones can be further specified into [[locations]] after creation. To do thi
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  • “Die in the name of Hetain!” howled the ape-like creature as it leaped through the window ...hapen monsters ringed the lake, holding hands. Some them had three arms. Some had two heads. They were all monstrous and terrifying. Kogan knew that th
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  • ...ly show clouds on the region map (the one you travel on outside of sites). Some clouds will be visible regardless of the state of this option. * 2 presses: hide most local name, reducing the bar to one line of text.
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  • ...ly show clouds on the region map (the one you travel on outside of sites). Some clouds will be visible regardless of the state of this option. * 2 presses: hide most local name, reducing the bar to one line of text.
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  • ...order to make the big list make a little more sense, [[Necromancer#Modding|some]] [[Interaction_examples|examples]] of those may be necessary.'') ...e of the historical figure who performed the interaction and preceding the name of the targeted historical figure (or, in the case of [[Interaction_token#I
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  • * {{key|g}}eneral - Name, occupation, and [[skill|skills]]. **{{k|n}} Name burrow - Give your burrow a name.
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  • ...save it is (Active, Manual, or Autosave), the date in game, and the folder name. If the game asks for a name for the timeline or folder, type the name, then press {{k|Enter}} when done to save.
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  • ...tions, an NPC may mention this position holder living there or having done some deed there, it also means that the position exists in world-gen, rather tha ...d of their profession color, e.g. [COLOR:5:0:1]. It is also applied to the name of the citizen in the units-screen.
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  • | job name = [[Gem setting]] * Encrust ammo with ''gem name''
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  • {{v0.31 material metal table row|name=Adamantine|color={{Tile|/|3:1}}<span style="display:none">3:3:1</span>|sour {{v0.31 material metal table row|name=Steel|color={{Tile|/|0:1}}<span style="display:none">0:7:1</span>|source=[[
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  • ...shows the dwarf's name, followed by their profession name. The profession name is determined by the dwarf's highest [[skill]] (unless manually set to some ...ext line shows the dwarf's name inside of double quotes, but with the last name translated from Dwarfish to English.
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  • ...st things first, you need food and water. If you're a human you start with some, but barring that you may need to find a waterskin. These can be bought in ...rior to version 0.28.181.39b, each [[tree]]s within a forest retreat had a name.
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  • ...indows should be preferred, although the Legacy builds may be necessary on some older computers. ...of Windows). By default Windows uses the name of the archive as the folder name, in the folder the archive is in, so something like <code>C:\Users\youruser
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  • ...tion to appease Armok, in search of more difficulty and [[fun]]. These are some goals to attempt or use as inspiration. Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o
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  • ...o make the big list make a little more sense, [[DF2014:Necromancer#Modding|some]] [[DF2014:Interaction_examples|examples]] of those may be necessary.'') ...e of the historical figure who performed the interaction and preceding the name of the targeted historical figure (or, in the case of [[Interaction_token#I
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  • ...me issues. As such, examples would probably be useful for those who'd like some help creating what they want. When adding a new reaction, make sure to add [NAME:Smelt hematite to bars]
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  • ...umb|300px|right|Not a good embarking area.]][[File:Tundra.png‎|thumb|300px|Some [[elk]] wandering through a desolate tundra.]]'''Tundras''' are [[Climate#F ...ve all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to quickly freeze to death. Likewi
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  • ===Fortress name=== "Lamolon" is the dwarven name of the fortress, and "Stonegears" is the English translation. The fortress
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  • ...ave a total of 200☼ to spend in two categories: Skilled dwarves and items. Some items have already been selected for you, but you probably won't want most ...ing up as there are fortress locations. Here, we are only going to discuss some basics that help you understand enough to make your own decisions. The emb
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  • ...cs.txt) <br/> This name should match the folder name you will be using in "raw/graphics".'''</span></small><br/> ...raphic set. The title doesn't have to match any creature, folder, or image name.'''</span></small>
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  • ...cs.txt) <br/> This name should match the folder name you will be using in "raw/graphics".'''</span></small><br/> ...raphic set. The title doesn't have to match any creature, folder, or image name.'''</span></small>
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  • ...emperate Savanna", and the region the biome is part of is given a specific name: "The Velvety Hill", part of the continent "The Jade Horn-Land". ...h the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are generally only available thro
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  • ...fortress, each coming at different times. Most take the form of an animal, some not found in vanilla DF, with extra features (e.g. extra eyes, feathers) or ...our soldiers in shallow running water is one way to deal with the problem. Some beasts breathe fire or shoot [[web]]s in lieu of any syndrome-bearing attac
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  • ...ifferent times. Most take the form of an animal, [[Random creature profile|some not found in vanilla DF]], with extra features (e.g. extra eyes, feathers) ...our soldiers in shallow running water is one way to deal with the problem. Some beasts breathe fire or shoot [[web]]s in lieu of any syndrome-bearing attac
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  • ...tions, an NPC may mention this position holder living there or having done some deed there, it also means that the position exists in world-gen, rather tha | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUK
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  • ...ations an NPC may mention this position holder living there or having done some deed there. | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUK
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  • -- make sure the file name starts with "entity_" and matches the first line in the file -- -- give them some appropriate starting biomes --
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  • ...ations an NPC may mention this position holder living there or having done some deed there. | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUK
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  • ...nd so some (but less) control over the type of artifact created, and (with some effort) the materials used, you have no control over which dwarf is struck Some skills produce generally useful and valuable items, and others produce only
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  • ...emperate Savanna", and the region the biome is part of is given a specific name: "The Velvety Hill", part of the continent "The Jade Horn-Land". ...h the [[herbalist]] skill, [[still|brewable materials]], and [[seeds]] for some very helpful above-ground [[crops]] which are generally only available thro
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  • ...rm for any type of mission to an ''occupied'' foreign site, usually in the name of pillaging artifacts and death-dealing (although artifact looting seems t Squad selection, as the name implies, simply involves selecting a squad (or multiple squads) to be sent
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  • '''Summary''': Obtain some animals; kill and [[butcher]] them to obtain [[bone]]s, (organ-)[[meat]], [ In all but the most inhospitable of places, there will be some <s>running food</s> wildlife frolicking in the biome. An [[ambusher]] armed
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  • ...nd so some (but less) control over the type of artifact created, and (with some effort) the materials used, you have no control over which dwarf is struck Some skills produce generally useful and valuable items, and others produce only
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  • "W.. what in the name of the Lordaxe was that?" Nunon stammered. "Where are the guards?" ...n for a generation, ever since the stranger came to Rostfen. Losmo was his name. He wasn't much to look at, skinny, like most of the worthless drifters tha
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  • ...e found where [[stupid dwarf trick|stupid dwarves try crazy tricks]] - for some smaller-scale project ideas that still embody the dwarven spirit, see the [ For some reason, a noble was harmlessly pulling a lever when suddenly, magma flooded
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  • ...e found where [[stupid dwarf trick|stupid dwarves try crazy tricks]] - for some smaller-scale project ideas that still embody the dwarven spirit, see the [ For some reason, a noble was harmlessly pulling a lever when suddenly, magma flooded
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  • local pos=string.find(v.name,".text") or string.find(v.name,"libs/Dwarf_Fortress") ...ccessed by object 'df'. This object holds all the types, globals table and some helper functions.
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  • ...me issues. As such, examples would probably be useful for those who'd like some help creating what they want. When adding a new reaction, make sure to add [NAME:Smelt hematite to bars]
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  • ...s]] a viable source of armor; if you're up for it, you could also just rob some dwarves or a dwarven fortress. They can start with almost the same weapon s ..., intrinsic starting skills, or the absence of vulnerable internal organs. Some features can also be uselessly amusing (e.g. [[Snakeman|snakemen]] talk wit
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  • ...s]] a viable source of armor; if you're up for it, you could also just rob some dwarves or a dwarven fortress. They can start with almost the same weapon s ..., intrinsic starting skills, or the absence of vulnerable internal organs. Some features can also be uselessly amusing (e.g. [[Snakeman|snakemen]] talk wit
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  • ...o met his demise to the demon carp, though he did give the greatest fight. Some say he would have almost won. ===Vengence, Thy Name Is Sibrek<sup>DF</sup>===
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  • ...h the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are generally only available thro Surroundings affect how powerful and hostile local wildlife will be, and some forms of plants are available only in specific types of surroundings.
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  • The value of some goods can be further improved by other means. For example, some goods can be encrusted with [[gem]]s, and [[clay]] goods can be glazed with ...evels. If the quality of their craftsdwarfship is above-standard, the item name is bracketed by characters that show it (see table below). [[Coin]]s are an
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  • ...configuration interface may be somewhat complex, so pay close attention to some of the details mentioned. ...metimes used interchangeably with Militia Captain in this wiki, because of name changes from previous game versions.)
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  • | job name = [[Animal training]] ...ve an animal to train, so before you can do any training, you must capture some wild animals. Which animals appear at your fortress (and thus which animals
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  • | job name = [[Animal training]] ...ve an animal to train, so before you can do any training, you must capture some wild animals. Which animals appear at your fortress (and thus which animals
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  • ...other personal possessions, such as [[cabinet]]s and [[armor stand]]s, and some of them are pretentious and do not want a lower-rank dwarf to have a better It is possible for some of your dwarves to hold noble titles over other [[Site|sites]] in the [[Civ
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  • ! Name of Core ...These pets can have names and profiles like regular creatures. Can co-opt some of the behavior from dwarven pet owners.
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  • ! Name of Core ...These pets can have names and profiles like regular creatures. Can co-opt some of the behavior from dwarven pet owners.
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  • ...nd down to infinity. The Roc was gone, probably to inflict more damage on some unsuspecting dwarf fortress down below. Kogan and Aliz climbed up the rock "Pity about that. I was going to ask Mul to do some etchings for me."
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  • Some custom worlds which are interesting for fortress mode may be annoying for a {{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Human of some civilization (not outsider).'''}}
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  • ...circumvent this is to [[construction|construct]] an up-down staircase from some of the ice you will probably have mined out in the space where you intended ...a [[well]] then closing it off with a drawbridge is very important, since some building destroyers can swim ''and'' fly. If you're only going to use it f
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  • ...Art by Sarasti'']]'''Intelligent undead''' {{Tile|Ñ|3:1}} is a generalized name for all undead [[night creature]]s that are sentient (not [[zombie]]s), yet ...he secret known by the one who raised them. Each type is assigned a unique name and a set of magic powers, making no two types truly alike.
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  • ...{Tile|Ñ|3:1}} (also known as '''raised undead''' in-game) is a generalized name for all undead [[night creature]]s that are sentient (not [[zombie]]s), yet ...he secret known by the one who raised them. Each type is assigned a unique name and a set of magic powers, making no two types truly alike.
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  • ...YES, some things may not be revealed; all ''events'' will be revealed, but some [[historical figure]]s, [[site]]s, [[region]]s, and [[civilization]]s and o ...e had an adventurer or fortress game active in order to use Legends mode - some players simply enjoy it for the option of looking at the interactive histor
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  • Some custom worlds which are interesting for fortress mode may be annoying for a {{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Human of some civilization (not outsider).'''}}
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  • ...At the bottom of the vault is a giant slab inscribed with the demon's true name, and this knowledge allows you to track it down and either banish it or com ...ship is the highest quality. The slab reads "I am [demon name],[translated name], once of the Underworld. By the fated, I bind myself to this place|7:1}}
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  • ...At the bottom of the vault is a giant slab inscribed with the demon's true name, and this knowledge allows you to track it down and either banish it or com ...p is of the highest quality. The slab reads "I am [demon name],[translated name], once of the Underworld. By the fated, I bind myself to this place|7:1}}
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  • ...screen. A squad must be selected by using the checkbox to the right of its name to edit its schedule, and the squad must be set to the desired routine by s ...dle time in the barracks doing individual combat drills, or in the case of some dwarves, only perform civilian work. You will need to add more routines if
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  • ...of embark, the caverns may have a deep pit somewhere. This occurs because some stone in the cavern above the deep pit is unsupported and falls down. This '''[[Magma pool]]s:''' Despite the name, magma pools are not actual pools, but tubes extending up from the [[magma
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  • ...of embark, the caverns may have a deep pit somewhere. This occurs because some stone in the cavern above the deep pit is unsupported and falls down. This '''[[Magma pool]]s:''' Despite the name, magma pools are not actual pools, but tubes extending up from the [[magma
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  • ...up camp. You press {{k|m}} to open the military screen so you can recruit some dwarves and... whoa! ''What kind of menu '''is''' this?!'' ...ecided to call it Barricaded Morals, as the squad leader chooses the squad name. Go back to the nobles screen for a moment.
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  • *DwarfBonus: Some of those early dwarves frozen in a block of ice ...ing at least an uncontaminated well (an [[aquifer]] is great for this) and some farms. Use whatever elaborate mechanism you wish to seal it off from the re
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  • For some smaller-scale project ideas that still embody the dwarven spirit, see the [ For some reason, a noble was harmlessly pulling a lever when suddenly, magma flooded
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  • ...es these are [[dwarf|dwarves]], [[human]]s and civilized animal people. At some point in its life, one of these creatures may suddenly become [[Personality ...aised by 50, while their {{token|TRUST|personality}} is lowered by 50, and some necromancer secrets add {{token|LIKES_FIGHTING}}.
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  • ...vault's centre the slab that contains the demon's true name. Learning this name allows your adventurer to either banish it back to the Underworld or bind i ...a poisonous sting, toxic breath, fire breath). It will finally be given a name consisting of an adjective and a noun. The adjective will be based on the c
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  • ...hese are [[dwarf|dwarves]], [[human]]s and civilized [[animal people]]. At some point in its life, one of these creatures may suddenly become "obsessed wit ...NSITY}} is raised by 50, while their {{token|TRUST}} is lowered by 50, and some necromancer secrets add {{token|LIKES_FIGHTING}}.
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  • #Start typing (part of) the name of the item you want to produce. This will cause menu options that don't ma Some useful item conditions are tricky to specify:
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  • | job name = [[Gem setting]] * Encrust ammo with ''gem name''
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  • | job name = [[Gem setting]] * Encrust ammo with ''gem name''
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  • | job name = [[Gem setting]] * Encrust ammo with ''gem name''
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  • ! Crop Name ! Farm Name
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  • ...of some [[metal]], as in ''"The stones left over were mostly granite with some gold"'' or ''"The stones dug out had to be removed to make room for the wor |name=Stone
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  • ...ecided to call it Barricaded Morals, as the squad leader chooses the squad name. Go back to the nobles screen for a moment. ...wo alerts as well as add a third, using {{k|c}} to add one, and {{k|N}} to name them.
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...le]]s, Tile Pages must be defined from within a properly named "tile_page_<name>.txt" file and follow: tile_page_<name>
    23 KB (3,712 words) - 06:48, 24 April 2024
  • All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a ...a family of [[dog]]s. If the owner of a pet dies, the pet will keep their name but become a stray.
    8 KB (1,403 words) - 03:48, 20 December 2022
  • ...ouncements.txt EVENT_LABEL'' (slightly less obvious than you may assume in some cases). ...which ''announcement.txt'' EVENT_LABEL corresponds to an [[Announcement]] 'name' that you can,
    46 KB (6,443 words) - 08:34, 4 November 2023
  • ...ecided to call it Barricaded Morals, as the squad leader chooses the squad name. Go back to the nobles screen for a moment. ...wo alerts as well as add a third, using {{k|c}} to add one, and {{k|N}} to name them.
    17 KB (2,866 words) - 03:42, 20 December 2022
  • name, and she too had come to Steelguard looking for a future. She "I can help you get her back," said the creature. "My name is Tao."
    73 KB (12,832 words) - 19:31, 5 December 2022
  • ...ecided to call it Barricaded Morals, as the squad leader chooses the squad name. Go back to the nobles screen for a moment. ...wo alerts as well as add a third, using {{k|c}} to add one, and {{k|N}} to name them.
    17 KB (2,910 words) - 01:12, 28 September 2023
  • ...r short-term. Finally, most reserves programs provide chronic idlers with some work to do, which can be essential for unskilled workers like peasants to b Mass-produce some catapults, line them up near a quarry, and fire away. Works well to dispos
    23 KB (3,833 words) - 23:02, 9 January 2024
  • ...w the moody dwarf to continue on their project. If the dwarf has gathered some of the materials (seen as "tasked" when looking at the workshop with {{k|t} ...orking on (which, under some circumstances, might end up being ''their own name'') once they have all the materials they need.
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...complete and balanced entirely upon a single pillar he set out to make his name known and to find a wife worthy of bearing his fuzzy offspring. The first .... Many believe that the first child of the Mountain King was a girl by the name of Urist. Records become scarce beyond this but what little can be found in
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...vault's centre the slab that contains the demon's true name. Learning this name allows your adventurer to either banish it back to the Underworld or bind i ...a poisonous sting, toxic breath, fire breath). It will finally be given a name consisting of an adjective and a noun. The adjective will be based on the c
    30 KB (4,327 words) - 09:56, 2 January 2023
  • ...od in combat, especially if with armor made for them in a player fortress. Some will be carnivorous or herbivorous which will limit their food options. ...le), and weapons and armor made from most every metal available, including some you cannot normally use. However, they will not have access to any other it
    31 KB (5,165 words) - 02:51, 20 December 2022
  • Name: Random<br \> * '''Sand''': Directly under the lake is some black sand. Try to dig on the highest layer possible to avoid the aquifer.
    20 KB (3,233 words) - 03:17, 29 March 2020
  • ...ly engineering and medicine) can be used to (slowly) accrue experience and some books have very special effects indeed – see [[secret]]s for a guide on h ...if you're getting bored, pillaging a bunch of sites is likely to provoke ''some'' kind of retaliation.
    19 KB (3,140 words) - 04:04, 5 April 2024
  • ...ood]] (by a [[carpenter]]), as noted below, which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation Although some trap components cannot be made from wood, it is still possible to purchase
    8 KB (1,198 words) - 15:21, 8 December 2011
  • | &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style=" | -Item Name- || Well-crafted || style="text-align: center;" | &times;2&nbsp; || style="
    22 KB (2,553 words) - 01:04, 14 May 2024
  • [[File:Folder-orange.svg|20px|link=]] Mod Name [AUTHOR:Your Name Here]
    4 KB (566 words) - 21:01, 6 February 2023
  • ...r short-term. Finally, most reserves programs provide chronic idlers with some work to do, which can be essential for unskilled workers like peasants to b Mass-produce some catapults, line them up near a quarry, and fire away. Works well to dispos
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ** Some [[raw file|raws]] have been merged, such as trees/plants, and [[stone]]s/[[ ...ling run smoother, it will reappear in later releases but not until it has some better uses.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...and frequently fatal [[symptoms]] over a short to long period of time, but some will clear up over time or with the assistance of a [[doctor]]. A [[Health This one is self-explanatory - the name of the syndrome as it will appear in-game.
    30 KB (4,766 words) - 17:29, 1 October 2018
  • ...od in combat, especially if with armor made for them in a player fortress. Some will be carnivorous or herbivorous which will limit their food options. ...le), and weapons and armor made from most every metal available, including some you cannot normally use. However, they will not have access to any other it
    32 KB (5,187 words) - 07:06, 21 May 2024
  • ...emperate Savanna", and the region the biome is part of is given a specific name: "The Jade Horn-Land". ...h the [[herbalism]] skill, [[still|brewable materials]], and [[seeds]] for some very helpful above-ground [[Crops|crops]] which are generally only availabl
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...or graphics_creature_layered). All graphics files must begin with the file name, followed by the <code>[OBJECT:GRAPHICS]</code> type that tells the game th Different graphics can be defined for the same creature based on some properties about it. Below is a list of all the basic "creature texture" ty
    27 KB (4,150 words) - 08:36, 18 May 2024
  • :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarve *{{K|n}}: Name - Name/label the note placed at this point
    25 KB (4,026 words) - 03:42, 20 December 2022
  • | &nbsp;Item Name || style="text-align: center;" | — || style="text-align: center;" | ×1 | | -Item Name- || Well-crafted || style="text-align: center;" | ×2 || style="text-align:
    18 KB (2,023 words) - 17:12, 13 December 2023
  • :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarve *{{K|n}}: Name - Name/label the note placed at this point
    19 KB (2,999 words) - 05:07, 17 February 2012
  • ! Sapient Name ! Creature Name
    34 KB (3,946 words) - 11:55, 5 December 2023
  • :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarve *{{K|n}}: Name - Name/label the note placed at this point
    19 KB (3,055 words) - 02:06, 30 November 2018
  • :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarve *{{K|n}}: Name - Name/label the note placed at this point
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...me issues. As such, examples would probably be useful for those who'd like some help creating what they want. When adding a new reaction, make sure to add [NAME:Smelt hematite to bars]
    3 KB (412 words) - 10:00, 15 July 2013
  • ...and twenty. A human caravan (with whom the dwarves were looking forward to some very profitable trade) had just arrived on the edge of Astebkol lands when ...e invaders were butchered. Three trolls managed to flee after carrying out some additional random destruction.
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...ge working on grates with two cats in tow. Each of them has the remains of some kill in its mouth and they are trying to leave a gift for their dwarf. But ...t point of the tower live twelve of his progency, ready to carry forth the name of their champion into the darkest corners of rat-infested stocks.
    25 KB (4,461 words) - 20:26, 23 June 2017
  • ...the doors, which kills your goblin. Also, with less-skilled marksdwarves, some of the bolts will stray and land on the floors, but that isn't enough to wo ...ents, and untold numbers of armour stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into ess
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...any treacherous dwarf, generally on a return visit, you might even get the name of their master, if they have one, or get details of other plots throughout :Dwarves have some more general relationship types now (especially the historical ones, who ca
    10 KB (1,626 words) - 06:55, 29 February 2024
  • ...coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this emb ...fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]
    26 KB (3,515 words) - 06:27, 14 February 2024
  • *name *pluralized name
    15 KB (2,507 words) - 16:11, 2 April 2024
  • ...coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this emb ...fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]
    18 KB (2,532 words) - 20:05, 3 May 2023
  • ...mode, you pick a [[location]], then assign your seven initial [[dwarves]] some starting [[skills]], equipment, provisions, and [[animals]] to bring along. Some more specific [[challenges]] are available here, compiled by fun-loving pla
    64 KB (10,735 words) - 21:26, 12 August 2014
  • | human = pathril}}All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a ...a family of [[dog]]s. If the owner of a pet dies, the pet will keep their name but become a stray.
    8 KB (1,344 words) - 02:29, 19 October 2023
  • ...t combat he took up his fallen commander's legendary warhammer<sup><small>[name?]</small></sup> and slew many elves with it, being noted as [[Cacame_Awemed ...ore the Colossus and glared at the goblins until they panicked and routed. Some naysayers<sup><small>[Who?]</small></sup>, however, claim that a battle was
    13 KB (1,965 words) - 19:30, 20 December 2022

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