v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • '''Main menu:''' [[Adventure mode]]; [[Adventurer mode gameplay|Gameplay]]; [[Adventurer mode F.A.Q.|FAQ]] ..., you can now have multiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating th
    40 KB (6,140 words) - 15:47, 7 September 2023
  • '''Main menu:''' [[Adventure mode]]; [[Adventurer mode gameplay|Gameplay]]; [[Adventurer mode F.A.Q.|FAQ]] ..., you can now have multiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating th
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...h black. This is also true of moonless cloudy nights. Once that's in, your adventurer will want fire. Fire can also come up in dwarf mode in various ways. | You should be able to control patrols and then armies in dwarf mode. The adventurer should be able to both go with and command armies. In dwarf mode, you shoul
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...Enemies will have sight cones indicating where they can detect a sneaking adventurer – the central zone of sight (red, violet, or cyan) is where they will see
    50 KB (8,736 words) - 18:42, 14 April 2024
  • ...Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...Enemies will have sight cones indicating where they can detect a sneaking adventurer – the central zone of sight (red, violet, or cyan) is where they will see
    50 KB (8,737 words) - 02:51, 20 December 2022
  • :''This is a detailed reference guide for Adventurer Mode. For a beginner tutorial, see [[Adventure mode quick start]], or see [ [[File:df_adventurer.jpg|thumb|300px|right|A player-controlled adventurer about to embark on a journey with a somewhat predictable end, not realizing
    32 KB (5,212 words) - 18:22, 17 April 2024
  • :''This is a detailed reference guide for Adventurer Mode. For a beginner tutorial, see [[Adventure mode quick start]], or see [ ...nture to explore the worlds you have generated. You create a character, or party{{version|0.47.01}}, from any race playable in that world ([[dwarf]], [[huma
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ADVENTURER : Add a new character to the party
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}} {{main|Adventurer mode character creation}}
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}} {{main|Adventurer mode character creation}}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...the fortress would set a maximum high score, and the wealth looted by the adventurer from that fortress would be the final score. ...ng it, and [[NPC]]s now have an agenda of their own and don't wait for the adventurer to do anything. Moreover, both game modes became less and less decoupled, a
    7 KB (1,229 words) - 03:34, 20 December 2022
  • ...the fortress would set a maximum high score, and the wealth looted by the adventurer from that fortress would be the final score. ...ng it, and [[NPC]]s now have an agenda of their own and don't wait for the adventurer to do anything. Moreover, both game modes became less and less decoupled, a
    7 KB (1,231 words) - 00:34, 21 December 2022
  • In '''adventurer mode''', you pick a race ([[dwarf]], [[human]], or [[elf]]) and start out i ...eat food and drink clean water or booze. Uncooked meat counts as food. An adventurer will drink and eat just about anything: blood, vomit, worms, bugs, etc.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Qu In '''Adventurer Mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhere in one of your
    84 KB (14,686 words) - 13:21, 3 December 2023
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Qu In '''adventurer mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhere in one of your
    68 KB (11,828 words) - 13:20, 3 December 2023
  • |ADVENTURER EATING AND DRINKING |Start the adventurer with food and allow them to eat and drink.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • |ADVENTURER EATING AND DRINKING |Start the adventurer with food and allow them to eat and drink.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • Adventurer adventurer
    931 KB (148,541 words) - 18:41, 1 December 2023
  • This would be a short quest indeed. A party of goblins had ambushed "I'll invite them over for your party next month. Until then, you have to work hard. Do you have a lesson today?"
    156 KB (27,608 words) - 08:54, 15 November 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. * Follow the advice under [[Adventurer mode gameplay#Combat preferences|Combat Preferences]].
    22 KB (3,745 words) - 00:18, 21 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. * Follow the advice under [[Adventurer mode gameplay#Combat preferences|Combat Preferences]].
    22 KB (3,743 words) - 02:51, 20 December 2022
  • | Sets the creature to be active during the day, night, and twilight in Adventurer Mode. Seems to be a separate value from {{token|DIURNAL|c}}/{{token|NOCTURN | Creature eats bones. Implies {{token|CARNIVORE|c}}. [[Adventurer mode|Adventurers]] with this token are currently unable to eat bones.{{Bug|
    110 KB (16,803 words) - 06:57, 4 May 2024
  • | Sets the creature to be active during the day, night, and twilight in Adventurer Mode. Seems to be a separate value from {{token|DIURNAL|c}}/{{token|NOCTURN | Creature eats bones. Implies {{token|CARNIVORE|c}}. [[Adventurer mode|Adventurers]] with this token are currently unable to eat bones.{{Bug|
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...Miniproject: Human Inn, containing your only booze stockpile and should be party-oriented. ...ents butcherable, cause a food shortage and attempt to recreate the Donner Party.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...Miniproject: Human Inn, containing your only booze stockpile and should be party-oriented. ...ents butcherable, cause a food shortage and attempt to recreate the Donner Party.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...lots beyond artifact heists when we return, as well as the ability for the adventurer to be a villain and to investigate them more effectively. ...use to mount and lead animals.) If the wrong party member claims it, that party member can give it to the right one as a gift (a new conversation option wh
    10 KB (1,626 words) - 06:55, 29 February 2024
  • ADVENTURER ** Starting Adventurer **
    123 KB (19,038 words) - 13:55, 10 November 2022
  • The '''quest log''' menu displays everything known about the world by the adventurer, and is important for quests. Adventurers always start out with information * {{k|a}} '''Agreements''': the adventurer's existing and previous agreements with leaders and companions.
    21 KB (3,341 words) - 12:48, 26 August 2023
  • The '''quest log''' menu displays everything known about the world by the adventurer, and is important for quests. Adventurers always start out with information * {{k|a}} '''Agreements''': the adventurer's existing and previous agreements with leaders and companions.
    21 KB (3,336 words) - 03:51, 20 December 2022
  • ADVENTURER Attend Party
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...h a test adventurer, so world debug mode can now manifest the cursor as an adventurer. Lots of "Hello. My name is Manifestation. Why are you traveling?" today. ...welling. Perhaps your fortress would benefit by allowing a platypus person adventurer to become a resident monster slayer? -- [[Toady One]]
    59 KB (10,061 words) - 07:47, 24 April 2024
  • Some of these issues can be fixed by the third-party [[Text Will Be Text]] (TWBT) plugin for the [[DFHack]] modding API. In addi | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMO
    69 KB (9,003 words) - 22:23, 10 March 2024
  • Some of these issues could be fixed by the third-party Text Will Be Text (TWBT) plugin for the [[DF2014:DFHack]] modding API. This | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMO
    67 KB (8,685 words) - 04:48, 3 March 2024
  • In adventurer mode, during a fight, each turn generates an ease and squareness for each p * Both [[adventurer mode]] and [[fortress mode]] keeps track of which way a creature is facing,
    28 KB (4,610 words) - 03:16, 20 December 2022
  • In adventurer mode, during a fight, each turn generates an ease and squareness for each p * Both adventurer mode and fortress mode keeps track of which way a creature is facing, based
    28 KB (4,740 words) - 05:27, 14 May 2024
  • | rowspan=4 | More likely to join [[party|parties]] in progress<br />More likely to require [[Consoler|consolation]] | rowspan=2 | Will not throw [[party|parties]]
    16 KB (2,260 words) - 02:37, 12 November 2023
  • ADVENTURER Attend Party
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ==Adventurer Mode== In [[adventurer mode]], dice can be found and used for divination by the player. Each die w
    7 KB (1,135 words) - 17:12, 11 May 2024
  • ==Adventurer Mode== In [[adventurer mode]], dice can be found and used for divination by the player. Each die w
    7 KB (1,089 words) - 03:19, 20 December 2022
  • ...re one of the few known sites that players can [[embark]] on without third-party tools. ...default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}}
    7 KB (1,273 words) - 03:13, 20 December 2022
  • ...re one of the few known sites that players can [[embark]] on without third-party tools. ...default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}}
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ADVENTURER Attend Party
    248 KB (37,728 words) - 00:28, 8 August 2013
  • == Adventurer camps == ...may very well end up starting the game in the [[Underworld]]. In fact, any adventurer with a background of being a hearthperson to that site may start in the Und
    3 KB (469 words) - 18:28, 21 April 2024
  • == Adventurer Mode == ...ed on the {{k|c}}ompanions list with their location relative to you. See [[Adventurer mode gameplay#Companions]] for details.
    7 KB (1,139 words) - 11:48, 9 June 2023
  • == Adventurer Mode == ...ed on the {{k|c}}ompanions list with their location relative to you. See [[Adventurer mode gameplay#Companions]] for details.
    7 KB (1,197 words) - 03:44, 20 December 2022
  • == Adventurer camps == ...y very well end up starting the game into the [[Underworld]]. In fact, any adventurer with a background of being a hearthperson to that site may start in the Und
    3 KB (474 words) - 03:12, 20 December 2022
  • In [[adventurer mode]], as a novice swimmer or better, by standing next to a body of water ===Training your party===
    7 KB (1,216 words) - 04:01, 20 December 2022
  • In [[adventurer mode]], as a novice swimmer or better, by standing next to a body of water ===Training your party===
    7 KB (1,228 words) - 17:46, 11 August 2023
  • ...onstructing the furniture that defines the meeting area will break up that party. ...of them is a master of a weapon skill. The Mayors give [[quest]]s out to [[adventurer]]s, and no matter how much you might plead they never join adventurers on t
    5 KB (857 words) - 20:16, 23 June 2017
  • ...ered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. ...heir creators and join normal civilizations. They will then be playable in adventurer mode.</small><br />
    145 KB (21,241 words) - 18:09, 14 May 2024
  • ...ered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. ...heir creators and join normal civilizations. They will then be playable in adventurer mode.</small><br />
    142 KB (20,073 words) - 03:17, 20 December 2022
  • In Reclaim Fortress mode, you can take a party of dwarves to an abandoned or conquered fortress, trying to rebuild and get ...fortress (see below). You can also now visit that abandoned fortress in [[Adventurer mode]].
    4 KB (627 words) - 22:59, 17 June 2017
  • ...ortresses, detailed caves, tree cities, and monuments cannot be visited in Adventurer mode. ...es from trees, putting them on spikes, and so forth. Adventurers killed in Adventurer mode will sometimes be impaled on spikes wherever they died, with or withou
    25 KB (3,935 words) - 15:15, 7 April 2021
  • * added preference for adventurer not starting in ghost town of civ * allowed adventurer to ask people about their families
    6 KB (946 words) - 14:43, 12 March 2014
  • ...rk fortresses, detailed caves, and tree cities can no longer be visited in Adventurer mode. ...es from trees, putting them on spikes, and so forth. Adventurers killed in Adventurer mode will sometimes be impaled on spikes wherever they died, with or withou
    21 KB (3,286 words) - 13:57, 8 December 2021
  • As an [[Adventure mode|adventurer]], you may claim a site for yourself. This won't have many gameplay consequ ...ortress in fortress mode, you will receive a warning of an ambush when the adventurer gets spotted and they will be hostile to your dwarves.
    4 KB (639 words) - 03:15, 20 December 2022
  • As an [[Adventure mode|adventurer]], you may claim a site for yourself. This won't have many gameplay consequ ...ortress in fortress mode, you will receive a warning of an ambush when the adventurer gets spotted and they will be hostile to your dwarves.
    4 KB (646 words) - 01:04, 20 March 2023
  • ...ally be reapplied at the rate of secretion; this may work differently in [[adventurer mode]]). ...y]]. The counter is set to the tick equivalent of around 3 months when the party being attended ends, and subsequently counts down to 0. Redundant as of [[R
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...appens to be well-armed and greater in numbers than yours) to decide which party to satisfy. Alternatively, if the artifact happens to be very useful, such
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...es from trees, putting them on spikes, and so forth. Adventurers killed in Adventurer mode will sometimes be impaled on spikes wherever they died, with or withou ...ll spawn on the edge of the map and will only be visible when one of their party are spotted; this can be quite dangerous to undefended trade depots. If the
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...es from trees, putting them on spikes, and so forth. Adventurers killed in Adventurer mode will sometimes be impaled on spikes wherever they died, with or withou ...ll spawn on the edge of the map and will only be visible when one of their party are spotted; this can be quite dangerous to undefended trade depots. If the
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...83 from Fewetha Spokenthundered (a warrior with five kills) and Osime (an adventurer), both of whom were eventually killed and eaten by Gibberlings (modded grot ...the bards that there was a large [[goblin]] attack during the inauguration party, and that King Cacame himself stood alone before the Colossus and glared at
    13 KB (1,965 words) - 19:30, 20 December 2022
  • ...es from trees, putting them on spikes, and so forth. Adventurers killed in Adventurer mode will sometimes be impaled on spikes wherever they died, with or withou ...ll spawn on the edge of the map and will only be visible when one of their party are spotted; this can be quite dangerous to undefended trade depots.
    18 KB (2,769 words) - 01:29, 7 June 2022
  • ...appens to be well-armed and greater in numbers than yours) to decide which party to satisfy. Alternatively, if the artifact happens to be very useful, such
    13 KB (2,198 words) - 03:38, 20 December 2022
  • ...s able to train in the art of the crossbow, the fortress was attacked by a party of goblins. Because the dwarven force was still green, none of the recruits First time playing Dwarf Fortress: Adventurer, and still pretty new to the game. Decided to play a chick, and just random
    28 KB (5,145 words) - 05:06, 18 November 2021
  • ...ltaneous bruised lungs with function loss can be fatal (in adventurer mode party members can heal them by {{k|T}}raveling). ...up recovery, instantly healing all injuries that could heal over time. An adventurer with higher [[DF2014:Attribute#Recuperation|recuperation]] will heal faster
    18 KB (3,071 words) - 04:09, 20 December 2022
  • ...re Horten Norway GILDEHALLEN (reconstructed Viking inspired wooden banquet party hall 2013) Interiør (interior) festsal stolper bord benker malt treskurd v ...various rooms will have assorted items and equipment laying around for any adventurer to take. The local ruler and his/her retainers reside in these buildings. M
    2 KB (292 words) - 00:37, 21 December 2022
  • ...sed|turn-based]], open-ended roguelike where the player starts off as an [[adventurer]] in the world and is free to explore, complete quests, or even visit old [ ...ended [[wikipedia: roguelike|roguelike]] where the player starts off as an adventurer. In [[Legends mode]], players can view maps, histories of each civilization
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...re Horten Norway GILDEHALLEN (reconstructed Viking inspired wooden banquet party hall 2013) Interiør (interior) festsal stolper bord benker malt treskurd v ...various rooms will have assorted items and equipment laying around for any adventurer to take. The local ruler and his/her retainers reside in these buildings. M
    2 KB (290 words) - 03:41, 20 December 2022
  • ...equency with which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted. ...n't actually hold, you can convince a person of a belief you ''want'' your adventurer to hold, get into ''another'' argument over said belief, and acquiesce to t
    60 KB (8,847 words) - 18:39, 21 April 2024
  • ...ltaneous bruised lungs with function loss can be fatal (in adventurer mode party members can heal them by {{k|T}}raveling). ...up recovery, instantly healing all injuries that could heal over time. An adventurer with higher [[DF2014:Attribute#Recuperation|recuperation]] will heal faster
    19 KB (3,127 words) - 11:07, 1 May 2024
  • ...rous ones) and take the brunt of their [[Combat#Damage|attack]]s while the adventurer and his more skilled cohorts move in for precision strikes. [[Category:Adventurer mode]]
    1 KB (168 words) - 14:43, 8 December 2011
  • 1. '''[[caravans|CARAVANS]]''': Use resource tracking and the [[adventurer]] travel infrastructure to set up groups of traders that go between sites. 7. '''ADVENTURER PARTIES''': Create up to, say, 6 characters at once. These are controlled a
    8 KB (1,296 words) - 00:47, 29 April 2013
  • | Will show up in Adventurer mode once your fortress is Too Deeped. ...es in the [[chasm]]. If RIVERATTACK is omitted, presumably only appears in Adventurer mode or during reclaims.
    42 KB (6,298 words) - 20:38, 25 July 2021
  • ...can always [[reclaim fortress mode|reclaim fortress]], or go visit it in [[adventurer mode]]. ...re fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal. Embarking with a [[military]] is a must, if you want to
    22 KB (3,725 words) - 03:39, 20 December 2022
  • [[File:Advmode_conversation_DF2014.png|thumb|400px|Talking to someone in Adventurer mode.]] | If the listener is in your party as a performer, you can choose this option to create an official troupe.{{v
    12 KB (2,021 words) - 04:01, 20 December 2022
  • ...g only applies to newly created fortresses; for existing fortresses, a 3rd-party utility is necessary to fix the problem. ...raps is placed inside a container (e.g. a [[cage]], [[animal trap]], or an Adventurer's [[backpack]]), it will remain inside indefinitely, but if the container h
    17 KB (2,858 words) - 21:32, 11 March 2022
  • These are the [[controls]] used in [[Adventurer mode]] (''or perhaps you were looking for a [[Adventure mode quick start|qu *{{k|E}} - Party tactical settings.
    3 KB (567 words) - 00:18, 21 December 2022
  • ...frequency in which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted. ...nts–in adventure mode, this can be used to change the core beliefs of your adventurer (and by proxy, some of their needs). Since they can argue for beliefs they
    59 KB (8,766 words) - 16:11, 16 December 2023
  • ...can always [[reclaim fortress mode|reclaim fortress]], or go visit it in [[adventurer mode]]. ...re fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal. Embarking with a [[military]] is a must, if you want to
    22 KB (3,741 words) - 23:10, 14 May 2024
  • ...ave right now the randomly placed human towns everywhere, and if you're an adventurer and you go there, they'll ask you to deal with local situations. And these ...s. And if those might be rolled into the game someday. I guess about Third-party mods and things like that. So.. uhm what are your thoughts on those tools.
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...rs, or in [[adventurer mode]] by killing your adventurer or members of his party.
    4 KB (704 words) - 22:46, 15 July 2014
  • [[File:Advmode_conversation_DF2014.png|thumb|400px|Talking to someone in Adventurer mode.]] | If the listener is in your party as a performer, you can choose this option to create an official troupe.
    12 KB (2,006 words) - 14:43, 5 March 2024
  • These are the [[controls]] used in [[Adventurer mode]] (''or perhaps you were looking for a [[Adventure mode quick start|qu *{{k|E}} - Party tactical settings.
    3 KB (567 words) - 02:51, 20 December 2022
  • ...ions. Note that this token makes the creature unable to be butchered by an adventurer so it is not recommended for uncivilized monsters. Adventurers lacking this ...dventure mode, large predators will try to ambush and attack you (and your party will attack them back). Also, they can be mentioned in the intro paragraph
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...ions. Note that this token makes the creature unable to be butchered by an adventurer so it is not recommended for uncivilized monsters. Adventurers lacking this ...dventure mode, large predators will try to ambush and attack you (and your party will attack them back). When tamed, large predators tend to be much more ag
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...dventure mode, large predators will try to ambush and attack you (and your party will attack them back). Also, they can be mentioned in the intro paragraph | The creature will generate light, such as in adventurer mode at night.
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. ...humans]]. They are also known to occasionally throw an extreme sleepover [[party]]. Crab men are generally unwilling to give up any [[currency|coins]] they
    1 KB (222 words) - 23:43, 24 April 2024
  • ...the {{k|<}} (up) and {{k|>}} (down) keys. It is normally only available in Adventurer mode. ...since there is only one level present. It is possible, though, to use 3rd-party tools such as DFHack to create additional Z-levels within a fortress, and t
    1 KB (243 words) - 18:28, 20 December 2013
  • *Your [[Adventure mode|adventuring]] party (i.e. your adventurer and their companions)
    4 KB (623 words) - 03:07, 20 December 2022
  • Ambushes also occur from Fast Travel in [[Adventurer mode]]. When traveling, other traveling figures are identified as asterisks ...nform you "You feel uneasy." As long as your ambushers can detect you or a party member, you will be unable to fast travel, as "You don't feel safe enough t
    10 KB (1,619 words) - 20:35, 23 April 2024
  • ...nce. Next thing you know, a Wereskink appears and turns the Tavern's dance party into a bloody rave. Be careful if you make your tavern public, or don't and {{Category|Adventurer mode}}
    13 KB (2,129 words) - 08:23, 21 March 2024
  • ...nture mode are busy with their duties, they will not join your adventuring party. {{Category|Adventurer mode}}
    1 KB (206 words) - 14:51, 8 December 2011
  • | rowspan=2 | Will not throw [[party|parties]] | rowspan=3 | More likely to join [[adventurer mode|adventurers]]
    14 KB (1,997 words) - 10:39, 14 April 2015
  • ...can always [[reclaim fortress mode|reclaim fortress]] or go visit it in [[adventurer mode]]. ...re fully capable of turning to kill you - and bringing [[hunter]]s in your party is near-suicidal. Embarking with a [[military]] is a must, if you want to
    18 KB (3,101 words) - 16:15, 6 December 2023
  • * Made critters that join up with your adventurer stop traveling if they were on a journey ...th stranger-kill ethics from starting no-quarter fights with strangers the party meets
    3 KB (407 words) - 21:24, 10 September 2014
  • ...current version, it is not possible for one's adventurer (''or adventuring party, more likely'') to become a villain (or ''villainous organization''), thoug
    8 KB (1,231 words) - 04:05, 20 December 2022
  • ...become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. ...humans]]. They are also known to occasionally throw an extreme sleepover [[party]]. Crab men are generally unwilling to give up any [[currency|coins]] they
    1 KB (214 words) - 03:17, 20 December 2022
  • ...current version, it is not possible for one's adventurer (''or adventuring party'') to become a villain (or ''villainous organization''), though they may at
    8 KB (1,233 words) - 03:02, 26 April 2024
  • *Your [[Adventure mode|adventuring]] party (i.e. your adventurer and their companions)
    4 KB (620 words) - 00:19, 21 December 2022

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)