v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 22:41, 5 September 2008 diff hist +2 Talk:Tileset repository →New grid sizes
- 22:41, 5 September 2008 diff hist +201 Talk:Tileset repository →New grid sizes
- 22:38, 5 September 2008 diff hist +270 Talk:Tileset repository New grid sizes
- 17:44, 28 August 2008 diff hist -75 40d:Thought →Happy thoughts
- 17:41, 28 August 2008 diff hist +295 40d Talk:Weather Adventure mode
- 20:59, 11 August 2008 diff hist +281 40d Talk:Immigration →Migrant skills
- 20:58, 11 August 2008 diff hist 0 40d Talk:Immigration I don't understand this section anyway. It should probably be deleted.
- 20:56, 11 August 2008 diff hist +238 40d Talk:Bauxite "Only in volcanic areas"?
- 20:52, 11 August 2008 diff hist +28 40d Talk:Custom grid →Different resolutions
- 20:52, 11 August 2008 diff hist +296 m 40d Talk:Custom grid
- 02:39, 7 August 2008 diff hist +230 40d Talk:Legends
- 18:40, 3 August 2008 diff hist +144 40d:Gem setter
- 22:16, 31 July 2008 diff hist +265 40d Talk:Cage →Cages and Fluids
- 02:08, 28 July 2008 diff hist -2 40d:Economics →Finished Goods
- 02:08, 28 July 2008 diff hist -4 m 40d:Economics cleaned up a paragraph
- 02:06, 28 July 2008 diff hist +180 40d Talk:Personality trait Have more been added recently?
- 02:04, 28 July 2008 diff hist +470 40d Talk:Personality trait →Effects of personality traits on gameplay
- 02:01, 28 July 2008 diff hist +332 N 40d:Tavern I think more adventure mode buildings need descriptions and explanations on their uses.
- 01:57, 28 July 2008 diff hist +8 40d:Adventurer mode →<s>Living Shields</s> Companions
- 01:56, 28 July 2008 diff hist +314 Nm 40d Talk:Shop New page: I think we should have something about Adventure Mode shops here too, including: How to buy things, where to buy certain things, how theft is handled and how to avoid it accidentally, and ...
- 01:53, 28 July 2008 diff hist +931 40d:Legends I've begun the update of the Legends page for .39e, but it needs much more information.
- 01:33, 28 July 2008 diff hist +2 m 40d:Legends
- 01:20, 28 July 2008 diff hist -29 40d:Tree I removed a joke that could be confusing for a newbie.
- 03:36, 16 July 2008 diff hist -1 40d:Advanced world generation →Percentage Beasts Dead for Stappage
- 01:45, 12 July 2008 diff hist -4 40d:Exploit →Bling Bolts
- 02:34, 23 April 2008 diff hist +4 ASCII art reward →[[The Toad Preservation Society]]
- 00:27, 18 April 2008 diff hist +165 m 40d Talk:Tree
- 16:39, 20 February 2008 diff hist +145 40d Talk:Thought
- 03:01, 18 February 2008 diff hist +293 Talk:Main Page/archive2 →German Translation
- 17:32, 16 February 2008 diff hist -17 40d:Foul blendec →Description: Cleaned up the grammar.
- 04:43, 4 January 2008 diff hist +55 40d Talk:Skill →military skills
- 04:43, 4 January 2008 diff hist +250 40d Talk:Skill military skills
- 04:04, 4 January 2008 diff hist +16 40d:Valley herb
- 01:22, 31 December 2007 diff hist +149 40d Talk:Giant eagle
- 09:37, 27 December 2007 diff hist +19 40d:Giant
- 09:37, 27 December 2007 diff hist +161 N 40d:Giant New page: A Giant can be found in any cave, including caves on a map the player is building a fort on. They are usually accompanied by bats dwelling in their cave.
- 09:34, 27 December 2007 diff hist +19 40d:Calcareous ooze
- 09:27, 27 December 2007 diff hist +179 N 40d:Calcareous ooze New page: This type of layer is only found under Ocean tiles, far out from any embarkable site (verify). Thus, it can't be encountered in either Fortress mode or Adventure mode.
- 08:35, 21 December 2007 diff hist +22 N Food haulers Redirecting to Hauling
- 08:35, 21 December 2007 diff hist +48 40d:Cook
- 08:31, 21 December 2007 diff hist +168 40d Talk:Flour
- 08:27, 21 December 2007 diff hist +8 40d:Miller
- 08:23, 21 December 2007 diff hist -26 40d:Hauling
- 08:22, 21 December 2007 diff hist +28 40d:Hauling
- 19:30, 16 December 2007 diff hist +312 N 40d Talk:Weapon rack New page: So the weapon and armor racks WILL be used to store weapons/armor if we do NOT have the appropriate stockpile? I thought they were broken in this new version. I'll have to try this, I like...
- 07:42, 13 December 2007 diff hist +57 40d Talk:Maximizing framerate
- 07:42, 13 December 2007 diff hist +64 40d Talk:Maximizing framerate
- 07:41, 13 December 2007 diff hist +2 40d:Maximizing framerate →Non-factors
- 07:40, 13 December 2007 diff hist +48 40d:Maximizing framerate →Non-factors
- 07:38, 13 December 2007 diff hist -2 40d:Dwarven economy
- 07:38, 13 December 2007 diff hist +103 40d:Noble →Immigrant Nobles
- 07:36, 13 December 2007 diff hist +7 40d:Nobles screen
- 07:34, 13 December 2007 diff hist +434 N 40d:Ruin New page: A ruin is a former human or dwarven settlement that is now filled with undead. These sites are discovered in adventurer mode, either by stumbling across them or by talking with tow...
- 07:32, 13 December 2007 diff hist +42 40d:Cave
- 07:32, 13 December 2007 diff hist +8 40d:Legends
- 06:03, 10 December 2007 diff hist +194 40d:Stone management →Techniques
- 05:29, 10 December 2007 diff hist +103 40d Talk:Sky
- 05:27, 10 December 2007 diff hist +112 N File talk:Lord Nightmare Freehand 10x16.png New page: I would love to see a picture of this in use in a game. --~~~~
- 22:31, 4 December 2007 diff hist +162 40d:Native aluminum
- 05:59, 4 December 2007 diff hist -7 Do I really need wood
- 05:45, 4 December 2007 diff hist -7 40d:Losing →Invasion
- 05:40, 4 December 2007 diff hist +608 N Butchering New page: Butchering is performed automatically at a butcher's workshop only if there is an edible carcass created somewhere on the map, whether by hunting or by specifying an animal to be butch...
- 05:26, 4 December 2007 diff hist +304 N 40d:Friend New page: Dwarves will sometimes make friends, and this gives them a happy thought. Be warned though, that although they get happy thoughts from making friends and talking with them, they will b...
- 05:25, 4 December 2007 diff hist +96 N 40d Talk:Friend New page: Do dwarves only make friends at parties? --~~~~
- 05:25, 4 December 2007 diff hist +491 N 40d:Party New page: == Attending Parties == If you have a Meeting Hall designated from a Table (a dining room), a zoo, or a statuary, dwarves will often throw parties there and many of your ...
- 05:18, 4 December 2007 diff hist +57 40d:Cave spider
- 05:18, 4 December 2007 diff hist +301 N 40d:Cave spider New page: Cave spiders only occur in maps that have a cave or underground river. They leave small webs strewn around the area, which are automatically collected by any worker who has the [[w...
- 05:16, 4 December 2007 diff hist +362 40d:Design strategies →Use for soil layers
- 05:14, 4 December 2007 diff hist +11 40d Talk:Architecture design
- 05:14, 4 December 2007 diff hist +125 40d Talk:Architecture design
- 05:13, 4 December 2007 diff hist +346 N 40d Talk:Architecture design New page: Can someone please import the fractal bedroom designs from the old wiki? I don't want to have to set up another account on the old one to access the code. I'm talking about [http://archive...
- 07:39, 2 December 2007 diff hist +363 N 40d Talk:Fortress guard New page: Does anyone have any advice on reasons I should put a new migrant into the Fortress Guard, instead of making him or her a regular soldier, whom I can control better? I assume it gives the ...
- 07:18, 27 November 2007 diff hist +6 User talk:Chariot
- 07:18, 27 November 2007 diff hist +57 User talk:Chariot
- 07:17, 27 November 2007 diff hist +180 User talk:Chariot
- 21:00, 25 November 2007 diff hist +410 40d:Axle →How to transfer power between Z-levels
- 06:52, 25 November 2007 diff hist +142 40d Talk:Pregenerated worlds →Paul's Sand?
- 06:24, 25 November 2007 diff hist +1 40d:Giant cave spider
- 19:09, 19 November 2007 diff hist +196 40d Talk:Map legend
- 19:05, 19 November 2007 diff hist +128 N 40d Talk:Cave New page: "thousands of years ago" in other words, August 2006-October 2007? :-) --~~~~
- 06:17, 19 November 2007 diff hist +52 40d:Vial
- 23:05, 18 November 2007 diff hist +113 40d Talk:Container
- 16:34, 16 November 2007 diff hist +255 40d Talk:King
- 05:50, 12 November 2007 diff hist +329 N 40d Talk:Ocean New page: Has anybody had any luck getting dwarves to use an artificial fishing pier? I tried building walls in a straight line out into the ocean as far as I could, and then building floors off of ...
- 05:46, 12 November 2007 diff hist +205 N 40d Talk:Personality trait New page: I tried to add redirects TO this page FROM pages such as "Personality" or "Attitudes" and other likely search strings but I couldn't get it to work. --~~~~
- 02:55, 12 November 2007 diff hist +139 N 40d Talk:Vermin New page: Can someone put a list of all the vermin, and their uses if caught? And a picture? --~~~~
- 01:53, 10 November 2007 diff hist +359 N 40d Talk:Smelter New page: So do the choices in the smelter cover all possibilities with the stone in a player's stockpiles? Or does stone anywhere on the map get included once it's mined? I dig out lots of yellow-s...
- 01:52, 10 November 2007 diff hist +388 User talk:FFT
- 20:31, 9 November 2007 diff hist +261 N User:DDouble New page: My claim to fame is that I wrote almost all of the wardogs entry on the old wiki. I love using this wiki, it takes all the pressure off of Tarn Adams to write a manual, and instead he can... current
- 20:30, 9 November 2007 diff hist +220 40d Talk:Container
- 20:28, 9 November 2007 diff hist +209 N 40d Talk:Animal trap New page: So dwarves can make and use animal traps WITHOUT the hunting skill? Just trapping? Does this ensure that my carpenter won't go try and wrestle elephants? --~~~~
- 20:27, 9 November 2007 diff hist +265 N Modification Talk:New plants New page: What does the Plagued Lasher become when it is processed to vial? I recall in the old versions, the plant mods allowed really really valuable extracts to be put in vials. I used those to b...
- 20:21, 9 November 2007 diff hist +3 40d Talk:Combat
- 20:20, 9 November 2007 diff hist +22 40d Talk:Combat
- 07:00, 9 November 2007 diff hist -28 40d:Easter eggs
- 05:02, 9 November 2007 diff hist +65 40d:Dungeon master
- 04:48, 9 November 2007 diff hist +390 N 40d:Easter eggs New page: Hidden Fun Stuff (also known as Easter Eggs) When starting up the game, on the title screen where the player first chooses what to do, the top reads: Slaves to Armok: God of Blood Chapter...
- 03:59, 9 November 2007 diff hist +170 40d Talk:Combat
- 17:16, 8 November 2007 diff hist +526 40d:Human
- 20:18, 7 November 2007 diff hist -1 40d:Bronze colossus
- 20:16, 7 November 2007 diff hist +242 N 40d:Bronze colossus New page: The bronze colossus (seen as a yellow C) can rapidly heal it's wounds imposed by one's traps, can destroy buildings from 1 space away (symbolizing its long reach perhaps) and can toss arou...
- 05:48, 5 November 2007 diff hist +220 40d Talk:Water wheel
- 20:23, 4 November 2007 diff hist +174 N 40d Talk:Anvil New page: So is it possible to easily procure an anvil within the first 1-2 years? because if it is, then I'm going to ditch it on the embark screen and spend those 1000pts on turtles.
- 18:05, 2 November 2007 diff hist 0 40d:Thresher
- 23:51, 31 October 2007 diff hist +18 40d:Workshop →[[Alchemist's Laboratory]]
- 23:50, 31 October 2007 diff hist +44 40d:Workshop →[[Fishery]]
- 23:44, 31 October 2007 diff hist +194 40d Talk:Crop Format/appearance