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'''Dirt roads''' ({{k|b}} - {{k|n}} - {{k|O}}) can be constructed for free on any soil, removing mud and other contaminants and also [[shrub]]s and [[tree]]s, as well as preventing new ones from growing. However, they wear away over time, and have to be reconstructed periodically - depending on the size of the road, this can be a hassle.
 
'''Dirt roads''' ({{k|b}} - {{k|n}} - {{k|O}}) can be constructed for free on any soil, removing mud and other contaminants and also [[shrub]]s and [[tree]]s, as well as preventing new ones from growing. However, they wear away over time, and have to be reconstructed periodically - depending on the size of the road, this can be a hassle.
  
'''Paved roads''' ({{k|b}} - {{k|n}} - {{k|o}}) can be constructed with any building material, including [[stone]], [[block]]s, [[wood]] and metal [[bars]]. These roads are permanent, and use less material than paving the same space with constructed [[floor]]s - yet a paved road is a building, not a construction. To avoid the hassle of long-distance hauling, it is advisable to place a [[stockpile]] near the desired site for your builder to get materials from. Broken bolts do not show up on tiles with paved roads, so paving your archery ranges can keep them looking neat.  The number of units of material needed to construct a road is given by the number of tiles the road will cover divided by four, plus one: (Tiles / 4) + 1. The material of the road is the material of the oldest item used in building it.
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'''Paved roads''' ({{k|b}} - {{k|n}} - {{k|o}}) can be constructed with any building material, including [[stone]], [[block]]s, [[wood]] and metal [[bars]]. These roads are permanent, and use less material than paving the same space with constructed [[floor]]s - yet a paved road is a building, not a construction. To avoid the hassle of long-distance hauling, it is advisable to place a [[stockpile]] near the desired site for your builder to get materials from. Broken bolts do not show up on tiles with paved roads, so paving your archery ranges can keep them looking neat.  The number of units of material needed to construct a road is given by the number of tiles the road will cover plus one divided by four (Tiles / 4) + 1. The material of the road is the material of the oldest item used in building it.
  
 
Paved roads cannot be built over water (except 'Brooks'). They can, however, be built on top of 'Ice Walls' (i.e. frozen water), but will fully deconstruct themselves if the Ice Walls they're built on thaw out. A simple work-around is to build constructed floors ( {{k|b}} - {{k|n}} - {{k|f}}) ) over the water, which you can (but don't have to) then pave over. Alternatively, a [[bridge]] can be used instead of a road, providing the body of water is no more than 20 tiles across.
 
Paved roads cannot be built over water (except 'Brooks'). They can, however, be built on top of 'Ice Walls' (i.e. frozen water), but will fully deconstruct themselves if the Ice Walls they're built on thaw out. A simple work-around is to build constructed floors ( {{k|b}} - {{k|n}} - {{k|f}}) ) over the water, which you can (but don't have to) then pave over. Alternatively, a [[bridge]] can be used instead of a road, providing the body of water is no more than 20 tiles across.

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