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==Drawbridge==
 
==Drawbridge==
In case of an [[ambush]] or [[siege]], you will want to close up your fort, keeping the goblins out until your [[squad]]s have formed up and are in position. Therefore, you can build a [[Bridge|drawbridge]] ({{Menu icon|b|n|b|sep=-}}) to seal off your entryway. Make sure to set the draw direction, which then forms a barrier to block enemy ranged units. If you don't get the orientation of the bridge correct, it will just retract (disappear) instead of raising up, allowing enemy ranged units to fire across.  
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In case of an [[ambush]] or [[siege]], you will want to close up your fort, keeping the goblins out until your [[squad]]s have formed up and are in position. Therefore, you can build a [[Bridge|drawbridge]] ({{k-|b|n|b}}) to seal off your entryway. Make sure to set the draw direction, which then forms a barrier to block enemy ranged units. If you don't get the orientation of the bridge correct, it will just retract (disappear) instead of raising up, allowing enemy ranged units to fire across.  
  
Put the drawbridge between the trade depot and the hall-o-traps so you can lock things out of the fort. Build a lever ({{Menu icon|b|m|l|sep=-}}) near your meeting area and [[Lever#Linking|link]] it to the drawbridge by clicking on the lever and selecting "Link lever". (This linking will require 3 [[mechanisms]] in total.)
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Put the drawbridge between the trade depot and the hall-o-traps so you can lock things out of the fort. Build a lever ({{k-|b|m|l}}) near your meeting area and [[Lever#Linking|link]] it to the drawbridge by clicking on the lever and selecting "Link lever". (This linking will require 3 [[mechanisms]] in total.)
  
 
If you used the second design above for your [[#Traps|trap hallway]] then you may want to try adding a second drawbridge in the cutouts for wagon access that can close it off and force invaders through the traps.  Be sure to keep the bridge's orientation in mind.
 
If you used the second design above for your [[#Traps|trap hallway]] then you may want to try adding a second drawbridge in the cutouts for wagon access that can close it off and force invaders through the traps.  Be sure to keep the bridge's orientation in mind.

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