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Editing Plant token

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| {{text anchor|SELECT_MATERIAL}}{{version|50.13}}
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| {{text anchor|SELECT_MATERIAL}}{{version|51.01}}
 
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*material_name
 
*material_name
| Selects a previously defined local plant material for subsequent modification. Unlike with [[creature token]]s, "ALL" ''cannot'' be specified here.
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| Selects a locally-defined material. Cannot be ALL.
  
 
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| {{text anchor|WET}}
 
| {{text anchor|WET}}
 
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| Restricts the plant to grow near natural water features. A plant with [WET] may be very common or very rare in an area, depending on how many water features that area has. Note that they will not grow next to dwarf-filled channels, since it explicitly checks the tile type (e.g. "River", "River Source", "Brook", "Murky Pool", and variants thereof). Combining this with [DRY] causes it to be ignord.
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| Restricts the plant to grow near natural water features. A plant with [WET] may be very common or very rare in an area, depending on how many water features that area has. Note that they will not grow next to dwarf-filled channels, since it explicitly checks if the tile type is "River", "River Slope", "River Source", "Waterfall" (used back in 40d for underground rivers), "Brook", "Murky Pool", or "Murky Pool Slope".
  
 
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| {{text anchor|DRY}}
 
| {{text anchor|DRY}}
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| Restricts the plant to grow away from natural water features. Combining this with [WET] causes it to be ignored.
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| Allows the plant to grow away from water features.
  
 
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| {{text anchor|SELECT_GROWTH}}{{version|50.13}}
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| {{text anchor|SELECT_GROWTH}}{{version|51.01}}
 
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*name
 
*name
| Selects a previously-defined plant growth. Any tokens which follow this will further modify the selected growth.
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| Selects a previously-defined plant growth.
  
 
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