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− | {{Quality|Superior}} | + | {{Quality|Superior|11:20, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
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− | + | A '''mountain''' is a [[biome]] with a naturally high elevation usually culminating in a peak. [[Volcano]]es are also a kind of mountain. | |
− | + | As part of a starting site, mountains provide jagged terrain and impassable [[cliff]]s. They usually have very limited [[water]] resources, i.e., few ponds or streams, although many streams and [[river]]s originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable [[soil]]. In [[Adventurer mode]] it's impossible to cross a Mountain tile in Travel mode, even if you have flying capabilities. | |
− | + | It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biomes on the other, which will provide more valuable diversity of wildlife and resources. | |
− | Mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will '''never''' grow back | + | Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any [[tree]]s, since above a certain elevation there may be no [[soil]] and therefore no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the {{k|Tab}} key), and try to get a mix of low and medium or high elevations if possible. |
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+ | In this version, mountains are covered with grass when first encountered, but if the grass is removed (whether due to grazing, construction, or simple trampling), it will '''never''' grow back. Keep this in mind when designating [[pasture]]s, lest your animals starve. | ||
== Minerals == | == Minerals == | ||
− | The stratification listed for mountains in | + | The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary [[stone]] (such as [[limestone]], [[mudstone]] or [[dolomite]]), and then two further layers of heavy intrusive igneous (such as [[Granite]] or [[Gabbro]]) or metamorphic rock (such as [[Gneiss]], [[Quartzite]], or [[Phyllite]]). Stone, and subsequently [[ore]]s, are always in abundance in mountain [[biome]]s. |
== Wildlife == | == Wildlife == | ||
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− | '''In | + | '''In neutral mountains appear:''' |
− | + | ||
− | * | + | |
− | * | + | * [[Bobcat]] |
− | * | + | * [[Chinchilla]] |
− | * | + | * [[Coyote]] |
− | * [[ | + | * [[Eagle]] |
− | + | * [[Great horned owl]] | |
− | + | * [[Hoary marmot]] | |
− | + | * [[Kea]] | |
− | + | * [[Kingsnake]] | |
− | * [[ | + | * [[Mountain goat]] |
− | * [[ | + | * [[Peregrine falcon]] |
− | * [[ | + | * [[Wolverine]] |
− | * [[ | + | * [[Wombat]] |
− | * [[ | + | * [[Yak]] |
− | * [[ | + | * [[Yeti]] |
− | * [[ | + | |
− | * [[ | + | Many of these creatures can also have giant or humanoid variations which will appear in savage mountain ranges. |
− | * [[ | + | |
− | + | '''In good mountains also appear:''' | |
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− | * | + | * [[Mountain gnome]] |
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− | * [[ | + | '''In evil mountains also appear:''' |
− | * [[ | + | |
− | + | * [[Dark gnome]] | |
− | + | * [[Undead]] | |
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+ | == Flora == | ||
+ | |||
+ | Currently, only grasses grow in mountain biomes. | ||
− | '''In | + | '''In any mountain biome:''' |
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− | + | * [[Bentgrass]] | |
− | * [[ | + | * [[Cloudberry]] |
+ | * [[Cottongrass]] | ||
+ | * [[Fescue grass]] | ||
+ | * [[Hair grass]] | ||
+ | * [[Meadow-grass]] | ||
+ | * [[Mountain avens]] | ||
+ | * [[White mountain heather]] | ||
− | + | ''' In good mountains there may also be:''' | |
− | '''In | ||
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− | + | * [[Bubble bulb]] | |
− | * [[ | + | * [[Downy grass]] |
− | * [[ | ||
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− | + | '''In evil mountains there may also be:''' | |
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− | + | * [[Staring eyeball]] | |
− | + | * [[Wormy tendril]] | |
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{{Translation | {{Translation | ||
| dwarven = onol | | dwarven = onol | ||
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{{World|Biomes}} | {{World|Biomes}} | ||
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