v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Dwarf Fortress Wiki talk:Versions"

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==Revisiting Redirects==
 
==Revisiting Redirects==
 
 
I wasn't around when the redirect policy was created, and I'm having trouble understanding the rationale. The example claims that linking [[Main:Cheese]] to [[cv:Cheese maker]] is problematic...but mainspace only ever redirects to the current version. If the best target in the current version is cheese maker, why not link to it directly? (It's not, at least for Cheese, since [[DF2012:Cheese]] exists now.) The explanation seems to be claiming that 40d articles that link to Cheese will follow the Mainspace link--but that hasn't been the case for a long while now. Articles in 40d automatically link against other articles in 40d, so that version remains internally consistent no matter where mainspace links to in the current version. For a current example, what do we gain by linking [[Main:Mead]] to [[cv:Mead]] and linking [[DF2012:Mead]] to [[DF2012:Alcohol]]?
 
I wasn't around when the redirect policy was created, and I'm having trouble understanding the rationale. The example claims that linking [[Main:Cheese]] to [[cv:Cheese maker]] is problematic...but mainspace only ever redirects to the current version. If the best target in the current version is cheese maker, why not link to it directly? (It's not, at least for Cheese, since [[DF2012:Cheese]] exists now.) The explanation seems to be claiming that 40d articles that link to Cheese will follow the Mainspace link--but that hasn't been the case for a long while now. Articles in 40d automatically link against other articles in 40d, so that version remains internally consistent no matter where mainspace links to in the current version. For a current example, what do we gain by linking [[Main:Mead]] to [[cv:Mead]] and linking [[DF2012:Mead]] to [[DF2012:Alcohol]]?
  
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* <s>Versioned templates haven't been migrated yet (e.g. {{tl|vermin}} on [[Ant]])</s>
 
* <s>Versioned templates haven't been migrated yet (e.g. {{tl|vermin}} on [[Ant]])</s>
 
** Fixed. Most were migrated by a bot.
 
** Fixed. Most were migrated by a bot.
* Raws are missing on all pages that use them.
+
* <s>Raws are missing on all pages that use them.</s>
 
** This also affects sidebars, such as on [[Cat]] and [[Microcline]].
 
** This also affects sidebars, such as on [[Cat]] and [[Microcline]].
** This will be addressed with an upgrade to the DFRawFunctions extension. This will take some time because the layout of the raws has changed significantly, so we cannot do a straightforward migration here.
+
** Update: The DFRawFunctions extension has been upgraded to include v50 raws, using the "v50:" prefix for filenames instead of "DF2014:". <s>I haven't finished a migration script to create the /raw pages themselves, but they can typically be created manually by copying the DF2014 /raw pages and changing "DF2014" to "v50" everywhere.</s> &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 20:20, 1 January 2023 (UTC)
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** Update 2: Raws have been added for all pages! They were copied from the "DF2014" pages and had "DF2014" replaced with "v50", which appears to have worked from a spot-check, but let me know if you find any problems. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 05:57, 4 January 2023 (UTC)
 
* Some pages where the DF2014 page was a redirect to a main namespace page that contained content were migrated incorrectly.
 
* Some pages where the DF2014 page was a redirect to a main namespace page that contained content were migrated incorrectly.
 
** In this case, the main namespace page is usually a redirect to itself. This can be fixed by undoing LethosorBot's edit to the main namespace page, then copying the content to the DF2014 page.
 
** In this case, the main namespace page is usually a redirect to itself. This can be fixed by undoing LethosorBot's edit to the main namespace page, then copying the content to the DF2014 page.
* Some main-namespace talk pages redirect to DF2014 talk pages. Some of these redirects work, and some (usually older ones) do not.
+
** Update: most seem to have been fixed manually - thanks! &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 19:41, 21 December 2022 (UTC)
** Planning to write a script to fix both types.
+
* <s>Some main-namespace talk pages redirect to DF2014 talk pages. Some of these redirects work, and some (usually older ones) do not.</s>
 +
** Fixed with a bot. Some redirects from talk pages to other deleted talk pages are now broken, e.g. [[Talk:Above_ground]] (exists) -> [[Talk:Tile attributes]] (redlink). I am leaving them like that because they redirect to where the talk page should be created, but I'm also fine with people deleting them if they really want to. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 19:41, 21 December 2022 (UTC)
 
* {{tl|quality}} for new articles is disabled (see below)
 
* {{tl|quality}} for new articles is disabled (see below)
 +
* Some links from DF2014 to Main weren't working: e.g. the version selector [[DF2014:Mason's workshop]] was linking to [[DF2014:Main:Mason's workshop]] instead of [[Main:Mason's workshop]]. I'm not sure exactly why, but I fixed it with a change to the NamespaceLinks extension. Let me know if you spot similar broken links. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:19, 21 December 2022 (UTC)
 
</div>
 
</div>
  
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::If the the [[Dwarf Fortress Wiki:Quality]] feature can be made to work with namespace scheme change, I suggest to automatically assign the lowest quality rating to all pages, alternately add the {{tl|old}} to all pages. Otherwise there will be a lot of pages that will fall through the cracks. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 09:12, 20 December 2022 (UTC)
 
::If the the [[Dwarf Fortress Wiki:Quality]] feature can be made to work with namespace scheme change, I suggest to automatically assign the lowest quality rating to all pages, alternately add the {{tl|old}} to all pages. Otherwise there will be a lot of pages that will fall through the cracks. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 09:12, 20 December 2022 (UTC)
 
:::I disabled {{tl|quality}} in the main namespace because it would require some rework to make the rating script and the template work properly there. Feel free to take a stab at the template. I will see what can be done on the extension side. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:14, 20 December 2022 (UTC)
 
:::I disabled {{tl|quality}} in the main namespace because it would require some rework to make the rating script and the template work properly there. Feel free to take a stab at the template. I will see what can be done on the extension side. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:14, 20 December 2022 (UTC)
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::::What needs to be done on the template side? I'm not sure I see too big of an issue leaving pages as "unknown-quality" for now (or just change the default to tattered) until we get the rating script working. Is that script up anywhere, anything that could be helped with? [[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 11:10, 2 January 2023 (UTC)
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:::::They're already marked as unknown. Really the only issue I know of with the template is that it doesn't show up with some of the newer skins we added, and that can be fixed by getting rid of the absolute positioning. As for the script, it can be found at https://github.com/DF-Wiki/QualityRatings, and the issue is really only with the configuration system not recognizing the main namespace as valid. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 02:29, 3 January 2023 (UTC)
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::::::Great, I started having a crack at fixing the template with different themes. Is the preference to get some CSS going and then include it in the global stylesheet (i.e different styles per theme) or to try and get a "one size fits all" fix? &mdash;[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 08:14, 3 January 2023 (UTC)
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:::::::I would rather avoid custom site-wide CSS if we can. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 03:29, 4 January 2023 (UTC)
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::::::::I appreciate that, I think it's the simplest solution to add a few lines to common.css though. Unless there is a way to attach CSS specifically to a template, I saw a few extensions that allowed that but I'm not sure if any are present in the wiki at the moment. Regardless there already exists a class `div.topicon` that is specifically for the quality ratings, is there an issue with expanding this class to accommodate the themes? The list of themes where the quality rating display is broken/invisible: Citizen, MinervaNeue, MonoBook. &mdash;[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 21:48, 4 January 2023 (UTC)
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:::::::::What do you think of moving the template out of the topicon entirely and just placing it in a div? It would take up a (hopefully) small amount of vertical space in the article. [[User:Lethosor/Sandbox/Quality_test]] is an example. Unfortunately it isn't possible to prevent other templates from displaying above the quality this way ([https://dwarffortresswiki.org/index.php?title=User:Lethosor/Sandbox/Quality_test&oldid=283883]). So maybe we do need some custom CSS after all if we want that. I'm open to trying out whatever you propose. I'm a bit worried about future-proofing against skins we add later (particularly a mobile skin) but at least MediaWiki supports skin-specific global CSS as well. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 00:33, 5 January 2023 (UTC)
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::::::::::I would rather we avoid taking any more vertical space in the article. The growing block pyramid at the top, starting with version template, is annoying. If you end up placing it inside the article space please use a slim box 100% wide that would include both.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:19, 5 January 2023 (UTC)
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:::::::::::Agreed with you Jan, however I see that as two different tasks (ArticleVersion template changes, getting quality back on pages). I made a test adjustment to the quality and it takes up a negligable amount of extra space. See [[User:Vallode/sandbox#Page_quality]] for the example, we'd be able to completely remove "topicon" (unless it is used somewhere else?) and then potentially move on to making the ArticleVersion template into a slim version on the left-hand-side instead of a large box? Let me know what you think. --[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 17:35, 5 January 2023 (UTC)
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:::::::::::: Sorry, I just noticed this, I hope you weren't waiting on me. I haven't looked into how it works. All I can say that it would be nice if it shows on main, it is annoying that it shows on discussion and history. And otherwise I think that those negligible spaces adds up when you have multiple notice, redirection etc templates and would prefer if you can [https://ibb.co/X7X7SjL condense all of it] somehow. I also had [https://dwarffortresswiki.org/index.php/User:Jan/sandbox#Misc_variants couple of ideas] on that front, but as dev designer you probably can come up with something more refined if this is direction you choose. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:50, 10 January 2023 (UTC)
 +
  
 
It appears some pages are redirecting recursively and never resolving correctly, like the [[https://dwarffortresswiki.org/index.php?title=Character_table&redirect=no|character table]] and [[tileset repository]] 07:35, 20 December 2022 (UTC)
 
It appears some pages are redirecting recursively and never resolving correctly, like the [[https://dwarffortresswiki.org/index.php?title=Character_table&redirect=no|character table]] and [[tileset repository]] 07:35, 20 December 2022 (UTC)
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It might be useful to change the notice title to "release information '''for editors'''" --[[Special:Contributions/142.59.195.176|142.59.195.176]] 10:26, 20 December 2022 (UTC)
 
It might be useful to change the notice title to "release information '''for editors'''" --[[Special:Contributions/142.59.195.176|142.59.195.176]] 10:26, 20 December 2022 (UTC)
 
:Can do. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 16:27, 20 December 2022 (UTC)
 
:Can do. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 16:27, 20 December 2022 (UTC)
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::New here, hello. Should we set a date where we remove/only show the banner for logged in users. There are (some) pages that have 4 different notices about the upgrade. [[Engraving]] is one such page, the top banner states "information for editors", we then have the "this page was migrated" banner, a version selection which warns the article might be inaccurate, and a smaller banner saying the page might need to be updated. Quite a lot of screen space, I think we can start to slowly reduce the amount of warnings this coming month? [[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 10:07, 2 January 2023 (UTC)
 +
:::Unfortunately, only showing info to logged-in users is difficult with how MediaWiki caching works. In terms of reducing warnings, there is a discussion [[Template_talk:ArticleVersion#.22Note_that_some_content_may_still_need_to_be_updated..22|here]]. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:43, 4 January 2023 (UTC)
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:::As for [[Engraving]] specifically, the {{tl|old}} banner was actually present on [[DF2014:Engraving]] as well and got carried over with the migration. I removed it, and agree that it was redundant. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:46, 4 January 2023 (UTC)
  
 
Main talkpages seem to redirect to DF2014 talk. Not sure if it is intentional but I like it, though we should pay attention when creating new discussion relating to v50 ending up there.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:18, 20 December 2022 (UTC)
 
Main talkpages seem to redirect to DF2014 talk. Not sure if it is intentional but I like it, though we should pay attention when creating new discussion relating to v50 ending up there.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:18, 20 December 2022 (UTC)
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:::::::I just thought of something. We're supposedly not allowed to upload entire sprite sheets, right? What if - for the time being - we just use a few of them for the purpose of testing out new infoboxes? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:46, 20 December 2022 (UTC)
 
:::::::I just thought of something. We're supposedly not allowed to upload entire sprite sheets, right? What if - for the time being - we just use a few of them for the purpose of testing out new infoboxes? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 21:46, 20 December 2022 (UTC)
 
::::::::I don't know. If someone could ask Kitfox and post the response here, that would be great. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:47, 20 December 2022 (UTC)
 
::::::::I don't know. If someone could ask Kitfox and post the response here, that would be great. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:47, 20 December 2022 (UTC)
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 +
:::::::::I've reached out to Alexandra, but she hasn't answered yet. Until then I found these old approvals from the previous community manager, Feeona: ([http://www.bay12forums.com/smf/index.php?topic=173474.msg8243633#msg8243633 link1], [http://www.bay12forums.com/smf/index.php?topic=176640.msg8243642#msg8243642 link2]). Waiting for a newer response until we begin mass uploads is probably the politer option, but like Zippy said, it is also standard for wikis to use game sprites with less approval. I second their idea of trying it out with a few images to test the infoboxes. On the extreme off-chance (and I do think it is) Kitfox protests we can always remove these few. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 22:19, 20 December 2022 (UTC)
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:::::::::And here is a third, more official statement: ([http://www.bay12forums.com/smf/index.php?topic=173474.msg8249718#msg8249718 link3]). Perhaps that address of info@kitfoxgames.com is the better channel to ask for a confirmation, rather than Discord DMs, but I will be going to bed, so it is best if someone else does that. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 22:29, 20 December 2022 (UTC)
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::::::::::Thanks for tracking this down! Ok, sprites should be fine, but let's avoid uploading the entire premium tileset as a single image, for instance (as the forum thread says, "use common sense"). &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 00:21, 21 December 2022 (UTC)
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::::::::::: Looks good, permission is always preferable over fairuse, I think it is a win win for all involved. I agree that we shouldn't upload entire sprite sheets (e.g. there is no reason to upload the windmill from every direction or whole construction phase for workshops) and that there are a lot of details that needs to be ironed out through testing. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 05:07, 21 December 2022 (UTC)
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:::::::::We have a green light on uploading all and any sprites. Their response to me can be seen [https://i.imgur.com/BhmHjzC.png here]. I'm sure someone else confirmed it before me. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 19:00, 21 December 2022 (UTC)
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Shifting temporarily to a new issue, is the documentation of [[Template:ArticleVersion]] outdated? It would seem so to me, since the current version no longer has its own namespace, with the templates needing updating being different ones. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 18:30, 20 December 2022 (UTC)
 
Shifting temporarily to a new issue, is the documentation of [[Template:ArticleVersion]] outdated? It would seem so to me, since the current version no longer has its own namespace, with the templates needing updating being different ones. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 18:30, 20 December 2022 (UTC)
 
:I think it is still accurate enough. We left open the possibility of making another namespace in the future, albeit with a different migration strategy - see [[#v50 organization|above]]. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:52, 20 December 2022 (UTC)
 
:I think it is still accurate enough. We left open the possibility of making another namespace in the future, albeit with a different migration strategy - see [[#v50 organization|above]]. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:52, 20 December 2022 (UTC)
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Some Changes to infoboxes might be needed. Too bad [[User:Doorkeeper]] isn't around. He did a great work with navbox project--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 20:52, 21 December 2022 (UTC)
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I just realized that raw files aren't stored as regular wiki pages but loaded via the DFRawFunctions extension (hence the need to update). Good news it's going to be handled in bulk, consistently and relatively easy to updated. Even better it's Lethosor problem ;) Also I just realized that all the "raw files" (txt files in the new vanilla folder) are released into the public domain.  Both are probably not news to the vets but I'll leave it here for those who less up to date like myself. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 07:35, 22 December 2022 (UTC)
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: I noticed that some templates aren't working properly in the new namespace, e.g. [[Basalt]] entry had its raw updated manually but the infobox fail to show any details. Cursory look suggest {{t|layerlookup/0}} need a minor tweak. This should do the work
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:: Replace: <nowiki>{{layerlookup/aux|{{{{FULLPAGENAME}}/raw}}|uses={{{uses|}}}|wiki={{{wiki|}}}}}</nowiki>
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:: With___: <nowiki>{{layerlookup/aux|{{</nowiki><span style="color:red; font-weight:bold;">:</span><nowiki>{{FULLPAGENAME}}/raw}}|uses={{{uses|}}}|wiki={{{wiki|}}}}}</nowiki>
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: Not sure what the plan and ETA with raws update so I didn't touch this high usage template for now. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 08:11, 24 December 2022 (UTC)
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::Please do feel free to make this update. I am still working on a script to create the <code>/raw</code> pages themselves. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 03:12, 1 January 2023 (UTC)
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Wouldn't it be an idea to add to the Sitenotice to remove the {{tl|migrated article}} tag when an article has been fully updated? I see many articles that seem to be updated still have the tag. And/or advise to make use of the {{tl|verify}} for sections still in need of checking? --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 10:12, 2 January 2023 (UTC)
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:Probably a good shout. The "see this page" link does include the detail on removing but we should more explicitly encourage removing the banner once a page has at least been looked over. [[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 11:01, 2 January 2023 (UTC)
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== v50 specific issues ==
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=== Graphics===
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Follow up on the use of game sprites and the need to trying it out with a few images to test the infoboxes. First sprite [[:File:Beds v50.png]] was uploaded and used on [[Bed]] entry. Any thoughts? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 18:06, 21 December 2022 (UTC)
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:Seems like it should be rearranged to be horizontal. Also, has there been a serious discussion about copyright? Full screenshots are 100% fine, but you start going into a grey area when you upload pieces of a spritesheet. I'm of the opinion that it's all fine as long as it's inconvenient to reconstruct the full sheet from the individual images. Maybe a further restriction could be you shouldn't upload any of the art unless it's used in an infobox (maybe an exception for pieces of the UI). And one more restriction could be you shouldn't show everything, like in your bed example, maybe just the wooden bed is good enough, leave out the stone and metal, <small>especially since those can only be made from strange moods</small>. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 18:43, 21 December 2022 (UTC)
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::Actually, your bed image is kinda bad for showing off what a bed looks like because it doesn't show the pillow/blankets. That might point to cropped screenshots being the best path, although less convenient for the uploader, as you don't get details left out. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 18:46, 21 December 2022 (UTC)
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::I created a new license template [[Template:Copyright game]], based it on the way the RimWorld wiki does things. Call it a prototype, but it's probably how your bed image should be labelled. Indeed, I added it to it already. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]])
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::: I agree that the horizontal arrangement would suit better here and that we should strive to represent how things look in-game. Otherwise, I am not too concerned about people being able to reconstruct anything (lets just say that ''anyone'' interested in that can get the real thing from the game files), also it seem we have permission to use the sprits on top of fairuse. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 19:55, 21 December 2022 (UTC)
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::: Modifying the existing template to allow the inclusion of the new sprites is easy (Something like [https://ibb.co/zFXCrjd this]?) The big question is the matter of consistency is there any exceptions that will break the format (size wise with variant bloat for example), the sprite naming format, etc --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 20:44, 21 December 2022 (UTC)
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::: If we are going to show a variant for each material type, then maybe these should be added as separate images so we can add a tooltip for each image. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 20:49, 21 December 2022 (UTC)
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:I've got another prototype going here and here: [[User:Brightgalrs/vector.css]] and [[User:Brightgalrs/Sandbox]]. (You'll need to add the css stuff to your own /vector.css). Basically it's a way to recolor images using css classes. No idea if there's a better way. Also, the real implementation would require a change to [[MediaWiki:Common.css]]. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:41, 21 December 2022 (UTC)
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:Should mention, there ''is'' a different way, just upload each image 16 times, one for each coloring. But maybe that's not very elegant. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 22:45, 21 December 2022 (UTC)
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: It should be noted that soon the classic edition will be released, hence one should plan to have both the Premium and classic alongside in that little space --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:14, 22 December 2022 (UTC)
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::I'm looking into a tab extension to potentially support this in infoboxes. Perhaps [https://www.mediawiki.org/wiki/Extension:Tabs Extension:Tabs]? I tried [https://www.mediawiki.org/wiki/Extension:TabberNeue Extension:TabberNeue], but it displays a placeholder if JavaScript is disabled, which isn't great. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 04:22, 22 December 2022 (UTC)
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::: The Neue Tabber seem to works pretty much like the old one (which fandom [https://coding-help.fandom.com/wiki/Tabber#Adding_images_into_tabbers still use]) defaulting to showing the first tab only. Quick look suggest that neue work the same, plus the notice that 'Tabber requires Javascript to function' warning? if so, and if it is a bother, then you should be able to edit out the tabberneue-noscript string in code. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 06:29, 22 December 2022 (UTC)
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::: I much prefer your tabber solution, but if that fails we can also use the gallery slideshow mode. If so, beware it has no way to control image size so the images have to be maliciously uploaded using the exact same size. example:
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<gallery mode="slideshow">
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File:SteelSample.png
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File:TinSample.png
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File:ZincSample.png
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File:GoldSample.png
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</gallery> --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 10:19, 22 December 2022 (UTC)
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==== adding premium set to Infobox ====
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I am unclear where are we going with this? <br>
 +
1) Will (A) tabs be implemented, (B) we be using mediawiki toggle [[Template_talk:V50_workshop|example]] for premium and classic/blocked, (c) put images side by side, or (d) something else?<br>
 +
2) Also [[silver]] and [[Pig iron]] use very different image style for example.<br>
 +
3) Anything else you want ? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 12:32, 30 December 2022 (UTC)
 +
 +
: Personally, I would love tabs to be implemented, but I think that side by side might be best for most. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 12:32, 30 December 2022 (UTC)
 +
: Here is rough layout we can use. It should fit most buildings given the default sprite size. There is also a different floor plan for both (inspired by reddit)
 +
 +
{|
 +
|- valign=top
 +
|
 +
{| style="width:200px; background-color:#eaecf0; border-collapse: collapse; "
 +
|+ 5×5
 +
|- style="border-bottom:2px solid #3366cc; "
 +
|<div class="mw-customtoggle-infoboxtab mw-ui-button mw-ui-progressive" style="border-top-right-radius: 10px; border-top-left-radius:10px;">toggle</div>
 +
|{{Tooltip|Hotkey|adasdasdasd}}: {{Key|b|o|g}}
 +
|- valign=top
 +
|colspan=2|<div class="mw-collapsible" id="mw-customcollapsible-infoboxtab">
 +
[[File:Siege workshop.png|center|160px]]</div>
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-infoboxtab"">
 +
{|
 +
|rowspan=2 style="width:50%; font-size: 125%;"|<center>{{Template:Picture Siege workshop}}</center>
 +
|style="line-height: 1em; font-size: 125%;"|
 +
{| style="border-spacing:4px;"
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|}
 +
|-
 +
| style="text-align: center;" | Layout
 +
|}
 +
</div>
 +
|}
 +
|
 +
{| style="width:200px; background-color:#eaecf0; border-collapse: collapse; "
 +
|+ 3×3
 +
|- style="border-bottom:2px solid #3366cc; "
 +
|colspan=2 style="text-align: right;"|<div class="mw-customtoggle-infoboxtab mw-ui-button mw-ui-progressive" style="float:left; border-top-right-radius: 10px; border-top-left-radius:10px;">toggle</div><span style="padding-top:5px; text-align: right;">{{Tooltip|Hotkey|adasdasdasd}}: {{Key|b|o|g}}</span>
 +
|- valign=top
 +
|rowspan=2 style="width:50%;"|
 +
<div class="mw-collapsible" id="mw-customcollapsible-infoboxtab">[[File:Carpenter's workshop.png]]</div>
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-infoboxtab""><center>
 +
{| style="font-size: 175%; border-spacing: 0; background-color: black; border: 2px solid black"
 +
|- <!-- raw tile changes adds padding and margin -->
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| style="padding: 0; line-height: 1em"|
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| style="padding: 0; line-height: 1em"| {{Raw Tile|"|7:0:0}}
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| style="padding: 0; line-height: 1em"| {{Raw Tile|{{=}}|6:0:0}}
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|-
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| style="padding: 0; line-height: 1em"| {{Raw Tile|░|0:7:1}}
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| style="padding: 0; line-height: 1em"|
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| style="padding: 0; line-height: 1em"|
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|-
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|░|0:7:1}}
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| style="padding: 0; line-height: 1em"| {{Raw Tile|]|0:0:1}}
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| style="padding: 0; line-height: 1em"| {{Raw Tile|░|0:7:1}}
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|}</center></div>
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|
 +
{| style="border-spacing:5px;"
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:18px; height:18px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:18px; height:18px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#86878a; border:1px solid #545557;"|
 +
|}
 +
|-
 +
| style="text-align: center;" | Layout
 +
|}
 +
</div>
 +
|
 +
{| style="width:200px; height:100px; padding:10px; background-color:#eaecf0; border-collapse: collapse;"
 +
|+ 1×1
 +
|- style="border-bottom:2px solid #3366cc;"
 +
| colspan=3 style="text-align:center;"|{{Tooltip|Hotkey|adasdasdasd}}: {{Key|b|o|g}}
 +
|-
 +
| style="border-right: 1px dotted #545557;"|[[File:Screw_press.png|32px|center|link=]]
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| style="font-size:125%;"|<center>{{Template:Picture Screw press}}</center>
 +
| style="border-left: 1px dotted #545557;"|<center>{{Template:Floor Plan Screw press}}</center>
 +
|}
 +
|
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{| style="width:200px; height:100px; padding:10px; background-color:#eaecf0; border-collapse: collapse;"
 +
|+ 1×3
 +
|- style="border-bottom:2px solid #3366cc;"
 +
| colspan=3 style="text-align:center;"|{{Tooltip|Hotkey|adasdasdasd}}: {{Key|b|o|g}}
 +
|-
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| style="border-right: 1px dotted #545557;"|[[File:water_wheel.png|32px|center|link=]]
 +
| style="font-size:125%;"|<center>{{Template:Picture Water wheel}}</center>
 +
| style="border-left: 1px dotted #545557;line-height:normal;"|<center>{{Template:Floor Plan Water wheel}}</center>
 +
|}
 +
|}
 +
:Any thoughts on the direction and or any and all of its elements? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 10:16, 31 December 2022 (UTC)
 +
 +
::I kind of like side-by-side, if it fits. If anyone wants to implement a toggle button or tabs, I would ask that that be implemented in a template for now, so that e.g. we could change a toggle button to tabs in a single place if we decide to install an extension to support that. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 03:14, 1 January 2023 (UTC)
 +
 +
::: I noticed a comment saying that [[impassable tile]] are no longer used in v50, is that true for all constructions? If so, floor plans are no longer needed, making things much easier as we can fit everything in except the 5v5 constructions like trade depot (and even these can be placed one above the other if so desired). If not, any thought on the alternative floor plan design? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 07:46, 1 January 2023 (UTC)
 +
 +
:::: None of the constructions have blocking tiles any more from my experience playing. I haven't tested siege weaponry with that stuff, but none of the workshops have it, nor does any furniture. (walls and fortifications will of course obstruct movement [[User:AndrielChaoti|AndrielChaoti]] ([[User talk:AndrielChaoti|talk]]) 18:47, 1 January 2023 (UTC)
 +
::::: Ok, I have removed them from v50. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 23:48, 1 January 2023 (UTC)
 +
 +
I have added a basic side by side variant to [[Template:V50 workshop]] and [[Template:Building]] for testing, let us know if there any issues. Few notes:
 +
* The default image naming scheme of <code>workshop-name.png</code> will likely conflict with existing images here or on commons, maybe another naming scheme should be used like <code>v50 workshop-name.png</code> as it is with ascii pictures.
 +
* There is inconsistency in image size. If you want to use large zoomed images then toggle is best, otherwise they need to be all in native size (96px for 3x3).
 +
* In the current version the code roughly centers the images and if there is a big image like with [[Siege workshop]] it drops to a new line --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 23:48, 1 January 2023 (UTC)
 +
 +
How about combining shortcut keys and the new menu icons:
 +
<div style="color:white; font-size: large; text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;"><!--
 +
 +
--><span style="position: relative;><!--
 +
-->[[File:Ui b.png]]<div style="position: absolute; bottom:-14px; right:3px;">b</div></span><!--
 +
 +
--><span style="position: relative;><!--
 +
-->[[File:Ui bo.png]]<div style="position: absolute; bottom:-14px; right:3px;">o</div></span><!--
 +
 +
--><span style="position: relative;"><!--
 +
-->[[File:Ui bol.png]]<div style="position: absolute; bottom:-14px; right:3px;">l</div></span><!--
 +
 +
--><span style="position: relative;"><!--
 +
-->[[File:Ui boll.png]]<div style="position: absolute; bottom:-14px; right:3px;">l</div></span><!--
 +
--></div>
 +
--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 02:24, 3 January 2023 (UTC)
 +
 +
:I worry that this is difficult to read (I read it as "boil" at first). I would rather use something like {{tl|k}} with a known background. What about something like this? <span style="position: relative;">[[File:Ui boll.png]]<div style="position: absolute; bottom:-14px; right:0px;">{{k|l}}</div></span> <br>or, alternatively, using flexbox without any overlap: <span style="display: inline-flex;">[[File:Ui boll.png]]<span style="align-self: flex-end;">{{k|l}}</span></span> &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 02:37, 3 January 2023 (UTC)
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:: Same, but that is the best I came up with. We can use the key or maybe someone can help improve the design. Also 'l' is hard to read even with {{t|key}}.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 03:05, 3 January 2023 (UTC)
 +
:: I added a {{t|Menu icon}} to start things so others can have a go with it. Also any thoughts on the icon naming convention (their shortcut sequence), is there easier/better way? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 09:36, 3 January 2023 (UTC)
 +
::[[User:BarelyCreative]] updated the template: {{Menu icon|b|o|l|y}}. I think it looks good, thoughts? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 18:40, 3 January 2023 (UTC)
 +
:::I like that, yeah. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 03:29, 4 January 2023 (UTC)
 +
::::There were some places where it didn't make sense so display every icon all the time (like step-by-step guides), so I changed it slightly to allow display of fewer icons using "num" and counting from the end: <nowiki>{{Menu icon|b|o|l|y|sep=-;|num=2}}</nowiki> {{Menu icon|b|o|l|y|sep=-|num=2}} [[User:BarelyCreative|BarelyCreative]] ([[User talk:BarelyCreative|talk]]) 09:05, 4 January 2023 (UTC)
 +
 +
==== Bizarre palette-swapping idea/prototype ====
 +
No idea if this is a good idea, since it takes a bit of time to set up, and there might be some performance issues... and maybe display issues?
 +
 +
But take a look at this:
 +
{{User:Brightgalrs/Sandbox/PaletteSwitch|templatename=User:Brightgalrs/Sandbox/Rock|palette-name=amber}}
 +
 +
It's way to swap palettes on an image, although the image itself is a table, with each cell representing a pixel. The template itself looks like this:
 +
<code><nowiki>{{User:Brightgalrs/Sandbox/PaletteSwitch|templatename=User:Brightgalrs/Sandbox/Rock|palette-name=saffron}}</nowiki></code>
 +
Input the pattern and desired palette name.
 +
 +
I've got a larger showcase here: [[User:Brightgalrs/Sandbox/PaletteSwapShowcase]]. Only did a rock pattern so far, but all palettes are implemented.
 +
The major use for this would be on each stone, metal, wood, etc. type's page. The palette could be read directly from the raws. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 03:22, 24 December 2022 (UTC)
 +
 +
:From a technical perspective, my primary concern is indeed performance. Both on the server side and client side, a large number of tables that large (in terms of markup and cell count, that is) tend to be resource-intensive to generate and render. I saw your image-filtering experiments on [[User:Brightgalrs/vector.css]], and while that strikes me as a newer and less-backwards-compatible approach, it would probably be more resource-friendly.
 +
:Is this color adjustment something the game is doing natively? i.e. does this accurately match what the game displays? I bet we could slap together an image-filtering extension (or find an existing one?) that can do this if needed. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 03:49, 24 December 2022 (UTC)
 +
::Yeah that's what I suspected. The images the template creates are spot on, checked it against a screenshot I took of some mica rocks in-game. The css stuff is unfortunately totally incorrect, was cool to learn about it though, so not a complete waste of my time :p. The premium, in-game graphics are true sprites, basically patterns of indexed colors. Each of the in-game colors (which are significantly expanded over the 16 ascii colors, there's 116/117) there is a palette defined in "\Dwarf Fortress\data\vanilla\vanilla_descriptors_graphics\graphics\images\palettes.png". Each indexed color of the sprite is swapped for the corresponding color in the palette. Because of that, the css stuff doesn't work since it's doing the hue/saturation/brightness changes to the entire sprite.
 +
::I've looked into an existing mediawiki extension, couldn't find anything. One thing I did't really look at is some type of lua script/module that would basically emulate what the game is doing. So some function that takes in the base image as well as the desired palette, and based on that finds and replaces each color. No idea what mediawiki's capabilities are on that front. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 05:31, 24 December 2022 (UTC)
 +
:::We do have Scribunto installed now, so it's totally possible to do something in Lua too - forgot about that. I can add you to the group that grants access to edit the Module namespace if you want to give that a shot. If we use an extension, we'd probably need a custom one, similar to DFDiagram (or perhaps DFDiagram could be extended - it's in dire need of a rewrite anyway). &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 05:43, 24 December 2022 (UTC)
 +
::::I asked around on the mediawiki irc, I think scribunto/lua is a deadend, at least for taking an uploaded image and doing stuff to it with a lua script. However I did come up with this even more bizarre solution, using block elements. [[User:Brightgalrs/Sandbox/PaletteSwapShowcase2]], maybe less resource intensive? Definitely displays a lot worse though, probably unusable.
 +
::::{{User:Brightgalrs/Sandbox/PaletteSwitch|templatename=User:Brightgalrs/Sandbox/Rock2|palette-name=saffron}}
 +
::::I dunno, maybe none of this is worth it and we should just write some external program to put all the images together offline, and then just mass upload. It wouldn't be ''that'' many... [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 06:37, 24 December 2022 (UTC)
 +
 +
====Is there an easy way to just paste images from the clipboard?====
 +
 +
I use KDE spectacle to take screenshots straight to the clipboard (after cropping) -- is there an easy way to just paste (and auto-upload) an image into an article? It would make it a lot easier to contribute images. [[User:Kelvie|Kelvie]] ([[User talk:Kelvie|talk]]) 23:35, 1 January 2023 (UTC)
 +
:Unfortunately there is not. I would be open to a MediaWiki extension to support this if someone finds one. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 00:32, 2 January 2023 (UTC)
 +
:: Looks like this could do it, but I haven't used it before: https://www.mediawiki.org/wiki/Extension:SimpleBatchUpload [[User:Kelvie|Kelvie]] ([[User talk:Kelvie|talk]]) 19:41, 2 January 2023 (UTC)
 +
::: It won't solve paste-from-clipboard, but this would be great for making uploading sprites much easier (auto-cutup spritesheet, rename, bulk upload). Could you add this, Lethosor? [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 21:47, 6 January 2023 (UTC)
 +
 +
====Standards for adding graphical version screenshots and images====
 +
 +
Hello, new user looking into adding imagery from the new version. Is there a standard for quality of new screenshots or images? I noticed that at a certain zoom level (2 zooms in from the furthest zoomed-out view), the graphics appear crisp and 1:1 pixel scaled, and I would propose that all images be taken at this scale whenever possible. If they need to be displayed larger, they should be nearest neighbor scaled in a photo editing program at 100% increments (Microsoft Paint will do this if you first select the image rather than directly scaling the whole canvas).  I would also propose that images should be cropped to conform to the 32x32 pixel grid when possible, though this could be problematic with so many new graphical elements exceeding the bounds of their tiles.  I would say the best practice for capturing artwork for items, furniture etc. ought to be done in a 3x3 open area to avoid shadows from nearby walls, or else extracted from the raw files (if this doesn't run afoul of being able to re-create the graphical version using those assets).
 +
 +
I know that perfect is the enemy of good, and any documentation is better than none, but just thought I'd ask about this, and see if/where something like this ought to be posted. [[User:Unclesporky|Unclesporky]] ([[User talk:Unclesporky|talk]]) 13:58, 3 January 2023 (UTC)
 +
 +
:It has been stated in [[Template:V50 workshop]] that <q>screenshots should be at the "native" resolution</q> but someone could edit the [[Screenshot]] page for best practice for the steam version. Or post some examples in [[Talk:Screenshot]] to find out what is best? --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 14:21, 3 January 2023 (UTC)
 +
 +
:: Although I haven't added any explanation about best practices, I added a slightly more user-friendly, (Windows) alternative screenshot capturing method to the page. It might be a more helpful/relevant method for use with any best-practices explanations.
 +
 +
::I agree that there needs to at least be some elaboration on the reference to a "native" resolution for screenshots, as it seems irrelevant and misleading with the new display settings and menu in the steam version. Unfortunately, having only just come back to DF after years away, I don't feel confident that I can do this myself, competently. [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 11:32, 7 March 2023 (UTC)
 +
 +
: All of your suggestions seem perfectly sensible to me (assuming that the pixel perfect zoom level is consistent for every user). I don't see why you couldn't take the initiative and pretty much cut and paste your comment here, with some minor tweaks for readability, to a new section on the [[screenshot]] page with a relevant title. Get the ball rolling, it doesn't need to be exhaustively comprehensive to start with. Once the edit is there, it will encourage other wiki editors to make any additions or changes over time. [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 11:42, 7 March 2023 (UTC)
 +
 +
====How would I/should I go about putting creature sprites on their pages?====
 +
 +
Howdy. New player and wiki user here. I wanted to try and help update the wiki to the Steam release of DF, so I figured I'd chip in by putting each creature's sprites on their respective page, since I'll often look up a creature I have yet to see in game only to be met by a blue J, or whatever. I found all of the game's creature sprites in C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics\images, so I figured I could just chop those up in Photoshop and stick them on here no problem, but the programming syntax/whatever it is on this site is incredibly confusing, I don't know how I'd actually go about doing it. I figured I'd just find the spot on the page where the little letter is and replace that with the image code, but it seems the pages are built using heavily nested templates that I can't even begin to understand. Any help?--[[User:Treese|Treese]] ([[User talk:Treese|talk]]) 03:07, 5 January 2023 (UTC)
 +
:Based on [[User:Zippy|Zippy]]'s work at {{tl|Creaturelookup_b}}, I added an "image" parameter to {{tl|creaturelookup/0}}, which is what creature pages should all be using. See [[Dwarf]] and [[Cow]] for examples. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 05:37, 5 January 2023 (UTC)
 +
 +
=== Hotkeys/Menu navigation ===
 +
Most key bindings and menus have changed. Should the article reflect a) only the old version, b) only the GUI version or c) both? For example, [[Bridge|bridges]] used to be built via {{k|b}} -> {{k|g}}, but now it's in Place strucutures {{k|b}} -> Constructions {{k|n}} -> Bridge {{k|b}}. What should be written in the article? Currently, it's {{k|b}} -> {{k|g}}. I ''think'' it should be only b), but I am not sure if there will be differences regarding hotkeys or menus between the premium version and the free version and then, c) would be the most appropriate option. --[[User:Prometherus|Prometherus]] ([[User talk:Prometherus|talk]]) 10:16, 22 December 2022 (UTC)
 +
 +
: Not sure. I wish the classic release soon --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:45, 22 December 2022 (UTC)
 +
:: Are you Toady's herald? Looks like it was just released! [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 18:18, 22 December 2022 (UTC)
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:: And our questions are answered, the old hotkeys seem to have been thrown out. Part of me is disappointed (useless muscle memory) but also relieved (unified UI for both versions is good in general and for the wiki). [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 18:25, 22 December 2022 (UTC)
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::: According to info, in a sort of 'demo version' at that. I'll wait a little while longer, for myself.[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 18:22, 22 December 2022 (UTC)
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::::It's unlikely that keybindings in it will change significantly. My vote is that we should include information for both premium and classic, everywhere. Hopefully the keybindings are not different between versions. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 18:26, 22 December 2022 (UTC)
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:::Shouldn't it be based on the 50 or what verion the article is written for? [[User:Dominick|Dominick]] [[User_talk:dominick|<sup>(TALK)</sup>]] 18:42, 22 December 2022 (UTC)
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:::: The keybindings seem to be consistent between versions, (haven't checked exhausitvely, but since the menu layout is the same I think it is a good assumption). Should also keep in mind/consider that not all actions have keybindings. An option would be write 'Click on the <Example Text> icon or press {{k|E}}' [[User:Koos|Koos]] ([[User talk:Koos|talk]]) 23:14, 23 December 2022 (UTC)
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=== Removed features & concepts ===
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Since they're removed concepts, I've set [[Room]] to be a redirect for [[DF2014:Room]] and created [[Template:Activity zones]] for the nav bar bedrooms, etc, and made the necessary changes to [[Bedroom]] for it. Is this the correct approach, before I go on much further? (also a note, if it is, then [[Template:v50_rooms]] probably needs to be deleted) I also imagine that considering the number of changes in the interface, that things like [[Adventure mode]] and related pages might best be truncated to "not in 50.03" and when it does make it across, being more deliberately brought over in pieces?  [[User:HawkOwl|HawkOwl]] ([[User talk:HawkOwl|talk]]) 06:23, 23 December 2022 (UTC)
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:Usually it is marked with [[Template:Removed_feature]]. For example: [[Dipscript]] or [[Party]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 07:45, 23 December 2022 (UTC)
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:: Ah, that's fair. Should that be mentioned in [[Dwarf_Fortress_Wiki:Versions#Redirects]]? [[User:HawkOwl|HawkOwl]] ([[User talk:HawkOwl|talk]]) 10:03, 23 December 2022 (UTC)
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:::I think the redirect policy mostly had in mind things that were removed a ''long'' time ago, like [[Tax collector]] and [[Economy]] (and the latter actually has a stub page as well). I guess we could clarify. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 19:34, 23 December 2022 (UTC)
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:::: The "current" redirects also cause the version box to incorrectly show that the current version has a page - e.g. [[23a:Cave_river]] shows a v50.04 version, but it's just a redirect back to that version. Similarly, what should happen to redirects like [[Clothes maker]], where a concept has evolved? It currently goes to [[23a:Clothes maker]] - that's correct if the user is trying to look up a very old concept, but if a new user is looking for "how to make clothes", they should be directed to [[Clothier]]. --[[User:Danny252|Danny252]] ([[User talk:Danny252|talk]]) 12:16, 26 December 2022 (UTC)
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::::: It won't work for every case; but strategic use of when, and on what pages to use either a redirect, or the "removed feature" template, should be able to correctly organize references for cases like this. I did it for the recently added "Places" page. With just a redirect from the "building list" page for the current version, The Places page's version template links to a non-existent v0.47 page. With [[Template:Removed_feature]] added to [[Building list]] the [[Places]] 0.47 version template link links to the old [[DF2014:Building list]] page via an automatically created [[DF2014:Places]] page with a redirect to the old Building list page.  - A tweaked version of the removed feature template, doing something very similar with automated page redirects, might be a solution for the specific examples you have given for much older versions. (Template:Evolved_feature)? [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 12:08, 7 March 2023 (UTC)
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:::::: I may have been overthinking the "Evolved_feature" template idea, or maybe not, if it means manually correcting hundreds of redirects to old pages. Regardless of that, I will just manually edit the specific pages mentioned above to work as intended, especially as [[v0.31:Clothes maker]] did exactly that, and is why the chain in versioned page redirects for "clothes maker" was broken from there to the current version. [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 12:36, 7