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Difference between revisions of "Dwarf Fortress Wiki:Centralized Discussion/Template for DFHack"

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(Created page with "Given how central DFHack has become to the user experience of many users, and the frequency at which hacks/exploits/bugfixes involving it pop up in the wiki, I think there sho...")
 
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Given how central DFHack has become to the user experience of many users, and the frequency at which hacks/exploits/bugfixes involving it pop up in the wiki, I think there should be a special template for content involving DFHack, '''in adddition''' to the one used for mods. This way, new players can make the distinction between "I have to edit a few files to do this" and "I have to download a third party program and run scripts to do this". One is much less daunting than the others, and the players are better informed. [[User:Severedicks|Severedicks]] ([[User talk:Severedicks|talk]]) 11:25, 25 January 2019 (UTC)
 
Given how central DFHack has become to the user experience of many users, and the frequency at which hacks/exploits/bugfixes involving it pop up in the wiki, I think there should be a special template for content involving DFHack, '''in adddition''' to the one used for mods. This way, new players can make the distinction between "I have to edit a few files to do this" and "I have to download a third party program and run scripts to do this". One is much less daunting than the others, and the players are better informed. [[User:Severedicks|Severedicks]] ([[User talk:Severedicks|talk]]) 11:25, 25 January 2019 (UTC)
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:With the prevalence of the [[LNP]], I imagine most new players find simple DFHack tweaks *easier* than editing the raws--removing [[aquifer]]s is a prime example (though the LNP makes it easier still with a simple checkbox in the launcher). The {{tl|mod}} template exists primarily to differentiate non-standard content; since most references to DFHack are short and directly linked to the [[DFHack]] article, I'm not convinced that an additional template would be helpful. Can you cite a few pages that you feel would benefit from such a template?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 17:40, 27 January 2019 (UTC)

Revision as of 17:40, 27 January 2019

Given how central DFHack has become to the user experience of many users, and the frequency at which hacks/exploits/bugfixes involving it pop up in the wiki, I think there should be a special template for content involving DFHack, in adddition to the one used for mods. This way, new players can make the distinction between "I have to edit a few files to do this" and "I have to download a third party program and run scripts to do this". One is much less daunting than the others, and the players are better informed. Severedicks (talk) 11:25, 25 January 2019 (UTC)

With the prevalence of the LNP, I imagine most new players find simple DFHack tweaks *easier* than editing the raws--removing aquifers is a prime example (though the LNP makes it easier still with a simple checkbox in the launcher). The {{mod}} template exists primarily to differentiate non-standard content; since most references to DFHack are short and directly linked to the DFHack article, I'm not convinced that an additional template would be helpful. Can you cite a few pages that you feel would benefit from such a template?--Loci (talk) 17:40, 27 January 2019 (UTC)