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Editing Design strategies
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===Walls=== | ===Walls=== | ||
+ | [[Wall]]s are, by far and away, the single most powerful tool you have to combat enemies. Walls are currently invincible against any known force but the mighty dwarven [[pick]]. Putting a wall between your vulnerable and valuable civilians (and the others, too, why not?) and the things trying to kill them is the highest priority you have. | ||
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[[File:DFwikiWallBlockingEntrance.png|thumb|right|A steel wall blocking a corridor]] | [[File:DFwikiWallBlockingEntrance.png|thumb|right|A steel wall blocking a corridor]] | ||
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Building walls can take time and micromanagement, but building a maze (and stuffing it with traps) is a good way to slow invaders down, especially if you get forewarning from scouts. The longer invaders take to reach you, the more time you have to get your militia in place. However, since the advent of [[climb]]ing, keep in mind that just having 1-z-level walls are not enough. Place [[fortifications]] at the tops to stop climbers. | Building walls can take time and micromanagement, but building a maze (and stuffing it with traps) is a good way to slow invaders down, especially if you get forewarning from scouts. The longer invaders take to reach you, the more time you have to get your militia in place. However, since the advent of [[climb]]ing, keep in mind that just having 1-z-level walls are not enough. Place [[fortifications]] at the tops to stop climbers. |