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Training a single dwarf at a time is recommended because only the "top" unit in a stack will be hit by flying objects. This method does not train weapons, shield use, or dodging, but it quickly trains Armor User and, more importantly, increases vital stats. There are some advantages to using slightly larger objects such as cats (injuries train [[DF2014:Attribute#Willpower|willpower]] and [[hospital]] staff), however [[DF2014:Health_care#Infection|infection]]s from broken ears can prove quite deadly. Read the [http://www.bay12forums.com/smf/index.php?topic=117154.msg3659504#msg3659504 original forum thread] for more useful information (including [http://www.bay12forums.com/smf/index.php?topic=117154.msg3854543#msg3854543 how to split coin stacks], passive training method and dangers of it). | Training a single dwarf at a time is recommended because only the "top" unit in a stack will be hit by flying objects. This method does not train weapons, shield use, or dodging, but it quickly trains Armor User and, more importantly, increases vital stats. There are some advantages to using slightly larger objects such as cats (injuries train [[DF2014:Attribute#Willpower|willpower]] and [[hospital]] staff), however [[DF2014:Health_care#Infection|infection]]s from broken ears can prove quite deadly. Read the [http://www.bay12forums.com/smf/index.php?topic=117154.msg3659504#msg3659504 original forum thread] for more useful information (including [http://www.bay12forums.com/smf/index.php?topic=117154.msg3854543#msg3854543 how to split coin stacks], passive training method and dangers of it). | ||
− | NOTE: there is | + | NOTE: there is a easier way to train armor user. Order the squads to station but then deactivate them after locking the door. They will strap their weapons and shields to their upper bodies and the only thing that stops the spears will be armor. This is less micromanagement than ordering items dumped and hatches opened continuously. |
===Pool 'o' Fun=== | ===Pool 'o' Fun=== |