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=== Coinstar room ===
 
=== Coinstar room ===
  
As a complement to a standard danger room, a '''coinstar''' or '''popcorn''' room trains [[armor user]] skills via repeated (unblockable/undodgeable) impacts of small objects such as [[coin]]s. The safest training material is currently unknown (since the bug which made coins completely harmless has been fixed), though [[coin]]s ([[DF2014:Exploit#Infinite_Adamantine_.2F_Metals|split]] into stacks of 15 or smaller), [[seed]]s, [[sock]]s, [[leaves]], and other small, light objects are likely contenders. Note that unarmored dwarves may experience injuries; a full suit of armor is recommended for coinstar training.
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As a complement to a standard danger room, a '''coinstar''' or '''popcorn''' room trains [[armor user]] skills via repeated (unblockable/undodgeable) impacts of small objects such as [[coin]]s. The safest training material is currently unknown (since the bug which made coins completely harmless has been fixed), though [[coin]]s ([[DF2012:Exploit#Infinite_Adamantine_.2F_Metals|split]] into stacks of 15 or smaller), [[seed]]s, [[sock]]s, [[leaves]], and other small, light objects are likely contenders. Note that unarmored dwarves may experience injuries; a full suit of armor is recommended for coinstar training.
  
 
To construct a coinstar room, first dig a small 1x2 trench, then build two 1x1 '''retracting''' bridges on the '''floor''' of the trench (shown in green), and connect them to a [[lever]], [[pressure plate]], or [[repeater]] (not shown).  
 
To construct a coinstar room, first dig a small 1x2 trench, then build two 1x1 '''retracting''' bridges on the '''floor''' of the trench (shown in green), and connect them to a [[lever]], [[pressure plate]], or [[repeater]] (not shown).  
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To activate the coinstar room, station a dwarf in the chamber, then have another dwarf {{k|P}}ull the Lever/R, trigger the pressure plate, or engage the repeater. The objects will be flung about in the chamber, hitting your dwarf repeatedly and providing 9 armor-user xp per impact and increase in all "military" stats. When training is complete, remove your trained dwarf with a station order (canceling the original station order will cause your trainee to drop any worn out clothes, which might prove deadly to future occupants).  
 
To activate the coinstar room, station a dwarf in the chamber, then have another dwarf {{k|P}}ull the Lever/R, trigger the pressure plate, or engage the repeater. The objects will be flung about in the chamber, hitting your dwarf repeatedly and providing 9 armor-user xp per impact and increase in all "military" stats. When training is complete, remove your trained dwarf with a station order (canceling the original station order will cause your trainee to drop any worn out clothes, which might prove deadly to future occupants).  
  
Training a single dwarf at a time is recommended because only the "top" unit in a stack will be hit by flying objects. This method does not train weapons, shield use, or dodging, but it quickly trains Armor User and, more importantly, increases vital stats. There are some advantages to using slightly larger objects such as cats (injuries train [[DF2014:Attribute#Willpower|willpower]] and [[hospital]] staff), however [[DF2014:Health_care#Infection|infection]]s from broken ears can prove quite deadly. Read the [http://www.bay12forums.com/smf/index.php?topic=117154.msg3659504#msg3659504 original forum thread] for more useful information (including [http://www.bay12forums.com/smf/index.php?topic=117154.msg3854543#msg3854543 how to split coin stacks], passive training method and dangers of it).
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Training a single dwarf at a time is recommended because only the "top" unit in a stack will be hit by flying objects. This method does not train weapons, shield use, or dodging, but it quickly trains Armor User and, more importantly, increases vital stats. There are some advantages to using slightly larger objects such as cats (injuries train [[DF2012:Attribute#Willpower|willpower]] and [[hospital]] staff), however [[DF2012:Health_care#Infection|infection]]s from broken ears can prove quite deadly. Read the [http://www.bay12forums.com/smf/index.php?topic=117154.msg3659504#msg3659504 original forum thread] for more useful information (including [http://www.bay12forums.com/smf/index.php?topic=117154.msg3854543#msg3854543 how to split coin stacks], passive training method and dangers of it).
  
 
NOTE: there is an easier way to train armor user. Order the squads to station but then deactivate them after locking the door. They will strap their weapons and shields to their upper bodies and the only thing that stops the spears will be armor. This is less micromanagement than ordering items dumped and hatches opened continuously.
 
NOTE: there is an easier way to train armor user. Order the squads to station but then deactivate them after locking the door. They will strap their weapons and shields to their upper bodies and the only thing that stops the spears will be armor. This is less micromanagement than ordering items dumped and hatches opened continuously.

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