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Difference between revisions of "DF2014 Talk:Plant token"

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This only appears on palm trees in vanilla; likely modifies the height at which the specified growth begins to appear on a plant.  Needs verification. [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 21:11, 16 January 2023 (UTC)
 
This only appears on palm trees in vanilla; likely modifies the height at which the specified growth begins to appear on a plant.  Needs verification. [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 21:11, 16 January 2023 (UTC)
 +
: Yeah, that's what it does.  The percent of the height above which the plant growth will occur. The second value is always -1; I speculate it's intended to control if the growths appear above or below the percent specified, but isn't implemented yet (no growths appear if it's any other value). [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 22:22, 16 January 2023 (UTC)

Latest revision as of 22:22, 16 January 2023

New tree tokens[edit]

(Some of) The new tokens usable for trees. They need some heavy experimentation, so I'm not adding them to the main page yet. Also, the init file TREE_* tokens to give your tree parts individual tiles, verified with TREE_TWIGS. I'm not going to add all those into the table.

Token Arguments Description
BRANCH_DENSITY
  • number
How dense the normal branches are. The actual effect of the number isn't clear to me?
BRANCH_RADIUS
  • number
How far the normal branches reach. Might be capped at some number?
CAP_NAME
  • tile name?
What the mushroom cap of the tree is named.
CAP_PERIOD
  • number
How fast the mushroom cap (if any) of the tree grows. Lower numbers seem faster?
CAP_RADIUS
  • number
How far the mushroom cap of the tree reaches. Might be capped at some number?
DIRECTED_BRANCH_DENSITY
  • number?
Unknown. String dump only, not used by any trees.
DIRECTED_BRANCHES_NAME
  • tile name?
What the directed branches(?) of the tree are named.
DIRECTED_BRANCH_RADIUS
  • number?
Unknown. String dump only, not used by any trees.
HEAVY_BRANCH_DENSITY
  • number
How dense the thick branches are. The actual effect of the number isn't clear to me?
HEAVY_BRANCH_RADIUS
  • number
How far the thick branches reach. Might be capped at some number?
HEAVY_BRANCHES_NAME
  • tile name?
What the thick branches of the tree are named.
LIGHT_BRANCH_DENSITY
  • number
How dense the light branches(?) are.
LIGHT_BRANCH_RADIUS
  • number
How far the light branches(?) reach. Might be capped at some number?
LIGHT_BRANCHES_NAME
  • tile name?
What the branches of the tree are named.
MAX_TRUNK_DIAMETER
  • number
How thick the tree's trunk may be. Capped at 3.
MAX_TRUNK_HEIGHT
  • number
How tall the tree's trunk may be. Capped at 8.
ROOT_DENSITY
  • number
How dense the roots are. The actual effect of the number isn't clear to me?
ROOT_NAME / ROOTS_NAME
  • tile name?
What the roots of the tree are named. Both tags exist in string dump.
ROOT_RADIUS
  • number
How far the roots reach. Might be capped at some number?
STANDARD_TILE_NAMES The tree uses the default names for its tiles (roots, twigs, trunk, ...).
TREE_HAS_MUSHROOM_CAP The tree has a rounded cap.
TRUNK_BRANCHING
  • number
How much the trunk of the tree can branch out. 0 means the tree will grow straight.
TRUNK_NAME
  • tile name?
What the mushroom cap of the tree is named.
TRUNK_PERIOD
  • number
How fast the tree will grow tall. Lower numbers seem faster?
TRUNK_WIDTH_PERIOD
  • number
How fast the tree will grow broad. Lower numbers seem faster?
TWIGS_NAME
  • tile name?
What the twigs of the tree are named.
TWIGS_ABOVE_BRANCHES
  • 0 or 1
If the argument is 1, the tree can have twigs above its normal branches. Defaults to 1.
TWIGS_ABOVE_HEAVY_BRANCHES
  • 0 or 1
If the argument is 1, the tree can have twigs above its thick branches. Defaults to 0.
TWIGS_ABOVE_TRUNK
  • 0 or 1
If the argument is 1, the tree can have twigs above its trunk. Defaults to 0.
TWIGS_BELOW_BRANCHES
  • 0 or 1
If the argument is 1, the tree can have twigs below its normal branches. Defaults to 0.
TWIGS_BELOW_HEAVY_BRANCHES
  • 0 or 1
If the argument is 1, the tree can have twigs below its thick branches. Defaults to 0.
TWIGS_BELOW_TRUNK
  • 0 or 1
If the argument is 1, the tree can have twigs below its trunk. Defaults to 0.
TWIGS_SIDE_BRANCHES
  • 0 or 1
If the argument is 1, the tree can have twigs next its normal branches. Defaults to 1.
TWIGS_SIDE_HEAVY_BRANCHES
  • 0 or 1
If the argument is 1, the tree can have twigs next its thick branches. Defaults to 0.
TWIGS_SIDE_TRUNK
  • 0 or 1
If the argument is 1, the tree can have twigs next its trunk. Defaults to 0.

Woodless trees[edit]

It appears, trees with [TREE:NONE:NONE] will not appear in the overworld at all. Having tested several tropical embarks I've not found a single abaca or banana tree, and more tellingly, replacing an existing TREE token with defined wood with [TREE:NONE:NONE] will replace the tree entirely with another species from the same biome. --Samanato 02:18, 15 June 2014 (UTC)

GROWTH_TRUNK_HEIGHT_PERC[edit]

This only appears on palm trees in vanilla; likely modifies the height at which the specified growth begins to appear on a plant. Needs verification. Qeveren (talk) 21:11, 16 January 2023 (UTC)

Yeah, that's what it does. The percent of the height above which the plant growth will occur. The second value is always -1; I speculate it's intended to control if the growths appear above or below the percent specified, but isn't implemented yet (no growths appear if it's any other value). Qeveren (talk) 22:22, 16 January 2023 (UTC)