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===Internship MkII ([[manager]])===
 
===Internship MkII ([[manager]])===
Assign a new dwarf to manager, queue several hundred jobs, and rotate a replacement in as soon as they become legendary. For bonus points, queue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make Soap".
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Assign a new dwarf to manager, queue several hundred jobs, and rotate a replacement in as soon as he becomes legendary. For bonus points, queue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make Soap".
  
 
'''Pros:'''
 
'''Pros:'''
 
*Requires no extra infrastructure at all.
 
*Requires no extra infrastructure at all.
 
*You need a manager anyway!
 
*You need a manager anyway!
*Mostly safe; a manager spends basically all their discretionary time snug in their office, or doing other assigned jobs.
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*Mostly safe; a manager spends basically all his discretionary time snug in his office, or doing his other assigned jobs.
 
'''Cons:'''
 
'''Cons:'''
 
*Only employs one dwarf at a time; not useful when you have 15-25 candidates for the reserves.  
 
*Only employs one dwarf at a time; not useful when you have 15-25 candidates for the reserves.  
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Agility, Creativity, Spatial Sense, Kinesthetic Sense
 
Agility, Creativity, Spatial Sense, Kinesthetic Sense
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===Construction Crew ([[architect]])===
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Designate a number of [[support]]s or [[archery target]]s to be constructed.  These are a two step process: first, an architect is needed to place the object.  Second,  a [[mason]], [[carpenter]], or [[blacksmith]] finishes the job, depending on the material used to build the support or archery target.
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'''Pros:'''
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*Probably the easiest way to train architects, should you want some high value buildings
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*Does not use up resources because supports and archery targets can be deconstructed
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*Can train two different dwarves in two different skills at once, or the same dwarf in two different skills
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*A decent way to train Blacksmith, should metal be limited
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'''Cons:'''
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*Building Designer only trains marginally useful soul attributes
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*It is tedious to designate a bunch of supports for construction and deconstruction, since each one needs to be done manually
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*Ties up resources from other productive uses
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*There are easier ways to train masons and carpenters, so this is probably more useful for blacksmiths
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'''Attributes Trained:'''
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*Analytical Ability, Creativity, Spatial Sense (building designer labor only)
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*Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense (blacksmith labor only)
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<!--/Does this work at all anymore? Socialising has been observed to be incredibly slow in .40.24. Commented this out, pending deletion/
 
<!--/Does this work at all anymore? Socialising has been observed to be incredibly slow in .40.24. Commented this out, pending deletion/
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*Various military skills (observer, fighter, dodger, etc...) (if you use your military in the arena)
 
*Various military skills (observer, fighter, dodger, etc...) (if you use your military in the arena)
 
*Lever operator and Mechanic (When you build and service it, but don't expect a big raise (and lever operator isn't that helpful anyway)
 
*Lever operator and Mechanic (When you build and service it, but don't expect a big raise (and lever operator isn't that helpful anyway)
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==Obsolete Programs==
 
==Obsolete Programs==

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