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Editing Color scheme
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− | ''(For a discussion of how DF displays different items | + | ''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[color]].)'' |
− | + | Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be "eye blasting blue" or something more calm. The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye blasting blue". | |
A color scheme is broken down into 16 color labels: | A color scheme is broken down into 16 color labels: | ||
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= Default Scheme = | = Default Scheme = | ||
− | The default | + | The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here]. (Some have been renamed in DF, but the tones themselves are the same.) |
These are broken up into 8 pairs, one darker, one lighter, as ordered below. When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast. Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below. (See [[Color]] for a more complete discussion.) | These are broken up into 8 pairs, one darker, one lighter, as ordered below. When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast. Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below. (See [[Color]] for a more complete discussion.) | ||
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If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again. | If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again. | ||
− | Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file. Save that file, restart | + | Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file. Save that file, restart Dwarf Fortress, and you're set. |
{{color scheme | {{color scheme | ||
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{{mod}} | {{mod}} | ||
− | Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found in the data/init/ directory of your | + | Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found in the data/init/ directory of your Dwarf Fortress installation. The changes will not take effect until after you close and restart Dwarf Fortress. |
The 16 colors are not fixed, except by their definitions in colors.txt. If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW". Note that the color names are ''case sensitive'' - the color is "YELLOW", not "Yellow" or "yellow". | The 16 colors are not fixed, except by their definitions in colors.txt. If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW". Note that the color names are ''case sensitive'' - the color is "YELLOW", not "Yellow" or "yellow". |