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Editing Camp
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=== Underworld [[exploit]] === | === Underworld [[exploit]] === | ||
− | If you make a zone inside your camp several levels down, assign hearthpeople to that zone, retire and unretire them, you may very well end up starting the game | + | If you make a zone inside your camp several levels down, assign hearthpeople to that zone, retire and unretire them, you may very well end up starting the game into the [[Underworld]]. In fact, any adventurer with a background of being a hearthperson to that site may start in the Underworld as well. |
− | + | In fact, this behavior can be exploited - by having 2 or more adventuring party members, you could just tell one of them to wait and just move enough distance to unload them off the game field, then walk back to where they would be and just hit the tab button to switch over to them, the game will transport the camera over to the waiting adventurer on to the surface thus leading to one way to escape as you can fast travel or wait to recover the remaining units that would be trapped down below. You can also build structures in the Underworld while on the surface this way. | |
{{Translation | {{Translation |