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Difference between revisions of "40d Talk:Indecisive's illustrated fortress mode tutorial"

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Something that really jumped out at me was that the /first/ thing you're told to do is destroy the wagon. I kind of speedread through the rest, looking for where it said to make a food stockpile first, but don't see it, at least not with my tired eyes. With that wagon removed, all the food will rot. It needs to be either inside the wagon or transferred to an interior food stockpile. There's really no good reason to destroy the wagon first things first, if you don't like your dwarves milling around it you could always create a Meeting Area zone someplace else.
 
Something that really jumped out at me was that the /first/ thing you're told to do is destroy the wagon. I kind of speedread through the rest, looking for where it said to make a food stockpile first, but don't see it, at least not with my tired eyes. With that wagon removed, all the food will rot. It needs to be either inside the wagon or transferred to an interior food stockpile. There's really no good reason to destroy the wagon first things first, if you don't like your dwarves milling around it you could always create a Meeting Area zone someplace else.
 
--[[User:Stromko|Stromko]] 05:39, 25 November 2007 (PST)
 
--[[User:Stromko|Stromko]] 05:39, 25 November 2007 (PST)
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== Caravan ==
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When it comes to the Caravans, I've read from other sources, but I'm not sure if this has been verified, is that the Caravans will start using your roads the first time after you've fully established it and they've had a chance to see it.  Thus, the first year it's completely done, they'll come their own way, the second year, they'll come via the road.  even if not, the nice thing about establishing a road is that no trees will grow in the path you establish, and thus it's a clear exit off the map.  I think more testing needs to be done with caravans and roads in general.  They do seem to work in very strange ways currently. --[[User:Sentack|Sentack]] 10:45, 28 February 2008 (EST)

Latest revision as of 21:47, 8 March 2010

Image Thumbnailing[edit]

This page is huge as it is. I'm considering thumbnailing the images. Good idea / bad idea? EighenIndemnis 13:58, 5 November 2007 (EST)

Yes, please. Thumbnailing would be good - we could probably stand to remove some of the images entirely, as many are redundant or very obvious. It's important to be clear, but some of these are truly unnecessary. --Turgid Bolk 14:34, 5 November 2007 (EST)
Okay, gave it a shot. Will clean up and add more captions later. EighenIndemnis 14:54, 5 November 2007 (EST)

Crashes[edit]

All of the crashes you were having might be because of the well you built. Other people have mentioned that building wells causes their game to freeze up multiple times, I've noticed the same thing too. In a fortress where I saved just before building a well, I hadn't crashed once. I built the well, then about 5 minutes later I froze completely. Reloading the save, I didn't build the well, and have gone another two or three years without seeing a single crash. --The Cheshire Cat 15:18, 9 November 2007 (EST)

Guide overwhelming to new players[edit]

This tutorial is very expansive and can be a confusing read for a new player. Perhaps sections could be split up into their own page, like a workshops guide, farm guide or well guide to reduce this article's size. While it does cover many topics in brief, I'm not sure what this guide is accomplishing that your first fortress isn't. Perhaps this article should be viewed as more of an example and less of a tutorial. - Mad Mallard 02:30, 24 November 2007 (EST)

New Player here, this guide taught me how to play the game. The pictures add a lot to comprehension compared to YFF (Your First Fortress), also the instructions are more in depth and better explain mechanics, plus it takes the gameplay much further than YFF (which hints at possible futures but doesn't really help me understand why I need those futures) I didn't find the guide overwhelming because I would read a bit, play, pause, read a bit, play, explore, read a bit, etc. It works fine the way it is, in my opinion and it is a great resource that doesn't need any more mucking about with then has already been done :) --Vanan 02:38, 24 November 2007 (EST)
Good good good! I'm glad. When I started playing I used a little of both YFF and IIFMT, learning the interface here and the game mechanics there, but new people I've brought to the game just can't seem to figure out the UI. The tutorial won't win any awards for being concise, but then again, neither would dwarf fortress. =P --Mad Mallard 02:50, 24 November 2007 (EST)

Recipe for disaster[edit]

Something that really jumped out at me was that the /first/ thing you're told to do is destroy the wagon. I kind of speedread through the rest, looking for where it said to make a food stockpile first, but don't see it, at least not with my tired eyes. With that wagon removed, all the food will rot. It needs to be either inside the wagon or transferred to an interior food stockpile. There's really no good reason to destroy the wagon first things first, if you don't like your dwarves milling around it you could always create a Meeting Area zone someplace else. --Stromko 05:39, 25 November 2007 (PST)

Caravan[edit]

When it comes to the Caravans, I've read from other sources, but I'm not sure if this has been verified, is that the Caravans will start using your roads the first time after you've fully established it and they've had a chance to see it. Thus, the first year it's completely done, they'll come their own way, the second year, they'll come via the road. even if not, the nice thing about establishing a road is that no trees will grow in the path you establish, and thus it's a clear exit off the map. I think more testing needs to be done with caravans and roads in general. They do seem to work in very strange ways currently. --Sentack 10:45, 28 February 2008 (EST)